Sarkhan the Masterless

Sarkhan the Masterless

Legendary Planeswalker — Sarkhan

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.

-3: Create a 4/4 red Dragon creature token with flying.

Latest Decks as Commander

Sarkhan the Masterless Discussion

InfectedToe on Vrondiss's Extreme Masochism Combo Deck

3 days ago

Thanks so much for the kind words, Sentri! I'm glad you enjoy the deck! Hoarding Ogre Is definitely a good card to replace, as it's pretty inconsequential more often than not. As for what other cards to replace it depends on how you prefer to win. If you find yourself going infinite relatively often, the anthem effects that don't give trample like Crucible of Fire, Gratuitous Violence, or Atarka, World Render wind up being irrelevant, and could definitely be replaced. In general though, I would say that the relatively slow ramp of Wood Elves and the fairly situational Sarkhan the Masterless are among the weaker cards and would probably be the best to replace.

P.S. Yeah my Grist deck is definitely a bit lower power level than this one, but one of my favorites to pilot, very fun.

TypicalTimmy on Where do you personally draw …

3 weeks ago

My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.

I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.

This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.

Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless

Ramp, I've got Mana Crypt, Ancient Tomb, Sol Ring, Arcane Signet, Mox Amber, Chrome Mox, Mox Tantalite, Mox Diamond and other staples.

Even cost reduction via Ruby Medallion, cloudkey, Urza's Incubator, Herald's Horn, Dragonlord's Servant and Dragonspeaker Shaman.

I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.

It even has recursion. For example, Haven of the Spirit Dragon, Vesuva and Thespian's Stage.

...it's like a $1,000 deck... For a $4 Commander, lol

rdean14 on Card creation challenge

1 month ago

I think it works really well with her powers as someone who sees and alters fates. I'd like to see a card, preferrably a commander, with a unique built-in pillowfort method.

Current methods or deterrence:

Full Protection: Blazing Archon, Peacekeeper, and Glacial Chasm

Conditional Protection: Arboria, Elephant Grass

(Mana) Tax effects: Ghostly Prison, Propaganda, Archangel of Tithes, Archon of Absolution, Forbidding Spirit, Elephant Grass, Windborn Muse, Baird, Steward of Argive, and War Tax (My favorite, I love the politics!)

Other costs: Norn's Annex, Reclamation, Flooded Woodlands

Hurt the attacking creature: Barbed Foliage, Briar Patch, Sarkhan the Masterless, Lightmine Field, and Lost in the Woods

Hurt the attacking player: Revenge of Ravens, Hissing Miasma, Blood Reckoning, Marchesa's Decree, Riddlekeeper? (Is this even a downside? It's not a cost, per the rules.)

Protect/Help you, the defending player: Revenge of Ravens, Righteous Cause, Orim's Prayer, Isperia, Supreme Judge, Search the Premises, Thantis, the Warweaver, Slumbering Dragon

I don't count Aurification-style effects, as the damage was already dealt.

Coward_Token on Adventures in the Forgotten Realms …

3 months ago

seshiro_of_the_orochi: Can't confirm for sure, but I think you're right. Check out the reminder text on Sarkhan, the Dragonspeaker and this errata on Sarkhan the Masterless :

Once Sarkhan’s first loyalty ability has resolved, each planeswalker you control (including Sarkhan) is no longer a planeswalker for the rest of the turn. They don’t lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven’t done so yet this turn. They don’t lose loyalty if they’re dealt damage while they’re not planeswalkers. (2019-05-03)

Niemandswasser on Ur-Dragon's Multiverse Onslaught | *PRIMER*

5 months ago

So nice to see the updates! I have a similar version to this deck. I have two questions: Bladewing the Risen , isn't he such good value (2 dragons + the pump) not to include?

And Sarkhan the Masterless feels a bit clunky in the deck, have you had much success with him?

In any case, this is such a fun primer to follow! 10/10

TriusMalarky on Prismatic Superfriends

6 months ago

You have a loooooooooot of wraths. 12, in fact, on top of 4 very playable counterspells.

Also, among your mentioned pet cards, I actually wouldn't cut any except maaaaaybe Humility. Jokulhaups is just far too good when you have a few walkers in play. I love them all.

So, my thoughts: You could cut 2 wraths. Honestly, you could cut 3 or 4. However, I like lots of interaction, so personally I'd end up cutting wraths and putting in stuff like Dovin's Veto or Disenchant or Pongify .

You can also cut some walkers. Some of the Walkers, like Golgari Queen and Collector of Tales are much, much better in 60-card multiples formats than in EDH.

I'd recommend cutting Golgari Queen, Collector of Tales, Blasphemous Act, Terminus, Dovin Baan, Ajani Steadfast, and possibly Grateful Apparition and Thrummingbird. I just think the last two are a bit slow.

I recommend finding space for Oath of Nissa(you already cut it, but it's so good here. 1 mana Ponder that fixes your mana basically perfectly? In a 5 color superfriends deck? So good. It does literally everything you want it to.). Sarkhan the Masterless is also amazing in superfriends. IMO he's good enough that any planeswalker-heavy deck should try and go into red just to run him, at least in 60-card formats where he reads 'win the game if you have 2 other planeswalkers in play'.

Your manabase is actually good, and I can forgive the Triomes as they're tutorable 3-color sources in a 5-color deck. They just make your mana so much better.

My only other thing would be your ramp, which is good, but you could use a bit more of it. If you have space, Arcane Signet is a must. And any other signet you can cram in. Trust me, they're worth it.

TriusMalarky on Grixis Superfriends

7 months ago

Your mana doesn't work for Counterspell . I'd include 4x Shivan Reef (cut 3 mountain 1 island). I'd also cut 3 swamp 1 island for 4 River of Tears . Obviously there's better lands, but I'm suggesting based on a low budget.

I'm assuming since you're playing casual, you can afford the taplands in Crumbling Necropolis . If your friends are running taplands as well, they're the absolute best thing in that slot.

Beyond that, Interplanar Beacon is . . . fine. I wouldn't run it in 3 color, honestly.

Also, Sarkhan the Masterless is the single best win con for a superfriends list. Actually, I used it alongside Elspeth, Sun's Champion in a deck as a one of to tutor with Fae of Wishes . I did have a few walkers, but that was mostly because it was a Oath of Nissa Narset, Parter of Veils deck.

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