Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed.

You may play the top card of your library.

Latest Decks as Commander

Future Sight Discussion

Coward_Token on Commander Legends: Battle for Baldur's …

7 hours ago

Dungeon Delver and Imoen makes me fear for white's Initiative prospects

Flaming Fist: With Duelist's Heritage and Blood Mist in mind, I kinda feel like red deserved this one.

Korlessa: Feels weird, since there's not a whole lot of (good) Dragons in Simic, and even if there were, it's not a tribe known for its cheap costs which is what's preferable with Future Sight-type abilities. I do expect the set to expand the tribe a decent bit though.

lagotripha on Blue Steel ($30)

1 month ago

As an alternative upgrade path Pili-Pala, which offers a Grand Architect combo line, which plays nice with Whir of Invention/Reshape and similar artifact combos.

There are a lot of things you can do with artifact cost reduction and Silver Raven scry effects - in particular Future Sight + cost reduction can do some silly things.

macdeath on Shrines

2 months ago

I don't have any problem with Negate, it just doesn't belong in a (proactive) deck like this. Negate is great in a (reactive) deck which is running 8/10 counters, Instant speed draw spells, flash creatures, removal and a few threats. So you don't mind keeping mana up in a deck like that, since you'll be able to use it in your opponent's end step, you don't have much sorcery effects and a much lower mana curve.

Your deck has a higher curve and is trying to build a critical mass of shrines to overwhelm the opponent. Playing stuff off curve to keep negate up is actually hurting you.

So what you are saying is that you want negate to protect your Sanctum of all, which means that you are waiting until you can cast it with Negate up at the same time? That's 7 mana with 6 specific colored ones, seems pretty unreliable. You can always add Greater Auramancy in addition to Grove if you are concerned about spot removal.

How are you reliably casting Sanctum of All on curve with that mana base after cutting lantern anyhow?

I also don't understand why you have more green mana sources than blue ones, when blue is your primary color?

Asuza + reality chip is just significantly worse than Enchantress effects + Mana fixing enchantments. Asuza does basically nothing in your deck on its own and the chip does very little since you have no ways to control the top of your deck with cantrips or fetchlands. If you really wanted that effect, Future Sight seems better since it's tutorable and harder to interact with the chip, while costing the same amount of mana (albeit the Chip does let you pay it over 2 turns which makes it easier to play early, but you probably don't need to refill your hand that early anyway with your mana curve). The bottom line is not that those cards are bad, it's just that they have 0 synergy with your primary gameplan, and you are not at all setup to take advantage of them. Enchantress effects would be much better, by providing significantly more card draw and earlier while never being dead. The same thing applies to enchantment based ramp, it smoothes your mana and accelerates your deck a lot better.

I'm just trying to help you out, I was playing enchantment heavy decks over 15 years ago in competitive Legacy, so I have quite a bit of experience with this sort of deck. I also have a Shrine EDH deck that does very well.

leesteak on Sai the Guy

3 months ago
  1. Combo 1: Retrievers and Cost reducers
    Requirements:Myr Retriever + Junk Diver OR Workshop Assistant + Ashnod's Altar OR Krark-Clan Ironworks + Cloud Key OR Foundry Inspector OR Jhoira's Familiar
    Process: Have all cards in play. Sacrifice Myr Retriever. Sacrifice Junk Diver, returning Myr Retriever to hand. Play Myr Retriever. Sacrifice Myr Retreiver, returning Junk Diver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  2. Combo 2: Retrievers and Sol Ring
    Requirements:Krark-Clan Ironworks + Myr Retriever + Junk Diver OR Workshop Assistant + Scrap Trawler + Sol Ring
    Process: Have all cards in play. Tap sol ring. Sacrifice sol ring. Sacrifice Junk diver. Return sol ring to hand. pay sol ring. Tap Sol Ring. Sacrifice sol ring. Sacrifice myr retriever, returning both sol ring and junk diver. Play sol ring and junk diver. Tap sol ring. Sacrifice sol ring. Sacrifice junk diver. return sol ring and myr retreiver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  3. Combo 3: Top off the top
    Requirements:Sensei's Divining Top + Mystic Forge OR Future Sight + Jhoira's Familiar OR Foundry Inspector OR Cloud Key
    Process: Have all cards in play. Tap Sensei's top to draw a card. Play Sensei's top off the top of library.
    Result: Infinite card draw. Infinite* permanent ETBs. Infinite Artifact Casts.


Payoffs

  1. Altar of the Brood
  2. Goblin Cannon
  3. Staff of Domination
  4. Sands of Delirium
  5. Aetherflux Reservoir

Necrosis24 on Your Favorite Plays

4 months ago

My favorites usually involve graveyard recursion.

Thrilling Encore after a boardwipe or using Living Death after sacrificing all my creatures to Greater Good/Altar of Dementia.

Recently Geralf, Visionary Stitcher + Future Sight with tons of low cost creatures (i.e Aegis Turtle) turned out better than I could have hoped.

Polaris on 3 card combo question

4 months ago

Unfortunately, this combo doesn't work. Fist of Suns and Morophon, the Boundless will work together, but neither of them change the converted mana cost (or mana value, as it's now called). Fist of Suns lets you pay an alternate cost, and Morophon reduces the mana you pay, but neither changes the mana cost of the card.

Bolas's Citadel provides another alternate cost, so you can either cast it from your library for the Citadel's cost or from somewhere else for its own cost or Fist of Suns' cost. Note that the Citadel requires you to pay its alternate cost when you cast something with its ability, so you can't use Fist of Suns. A card like Future Sight that just says "you may cast" without giving you a cost to do so will work the way you hope.

KBK7101 on Need a Teacher to help …

6 months ago

I'd recommend looking into the mechanics that work well with both and then comparing them and seeing which one seems more interesting to you.

Vega synergizes really well with mechanics like Jump-Start, Aftermath, Flashback and any Future Sight effects. Vega would veer more into the control side of things, I'd imagine.

Ranar synergizes really well with any exile effects such as removal like Swords to Plowshares, Banishing Light etc, any blink effects like Conjurer's Closet or Thassa, Deep-Dwelling and any token cards like Anointed Procession. Most flying-tribal cards are also really good, like Magus of the Moat and Jubilant Skybonder etc. Ranar would be a bit more aggressive than Vega due to his token production.

I don't think Learn works with either one because the Lesson you grab gets added to your hand and not cast. "From outside the game" effects also don't really work in Commander (but we're assuming your playgroup is cool with it, so it's fine?).

Shaffe_House on This Land is my Land

9 months ago

Part 2

Other Cards that you could consider cutting

  1. Ondu Giant => Seedguide Ash this card is one more mana expsive and has to die inorder to get the lands, but could be such a good upside. This dieing with your commander reads ramp 3 draw 3 cards and gain 3 life
  2. Soratami Mirror-Guard I get what you are doing here, but I feel like there are better payoffs for this
  3. Timbermaw Larva => Rampaging Brontodon trample is 1,000% better on this card
  4. Wakeroot Elemental 5 greens for a 5/5? way overcosted
  5. Wave-Wing Elemental again similar argument to Windrider Eel not that big of an impact
  6. Wild Wanderer good but could have better options
  7. Aetherflux Reservoir I know this is good in commander but why? No synergy at all, there has to be a better card slot here
  8. Elixir of Immortality I used to put this in all of my decks too, but it is counter productive to your stragay with cards like Splendid Reclamation and The Mending of Dominaria
  9. Wayfarer's Bauble There is better ramp than this in green
  10. I see why you have Jiang Yanggu but I feel like there is stronger cards than that. I cut the card to tutor Journey for the Elixir for him sorry :(
  11. There are a bunch of other better than Ranger's Path you could add, I'll show them in the recommendations
  12. Future Sight and Ominous Seas both seem strange here. I get future sight can draw cards, BUT I feel you should use mana sinks rather than off the top of your library draw
  13. Ghostly Flicker is on thin ice, like yes you have all the etb creatures but sometimes it is a dead card. meh at best?

Other Cards that you could consider adding

This is where the fun begins and your wallet cries

  1. You want Nissa, Who Shakes the World great card, it is a mana doubler ramp, and also you just win with the ultimate
  2. I heard you like ramp try Tireless Provisioner and pick up one for me while you are at it please
  3. Here is a gaint list of green ramp Harrow , Growth Spiral , Explore , Khalni Heart Expedition , Roiling Regrowth , Grow from the Ashes , Urban Evolution , Migration Path , Natural Connection , Nissa's Renewal , Nylea's Intervention , Spring / Mind , Animist's Awakening , Omen of the Hunt
  4. Keeping your life total at a high level Kazandu Nectarpot , Grazing Gladehart , Retreat to Kazandu , Jaddi Offshoot
  5. Mana Sinks, you are going to have a lot of mana, might as well do something with it Kamahl's Druidic Vow ummm.... yes? Kefnet the Mindful one of my favorite Gods, that doesn't have a place. I look forward to getting attacked by him Sprout Swarm it is really easy for this card to be "free"
  6. Win Cons Blackblade Reforged yes, all the yes Kamahl’s Will All the lands become creatures lol Crash of Rhino Beetles oh crap a 15/15 oh no Oran-Rief Hydra meh, but it could be good?

  7. Other just good cards Frilled Mystic , Trygon Predator , Plasm Capture Gush , Tragic Lesson , Simic Charm , Rampage of the Clans

That is all I can think of at the moment. I'm sure I'll have more la

Load more