Play with the top card of your library revealed.
You may play the top card of your library.
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
|Want (3)||xxxxxxxxxZombiexxxxxxxxx , strat , booradleypwns|
Combos Browse all
- Future Sight + Helm of Awakening + Sensei's Divining Top
- Etherium Sculptor + Future Sight + Sensei's Divining Top
- Future Sight + Jhoira's Familiar + Sensei's Divining Top
- Fist of Suns + Future Sight + Morophon, the Boundless
|Commander / EDH||Legal|
Future Sight occurrence in decks from the last year
Latest Decks as Commander
Future Sight Discussion
3 days ago
In my humble opinion, Kaldheim is looking like an amazing set. We haven't gotten any broken things, but they all look fun. Let's go over some of the future commanders of our hearts! I'm skipping over commanders that use fortell, as we don't have many cards for them. Oh, and the cards that don't interest me. My post, my rules!
- Magda, Brazen Outlaw: The dwarf commander we've all been waiting for! Dwarven Recruiter is finally good, and you can add in some spicy treasure/dragon synergies, too! I-I think we did it guys. We broke Dockside Extortionist. Oh, and Hellkite Tyrant is a must.
- Halvar, God of Battle Flip: While pretty good in Voltron decks, he makes for the first artifact commander we've ever had, and I know my Inner Johnny is tickled at that fact. The Equipment side is also super cool, with being able to pay 4 mana to resuscitate one of your creatures. With some Phyrexian Altar + Ashnod's Altar janks, we can make a fun mono-white combo deck! Oh, and Batterskull says hi.
- Lathril, Blade of the Elves: I'm really psyched for this general. She looks like a way to make Golgari Elfball more viable, has a crazy, but not broken, activated ability, and is one of the only generals to make a usually too-competitive strategy fit for more casual tables. She has synergy up the wazoo with cards like Immaculate Magistrate and Timberwatch Elf. Oh, and one card that should be in every one of her decks, but is in zero so far, is Elder of Laurels. This card = broken in this deck, often turning your Lathril, Blade of the Elves into a four-digit power commander. Run it!
- Vorinclex, Monstrous Raider: Finally, Superfriends has some support! But seriously, this is just another Doubling Season with an upside on a stick for Atraxa, Praetors' Voice. If you want to be cruel and run this bad boy as a commander, stax/superfriends seems the way to go. Say hello to Smokestack!
- Toski, Bearer of Secrets: And people said Green couldn't draw cards! Why did they have to print another Edric, Spymaster of Trest? This card is also an indestructible blocker with cards like Seedborn Muse and Quest for Renewal. Oh, and it can't be countered. Why? Because green.
- Valki, God of Lies Flip: This card is super fun. It's like a Lazav, the Multifarious but you get to use your opponent's creatures. But where this 'lil trickster god really shines is in the 99. But more specifically, in the 99 of The First Sliver. See, you can cascade into Valki, God of Lies Flip, but instead of casting the small side, you can just windmill-slam Tibalt, Cosmic Impostor on Turn 4. Fun!
- Sarulf, Realm Eater: Golgari Control is a thing, I guess? Stack your deck like card:Skullbrair, the Walking Grave does, but instead of going for the voltron combos, instead, you wipe your opponent's board every turn. Evolutionary Escalation is a must. Who cares about an 8/8 on your opponent's side when it's dead?
- Kolvori, God of Kinship Flip: Man, Sisay, Weatherlight Captain sure got a lot of new goodies in this set! This card is unfortunately not great as a commander. If I'm playing mono-green legends, I'd rather play Reki, the History of Kamigawa.
- Tergrid, God of Fright Flip: I love this card. There. I've said it. I'm done. This goes in so many different decks: Nekusar, the Mindrazer, Tinybones, Trinket Thief, Malfegor, Mazirek, Kraul Death Priest, Nath of the Gilt-Leaf, the list goes on and on! As a commander, she's kill-on-sigh. A single Smallpox just wins you the game.
- Vega, the Watcher: I'll say it: This is probably the most powerful uncommon commander ever printed. This triggers off of so many things: Elsha of the Infinite, Flahsback, Cascade, Retrace, Future Sight, Suspend, Adventure, Foretell, Impulse Draw, etc. Need I say more?
4 days ago
Thank you for your incredibly detailed breakdown! You might be honored to know that I have seen your deck, it helped me a lot in making this one! Because of your deck I was able to get a clear direction and you have also introduced me to my favorite card Vizier of the Menagerie. It is adorable.
Seeing as I have both of you confused of my inclusion of Darksteel Sentinel I will remove it. I saw it on a forum for "best mutate targets" while I was looking for such. No problems, I think I have decided to go with Future Sight as its replacement. The striking accolade of "best card in my deck" really stood out. I also really, really like Momir Vig, Simic Visionary but wow, that is really good - maybe too good.
Thanks for all your help, your deck list is certainly the first I will go to if some of my cards here don't work out according to plan. Have a great day!
4 days ago
Ah, Illuna is a commander that has become a favourite of mine, for manipulation of the top leads to quite a bit of value.
I am notably bereft of much experience with the Mutate mechanic, as my list has only had a Parcelbeast, which was thusly removed, but I may offer insights upon the top of the library.
Momir Vig, Simic Visionary is quite the terrifying engine for this deck. It is a Mutate target if it must be, and it combos with the commander directly. It tutors for a big idiot to cheat upon the field, whilst working with the rest of the deck most splendidly.
Whiles being rather expensive, Scroll Rack, Mirri's Guile, Sensei's Divining Top, and Sylvan Library are each some of the greatest engines in the entire deck. Bother not with questioning their inclusion. If you get ahold of one, use it.
Prognostic Sphinx grants a deep scry each turn and Hexproof, thence being a fantastic card upon all fronts.
One of the most condign secondary win conditions in my list is Lurking Predators. 'Tis as powerful as it reads.
Perhaps the best card in my entire deck is Future Sight, with a worsened version being Magus of the Future. These provide a heaven-high amount of card advantage. Everything cast from the top essentially draws a card, additionally providing information of when to cast Illuna.
Courser of Kruphix is just a fantastically efficient creature, attributing defensive value and information.
Long-Term Plans grant an instant-speed tutor for the most devasting card in the entire deck. Try it and love it.
Lastly, Dream Eater has become a favourite of mine, being a splendid combat trick and top-of-the-library aid, whereupon always bringing a sense of dint and defense.
That shall be all from me, sire, but I do hope that you would deign to peer upon my list, being as such:
I have become most pleased with it.
Fare thee well, and might the best of fortune betide.
1 month ago
Future Sight would add a little more redundancy to your combo and it's not as easy to remove as a creature.
2 months ago
So it has been a few months, what changed? Well, I removed a bunch of my creatures, such as Pili-Pala, Grand Architect, and Memnarch because I felt as though the creatures themselves didn't do much other than be good searchers, as the stax pieces lock down the board. I also removed a lot of the nonessential utility lands and added Back to Basics, something I felt was necessary to stop multicolored decks. I also added in a whole bunch more instants to counter everything that I could think of, and added in an infinite draw combo with Future Sight, Sensei's Divining Top, and either Sai, Master Thopterist and Urza, Lord High Artificer or Etherium Sculptor. I wanted to trim out the unnecessary infinite combos and make it easier to dig or wheel or search for the few that I have. Also, Codex Shredder was added, as it is the final win condition within the deck if your table asks you to prove it out once you have infinite mana. You generate infinite mana, then draw out your deck, then mill out your opponent with codex shredder.
2 months ago
You can generate infinite mana with Rings of Brighthearth and Grim Monolith, then sink that infinite mana into Sensei's Divining Top and doubling its draw ability with Rings of Brighthearth, using the infinite mana to keep casting the Top every time you draw it anew.
I'm sure there are better ones out there that others might think of.
However, make sure what you are doing is worth it--there are lots of infinite combos in the game, but some of them are a bit too clunky to effectively pull off in a real world setting. Sculptor, Sensei, Rings, and Monolith are all solid cards on their own right, so you could probably get away with running them without harming your deck. Future Sight is a bit more iffy, and can be deck-dependent. If you have a lot of mana rocks, low-costed cards, and ways to get lands off the top of your deck (such as Top), then you can probably get a solid amount of value out of Future Sight. If not, it might be a waste of a deck slot.
3 months ago
I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.
If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:
Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.
Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.
Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao
3 months ago
Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!
OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -
Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,