Bred for the Hunt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Tic12 on One Hundred and One Counters

1 year ago

Update 1 (more Creature Power):

Out:Stag Beetle, Thrive, Smell Fear, Decisive Denial

In:Evolution Sage, Roalesk, Apex Hybrid, Benevolent Hydra, Genesis Hydra

Update 2 (better Card Draw):

Out:Towashi Guide-Bot

In:Bred for the Hunt

Update 3 (Mana Base):

Out:Tangled Islet

In:Flooded Grove

Tic12 on One Hundred and One Counters

1 year ago

Hi soul_knightmare, Thanks for your comment :) While looking through my deck, i saw, i already added Yavimaya Coast^^

Bred for the Hunt and Guardian Project are already on my wants-list, Mystic Remora is a nice tipp, i'm still not sure, i like the card that much. But i will give it a try. Same for Fact or Fiction.

Psychic Possession seems very expensive with cmc 4. On my list is Cold-Eyed Selkie, which i want to try out soon.

Lands are a generell problem, cause i also have a Miirym, Sentinel Wyrm and a Go-Shintai of Life's Origin deck, which also need green-blue-Lands. But i put your suggestions into my list, it's always work in progress.

soul_knightmare on One Hundred and One Counters

1 year ago

I feel like some of the inconsistency described could be you are lacking on card draw. Coiling Oracle is more ramp, otherwise it just cantrips and Towashi Guide-Bot is very expensive to get out at four mana and too conditional for a single card draw per table go round.

I would cut those and include Bred for the Hunt, Guardian Project, Mystic Remora, Fact or Fiction, or Psychic Possession.

Your Mana is also a little slow. I would cut the tapped lands and include still budget friendly fast lands like Hinterland Harbor, Yavimaya Coast, Vineglimmer Snarl, and Exotic Orchard.

MilesHiles on Send Nids.

1 year ago

Thanks for the suggestions unstable_anomaly! I played around with some of these to start with but as you'd noticed, with it being Nids Tribal, some didn't fit off the bat. I did playtest with Kindred Discovery and found that between Garruk's Uprising, Temur Ascendancy, Bred for the Hunt and how the mechanic Ravenous works, the 5 mana slot didn't add much to the deck that it didn't already have available so it didn't feel worth playing very often. I like Open Into Wonder but have also noticed that except for a few cases where I can get my token Nids out, my board only has on average 2-4 creatures throughout the game (Mostly due to healthy amounts of table interaction lol) I'm hesitant to put a card in that requires a board state to work at all because of that. I think Pest Infestation is an incredible card and admittedly overlooked it for this deck since it isn't a token deck. However, with how Magus Lucea Kane works, it seems like a no brainer. Thanks for all the suggestions and your time!

CommanderNeyo on Ultimate counter

1 year ago

You have two Bred for the Hunt in your deck

Omniscience_is_life on None

1 year ago

I'd he happy to help! I'd recommend starting with around 10 cards that ramp your mana (Llanowar Elves, Rampant Growth, Arcane Signet, and more), 10 that draw you more cards (Armorcraft Judge, Bred for the Hunt, Benthic Biomancer, Fathom Mage, Inspiring Call, Towashi Guide-Bot, and stuff like that). After that, around 10 more cards should be dedicated to dealing with scary things your opponents play (like Beast Within, Ravenform, Resculpt, You Find a Cursed Idol, Oversimplify, plus others like those), 37ish lands (this one is a little more flexible, just see how many makes it so you're getting enough each game. You can also use the MDFC land/spells from Zendikar Rising, such as Glasspool Mimic  Flip, Tangled Florahedron  Flip, and Vastwood Fortification  Flip.

Once you have all that, the rest can really just be whatever you want. A bunch of cool creatures with strong activated abilities for your commander (I can give some suggestions if you want, but it sounds like you already have some ideas), some ways to untap those creatures with cards like Kiora's Follower, Kelpie Guide, and Clever Conjurer, and some ways to get counters on your creatures like Bow of Nylea, Burst of Strength, Ecologist's Terrarium, Jiang Yanggu, Wildcrafter, Hadana's Climb  Flip, and Ivy Lane Denizen.

Have fun, and let me know if there's anything else at all I can help with!

Sorgol on Anara Ishai Counters and Wipes

1 year ago

Neat deck idea. Like it. How about decreasing the number of creatures in the deck even further and moving their effects to non-creature permanents? Like Bred for the Hunt instead of Fathom Mage.

awmyers7216 on vorel hydras/+1/+1

2 years ago

Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.

Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.

Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.

Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.

Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.

Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.

Solidarity of Heroes - same effect, more double trouble ;).

Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.

Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.

Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.

Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.

Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.

Beast Within - staple removal in green.

Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.

Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.

If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.

Id also put in more common ramp spells than the "draw X cards, put an extra land into play". cards like Cultivate , Rampant Growth , etc.

Lands lands lands, need better lands. Get some stuff like Command Tower , Yavimaya Coast , Llanowar Reborn , Temple of Mystery , Oran-Rief, the Vastwood , Simic Growth Chamber .

Alrighty, my rant is over.

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