Creature — Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Printings View all
|Commander 2019 (C19)||Rare|
|Commander 2014 (C14)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ixidron occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
Hi there West,
As a player who specializes in WUBRG big mana, I'd like to add a few suggestions.
First off, let's look at a robust boardwipe package. I recommend 3 to 6 Sweepers total for a big, slower deck like this.
Disclaimer - while boardwipes can be a big feel bad for some, they are often extremely helpful to prevent slower decks from getting #WREKT by faster, lighter decks. Just make sure your playgroup is okay with you leaning into a slower playstyle that uses boardwipes to keep the nonsense at bay (this will really depend on your meta). Keep in mind boardwipes also help you get in for Voltron damage, assuming you sequence your plays correctly.
- Crux of Fate
- Ixidron: Looks strange, acts stranger. This thing is in my top 5 for favorite creatures, as it deals a crippling blow to most enemy decks.
- Cataclysmic Gearhulk: Thins the board without killing your best things. Beware, the opponent will still have stuff, but you're betting that Ramos can take 'em.
- Sublime Exhalation
- Day of Judgment
- Wrath of God
- Phyrexian Rebirth: If your deck is ramping enough (I think your deck can probably do it) then this spell is bananas.
- Flood of Tears: It is easy to overlook the second sentence...
- Time Wipe: A bit meh with Ramos himself, but keep in mind you can utilize this before Ramos even comes out to save your best creature while clearing the way for big mana spells.
- Phyrexian Scriptures: DANGER!!! This one is so slow that it can straight-up get you killed. It might be okay with Ramos, but it could also aggro everybody. I only include it because it synergizes a little bit with Ramos.
So one reason your deck might be "sputtering", as you put it, is simply the lack of Card Draw. With about 12 Card Draw sources you should be more able to keep yourself going and avoid sputtering.
Generically good card draw happens to be mostly black. Don't worry about life loss here, especially if you do end up adding board wipes.
- Syphon Mind
- Painful Truths
- Read the Bones
- Ambition's Cost
- Ancient Craving
- Underworld Connections
- Urban Evolution
- Recurring Insight
- Phyrexian Arena
- Kumena's Awakening
Your removal package is one of the strong things I see here. My only comment is that Vindicate looks good but its sorcery speed, so a Beast Within or Generous Gift is better in my opinion. Nice job on this section though :D
It's a Trap!!!
Alright, so I'd like to help you identify the "trap" cards. My playgroup calls a card a trap if it looks good in the deck in theory but is actually quite bad in practice.
I strongly recommend against Morophon, the Boundless because you will be getting at best one or two creatures from him. I don't believe your deck is (or should be) tribal enough to take advantage of him.
Ponder and Preordain are unlikely to do as much work as real card draw spells, at least from what I gather skimming over your list. Your deck is going to be naturally slower (and that's fine if you have enough Removal and Sweepers to keep yourself alive) so don't sweat cutting the 1-drops for card draw spells. I would instantly run Painful Truths and Read the Bones in place of these.
Voltron: This is just an opinion, but your Voltron section looks too big. I think the best thing about Ramos as a Voltron commander is his ability to naturally acquire a threatening amount of power as a side effect of you playing a really good Rainbow deck! Lean into that. I know it feels bad to cut some of the artifacts, but you may find it better to have other threats or support for your threats, instead of relying on your commander (who is already a bit of a priority target if I'm being honest). Now granted I am not sure that you've got too much Voltron stuff, but my instincts tell me to avoid committing too much to Voltron. I have seen it end terribly many times and this deck has the luxury of Incidental Voltron, so I would take advantage of what your commander is already doing.
Also, just a general trap for big mana decks is choosing too many "Payload" cards (like Maelstrom Wanderer, Nicol Bolas, etc) while not including enough support for them. I don't think you've got an issue with that, but stay vigliant - you're the only one who can stop you from going overboard.
Other Quick Additions
Kessig Wolf Run: Supports the Voltron, lets you sink that excess mana, and only takes a land slot to boot! Simply a great card for the Voltron portion of your strategy.
Overall, this is an interesting deck design though I do think it could benefit from a more focused game plan.
Don't get me wrong, this is good stuff - I think you've created a nice first version. Please don't take my criticism of your card choices personally, these are after all just my opinions and I am very passionate about making WUBRG work well. That doesn't mean I know best, though I'm trying to share what tips I can on the topic. At the end of the day choose the cards you want, but please do add more draw spells ;)
Cool deck and nice first draft.
Cheers and have fun :D
1 week ago
No, you will not be able to pay the cost of the creature, because it no longer has manifest affecting it. The manifest effect ends when you turn it face-up the first time. Since Ixidron merely flips it face-down, only morph, megamorph, or another effect that turns cards face-up can flip it face-up again.
- 701.33a To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up.
1 week ago
I have a non-morph creature that I manifest with Scroll of Fate, then pay the CMC to turn it face up.
Later I play Ixidron which turns it face-down again.
Can I still pay the CMC of the previously manifested creature to turn it face-up again since it is still technically a manifested creature card? Or does manifest expire after the first time it is turned face-up?
1 week ago
Karametra, God of Feasts
Legendary Enchantment Creature - God
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever a player casts a creature spell, that player creates a Food token.
Whenever an opponent gains life, you may pay , if you do, draw a card.
Kinda group hug, kinda a deterrent, not sure how it balances totally. I mean, your opponents would still control when they use the tokens, and the theme of making your opponents gain life is cool. Reverent Silence, Wall of Shards, Swords to Plowshares, and Nature's Claim would become even better than they already are.
Most grouphug is like that though: control with upside value.
I'd like a card which would synergizes with the morph mechanic in a novel way. Animar, Soul of Elements, Ixidron, and Whisperwood Elemental style stuff as well like Muraganda Petroglyphs and other anthems wouldn't count as novel to me.
2 weeks ago
So Roon was one of my first Commanders. I originally built Arcum in 2013, and he was way too powerful for my playgroup, and after that I built Ghave and Roon at the exact same time. I've since converted my Roon deck to Chulane, but I've still got 7 years experience piloting this deck in a high-budget variant, so I should be able to help you out.
I will keep prices in mind for recommendations though. I'm not going to recommend Gilded Drake, for example, because while he may be super good, he's also like 1/5th the overall price of the deck, which can be quite a lot.
My favorite cards for Roon, or at least the ones my opponents hated seeing the absolute most were:
Ixidron. No lie, big Ixidron coming out turning everyone's stuff face down was a massive blow to my opponent's strategies, especially when tutored out via something like Chord of Calling or Finale of Devastation. In fact, if you Chord into Ixidron and your opponents, for example, have creature based sac outlets like Viscera Seer, they have to sac their creatures blind or else they won't be able to sac them at all (X on the stack is the only value your opponents will know. Once Chord resolves, that means Ixidron is in play and creatures are face-down, there is no point in the middle in which opponents get priority to activate abilities!). You can easily turn your creatures face up with Roon, Flickerwisp, Soulherder, Thassa, Conjurer's Closet, and Deadeye (exiling the creatures then returning them to the battlefield returns them face up). As a board wipe, Ixidron can be an insurmountable stumbling block that can buy you many, many turns; I highly recommend it for this reason.
Venser, Shaper Savant is an incredible interaction piece. Uncounterable spell on the stack? No biggie, it doesn't resolve, back in your hand, and I can do this all day, homie. Problem permanent? It's gone too. Have infinite mana with Deadeye and Drake and you need a way to win? Well, resetting every single opponent back to turn 0 is a great way to make them concede.
Swap Pilgrim's Eye for Wood Elves (for when you get Breeding Pool) or Sakura-Tribe Elder. The Eye isn't even ramp, while the other two put you closer to reaching your fifth mana so you can cast Roon, Chulane, etc..
So far I've touched on a reusable interaction piece, reusable recursion, and ramp. You're looking to optimize the list, though, so here I go on that note:
How important is winning with tokens to you? I see you have Deadeye and Drake, so infinite mana is okay, and is that why you're running so many X token spells?
If possible, I recommend removing some of those to use tutor spells like: Chord of Calling, Finale of Devastation (ok this one is a bit pricey, but it's absolutely worth it), Green Sun's Zenith, Eladamri's Call. Why? Because why win with tokens when you could generate the infinite mana with Drake and Deadeye, then tutor into Mulldrifter who will let you draw your library (and then just cast/blink Craterhoof and Avenger)? You could easily swap March, Whitesun, and Finale of Glory for these and you would still get a big, game-ending play with tokens, but these tutors will smooth out your early game immensely.
Rhystic Study is expensive, too expensive for me to recommend actually, but Generous Patron is practically perfect. I cut a draw creature the moment this card was spoiled and never looked back- buffing random creatures that opponents generally tap is usually of little consequence, but being able to draw 2 for 3 is something this deck just doesn't usually get.
Growing Rites of Itlimoc Flip is almost on the cusp of being more expensive than I'm comfortable suggesting. It's a dig four for a creature on one side, and a Gaea's Cradle on the other. You run a ton of creatures so this could be very valuable.
Also, check out Glen Elendra Archmage. It's better than it looks on paper and everyone has to pay attention any time you have U up, because you can easily reset her.
Also, Oko, Thief of Crowns is also kind of pricey, but it's really good. 1UG "Beast Within a creature or artifact every turn" is massive.
Aura Shards is above budget recommendation but it's an easy include too. It's so good in this deck and downright oppressive against the right decks.
Aura Shards, Oko, Glen Elendra Archmage, Generous Patron, Chord of Calling, Finale of Devastation, Eladamri's Call, Green Sun's Zenith, Sakura-Tribe Elder (or Wood Elves), Venser, Shaper Savant, Ixidron.
Winged Coatl, True-Name Nemesis, Basalt Monolith, 3 of your token X spells, Rashmi (Patron is just outright better), Derevi, Wonder (losing a lot of the random tokens, it's nbd to lose Wonder too), Frost Titan (Ixidron is more disruptive to opposing strategies).
There's a lot more improvements that could be made but this has already gone on long enough. Simple things like Azorius Signet > Azorius Keyrune, or improving the mana base (lands like Transguild Promenade are always worst in practice than they appear as they're basically spell slots for non-ramp, since they cost mana to keep), or even using Eldrazi Displacer over Mistmeadow Witch (Displacer is more efficient and brings the thing back immediately for multiple abuses per turn). I also remember dropping Conjurer's Closet back in the day for Brago, King Eternal, since he could flicker more things once per turn than the artifact could.
Anyway, hope this helps
1 month ago
- Sphinx of Uthuun: Not a wizard. Already have draw elsewhere.
- Gather Specimens: Fairly expensive. Most of the time just gets one creature. Feels bad to play against.
- Clone: Not a wizard (unless we clone one of our wizards)
- Willbender: Can't use for draw unless face up, at which point it's just a body.
- Voidmage Apprentice: Can't use for draw unless face up, at which point it's just a body.
- Deadeye Navigator: Not a wizard. Offers some protection for VIPs and synergy with ETB effects, but we can probably find more utility elsewhere.
- Thassa, God of the Sea: Not a wizard. Scry is ok, but we have draw elsewhere. Not swinging, so the unblockable component isn't used much.
- Ixidron: Not a wizard. Hides our wizards. We have other boardwipe options.
- Skullclamp: We prefer to keep our wizards on the board, and we don't have many tokens to sac to this, so we can get more draw elsewhere.
- Ancestral Memories: Decent filtering, but we can get more draw and other utility elsewhere.
- Simic Manipulator: Slow to build up. Not many big bodies to keep him growing.
- Urza's Bauble: Just filler.
- Fact or Fiction: We get enough draw elsewhere, we don't really need conditional draw.
- Treasure Cruise: Potentially cheap draw is good, but we don't fill up our graveyard quickly and we generally want to keep things in there if we can.
- Guile: Not a wizard. Fairly big body, and synergy with counters, but a bit too threatening. Want to keep a lower profile.
- Stonybrook Banneret: Make all of our wizards cheaper.
- Thassa's Oracle: Make draw a win condition
- Laboratory Maniac: Make draw a win condition.
- Dakra Mystic: Some group hug to make as a less likely target.
- Baral, Chief of Compliance: Value without tapping. Synergy with spells and counters.
- Ertai, Wizard Adept: Counterspells on a stick.
- Naban, Dean of Iteration: Value without tapping. Synergy with ETB effects.
- Graceful Adept: Value without tapping. Uncaps hand size.
- Patron Wizard: All wizards are now cheap counterspells.
- Portal Mage: Send a big bad away. Synergy with Naban.
- Sage of Fables: Makes wizards bigger. Allows for more draw, without needing to tap. Synergy with Naban.
- Glen Elendra Archmage: Repeatable counters when combined with Sage of Fables.
- Surgespanner: Repeatable bounce when combined with Azami, Lady of Scrolls or Patron Wizard
- High Tide: Instant speed ramp. Cheap enough to throw on Isochron Scepter
- Cyclonic Rift: Clear the board. Roughly replaces Ixidron
4 months ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.
4 months ago
Two questions for you....
- How do you win? (Possible wincon can be self-mill through Lab maniac or Jace Weilder of mystery. You could include a leveler and Torpor Orb package). Or are you set on aethurflux, I don't see how you storm out?
- How do you plan on protecting your planeswalker?
While I don't have an answer for either of those crucial questions (yet, a bit tired at the moment), here are some general good stuff recommendations that you might like to consider
Riptide Laboratory to reuse wizard ETBs and for protection.
Snapcaster Mage - No explanation required
Gilded Drake - Because f*** the opponent's commander
Ixidron - Acts a blue "board wipe" that fucks with everyone's commander except yours (Note: His ETB still works with torpor orb)
Future Sight - Yes it's costly, yes they get to see the cards you draw (mostly counterspells and draw anyways) but it allows you to dig DEEP and hit land drops. With a (relatively) higher CMC than usual and such few lands, it might be worth considering.
Minamo, School at Water's Edge to untap your commander and nykthos
Maze of Ith to protect your commander
Sensei's Divining Top - Dreidel Dreidel Dreidel, oh Dreidel I shall play!
I'm a fan of the extra turn package in blue. At worst, it becomes an explore that allows you to activate your commander again. At best, it allows you to go ham on your opponents. I strongly recommend you consider it.
What kind of direction do you want this deck to go in?