Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ixidron
Creature — Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
legendofa on
The Pillowest Fort Possible
1 day ago
Okay, now that it's been a lot more than a couple days, time to start working through rtdfjyghc's notes and suggestions.
Blazing Archon is redundant with Painter's Servant and Light of Day, with Servant also supporting Iona, Shield of Emeria, so that's the direction I'm going with. The Servant-Iona lock also covers most of the "can't cast" ground, so I'm using that as a general umbrella effect.
Elesh Norn, Mother of Machines can replace Torpor Orb. Will have to look if that stops any current solutions, but the effect's a strict upgrade, so it's going in.
There's a lot of end-step tech since I last updated this, especially Shadow the Hedgehog. That guy might enable several different responses, so gotta find a way to control it. But how are you casting Rebuild through the Servant-Iona lock? an entering Ixidron is also a good response.
Will have to see if Stranglehold prevents anything that the current setup doesn't. It's got a couple of really good restrictions, but does it patch any holes in the current setup? Similar question with Elesh Norn, Grand Cenobite. An arbitrarily big stack of Engineered Plague or Night of Souls' Betrayal is a known solution. What exactly does Grand Cenobite add?
rtdfjyghc on
The Pillowest Fort Possible
2 weeks ago
Stupid Hecking Spoilers not working right (all their fault, not mine for being unable to figure them out :P) REPOST as it doesn't look like I can open the spoilers, and AFAIK you cannot edit/delete comments.
I am here to break the lock.
Assuming that you have nothing on the board on my turn before your lock is established at your end step.
[My turn where I put everything on the battlefield as my pre-existing board state] I have Ixidron & a token copy of Shadow the Hedgehog on the battlefield. I cast Otherworldly Journey at the beginning of my end step targeting Ixidron.
I broke the lock before it got back to my turn. What more do you want from me?!
rtdfjyghc on
The Pillowest Fort Possible
2 weeks ago
I am here to break the lock.
Assuming that you have nothing on the board on my turn before your lock is established at your end step.
Turn 1: My turn Show
Turn 2: Your Turn Show
Turn 3: My Turn Show
rtdfjyghc on
The Pillowest Fort Possible
3 weeks ago
legendofa! Hello, we meet again! I am here to ruin your life again :) cough I mean help you make this even "pillow fort"-ier like I helped with Technically still blockable. :D
Alright, cracks knuckles starting off here, the first card that comes to mind is Thousand Winds being on the battlefield morphed and unmorphing After resolving a Metal Fatigue.
Ixidron, Mocking Doppelganger, Vesuvan Shapeshifter, Pinnacle Starcage, Ruinous Rampage, False Prophet (rest in peace exiles after death. try hushbringer to counter), Temporary Lockdown, Out of Time,
Possible trouble: Mischievous Quanar, Mirror Room / Fractured Realm,
More cards for Pillow Fort Blazing Archon, Elesh Norn, Grand Cenobite, Elesh Norn, Mother of Machines, Bunch of good ones in this even though it hasn't been updated in 5 years.
Deck: MagicalHacker - List of All Pillow Fort https://tappedout.net/mtg-decks/mh-pillow-fort/
That's all the time I have for today. Until we meet again
capwner on How have your EDH games …
8 months ago
Massive and overdetailed game breakdown incoming, be forewarned
I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghast
under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghast
, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.
plakjekaas on Pattern Recognition #376 - Board …
1 year ago
Boardwipes have a place in every deck - I hope you mean Commander deck right? I could not find a specification. If you didn't... I have objections '^^
I think Curse of the Swine is worth mentioning for blue, as well as a well-timed Fade Away as non-bouncing options. Arguably, Ixidron too, as a way to mass neutralize threats, without returning them to hand.
A white option that puts creatures in a far more unrecoverable zone than Wrath of God and all other named cards except maybe Farewell, is Terminus. It takes some very specific cards to recover lost permanents from the bottom of your library, while the graveyard is free game for most decks in some way, shape or form.
Kaktus021 on Shirei's Delayed Trigger and Being …
1 year ago
Set-up: It's my opponent's turn. I control a Shirei, Shizo's Caretaker and remove two counters from my Mindless Automaton to draw a card and it dies from having zero toughness, triggering Shirie's ability. Later in the turn my opponent plays Ixidron turning Shirie face down.
Question: Does the Automaton still return to play when Shirie's delayed ability triggers at the end of turn since Shirie is still in play even though it's now a face down creature with no abilities or name, or does the ability fail to see Shirei because it's now face down?
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