Clash of Wills

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Uncommon
Promo Set (000) Rare

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Clash of Wills

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Counter target spell unless its controller pays .

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Clash of Wills Discussion

LeaPlath on Show and Tell win in 3-5 rounds

3 months ago

Brainstorm isn't good without the fetchlands to shuffle away. Cancel/Clash of Wills/Essence Scatter could be better spells like Daze, Counterspell, Spell Pierce easily.

Desolation Twin is a bad SnT target cause you don't get the trigger.

Also the usual cards aren't normally Ulamog and Emrakul. Normally it is Emrakul and Griselbrand.

There are ways to seriously improve this but keep it cheap too.

Sgtpopnfreash on Kruphix, God of the Timmy

5 months ago

If I had to pick cards other than land I think should go they would be Archetype of Imagination, Frost Titan, Hornet Queen&Hydra Broodmaster unless you added some token doublers like Doubling Season, Jin-Gitaxias, Core Augur and maybe Lorthos, the Tidemaker but I can see him working ok. Rishkar, Peema Renegade can just become a cheaper mana dork however if you keep him I like Avenger of Zendikar. I would also take out Worldspine Wurm you dont need multiple things that stop milling and you have Ulamog, the Infinite Gyre already. Leyline of Anticipation is cute but Alchemist's Refuge is better so if you want that affect more often change leyline into Crop Rotation. Sandwurm Convergence should go for the same reason as Hornet Queen&Hydra Broodmaster. Clash of Wills should be Spell Pierce dissalow is cool but with all the 1 and 2 drop counter spells just use those... Swan Song is another I forgot. Id also rather have a Pongify or Rapid Hybridization over Plummet every time.

Drain Power seems awesome... Until you realize that your opponents can just tap all their land in response and you get nothing.

Chandrian on Casting Spells

5 months ago

Coming back after having looked at the deck a bit more.

I think you can cut on the hate cards. You have a lot of counterspells, I'd cut the ones that aren't as good in EDH as in other formats. For example Clash of Wills, in EDH players usually tend to have more mana, so most of the time they'll be able to play that "x" cost without trouble.

Your manabase could use some help. I'd play some duals and utility lands. For example Thornwood Falls, Botanical Sanctum, Simic Guildgate, they'll help you to easier reach your requirements for double of the same manacost. Utilitylands like Rogue's Passage help your creatures get through or in the case of Arcane Lighthouse allow you to get around some protection on your opponent's creatures.

To really take advantage of Rashmi, Eternities Crafter without having to make the deck too much instant-based, I'd play Alchemist's Refuge, this will allow you to cast non-instants at instant speed.

You should run some more manaramp, for example Cultivate and Kodama's Reach place lands into play and in your hand, advancing you easily. This is the biggest problem I have with Attune with Aether in EDH as it puts the lamd in your hand and so doesn't ramp you. Most lists aslo play Sol Ring in EDH because it makes for a nice jump in available mana.

Containment Membrane isn't good in EDH as there are enough ways to untap or blink permanents and enchantment hate is out there too.

catbeard on Mizzix

6 months ago

I'll have to hunt down Clash of Wills. Lightning Strike and Magma Jet were in there for low cost damage, they are easily replaceable. Magma Jet also for the scry

_Kane_ on Mizzix

6 months ago

Excited to start analyzing your deck lists. The first thing I noticed was the Convolute. I think you should replace this with Clash of Wills.

Jman361 on Blinking flying wizards should do the trick

7 months ago

you should replace your Clash of Wills with Syncopate

Grind on Vorel's Discount Counters

7 months ago

Hi Croc,
some quick suggestions for your brew. your mana curve looks pretty agressive but it looks like you're vulnerable to boardwipes. here are some quick recommendaitons.
Impulse > Contingency PlanArcane Denial > Clash of Wills
Fact or Fiction > Learn from the Past
Swan Song or Dream Fracture > Cancel
if you really want to go in on the counters mechanic, Inexorable Tide is decent. then you could consider running Astral Cornucopia or Everflowing Chalice.
Swiftfoot Boots > Banshee's Bladegeneral recommendations - unless you're going voltron, some of your cards look only great in a 1v1 format. such as Battlegrowth, Burst of Strength, Dragonscale Boon, Slip Through Space.
it looks like you want to go wide with creatures - you may consider some buffs like Overwhelming Stampede and Triumph of the Hordes.
finally some goodstuff recomendations including Stunt Double that are hopefully affordable enough for you: the three R's are Really important:
Ramp: Cultivate, Kodama's Reach > Sakura-Tribe Elder, Wild Growth.
Recursion: Archaeomancer, Greenwarden of Murasa.
Removal: Beast Within, Rapid Hybridization, Reality Shift, Reclamation Sage.

herringtonr on

7 months ago

First off, would recommend putting it in the budget hub. Secondly, I would cut some lands. 28 is way too many for modern. Also, drop Clash of Wills in favor of either Disallow or more Negates. Try to not have as many 1 ofs as well. It will make the deck much more consistant.

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