Combos Browse all Suggest
|Commander / EDH
|Commander: Rule 0
Creature — Spirit
When this enters the battlefield, draw a card if a creature died this turn (was put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist). Otherwise, each player sacrifices a creature.
3 weeks ago
I won’t part with Key to the City because it helps to keep the commander alive and feed the graveyard mostly every game.
Pitiless Plunderer would be great, but it’s quite pricey here where I live.
3 weeks ago
Looks good. Personally I would make these swaps:
Witch's Mark -> Bounty Agent
Savai Crystal -> Custodi Soulcaller
Bitter Reunion -> Gravelighter
Cathartic Reunion -> Priest of Forgotten Gods
Seize the Spoils -> Vulturous Aven
Thrill of Possibility -> Voldaren Bloodcaster Flip
Faithless Looting -> Cathar Commando
Commander's Sphere -> Goldhound
Mardu Banner -> Pitiless Plunderer
Key to the City -> Lightning Coils
1 month ago
11/01/24 - Update after a couple of games vs the other Precons (January, pre- upgrades)
As a value engine, Carmen is shockingly good. When people realized just how good she was she drew a lot of hate. People were sacrificing clues, treasures, fetch lands etc. and playing right into it. When I remembered she actually has a life gain ability i was cruising just above starting life total for a while. I think I'm justified in my choice to give her a little more protection.
Etchings of the Chosen was fantastic protection but ate a removal spell after one turn. I definitely want to keep that one in the deck.
I was able to avoid losing her to red interaction by saccing as much stuff as possible to sac outlets to make her too big to die to the damage but the issue was some of the other precons built up large board states which meant I had to use wipes and Carmen herself became so expensive to re-cast I could do little else on my turns.
Glass-Cast Heart was very good at both generating blood tokens which pump her as well as looting stuff into the graveyard, and also chucked out some helpful blockers at a pinch. I'm considering a Collector's Vault along the same lines (loots and provides a token to sacrifice).
The ability to bring the same creature back the combat after the main phase where you sacrifice it is very handy. I've been looking at Gravelighter as a perfect example of this, so I would cast the Gravelighter first main, sac it and force each opponent to sac a creature, grow Carmen by 4 power then swing in and return the Gravelighter - drawing a card, because it had died already - and forcing another three sacrifices growing Carmen by 4 again to 10 power. Its like a miniature board wipe. I think Gravelighter is definitely impactful enough to want to put into month 1 so I'm pulling out Cliffhaven Vampire for a later month. This is really only in there as a combo with Exquisite Blood and I have already decided not to bother with Epicure of Blood, my thinking is get the synergistic pieces in place first as the combo is something you're only going to draw into by chance so trying to force it in month 1 is a waste of time.
3 months ago
I read the thread when I tried to look up the rules for the cards which is kinda important for EDH Endless Whispers. (I plan on including it in Obeka)
In a 1v1 match it mostly tries to get the best creature of an opponent while donating negative effects. But in commander it becomes a game of "hot potato" where you can never be sure who gets the creatures of another player but you can decide what "garbage" you donate. That is the gist of what the deck will do in a multiplayer game.
Depending on what you give away you may want cards that can counter triggered abilities in case ove Leveler, Sky Swallower, Boldwyr Heavyweights, Eater of Days, Hunted Wumpus, Inverter of Truth, Dust Elemental, Avatar of Discord, Indentured Djinn Ebon Drake Plague Reaver Master of the Feast Tempting Wurm, the haunted one like Hunted Troll, Hunted Dragon,Hunted Dragon, Hunted Lammasu or Hunted Phantasm. Personally I would use Obeka, Brute Chronologist to counter the ETB of the creatures you play by ending the turn and then giving them to an opponent. But that only works for when the creature with negative effect enters the battlefield during your turn. But it is a great plan B in case you don't have Endless Whispers to give your opponents creatures from the list above by simply playing an 8/8 trample for then ending the turn before the trigger resolves.
Other options are Jon Irenicus, Shattered One or Blim, Comedic Genius both want your opponents to control your creatures. If you just want the effect of giving your opponents negative ETBs you can also build a deck on The Beamtown Bullies. But including Endless Whispers in this deck can backfire by giving you one of the negative effects if the creature dies. And it also is hard to let e.g. Leveler enter the battlefield to donate it through endless whispers. What helps with that may be to manifest a creature with a negative effect with e.g. Scroll of Fate. You can also manifest creatures with negative effect from your library but that is a bit more random.
To prevent getting creatures with negative effects from your opponents you to gain hexproof. There are plenty of effects giving yourself hexproof in white but I couldn't find a good commander for that. To gain hexproof yourself in a non white deck you most likely need Orbs of Warding which may be the way to go to prevent opponents to return the hot potato to you. Which is what I do in Obeka (sadly I don't have any list online of that deck).
If you like Endless Whispers to take your opponent cards however you might rather want to play Grave Betrayal or Lim-Dul the Necromancer. Overall it can still be used as a politicle tool. Especially if you donate one of the Haunted once you can build a pact with another player that you always trade them with each other to get more and more tokens.
Talking tokens it is also possible to put Endless Whispers in Grismold, the Dreadsower which gets into the direction of Dagger Burn known through Rampaging Ferocidon, Trespasser's Curse, Massacre Wurm, Slaughter Specialist and e.g. Illness in the Ranks/Virulent Plague. Whenever you donate Hunted Troll to an opponent or it enters the battlefield you let the 1/1 faeris directly die causing Grismold to trigger and also cards like Poison-Tip Archer.
It is also possible to play with effects like Plaguecrafter, Abyssal Gorestalker, Gravelighter. The player who gets the creature has to sacrifice one creature less and choses who sacrifice one creature less the next turn. But as long as you profit from death triggers via e.g. enchantments or artifacts you will profit most from your favourite card.
I also like Rakdos the Defiler to use Endless Whisper. After all one can donate some negative effects and if the opponent sacrifices creatures they have to donate them to someone else. Altough that also works better in 1v1.
I hope the explanation helps to find the right deck to play Endless Whispers in Commander.
5 months ago
Fleshbags, my friend. You need Fleshbags.
Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter, Gravelighter & Phyrexian Delver. Sac them to their own Ability to control the board and pumping Experience Counters at the same time. Lifeline & Grimoire of the Dead could also be great, if you decide to go that route.
7 months ago
Edicts! Mass Edicts! Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter & Gravelighter are all nuts in this build. I wouldn't recommend ones that cost more than 3, though. Soul Shatter, Vona's Hunger, Liliana's Triumph & Sheoldred's Edict do the same thing at Instant speed, with the tradeoff being less Counters on Kresh the Bloodbraided, as those are not Creature Spells.
I'd also recommend literally as many Dorks as possible, as they also pump Kresh when they die, they're utility at both the floor and the ceiling of your deck is undeniable.
Pestilence & Pyrohemia are also worth it for this Commander for the same reason mass Edicts are worth it: controlling the board and pumping your Commander at the same time is just a great thing to do.
1 year ago
Here are some suggestions:
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders
1 year ago
Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.
The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.
The combined price of these three cards is almost $30, that much could really improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Sulfurous Springs: reprinted in Dominaria United, down to $2
- Fetid Heath
- Rugged Prairie
- Smoldering Marsh
- Opal Palace
- Foreboding Ruins
- Shineshadow Snarl
- Furycalm Snarl
These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.
Some budget card changes to consider:
- Goblin Bombardment --> Fable of the Mirror-Breaker
- Cultist of the Absolute --> Flameshadow Conjuring
- Skyclave Apparition --> Strionic Resonator
- Gravelighter --> Bone Shredder
- Victimize --> Rally the Ancestors
- Fellwar Stone or Orzhov Signet --> Talisman of Indulgence
Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.
Good luck with your deck.