Supreme Will


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Supreme Will


Choose 1-

  • Counter target spell unless its controller pays 3.

  • Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Recent Decks

Supreme Will Discussion

OberstHati on Standard (GRN) Counterburn

1 week ago

Still u have to think about rotation these days, so Supreme Will is history, good as the card is and performed,....

Orion93 on Standard (GRN) Counterburn

1 week ago

Hey. Decent set up. Have you seen the new Izzet split spell? Its CMC is high but the late game half is XUURR and deals X damage while you draw X cards. Seems fun.

I would lose the 2 extra gutter sniped in main and find them again in my sideboard so I could run 2x Banefire as my oh shit win con. I used Torment of Hailfire specifically for that situation and it was a lot of fun to look at my opponents face while they counted up all the damage.

I hope you consider another draw spell or 2 as well. Opt is amazing and simple but sometimes a draw 2 for 3 or 4 can find answers that a draw 1 for 1 cant. Supreme Will became a staple control spell for me because of its deck manipulation capability even though I could play many other cards that would allow the same general interactions. I hope there is a new card similar in effect for your deck. Good luck. Keep brewing.

Cereal_Killer on Everyone Loves Ice Breakers, V2

1 week ago

I really like the deck, but, since you are basically a control, why isn't there Cryptic Command?

I understand that Chart a Course lets you draw 2 cards, but it's a sorcery and it makes you discard a card. Why not Pull from Tomorrow or Telling Time (or even Search for Azcanta  Flip, or Ancestral Vision)?

Snapcaster Mage seems also a good card you could add.

As someone suggested before, I'd add 1 or 2 Stubborn Denial, for the reasons already mentioned and for another reason: in late game Mana Leak, Supreme Will, Spell Pierce and sometimes also Remand are usefull.

SynergyBuild on Play test black blue artifact deck

2 weeks ago

+1! I love thopters and servos and things in that realm. For this deck, could Supreme Will work, it can be a cantrip like Opt or a counterpell need be!

SynergyBuild on Bant Midrange

2 weeks ago

I have actually had more luck with Supreme Will than Negate, live in every matchup!

kysg on WizzardUR

4 weeks ago

Interesting Deck, I have UR wizards deck more focused more on Adeliz and Banefire as wincons.

Yea, Naban is really interesting if you can get him working.

I could never really get enigma drake working. He becomes a removal magnet as soon as he enters the field. So I would pull this from sideboard.

Supreme Will is gonna rotate so, this can be replaced with Wizard's Retort.

only other suggestion I could say is Fight with Fire and Crash Through

I would still consider Guttersnipe and test it out. Even though it doesn't work well with Naban. Naban could eat removal or you may whiff and not draw him.

OberstHati on WizzardUR

1 month ago

I will replace Supreme Will with Anticipate, i got Supreme will mainly to dig for the wizards i need, the counter spell being a good 2nd ability. i had 4 Wizard's Retort main earlier, but i swapped in Shock for it, to get the direct damage to finish.

Silverdrake on Budget U/R Pyro

1 month ago

Consider 1-3 copies of Supreme Will. A counterspell when you need it, a digging engine when you don't! Incredible card, really.

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