Trouble in Pairs

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Trouble in Pairs

Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

ThassaUpYo@ssa on Kros

1 month ago

Swagner240sx

For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.

Here are some suggestions by color that you might want to consider adding to your mainboard:

:

Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.

:

Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.

:

Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.

Permission Denied

I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).

For your land base, I'd work the following lands in to help with your color wheel:

Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath

Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion

Pathways Lands: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip

Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden

Tri-Cycle Land: Spara's Headquarters

True Duals: Savannah, Tropical Island, Tundra

For mana rocks, I prefer the talismans over the signets:

Talisman of Curiosity, Talisman of Progress, Talisman of Unity

I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.

Last_Laugh on Spanisshin Inquisisshin

2 months ago

Ok, I'm pretty stoked. I got an extended art copy of Trouble in Pairs for $10 from my LGS. I was flipping through a pile of rares they'd just barely bought and asked if TiP was still $25ish. I got the "wait, what?!?" look and he looked up the price and looked a bit sheepish as he admitted "that's not what I paid for it". "Do you mind passing that savings on?" was my immediate reply. When he said "I can go $10", I couldn't pull a $10 bill out of my pocket any fast enough...

kirbysan on [Primer] Helming the Host of Heaven *Update*

3 months ago

I would definitely run Trouble in Pairs over Mangara, the Diplomat. Unfortunately it doesn’t come in foil and I’ve made it a point to foil out my entire Giada deck.

2 non-angel cards I have my eye on are Lost Jitte and Collector’s Cage.

With Jitte I’d probably stack counters and dump them all at once to untap a strong land like Nykthos, Shrine to Nyx or Lotus Field.

For the cage I like the idea of doing hideaway on something big like Avacyn, Angel of Hope or Serra's Emissary for board wipe protection and a big swinger on your turn. You can then reset it with Guardian of Ghirapur or something that blinks it.

Lord_of_Lords on [Primer] Helming the Host of Heaven *Update*

3 months ago

By the way, Trouble in Pairs is really good. I've drawn so many cards from it each time I played it. It's like Mangara, the Diplomat, but better. It's more resilient, triggers off of extra card draw, and stops extra turns.

indieinside on Grumpy Old Man Syndrome

4 months ago

Profet93... I'm not really a fan on the double sided merge cards. As for Sun Titan, I have a combo with him in another deck. Because he is a deck staple in that one I am not interested in adding him here. Karn, the Great Creator seams right up the alley. I need help with card draw.

I am thinking about swapping out two lands for Authority of the Consuls and Trouble in Pairs.

But I need card draw. But I don't know how much.

TheBestMagicCard on Hokori, Dust Drinker - Prison/Stax/Value Creatures

5 months ago

I realized that the most powerful thing Hokori can do is totally lock opponents out of playing anything, as long as there a couple support cards, mostly Mishra's Helix, God-Pharaoh's Statue, and maybe Kismet and Loxodon Gatekeeper.

This is more powerful then hate bears, and like "you can't do something" cards, as well as other cost-increasing cards. If I can just prevent opponents from casting anything by leaving them no untapped lands ever, it doesn't matter if the have a board wipe, or an enter-the-battlefield effect, or graveyard recursion, because they just can't cast anything...

Even if I could keep people from casting things for a few turns, if they gradually build their mana back up and could cast a threat that one of my dinky-conditional-hatebears didn't affect, then that sucked for me... Way better to just try and lock them down outright and not ever give them the chance...

I've decided to take out some more conditional/reactive cards for some better threats, so that I can have some recourse if opponents manage to cast a threat, and to try to close the game out a little faster. The deck also needs card draw to help stay ahead of opponents, and not stall out. I'm also realizing that removal is very powerful in this deck. Usually a one-to-one trade off for targeted removal can be questionable, but in this deck it's a little different. If I Swords to Plowshares a creature that cost 5 mana to cast, my opponent might have been saving mana up for a few turns to cast that card, now I just spent 1 mana to nerf it, and ideally Hokori is in play so now they will have to wait several more turns to cast something else, so spot removal turns into huge tempo advantage also. Even better than one-for-one spot removal is board wipe, and repeatable removal.

I've switched in new cards that present threats, draw cards, and remove opponent's cards, they include: Battle Angels of Tyr, Aerial Extortionist, Mass Calcify, Unexplained Absence, Magus of the Tabernacle, Champions of Minas Tirith, and Archon of Coronation.

Trouble in Pairs seems like it could be powerful, but it is also reactionary and conditional upon opponent's doing something advantageous.

Foster_I_Am on Necronomicon | Teysa Karlov | Primer

5 months ago

Hi Masterful Hope all is well! Just wanted to see if you had any more updates or playtesting feedback for us? Karlov Manor is coming out tomorrow and it looks like there are some great cards from it.

Trouble in Pairs looks like it could be great - and a bit better than Smuggler's Share actually.

Looking forward to seeing your latest feedback! :)

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