|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Counter target spell unless its controller pays 3.
Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Supreme Will Discussion
2 weeks ago
Very interesting take on the archetype! Consider some more early game interaction such as Fatal Push , Path to Exile , Spell Snare , and Mana Leak . They'll help prevent you from being overwhelmed by faster decks. In a similar vein, consider some sweepers like Supreme Verdict or Wrath of God to make sure you can keep up with decks that produce multiple threats per turn. Cards like Serum Visions , Opt , Supreme Will , and Search for Azcanta Flip will help you find the right answer for the situation at hand, and it'll help find Approach after you tuck it 7 cards down!
2 weeks ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
1 month ago
E Laboratory Maniac saiu como incomun em UMA, parece pior que as outras win conditions mas ainda acho considerável.
1 month ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
2 months ago
List of budget and non-budget ones that I think are great additions in a support matchup:
I'd also look at extra turn effect cards like any of them really because they cost 1 less for you and your entire team takes the extra turn, probably 2 or 3 in this deck won't hurt.
what I think is meh and very situational or just bad and slow :
@MyBoringLife if i missed anything this plebian knows all about the
3 months ago
Gotta say, you have a nice deck there. I love it! I've been working on a GAAIV deck for high-power, yet not cEDH, meta for a while and I'd love to hear your thoughts on it; The Nope Pope.
I also have a few specific questions and I'd love to hear from you on these matters;
1) IsoRev combo - how happy are you with it? Where would you or would you not recommend it? Why?
2) Long-Term Plans - is it worth the mana cost and the wait?
4) Terminus - how pleased are you with it? And if you are, is it worth it without Scroll Rack ? My meta can be very aggressive and I want to keep an eye out for any useful piece of removal. Is it worth it without Scroll rack?
5) Teferi, Hero of Dominaria - how happy are you with it? I'm thinking about buying a copy once it gets reprinted in Challenger decks and/or rotates out. Is there a better way to spend 20-ish euros? I've been extremely happy with the walkers I've got in so far and I'm very interested in adding more.
6) Sphere of Resistance - I'm considering it for the deck. My meta isn't awfully fast, but it could help me tax my opponents hard and to make conditional taxing impossible to pay
7) Winter Orb / Armageddon - when would you play these? I included them at first, but I accidentally found myself thriving under opponent's WOrb and it got me thinking; my non-cEDH meta relies on lands a lot. I'm interested in your perspective on the matter.
9) Helm+RIP - I currently don't have Helm. I'm planning on getting it eventually, but I'm interested in your perspective about how important it is. Is it a must-have piece I cannot do without or can I reasonably delay it and, if so, what would be more urgent/efficient upgrades to my deck?
I know this is a lot and I fully understand if you don't cover everything. I'm thankful for any feedback I can get.
And again, a nice deck! I only recently upvoted it, but it was one of my source lists since the very beginning and I respect your work. Which is the very reason I respect and want to hear your opinion.
4 months ago
DimirAgent8 thanks for the feedback!
My thinking with Hieroglyphic Illumination is that, while both its modes are subpar, having both options is actually good for this deck, and in practice I haven't had problems with it. It's pretty nice with hands where you have homunculus and not Gifts, since you can hold up any interaction then cast it at the end of their turn to draw two, hopefully digging you into a Gifts for turn 4. The cantrip 'mode' isn't good, but it does get an instant in the yard on turn one for homunculus to flip. Don't forget about flipped Homunculus' discount - Hiero as an instant speed Divination is actually pretty good. I can totally see the argument for just going with better cantrips, but it's worked decently for me up till now. If I replace it, I actually think Thought Scour would be the initial pick, since the self mill is actually reasonably helpful.
Thirst for Knowledge and Champion of Wits probably seem weird, but there are reasons I have included them. There are hands with this deck where you have a fatty and Unburial Rites in your opening hand, and having discard outlets that discard two cards is actually really helpful there. This is the same reason Collective Brutality is such an all-star in this deck - I have won games by discarding a fatty and Elesh Norn on turn three and reanimating them on turn 4. In addition to giving a little more consistency to the plan, they both dig into the deck. Champion of Wits in particular can be a quasi-finisher that refills your hand at a pretty low opportunity cost.
I do agree that the countermagic is subpar, but it's here mostly to protect the fatties. That's the main reason I'm running Negate - it slots in extremely well into the ideal sequence of cantrip -> homunculus -> Gifts. On turn four, you'll be reanimating for three mana thanks to the discount, letting you hold up one blue mana for the negate to protect against spot removal, board wipes, and surgicals. (Mana Leak also benefits from this.) I do want to try out Logic Knot, but I'm not sure if the anti-synergy with Homunculus is worth it. Supreme Will is an interesting suggestion! I hadn't thought of that and that might be promising.
All that said, I can definitely envision a more control oriented version of this deck using more/better cantrips and counterspells with a higher percentage of removal, and that might be the next direction I take it in. Thanks a ton for taking the time to evaluate my deck :)
4 months ago
This deck is super sweet. Gifts Ungiven is an incredible magic card and this deck really makes use of its value potential. A few things I would recommend:
- Go for the Throat is strictly better than Cast Down against most decks, since legendary creatures are much more common than artifact creatures. You could also play Murderous Cut if you weren't comfortable with the downside, but it does hinder your Curious Homunculus Flip and Torrential Gearhulk package a bit
- Hieroglyphic Illumination is super awkward in this deck since on 1 you'd rather cast Opt and on 4 you'd rather cast Gifts Ungiven . I'd probably cut them for 2 more Opt and another value spell
- Thirst for Knowledge isn't great in this deck since you can't take advantage of the "unless you discard an artifact" clause very often. I'd honestly probably cut this for countermagic or removal but if you were really insistent on playing another draw spell Think Twice is much better, especially in Gifts Ungiven piles. I'd also recommend cutting Champion of Wits in this 3-drop slot since it's sorcery speed and your deck really wants to curve 1-2-4 with Curious Homunculus Flip
- Your countermagic package leaves much to be desired. I'd definitely play some number of Remand (if you can afford it) and make your 1-ofs Logic Knot and Mana Leak , or Supreme Will if you're REALLY lacking in card selection. Negate is just too narrow for modern (though it is a good sideboard option) and Condescend is only really good in hand, and even then feels a bit clunky without Blue-Tron levels of mana acceleration
- Fatal Push would be very good in this deck, and from my understanding is pretty inexpensive right now. I'd pick those up and slot them in if you can.
The deck idea here is sweet, and I think with some minor changes it could make a super sweet budge deck. Good luck tuning it and have fun!
Supreme Will occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%