|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Rare|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Rare|
Combos Browse all
Play with the top card of your library revealed.
You may play the top card of your library.
|Have (8)||firemind12 , sonnet666 , metalmagic , orzhov_is_relatively_okay819 , Thunderbeard , Pumpkinking913 , Vasbear1 , shinbatsu|
|Want (2)||appleseiter15 , Carn13|
Future Sight Discussion
2 days ago
Currently building a Yuriko list myself. Depends on whether you want to go Ninja tribal, or more competitive. If you’re going to build a tribal/semi-tribal deck, just keep in mind a few things.
For starters, your unblock-able and evasive creatures eventually become better ninjas with a conspiracy effect, then the actual ninjitsu ninjas. So I wouldn’t run ALL of the ninjas, unless you really want to. I run like 9, and that is considered a high amount for the deck. Modern Horizons has added decent additions to the tribe. If it weren’t for that, I might run even less.
Conspiracy effects and top-deck manipulation are extremely important. A lot of lists have Xenograft but I actually think in a lot of cases, Standardize and Unnatural Selection are better. At the very least, don’t sleep on those, even if you include xenograft.
Far as top deck manipulation, this deck really wants Scroll Rack . It’s expensive, but it’s too good to not have. There are more reasonable cards like Crystal Ball and Future Sight you can use. Insidious Dreams can help you win on the spot, if enough ninjas get through. Make sure you have four or five cards, with a total CMC of 40+ in the deck, so when you use this card, you just murder everyone.
Lastly, this deck doesn’t too much care what other players are doing, so you can keep just a basic removal package. If you have counter-magic, generally you wanna only use it, to protect yourself when you’re going for the win. Or if you know an opponent is absolutely going to win right then, and there, Yuriko comes out of nowhere so you don’t really need to control the rest of the board.
If you end up running Doomsday you prob need a decent tutor package too. She will generate a lot of hate, once your pod is familiar with her, so protection will probably be important, but I haven’t figured out the best options for the deck, yet.
4 days ago
Hahaha, as you said, the deck is SO much fun! My last win was quite crazy: couldnt do anything for 5 turns because i was mana screwed, then i could tutor into Sensei's Divining Top to find lands quickly. After this, I could play Future Sight (with the top this means pay 1 draw 1) into Deadeye Navigator + Peregrine Drake ...infinite mana (and infinite draw)!!! Finally I could play Angel of Despair bounding it with the navigator and blinking it infinite times, destroying EVERY PERMANENT on the board. GG! And I wasnt event looking for the combo!
4 days ago
That's such a good point, i hadnt considered Bolas's Citadel . It also synergises with aminatou's +1, and can be quite nasty just before Resolute Archangel . Probably better than Future Sight overall.
5 days ago
I have that actually. It's popped in and out of the deck many times through play testing. Swapping is always the hardest part. But I think Future Sight would be a good replacement for Training Grounds , unless you have some other suggestion? Thank you for the comment and suggestion. I'll be updating this list with a maybe board for people to see what I've been playing around with as ideas.
5 days ago
Jace, Wielder of Mysteries , feels like an auto include. Truly don't see why you wouldn't be running it.
Very easily you could free up the space for these combos/synergy's.
3 Cards that you can swap and make the deck more competitive & faster:
Recurring Insight - Just a bad line here.
Jeweled Amulet - Waste of a slot, too slow
Future Sight - I would drop Future Sight as there's no easy way to get it and it takes 10 CMC to get that Win Line going. You'd have to draw into Future sight or get it through using Urza's ability...
I've got a very similar build, feel free to check out the cEDH Primer: Urza Feeling Lucky - cEDH Primer #1 Mono Blue
P.S. Also consider Rapid Hybridization for removal. Maybe don't need it in your meta but certain creatures are problem cards.
1 week ago
tallman4444 Nah, Shredder actually has been a reasonably useful card IMO. Stopping Vampiric Tutor , Imperial Seal , Worldly Tutor , Mystical Tutor , Sylvan Tutor , etc. as well as shutting down Doomsday combos, some recursive loops with Noxious Revival or Reclaim , as well as hurting Sensei's Divining Top s from opponents or milling dead cards you see on top of your own deck with Top or Future Sight , such as by milling a land that would otherwise stop you from comboing off on a turn. Milling yourself with a Dig Through Time is useful, and occasionally can find other niche uses. I have rarely not found some use for it, even if it is just milling what someone Brainstorm ed to top in response to a Thoughtseize style effect ;)
2 weeks ago
I found your response of calling card selections "cute" to be incredibly patronizing. You'll have to forgive my terse tone if you truly weren't trying to patronize me, but regardless, you have as much time as you need between postings to look at your deck and the suggestions. If you are truly a competitive player and this is truly a competitive deck, people should not have to spoon feed you the reasoning as to why a card works with 8% of the cards you run (I didn't even include the mediocre synergy Seat has with Sai, Master Thopterist or Fabricate ). You have to consciously put every card into the list, so they were all intentional choices you made. You should have familiarity with the cards you run, especially if you claim this to be a competitive deck. You should also have familiarity with competitive concepts, like removal that requires 2 turns and 2 mana to work is far worse than removal that requires 1 mana to work at instant speed (why run Legacy's Allure before Pongify or Rapid Hybridization ? They are both less conditional and cheaper).
A close reading of my earlier comment will also show I only had a strong tone towards the card choices and deck building ideas, not at a person. Also quick shout out to all the people swearing at me and calling me a douche, the bad card suggestions, lack of card suggestions, and ad hominems have been pivotal to the development of this list. I'm not gaining anything from writing paragraphs explaining easy includes for YOUR list, so if you want to keep flinging mud I'll simply leave you to it. If you want to talk cards, put on your big boy pants, realize that you can make an ignorant or bad card choice without being an ignorant or bad person, and lets talk winning.
Mind Over Matter is expensive to cast, and combos out with tap to draw permanents, which this list doesn't run. It's been ignored by cEDH due to the massive color cost requirement + CMC and how weak the combo pieces are outside of combo.
Riddlesmith could have value, but this list doesn't have the artifact density required. It also does absolutely nothing by itself, meaning it has no value without other pieces to make it go. Relatively weak card and any loot effect for 1 or 2 cmc will outperform in a fast format like cEDH.
Time Spiral is also mostly ignored because it doesn't generate the value you want. It isn't reusable like Timetwister , so it doesn't generate value with looping as a wincon. It requires 6 mana to cast, and you're only getting 6 untaps with 6 lands in play, meaning turn 6 as the earliest (read: 3 turns after someone else has won). Even with 3 mana and getting 3 mana back (so it effectively costs 3), it has a high initial cost which means it will sit in hand without being used, while Timetwister could be used earlier. Hits for a lot off Ad Naus and Dark Confidant , which are format staples. Mediocre replacement for twister, but you'd be better off running another 1 2 or 3 cmc draw piece that isn't already used, Sleight of Hand comes to mind for this list.
Precognition Field does the same thing as Urza but allows you to peek top of library. Just like Future Sight , the slot is literally wasted with this commander, because you don't need another infinite mana outlet. If you need help getting to your infinite mana combo pieces, you should run more tutor and draw, not a slow and expensive top of deck value engine.
Cephalid Coliseum is usually ignored because of how unreliable threshold is. Timetwister resets it, and GY hate is very common. Its a painful non-island island in the vast majority of games, and generates land disadvantage when you can use it. Coliseum has its place though; it's very useful in Doomsday decks as a low opportunity cost pile cracker and sifter, but is still sometimes passed over in those lists because of the cost of Doomsday. It can also be used in decks that run Laboratory Maniac as a way to draw on an empty library, but most ignore Coliseum because they achieve no cards in library by drawing the deck, which means they will almost definitely have a draw card they can play that isn't dependent on a land drop. Also Coliseum gets caught by all the non-basic land hate that sees play.
I also have one more suggestion. Baral, Chief of Compliance has more value in this list than Etherium Sculptor . You run a total of 32 instants and sorceries, 15 of them which can be cost reduced (the 32 matters in case opponents play a tax effect). Meanwhile, of the 21 artifacts you play, only 15 of them can be cost reduced due to the amount of 0 cost rocks. Baral also generates value on the ridiculously large amount of counterspells you run though, which makes it a more worthwhile include. If you do decide to up artifact density (and include Mishra's Workshop , which you should due to playing under Trinisphere and orb effects anyways), then sculptor may end up being the better slot.
You also really don't need future sight in your infinite lines. Voltaic Key can replace it in the Paradox Engine line, and the other line is weak anyways because its creature based (easiest permanent type to remove). Voltaic Key untaps Sensei's Divining Top while top trigger is on stack, and use Top again. Sensei's draws a card, then goes to top of library on first trigger, then draws itself on second. Assuming you have 2+ mana in rocks you break parity, on 3+ you generate positive mana. You can do a similar thing with Rings of Brighthearth and Sensei's Top, plus Brighthearth combos with both the monoliths, so it serves as a second B for the A + B of Power Artifact and Monoliths.
3 weeks ago
I've removed his unnecessary irrelevant comments already so no worries
(since he seems very focused on casual commander from the looks of it it's of no use to me to listen/read anything they'd have to say unless they reform and politely suggest cards or give feedback about ones that you don't like and I can then explain or reason with you why I think it's good or not and maybe add your suggestion, but again I doubt it) ;)
The thing about Narset is that she is absurdly strong right now and many decks like Tymna decks, and draw centered combos can not deal with her and Ashiok (which sadly we can't run) around very well.
https://youtu.be/FLvJbpdScYg?t=273 (some more backup to what others feel about them) of course Najeela is still relevant she can not deal with simple blockers most of the time to go off and partners are great at that as well which we have plenty of around here in dorks and etc...
Future Sight is far too mana intensive, most of the time you'll tap out for it as well. the top card digging is mediocre at best and can get stuck on lands and everyone can see when you're drawing into combo pieces. I do not like Future Sight in any way over Sensei's Divining Top or Scroll Rack for example.
Future Sight occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%