Necropolis Regent

Necropolis Regent

Creature — Vampire

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Necropolis Regent occurrence in decks from the last year

Latest Decks as Commander

Necropolis Regent Discussion

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

3 days ago

unpsophable. First of all, thanks a ton for your feedback. Also, you're the 50th upvote! I'm so glad to hear that it's inspired you. This deck has become my pet project, and I'm really happy with the way it's turned out. I have a ton of fun playing it, and a surprisingly good winrate. I apologize for switching out cards after you placed your order - I had just placed an order myself for the higher end reanimation pieces, as I enjoy the games I have with them. Necropolis Regent and Fleet Swallower were cut just for speed - 6+ mana, and then waiting to untap with them is a huge investment, and I've found it's more beneficial to play out a Coastal Piracy and some small evasive rogues - it makes your board more resilient to single-target removal, which is extremely prevalent at least in my meta. If your meta is slower/less interactive, they are powerful cards that no one can fault you for playing.

You do raise an important point: that this primer, which starts out as a precon upgrade guide, has gradually evolved into more of a standalone deck. I did start by buying the precon at my LGS, and have been upgrading it ever since. The final decklist is (in my opinion, and with my budget constraints) the most optimized the deck can be with this strategy, as tested in over a hundred games in the last 6 months. I agree, AEtherize can definitely put in some good work, especially against go-wide token decks, but with the pandemic my playgroup has shrunk, and there's not much use for it - I'm generally the only one attacking, unless the game is about to be over. I will work on posting updates whenever I switch out any cards, and attempt to explain my thought processes as I do so.

Once again, thank you so much for your support and recommendations. Have fun!

unpsophable on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

3 days ago

VorelNailo great job!! i am watching this guide almost since the start and i decide to build it exactly like yours. I made the first order 7-8 days ago but you change cards often so i have to change some cards like Fleet Swallower and Necropolis Regent before even arrive to me :P This is good because the guide is really active but hard for us to follow the guide. In my opinion, because it's an upgrade guide of the precon, and not something completely new, you should keep at least the half cards of the precon, without include lands, so arround 35-38 (i count only 22 inside guide).. There are some really good cards that can have place into deck like AEtherize for example. That's help also to keep the cost low and to have a standard base. That's only my opinion.. Keep up the good work :)

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

2 months ago

folbrekr: Kindred Dominance is on my wishlist; unfortunately, no one in my playgroup has one, and it's a little out of my budget. Necropolis Regent can get out of control very quickly, and what a coincidence: I got mine from my friend's Edgar Markov deck!

SilentPlague on The Vampire Mechanic

6 months ago

I think Necropolis Regent, Malakir Bloodwitch, and Bloodlord of Vaasgoth can easily be subbed for any of your suggestions. You are absolutely right about Castle Locthwain. I'll be putting 4 in this deck. I think Drana, Liberator of Malakir and Sanctum Seeker would be my top subs. I think I'd consider removing some instances for 4 Knight of the Ebon Legion.

Halflingz on Queen Marchesa

9 months ago

Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger  Flip

Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!

Politic theme links to Scryfall searches Monarch, Will of the Council, Council's Dilemma, Join Forces, Curses, Tempting offer, Goad

You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen

Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass  Flip Dread Elbrus, the Binding Blade  Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror

Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel  Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life  Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant

Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim

McToters on Skullbriar, Oh Lawd He Comin’

10 months ago

TwinStags

Sorry to hear about your playgroup! Mine sort of discontinued as well but that’s because everyone just got busy. After this whole Covid-19 shakes out I’m hoping to start playing at my local LGS on Friday nights (that’s their EDH night) and just maybe I’ll coordinate getting the old group back together. I think I’ve played about 6-7 games in the last 6 months. Not at all the amount I wish I was playing.

Yeah that’s a great way of looking at this deck, especially like you say Golgari is really good at bringing stuff back from the graveyard. With my meta, people finally started waking up to graveyard hate though so it became rather null and void if I brought him back from the graveyard or just kept paying the commander tax. Now the lockout creatures and empty hands is also very different too. I’m nearly tempted to adapt the latter (I really want to pick up a Necrogen Mists, brings me back to when I first started playing magic). The board full of creatures I’m sure works, but I feel more comfortable limiting the amount of creatures here unless they are big time plays like Forgotten Ancient or Necropolis Regent.

So I just found out about the Mystery Boosters the other day. Are they available right now and how much are they going for? Is there a list of what cards you can get from those packs? What cards are you considering at this time you werent before because of price?

Yeah you’re not kidding about Hydra's Growth. That card is dope! I actually picked up a Shadowspear a few weeks ago and I have to say that would be another fantastic card for this deck. I’m not sure if I’m putting it in this deck or my Jor-Kadeen brew (it’s more equipment/artifact focused). But my lawd, is that de-hexproofing ability friggin bonkers... I had to get it as soon as I saw that.

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