Choose three. You may choose the same mode more than once.
- Put a 2/2 white Knight creature token with vigilance onto the battlefield
- Exile target enchantment
- You gain 5 life
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Righteous Confluence Discussion
1 month ago
Oh right you are, Righteous Confluence ain't legal. Whoops.
I'm not saying to replace Gideon with History. I'm saying that if you like Gideon (and you rightfully do), then there's no reason that you shouldn't like History as well. Curving History into ANY of your other 3 or 4 drops is a crazy play-line because then they can swing in with +2/+1 on the following turn.
This deck really wants to win (or close to it) by turn 5. It's not quite aggro enough to win on turn 4, so turn 5 is the prime target. Given that timeline, History of Benalia is the perfect turn 3 play because it makes your turn 5 insanely explosive.
- Turn 2: Metallic Mimic or Accorder Paladin
- Turn 3: History of Benalia
- Turn 4: Gideon, Ally of Zendikar or Silverblade Paladin
- Turn 5: Knight Exemplar or Silverblade Paladin with Brave the Elements
This playline threatens upwards of 30 unblockable power on turn 5. History and Gideon alone threaten 17, while History and Silverblade threaten 20. You can't get anywhere near those numbers without History of Benalia. That card is an absolute house.
1 month ago
Metallic Mimic has the issue of only being good if it's played before everything else. It's vanilla 2/1 body isn't great either. This deck isn't lacking in Lords, so it's not something I'm looking at for fresh additions.
Righteous Confluence isn't Modern legal. Regardless, I currently have no desire to go above 4cmc. And if I do, I would want something more potent than three Knight tokens. A 1-of is also too inconsistent without quality card selection to draw into it.
1 month ago
Upvote into triple digits! Congrats on the awesome deck!
I'm working on my own version of this deck and I have a couple thoughts:
I'm a bit baffled why you aren't considering History of Benalia. That card is a house. It's essentially 2/3rds of Gideon, Ally of Zendikar for one fewer mana. Brave the Elements is unreal with History because you can make them unblockable for the big attack step. People obviously see the attack coming, but you can usually bait out their removal by saying "move to combat", then responding with Brave the Elements FTW.
What do you think about Righteous Confluence as a 1-of curve topper? Obviously not ideal CMC, but the effect is quite flexible and can refill your board in a single turn.
4 months ago
No problem Suns_Champion. Happy to help. Knowledge is power and all that. If it helps, Righteous Confluence, like Fiery Confluence has separate triggers on the same spell that would help Firesong and Sunspeaker get extra damage in. And cards like Reviving Dose are Sunforgable and good for the Cantrip life gain and extra damage.
5 months ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
5 months ago
Thank you all for the comments! Please don't forget to upvote!
Agent_Fire Thank you for all the suggestions! I'll take a hard look at all of them!
Daedalus19876 good suggestions! I'm almost worried this deck will look too much like my Neheb deck but it fits so well
Boza I believe you're right! I didn't realize they were two separate life gains. Thank you!
Maaagic right you are! Thanks! that makes cuts a little easier :)
DrkNinja Thanks! I've talked to my playgroup and they have allowed it for this deck. Any suggestions?
Don't forget to upvote and keep the comments coming! Loving it!
5 months ago
"Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player." Lifelink on WR spell does technically cause damage with this Minotaur Legend!
3 damage from the spell. That spell gains lifelink, so you gain 3 life from that + 3 from the text of the card.So you gain life twice from a white spell, giving you an extra 3x2 damage.
Righteous Confluence, if you choose the last mode 3 times, will gain you 15 life and cause 3 Bolts!
White redirection effects are particularly good - Deflecting Palm will gain lifelink and create 2 bolts in addition to its normal effect! Sun's Bounty is an awesome effect and combines well with Worthy Cause! Reaping the Rewards turns every Plains into a Bolt! Incidental lifegain like Blessed Alliance becomes awesome when you add a Bolt to it.
I cannot even imagine how much damage and life you will do/gain from Brightflame.
Warleader's Helix is also awesome - 8 life and 4+3+3 damage!
Boros Charm gains you 8 life, while letting you do 4+3+3 damage!
5 months ago
Nice deck! I've been thinking about building Karlov and I had a couple questions about your top end choices. Personally I'm not big on cards like Baneslayer Angel and Divinity of Pride that are just big blocks of stats; how have they worked out for you? I'm also concerned Pontiff of Blight, Righteous Confluence, and Sorin Markov wouldn't give you your mana's worth. Have they performed well for you?
I have a couple cards not in your list I'm thinking about and I'd be curious to hear your opinion of them. I'm a big fan of Weathered Wayfarer in any white deck without green. Defiant Bloodlord, Rhox Faithmender and Wall of Reverence all seem like natural fits in Orzhov lifegain strategies. I recommend Ashes of the Abhorrent as dual purpose graveyard hate and extra lifegain triggers, and speaking of lifegain triggers this may be a good home for Curse of Vitality. Finally as a different top end threat I think True Conviction is really powerful here.
I saw you are trying to avoid infinite combos and chose only the Sanguine Bond half of the lifedrain combo. Has that worked out for you or have you considered swapping for the Exquisite Blood half instead? Also, if you're already playing Sanguine Bond I don't think Vizkopa Guildmage would create any infinite combos it wouldn't as well.