Sliver Queen

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Sliver Queen

Legendary Creature — Sliver

: Put a 1/1 colorless Sliver creature token onto the battlefield.

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Doombeard1984 on

2 weeks ago

Greetings fellow denizen of the Hive,

Well its not very often you seen Sliver Hivelord as a commander, usually its just one of the 99. Good stuff.

So before I look further into it, can ask what is the overall gameplan, is it good wide? Go tall?

Also, an idea of budget might be useful purely so I can give good card selections. +1 from a fellow servant of the Sliver Queen... Long may she rule.

Gidgetimer on Two years ago, The Professor …

3 weeks ago

What RL cards were ever printed as Kaladesh inventions or EDH precon cards?

The closest thing I can find is an oversized Sliver Queen from Commander's Arsenal and that is the same thing as these 30th anniversary cards with being not tournament legal. It is even more obviously not legal with being double the size of a normal card.

Votecat on Sliver Commander v. 1.4

1 month ago

Also if you want to untap a bunch then you really can’t go wrong with Intruder Alarm (combos really well with Gemhide Sliver/Manaweft Sliver + Sliver Queen), just be careful to not play it until you have a mana sliver out and at least a couple others on board.

Mortlocke on The Queen's Egg

1 month ago

Hello Votecat, thanks for commenting on my page. Just as a side note, you can tag the cards you reference by using:

[[card:Sliver Overlord]]

I have thoughts on every card suggestion you made, and i'll address them individually. Root Sliver is on permanent standby for me. Depending on the nature of my meta (Rather, when I actually get one - RL has its challenges) i'd find a way to work it in, but I'm uncertain on what i'd cut - what would you cut from my list to make room? Rhythm of the Wild is a great card, however it's unnecessary as Slivers do all of the things this Enchantment can do - but better. Why be confined by Riot? Having to choose Haste or a +1/+1 counter? Besides, dedicating so many resources to countering one form of interaction is just unnecessary with the inclusion of Cavern of Souls and the potential inclusion of Root Sliver.

Intruder Alarm I have my own issues with - namely that it's a dead card in hand until you have all the combo pieces on board to fully take advantage of it before an opponent does. The effect can very easily backfire - and has backfired on me personally - and has forever soured my take on the card. Also, keep in mind if you are ever in a mirror match, there is always a chance the opponent can out maneuver you with the exact same pieces. This simply makes me miss Paradox Engine that much more. The printing of Urza, Lord High Artificer made the banning of Paradox Engine essential if players were going to use him - so I forever hate on Urza, who personally ruined my fun with one of my favorite cards.

The comparison of Dregscape Sliver and Yawgmoth's Will is like a 9MM vs. a Nuclear Bomb. YawgWill is leagues beyond the potential of what Dregscape has to offer - you can play a land, any spell that isn't a Sliver, oh and a Sliver, until the end of turn out of your graveyard. The best part is that said Sliver doesn't get exiled at the end of turn. There is a very good reason why this card is on the reserved list. I'm not going to be swapping out YawgWill anytime soon.

Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth are both good cards - within context. Urborg is kind of meh outside of a monoblack or 2 color deck that also utilizes Cabal Coffers - and doesn't have access to Green. Yavimaya, Cradle of Growth on the otherhand is uh...meh? Slivers aren't a Lands matter deck and there aren't any Slivers that gain +X/+X for each Forest I control - though that would be sweet. Honestly, these lands would do more harm than good as fixing the manabases of my opponents is something I generally want to avoid.

Ashnod's Altar is not the most optimal choice unless the commander is Sliver Queen herself. Without the other combo pieces on board, Altar just kind of sits there as an optional sac outlet that could potentially ramp you - but to take full advantage you would absolutely need Quick Sliver on board. Again, it's a good card for Sliver Queen the commander, but in a Sliver Tribal deck i'm just not convinced.

Crowd Lands - first time i've heard Bondlands being referred to as that. Cool. I don't always play this deck in a pod so having lands that always come in tapped is simply not ideal. I lean more toward the Shadowmoor/Eventide Filterlands e.g. Flooded Grove, Cascade Bluffs, etc. if I were to swap out my Revised Dual Lands.

Thanks for commenting by the way, please leave a +1 if you like as I will be doing the same on your deckpage.

chitinous approval ensues

Abaques on Favorite pulls you've had

1 month ago

I split a box of Stronghold with a friend back in the day and I was super excited when I pulled a Sliver Queen. I loved slivers and have a (very casual) sliver deck and I was super pumped to haven gotten their queen.

Niko9 on Favorite pulls you've had

1 month ago

When I was first getting into magic during Stronghold, I was so excited about pulling Warrior Angel. Nevermind that I had pulled, at this point, multiple Mox Diamond and Sliver Queen, I just loved the art on warrior angel and it felt like the next step in Serra Angel that I was playing. In retrospect it is a little silly, but this was a different time. Masticore was the most broken thing around, and I even remember a magazine at the time that had the top 10 cards from Stronghold and Shard Phoenix was number 1. So I may have been in the dark, but we were all in the dark : ) And to this day Warrior Angel just my be my favorite card ever.

_Delta_ on Simic Lands

3 months ago

Glad to be of help! It was late and I realized after I suggested still a few things you had already included but by a later point couldn't go back to edit them. I admit I never got into asking some questions perhaps on the exact power level or anything like that but I get why you might not wish to add some of these. I use all the ones named regarding that self-mill strategy (Laboratory Maniac etc) in a Kruphix, God of Horizons deck I have which is capable of some explosive plays when I start generating ridiculous amounts of mana and or cast something like Omniscience with ways to draw a crazy amount of cards. But it also plays a bunch of big creatures like the Eldrazi if I want to win in a more straightforward, combat-focused way. I get the appeal of wanting to build up a big boardstate, and Simic colours are great for that.

I'll also just say that I started Magic back in approx 2013 and was the colour pair I fell in love with for deckbuilding and during my first little while with the game me and some friends played at a pretty casual level too. In fact, before I even knew much of anything about all the various formats, I played a Simic deck which was like 80 cards filled with stuff like an Arcanis the Omnipotent with multiple ways to untap it and some other things with useful activated abilities, a playset of Roil Elementals which I protected with counterspells and Archetype of Endurance (they were fun to use alongside Explosive Vegetation and similar effects), Lifeblood Hydra, Horizon Chimera were others, and finally some goodies like Prophet of Kruphix (rip its commander banning) and later additions like Vorinclex, Voice of Hunger.

Some of this became a Vorel of the Hull Clade commander deck for a while, but I still really always liked the theme of lands early on which is why I made a Lord Windgrace deck and now most recently an Omnath, Locus of Creation deck.

And having a lot of lands can be made to work, it's for one thing unfortunate that many of the cards in this theme which allow you to play extra lands from hand or graveyard are so costly even despite some reprints so there were a lot of ideas I skipped suggesting. I still think you should keep an eye out for Ramunap Excavator if you have a good chance to acquire one because you do have a significant number of lands which either can be sacrificed, cycled, or in some way become a creature and at some point die, so having another way to earn a few more back could be useful outside of World Shaper, Splendid Reclamation, and The Mending of Dominaria which I see is nonetheless your general gameplan.

Some of my decks which can be seen on my profile are complete / nearly fully owned, but yet others I build them how I want them to be eventually a little later and I definitely get wanting to make choices that are budget friendly with myself still as a student. I have for one thing been smart or simply gotten lucky and picked up a lot of cards from buying/trades when they were either cheap / reprinted over the years which has made a few of my decks creep up in price now (my best example of this was acquiring a Sliver Queen for $100 CAD worth of trades (approx $76 US) like five years ago. Anyway, if I do think of more stuff which could be of use here I'll let you know btw!

enpc on So...Gates

6 months ago

Nine-Fingers Keene feels like a 99 card in a gates deck. If you're playing gates, gut feeling is that you still want to stay 5 colour as if you're playing agtes then let's face it, you're playing Maze's End. So you want to optimise around being able to hit 10 different gates.

With the banning of Golos, Tireless Pilgrim (who was the go-to gate commander), you're probably looking at something like:

I don't actually like Child of Alara as a commander here as well. You'll have a lot of permaenet based utility that you'r relying on and as much as it's a bit cute having a wrath in the command zone, you're not playing a traditional lands.dec control deck.

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