|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Clash of Wills
Counter target spell unless its controller pays .
Clash of Wills Discussion
5 months ago
Moreover, look, I understand the lack of Force of Will in this 4C deck, but why are you running Clash of Wills over, say, Mana Drain (which can also ramp you into other things)? Condescend but no Pyroblast or Swan Song ? You want to cast Ad Nauseam but have no Mana Crypt or Dark Ritual (or, for that matter, any good ramp)?
I'm going to be blunt: I like the IDEA but the deck seems very poorly built for cEDH.
7 months ago
Wutmeworry You don't have that many islands so maybe switch Engulf the Shore with Sleep or another big counter of your choice. For control decks you just probably need to increase the amount of basic counters like Negate or Spell Pierce . Syncopate is just a better Clash of Wills . I don't have I am working on currently so I'll instead plug my friends.
SCORE: 3 | 5 COMMENTS | 58 VIEWS | IN 1 FOLDER
7 months ago
8 months ago
I like where you ate going with this deck, the creatures in particular. However (I know that you are only using cards you have) there are some card slots that I think could be put to better use. You don't have any token effects. So even thought your mana curve is quite low, the cards Always Watching and Honor of the Pure are less effective. These slots could br used for thing like removal: ( Path to Exile ) or some protection: ( Heroic Intervention / Blossoming Defense ). And there are better counter spells than Clash of Wills , like Mana Leak . You don't have ramp, so the 3 mana counter straight for 2 mana is usually better than 2/3/4 mana counter for 3/4/5 mana costs. And while Think Twice is good in its own right, cantrups syxh as Serum Visions and Opt are just better in every way. Think Twice gives you a total of 2 cards for 5 mana, while Opt gives you a scry and then a draw for just 1, or Serum Visions which gives a fraw and then 2 scrys for also just 1.
10 months ago
Some suggestions, since you said it feels kind of sloppy. Run more cantrips and counterspells, you can also run more of the unique ones since your commander reduces the cost and x cost spells becomes more value. Aside from that you can also run more card draw and ramp. I see that you have plenty of ways to go infinite mana.
Here might be some cards worth considering, Pull from Tomorrow, Expansion / Explosion, Bonus Round, Dig Through Time, Broken Ambitions, Clash of Wills, Delay, Disrupting Shoal, Ertai's Meddling, Mystic Remora, Rhystic Study, Logic Knot, Syncopate.
Hope that helps!
1 year ago
The other thing with a spell like Syncopate is that the Opponent can play around it.
When I had Clash of Wills in a deck I always Sided it out in Game 2, for that very reason.
It took me a long while to realise that I just needed to drop it.
1 year ago
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