Supreme Will

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Supreme Will

Instant

Choose 1-

  • Counter target spell unless its controller pays 3.

  • Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Supreme Will Discussion

KazicGreyhelm on Competitive Esper Control

17 hours ago

Would probably be better to have more Drowned Catacomb and maybe some Concealed Courtyard instead of the Aether Hub being that you have nothing that produces energy. More than 1 Evolving Wilds would probably help Fatal Push a little more. It might work for you, but I am not a fan of Revolutionary Rebuff and would recommend Supreme Will instead despite it being 1 more mana.

zenbeni on Restoring Modern

1 day ago

Supreme Will is strong. But if you need faster response Failure / Comply is better (CMC 3). Also you have less cards in hand, with Restore Balance it can be a plus.

KazicGreyhelm on U/B control

1 day ago

It is similar, but that is a case of standard in general. My mistake for using good cards in standard. There are different numbers on a handful of the spells and some cards that Oliver didn't even play. I only have 3 Censor, 2 Essence Extraction and 2 Hieroglyphic Illumination of which he played 4. I only have 2 Search for Azcanta  Flip and 2 Essence Extraction when he had 3. I play Commit / Memory, Pull from Tomorrow, Nicol Bolas, God-Pharaoh, Glimmer of Genius, Supreme Will, more blue lands and the sideboard looks very different. Don't assume there isn't a shred of creativity just because there was a blue-black control list that won nationals that also played the best cards available. Besides, I have been playing this deck since before the nationals, I am just lazy and didn't put it up here in the long time i was away from this site.

superdiglett on Budget U/B control - Ixalan

4 days ago

@KazicGreyhelm Thanks for the huge amount of info. I agree 100% I should add some dual lands, especially Submerged Boneyard, it's a very cheap card so fits the budget easily.

Fatal Push is far to expensive for the budget I have in mind. Same goes for disallow, I have the cards in my possession but want to restrict my self budget wise with this deck.

About Walk the Plank, I also really like the fact it is just 2 . But I do agree the Sorcery speed is not up to par with instant speed most of the time and Essence Extraction is just not deadly to everything, So I have it in my sideboard just in case I have to deal with a lot of rather small creatures. Hour of Glory Is a very viable option though, I will have to keep that one in mind during play testing this deck. Although it's twice as expensive to cast, it is at instant speed and could take more cards down with it.

Supreme Will Is something I've overlooked I think. For 1 more mana you can be for more sure you actually counter something and it is a small tutor if you're in very dire need of a particular card.

Regarding Kitesail Freebooter and Siren Stormtamer I completely agree with you. I will remove Siren.

I Think I've also overlooked Glimmer of Genius. It is definitely a better option compared to Hieroglyphic Illumination, the cycle ability has it's use in dire situations for obvious reasons.

Thanks for all the advise and your time. Never playing control and then building a deck for it is quite a daunting task, I guess that is true for every type of deck you normally never play. I will update my deck list when I've made of modifications and playtested it a bit

Jory476 on Izzet Spell Caster

4 days ago

Also, consider Supreme Will for one of your counters. The flexibility is really nice. It has been preforming really well, even showing up as a one of in some modern control decks.

usurphling on Temur Cascade

5 days ago

heres the thing though, Sweltering Suns is counter productive because it will kill your mana dorks so like what I said, ill go tempo than a full ramp...maybe leave Servant of the Conduit then go rogue refiner, a Rhonas the Indomitable maybe, another support spell like Supreme Will, Champion of Wits, etc. then you go from there.

Shapers' Sanctuary is more of a sideboard card if your meta is full of removal so I suggest put it on the SB.

w33m4n on Treasure Production Control

6 days ago

Supreme Will Fetch/Counter

Siren's Ruse Blink/Protection/Draw

Treasure Map Scry/Draw

Opt Scry and draw

Baral, Chief of ComplianceFilter during counter

And shits and gigs I can still run Glimmer of Genius IF I really need to.

KazicGreyhelm on Budget U/B control - Ixalan

1 week ago

I have many things to say about this.

First, If you don't want to buy Drowned Catacomb and Fetid Pools then you should at least invest in some Submerged Boneyard because duallands are better than basics; especially if there are color intensive spells such as Walk the Plank. Also, utility lands such as Ipnu Rivulet, Ifnir Deadlands or Field of Ruin would not be bad.

Second, on the subject of walk the plank, I am not a fan of the card. Instant speed removal will always be superior in my eyes. Fatal Push is clearly good and Essence Extraction is decent to throw into the mainboard despite not being hard-removal. I understand that walk the plank is basically unconditional removal, but i would rather have Hour of Glory than Walk the Plank. There is a consideration for cards such as Never / Return to deal with the likes of planeswalkers. The main problem I have with sorcery removal is that it conflicts with holding up counterspells.

Third, I am not a fan of Censor as it is not a great counterspell. I still play a couple of them, but not 4. Supreme Will is not expensive and is a nice flexible card. Commit / Memory is not exactly a counterspell, but it is a very flexible card that would not be a bad inclusion. And you can assume I wouldn't leave the point on counterspells without mentioning that Disallow is amazing and expensive.

Forth, there are to many creatures in the deck for my tastes. Kitesail Freebooter is a nice card in the control mirror, but it is more of a sideboard card unless you are playing a tempo deck. I don't see the point of Siren Stormtamer putting the opponent in a tough spot early on, it provides about as little pressure as possible and is generally ignorable for majority of the game.

Fifth, Hieroglyphic Illumination is a good card and Glimmer of Genius is better. I play both in my deck as 3 of glimmer and 2 of illumination. You could also sneak in a copy of Pull from Tomorrow into the deck, it is great in the late-game.

Lastly, take out One With the Wind. I understand it might work with the creatures in the deck, but it would be better for you to have more removal in the deck.

I have played control for years and have won many fnms and gamedays with it, so I feel entitled to say I have an idea of what I'm talking about. My deck runs 25 lands, 8 card draw spells, 9 removal spells, 12 counterspells and 6 threats. Keep in mind my deck is expensive and has Torrential Gearhulk and The Scarab God as threats.

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