Necropolis Regent

Necropolis Regent

Creature — Vampire

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

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Necropolis Regent Discussion

StoveX1 on Luke's Edgar Deck

5 months ago

thank you for the comment! i made this Edgar midrange deck for my friend (the Luke of the title) who is more into playing than deckbuilding. he bought the vampire precon and it was solid, but it never really could win in our group so i modified it for him. i knew for sure i did not want to go the super-aggro route because it just wouldn't make for fun games. honestly i forgot this was even a public deck, but i'm glad you found it and liked the build. your points are definitely well thought-out and i'm going to consider them! i especially think your point about Decree of Pain is right on, so i will probably replace that with Winds of Abandon . as for Necropolis Regent , it's definitely a good point but Luke notoriously loves putting +1/+1 counters on his creatures so i would have to think about that one before i replace it. however there are definitely some other fun higher CMC (oops i mean MV) vamps that could potentially replace that one. Sorin, Imperious Bloodlord will definitely go into the maybeboard and i'll most likely have Luke slot it in and trial it sometime soon!

dritchie on Vampire Heart

6 months ago

I would also add Necropolis Regent , Nirkana Revenant , Drana, Liberator of Malakir , Vampire Hexmage (this is great for dealing with planeswalkers, Kalastria Highborn , Blood Seeker (great agaisnt token decks), Quietus Spike but be wary of other players hating on you for it, Bloodchief Ascension great once online, Butcher of Malakir . these are only a few suggestions but please feel free to have a look at my mono black vampire tribal for other ideas - it may not be as restricted as yours by theme but it keeps its creatures tribal

https://tappedout.net/mtg-decks/drana-mtgo/

VampRamped on Luke's Edgar Deck

6 months ago

Honestly, this is one of the best midrange Edgar Markov decks I think all the card choices are good for a midrange deck the only thing I would change is I would not play Necropolis Regent because she does almost the same thing as playing Edgar but you could argue he is even better as he immediately can put counters on and attack right as he is put into play. I think for a midrange Edgar Markov deck Sorin, Imperious Bloodlord is an incredible choice as he has so much utility and is extremely efficient at 3 mana. Second would reconsider Decree of Pain in general not that it's bad but is really just a good control card and that even in a midrange Edgar Markov you would probably much rather prefer one-sided board wipes that let you keep your boards than ones that let you get some cards out of it.

multimedia on Fear the Swarm

6 months ago

Hey, nice budget version of Edgar.

You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.

Some budget land upgrades to consider:


Some other budget cards to consider adding:

Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.


Some cards to consider cutting:

Good luck with your deck.

Sleepius on Lurking Predators

6 months ago

Thanks for the comment! so I should take this time to explain some stuff on what I have going on in the deck with how its working. Generally my hand nets me generally a few lands to start with, but key is my opening hand usually has Llanowar Elves and Priest of Titania . Priest of titania allows me to tap for 1 for every elf in play. Depending on the match you are playing, if your opponent has an elf in play that grants you mana. I played a 4 player FFA with friends and one person had an elf deck. I dropped Lurking Predators turn 3, and on my next opponents turn I flipped out a Worldspine Wurm . Due to those cards I am able to get things out quick. so realistically, I have more than 19 lands ;). Elvish Piper handles those creatures in my hand that I can't drop due to mana restrictions.

Murkfiend Liege is actually in this deck more for the secondary ability, rather than the +1/+1 ability. His second ability allows me to untap all my creatures on every upkeep. So a FFA game (which usually me and my friends play, rather than 1v1's) I am untapping creatures at the beginning of every upkeep ( Elvish Piper ). The +1/+1 is just a nice bonus.

I hear you with Necropolis Regent , but she is mainly there to cover some flying, but her second ability is what i was after. Dealing combat damage, you put that many +1/+1 counters. So stuff just gets bigger and bigger. Kind of the secondary purpose of the deck really is they just keep getting bigger and bigger. As for Thran Quarry I agree its a tough card, but unless there is a destroy all creatures spell, I generally have creatures out, especially since Dryad Arbor is also a creature. In the years of playing this deck, I have never sacrificed it.

I agree with you on Omnath, Locus of Mana Victory's Herald and Purity . Those were sort of let me add in some stuff. Omnath as he gets big with mana, Purity as just protection but not really needed, and Victory Herald as a temp way of giving flying but Akroma Memorial does that just fine.

I think I will reduce down the deck by eliminating some creatures. Here is what I see immediately for reduction: Borborygmos Forgotten Ancient Giant Adephage Omnath, Locus of Mana Purity Victory's Herald

Brendaliathan on Eddy Markov (WIP)

7 months ago

Butcher of Malakir although spendy cmc would be nice for when your tossing tokens, Captivating Vampire is another lord that would help synergy, Blood Baron of Vizkopa is a fun one so is Necropolis Regent and Paladin of Atonement. Grave hate others with Patron of the Vein while growing your horde. Bloodline Pretender may be worth a spot as well. Also Bastion of Remembrance would be good synergy for the death triggers.

TOOMUCHDOG1 on Build-A-Corpse Workshop

8 months ago

Fertilid is good with the counters but is too slow whenever I run it. I think you should run something like Blossoming Defense over Kaya's Ghostform, Kaya's Ghostform will make it drop all the enchantments that are on it. Mask of Avacyn can be another card in a similar role. The Ozolith seems so good in this deck that I would think about adding some equipment in and maybe a few other artifacts to try and get Inventors' Fair to work. Sarulf, Realm Eater may be a board wipe that will synergize, though a bit finnicky. Obsessive Skinner seems too difficult to get working early with little pay off if it does, Evolutionary Escalation may fit well into that deck, making counters, and friends, early and often. Mighty Emergence can probably do some work as the game goes on, Necropolis Regent seems like the perfect curve topper, Retribution of the Ancients might be a good removal engine. I do think that trample is the most important keyword early, so Ring of Kalonia is a good choice, Dragon Fangs or Vorrac Battlehorns may be good additions as well.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

8 months ago

unpsophable. First of all, thanks a ton for your feedback. Also, you're the 50th upvote! I'm so glad to hear that it's inspired you. This deck has become my pet project, and I'm really happy with the way it's turned out. I have a ton of fun playing it, and a surprisingly good winrate. I apologize for switching out cards after you placed your order - I had just placed an order myself for the higher end reanimation pieces, as I enjoy the games I have with them. Necropolis Regent and Fleet Swallower were cut just for speed - 6+ mana, and then waiting to untap with them is a huge investment, and I've found it's more beneficial to play out a Coastal Piracy and some small evasive rogues - it makes your board more resilient to single-target removal, which is extremely prevalent at least in my meta. If your meta is slower/less interactive, they are powerful cards that no one can fault you for playing.

You do raise an important point: that this primer, which starts out as a precon upgrade guide, has gradually evolved into more of a standalone deck. I did start by buying the precon at my LGS, and have been upgrading it ever since. The final decklist is (in my opinion, and with my budget constraints) the most optimized the deck can be with this strategy, as tested in over a hundred games in the last 6 months. I agree, AEtherize can definitely put in some good work, especially against go-wide token decks, but with the pandemic my playgroup has shrunk, and there's not much use for it - I'm generally the only one attacking, unless the game is about to be over. I will work on posting updates whenever I switch out any cards, and attempt to explain my thought processes as I do so.

Once again, thank you so much for your support and recommendations. Have fun!

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