|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
Combos Browse all
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Bred for the Hunt Discussion
Takermania on Kraj
1 month ago
So, I like the ramp. Definitely looks better and will allow you to play Kraj sooner. Let's talk about card draw. Fathom Mage is a must-have as you get to draw a card for free every time you put a +1/+1 counter on it. Sage of Fables is good as it lets you cash in your counters for cards. Not quite as good as Fathom mage, because you have to pay for the ability. Path of Discovery pulls double duty by giving your creatures counters AND smoothing out your draws Bred for the Hunt is also an effective and free source of card draw.
Moving onto getting counters on things and protecting them
Durable Handicraft and Retreat to Kazandu are great options for easy ways to get counters on things Hardened Scales can lead to some really silly things, though admittedly, it is a little pricey Sporeback Troll can save your team or specific creatures, assuming you have the mana Counterspells are also useful for stopping a boardwipe Glen Elendra Archmage is fantastic as putting a +1/+1 counter on it negates the -1/-1 it gets from persist, meaning you can just keep using the ability Mystic Snake and Frilled Mystic are also good options as they are creatures as well If you want to be mean, you could put in a Trygon Predator to help shut down artifacts and enchanments. Speaking of which, you might want to consider Bane of Progress for that purpose Overall its looking good though!
2 months ago
I don't really see the point of the +1/+1 subtheme here. I think more flicker effects could be better instead. Think cards like Conjurer's Closet , Deadeye Navigator , Displace , Essence Flux , Ghostly Flicker , Illusionist's Stratagem , Teferi's Time Twist , Voidwalk . Heck, even Identity Thief kinda fits this bill. Otherwise, just add more ETB effects. I notice there's no Coiling Oracle in here and I'm pretty shocked. Maybe some more removal would be prudent. Putrefy at the very least, more (3-5 instant speed removal spells) is probably better.
So cards I think are worth cutting are most things that have to do w/ +1/+1 counters. Winding Constrictor Skatewing Spy , Ivy Lane Denizen , Bred for the Hunt , Hardened Scales , potentially Evolution Sage . There's a few other counters cards that could be considered for cuts but have enough synergy with the rest of the deck to be fine. I'd also think about cutting down on the token subtheme as well. I don't see Verdant Force being that helpful. There's not enough cards that trigger on "whenever a creature ETB" in here for tokens to be really worth it, I think. Speaking of cards that trigger "when creature ETB" I don't really like Death Match or Season of Growth (or for that matter Hedonist's Trove ) in here. These cards don't really do enough for you or let your opponents do something bad to you, potentially. Once again, I'd look to put in more ETB effects or I'd look to add in a few instants and sorceries that do things you want to do in any deck (removal, board wipe, card draw, ramp, tutors, etc.)
Overall, this deck looks really fun. I hope to play against it someday.
hnewman125 on EZuri
2 months ago
Just at a glance I would say decrease the number of instants and increase your enchantments and artifacts. Not by a lot, but just move some things around. Like adding in Forced Adaptation
Also, you might want to change up your lands. I didn't see a lot in the way of basic land boosts (that is, cards that have increased power for every basic land you have) so maybe try something like Oran-Rief, the Vastwood
Full honesty? I'm way too tired right now to be making coherent recommendations but my brain won't let me sleep until I tell you about those <$3 cards that could help change up your game. (Please note: I do not know your playstyle so my recommendations could be way off the mark on how you like to play)
3 months ago
Hey austintayshus thanks for the tips much appreciated! I'll definately try to fit in more draw thats solid advice. in my meta there arent many fliers to stop Thrummingbird until later in the game and I feel like proliferate is a really strong ability espescialy if I already have counters on the whole army via things like Mikaeus, the Lunarch or Bloodspore Thrinax . This is also why I wanted to keep Roalesk, Apex Hybrid but I think you are right about that one. The Creakwood Liege is a tough one its the first single I bought so although you are right I think I'll keep him cuz he doesnt have a spot in any other deck and I get joy throwing him down! I have a Mentor of the Meek laying around so hes in! Consecrated Sphinx is a bit out of the budget for this deck although it is bonkers. I feel like Mazirek, Kraul Death Priest has a lot of synergy in this deck so I'll play test once I complete the list but keep him under tight scrutinity. I always worry about getting rid of evasion but maybe I'll get rid of the Bramblewood Paragon for a Bred for the Hunt .
Anyways cheers thanks for the help you've caused solid reflection!
5 months ago
Asceticism - Avacyn's Pilgrim - Avenger of Zendikar - Bred for the Hunt - Commander's Sphere - Darksteel Ingot - Duplicant - Ezuri, Claw of Progress - Ixidron - Linvala, Keeper of Silence - Merciless Eviction - Mulldrifter - Rite of Consumption - Servant of the Scale - Skyshroud Claim - Toxic Deluge - Triumph of the Hordes
6 months ago
I'm not sure how much the +1/+1 counter theme works with Vorosh. I think the fact that he has to connect to get any means that you're probably better off using a general that has them built in, like Reyhan, Last of the Abzan + one of the simic/dimir partners.
That being said, I think I'd cut Vigor (I think you want counters on evasive creatures, which makes this a bit less impressive, since those probably won't be getting in combat as much), Bred for the Hunt (This is too cute. You're gonna have creatures without counters enough of the time that I think you'd prefer to play Coastal Piracy , which I don't think is particularly good here), Simic Ascendancy (too slow unless you're comboing and it's gonna make you/it a target if you are), Fireshrieker (I've never liked this card, even with big creatures), Solidarity of Heroes (too all in, imo).
I like: Hadana's Climb Flip, Chasm Skulker , Managorger Hydra , Verdurous Gearhulk , Villainous Wealth (I play this in all my Sultai decks, though that's partially just because I think it's so fun), and Viral Drake
6 months ago
Musts: Fathom Mage Gyre Sage Master Biomancer Everflowing Chalice Herald of Secret Streams - Who is becoming a pretty popular card across formats fyi Managorger Hydra Inexorable Tide Simic Manipulator
Sideboard Cards you should Maindeck: Zendikar Resurgent Verdurous Gearhulk Soul of the Harvest Song of Freyalise Kodama's Reach Farseek Experiment One Everflowing Chalice Deepglow Skate Cultivate Chasm Skulker Biogenic Ooze Beast Whisperer
6 months ago
Sooo, how often are creatures of you going to connect? You have quite some cards that want to beat face (e.g. Drana, Liberator of Malakir , Necropolis Regent , Bred for the Hunt and Thrummingbird ). Most are small but could be good though! Personally I haven't been able to profit much from bred for the hunt, but I never run the flying creatures and the heralds that you do.
But on to the questionable cards. Mazirek, Kraul Death Priest wants the Butcher of Malakir , Cataclysmic Gearhulk or Slaughter the Strong kinda effects. But Yehenni seems like your only man. So why play him?
You run allot of instants and sorceries for a deck that cares about creatures and counter-interaction, but you miss the Reyhan staple Living Death . Really, it's gorgeous (and also works with Mazirek)!
"When an effect happens or card becomes played this is put on top of an imaginary stack.
However, when a card is in the middle of being resolved, any new effects cannot take place until the card is done. So Reyhan's ability can only be placed on the stack when Living death is resolved.
Thus, Reyhan can choose new targets for all the counters that would've been lost otherwise!"
Stipped right off my primer: Reyhan&Ishai | Where Unstoppable Meets Immovable!
You have an expensive taste, maybe Assassin's Trophy is an option?
Together Forever does not only score points on it's amazing flavor between Reyhan and Ishai, creatures "die" before returning to your hand. It's all Reyhan ever needs to hear.
Lastly I'd like you to take a look at your creatures and their base power and toughness, and then take a look at Octopus Umbra . It's off-theme, but packs quite a package. Just saying.
Bred for the Hunt occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%