Choose three. You may choose the same mode more than once.
- Put a 2/2 white Knight creature token with vigilance onto the battlefield
- Exile target enchantment
- You gain 5 life
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Righteous Confluence Discussion
2 months ago
No problem Suns_Champion. Happy to help. Knowledge is power and all that. If it helps, Righteous Confluence, like Fiery Confluence has separate triggers on the same spell that would help Firesong and Sunspeaker get extra damage in. And cards like Reviving Dose are Sunforgable and good for the Cantrip life gain and extra damage.
2 months ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
2 months ago
Thank you all for the comments! Please don't forget to upvote!
Agent_Fire Thank you for all the suggestions! I'll take a hard look at all of them!
Daedalus19876 good suggestions! I'm almost worried this deck will look too much like my Neheb deck but it fits so well
Boza I believe you're right! I didn't realize they were two separate life gains. Thank you!
Maaagic right you are! Thanks! that makes cuts a little easier :)
DrkNinja Thanks! I've talked to my playgroup and they have allowed it for this deck. Any suggestions?
Don't forget to upvote and keep the comments coming! Loving it!
2 months ago
"Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player." Lifelink on WR spell does technically cause damage with this Minotaur Legend!
3 damage from the spell. That spell gains lifelink, so you gain 3 life from that + 3 from the text of the card.So you gain life twice from a white spell, giving you an extra 3x2 damage.
Righteous Confluence, if you choose the last mode 3 times, will gain you 15 life and cause 3 Bolts!
White redirection effects are particularly good - Deflecting Palm will gain lifelink and create 2 bolts in addition to its normal effect! Sun's Bounty is an awesome effect and combines well with Worthy Cause! Reaping the Rewards turns every Plains into a Bolt! Incidental lifegain like Blessed Alliance becomes awesome when you add a Bolt to it.
I cannot even imagine how much damage and life you will do/gain from Brightflame.
Warleader's Helix is also awesome - 8 life and 4+3+3 damage!
Boros Charm gains you 8 life, while letting you do 4+3+3 damage!
2 months ago
Nice deck! I've been thinking about building Karlov and I had a couple questions about your top end choices. Personally I'm not big on cards like Baneslayer Angel and Divinity of Pride that are just big blocks of stats; how have they worked out for you? I'm also concerned Pontiff of Blight, Righteous Confluence, and Sorin Markov wouldn't give you your mana's worth. Have they performed well for you?
I have a couple cards not in your list I'm thinking about and I'd be curious to hear your opinion of them. I'm a big fan of Weathered Wayfarer in any white deck without green. Defiant Bloodlord, Rhox Faithmender and Wall of Reverence all seem like natural fits in Orzhov lifegain strategies. I recommend Ashes of the Abhorrent as dual purpose graveyard hate and extra lifegain triggers, and speaking of lifegain triggers this may be a good home for Curse of Vitality. Finally as a different top end threat I think True Conviction is really powerful here.
I saw you are trying to avoid infinite combos and chose only the Sanguine Bond half of the lifedrain combo. Has that worked out for you or have you considered swapping for the Exquisite Blood half instead? Also, if you're already playing Sanguine Bond I don't think Vizkopa Guildmage would create any infinite combos it wouldn't as well.
5 months ago
Must be a mere coincidence, I was thinking last night of making a partnered EDH deck, and thought Ravos, Soultender and Tymna the Weaver immediately, the access to lifegain, removal, and reanimate between white and black is superb. It would fare well against a lot aside from Aunt Ani aka Animar, Soul of Elements being pro black and white
I have to say I'm impressed with what I just saw in this deck, looks like a blast to pilot. If I may make potential suggestions, or future upgrades it would be the following;
Cavern of Souls choosing cleric obviously
Land Tax This can easily help filter/thin out your deck, while providing potential ramp, not that you necessarily need it much, but still.
Rotlung Reanimator despite the fact you have an Angel that wipes zombs. Rotlung could net you bodies for board presence which can help cushion against attacks, or play offensively if need be...
High Priest of Penance removal
Mikaeus, the Lunarch pumps your clerics well enough
Bishop of Rebirth
Sanctum Prelate Stellar control, if it dies you can always play it anew and choose new numbers with Ravos
True Conviction definitely high cmc but can turn tides easily!
Athreos, God of Passage not a cleric but great reanimator and swinger if online.
Just some examples, there are many variations that can be made of this deck. Especially zombie or spirit token generation that can stabilize the board and propel Tymna the Weaver, anything that has ETB effects are great for Ravos such as
Hope this long list of good junk may help you!
5 months ago
It's a good start, but I see some room for improvement. Some suggestions:
Erebos, God of the Dead : for card draw, life gain denial and a beefy indestructible blocker.
Tree of Perdition : Beefy blocker, could be a win-con and become a much bigger blocker.
Test of Endurance : Straight up win-con.
Archangel of Thune: Pumps up all your creatures when you gain life and has lifelink. Almost a win-con by itself.
Serra Ascendant: Immediately a 6/6 Lifelink flyer when you put em down, and can be a win-con early enough in the game.
Ordeal of Heliod: Puts counters on your creatures, gains you 10 life and since you're already running Sun Titan, has recursion.
True Conviction : Doublestrike and lifelink to all your creatures. Nuff Said.
Approach of the Second Sun: Gains you life and is an looming win-con that will have your opponents counting cards.
Treasury Thrull: Extort and has the ability to recur from your graveyard.
Righteous Confluence : A versatile options card, bare minimum, you gain 15 life for 5 mana.
Alhammarret's Archive : Double life gain and card draw...why not?
Elixir of Immortality : Your backup panic button if things go south. 5 life and rescue your graveyard.
Vault of the Archangel : A backup means to gain life and possibly gain control of board state. Also shows if your opponents are paying attention to all of your board state.
As far as swaps go:
Panharmonicon : A card I have really been enjoying since it's release. Works great with stuff like your Sun Titan, and Ashen Rider, or Angel of Despair. Also pairs really nicely with Mimic Vat if you got room.
Just some ideas from my experience play ultra life gain. Have fun!
6 months ago
Typically fun and interesting read as ever berryjon.
I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.
I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence
...Also I feel like you could have linked Decision Paralysis for that last section too!