Legendary Creature — Sliver
: Put a 1/1 colorless Sliver creature token onto the battlefield.
|Want (2)||Kayoscape , hkobrinetz|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
|Magic Online Promo Cards (MOP)||Rare|
Combos Browse all
- Basal Sliver + Heartstone + Sliver Queen
- Basal Sliver + Lavabelly Sliver + Sliver Queen
- Gemhide Sliver + Heart Sliver + Sliver Queen
|Commander / EDH||Legal|
Sliver Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Sliver Queen Discussion
1 week ago
"Question: why no Heartstone or Zirda, the Dawnwaker?"
Zhugo12, thanks for asking that - I've already got an answer pre-baked in my head regarding Heartstone, and that's an easy one to answer - because if you read the card closely, it awards the cost reduction of abilities to all creatures on the board. Let me be clear - in cEDH you do not help your opponents under any circumstances - doing so is akin to either forfeiting or playing kingmaker. Before you even think "Oh, but you can use it with..." No. I'm not going to have a card in this deck that is essentially dead until I get Sliver Queen and Basal Sliver on the board.
As for Zirda...the short answer is that I would essentially have to cripple my deck in order to fit Zirda in as a companion. There's a sizable number of permanents in the deck that do not have activated abilities, namely Mana Echoes, Training Grounds, Mirri's Guile, Mystic Remora, Sentinel Sliver, Sliver Overlord (the list goes on, you get the idea) would have to be removed or substituted for just one card that provides a nominal boon at best. What's amusing is that even the other card that you mentioned Heartstone can't even be included alongside Zirda. Heartstone is a static ability (it's always on), not an activated one (which requires some sort of payment to activate - , pay , etc)
Additionally, Zirda is a filthy non-sliver. Yeah. I said it. I don't like non-slivers in my Sliver Tribal deck. I can't even tutor for it using the Commander's first ability. I'd have to waste a tutor to fetching it as opposed to getting a Mana Dork or an actual Wincon. Zirda doesn't contribute in anyway to the cohesive strategy that Slivers bring - not awarding any special abilities tha
2 weeks ago
Nice deck, Mat!
First thing I noticed is 43 lands. That's about as much as I run in my Azusa, Lost but Seeking EDH. I see you like your nonbasics, as I do, but even in a 5 color deck where mana fix is the key to success like this one, 43 is a little much I think. Couldn't you try to remove some of those? I'd be inclined to remove three to five filter lands such as Cascade Bluffs. (I get that Sliver Queen likes her mana, by the way, and I also see that with Training Grounds, every land is a sliver...)
Furthermore, I love your Coastal Piracy. Hard to judge how it performs, but probably quite well in this deck. If you like it, it recently got an upgrade with Reconnaissance Mission. In addition, I'm a huge fan of Kindred Discovery which does pretty much the same here - but better, for one mana more.
1 month ago
I couldn't help myself. So, let me bring up the simple pros and cons for each card.
- Pro: Is an Enchantment, and is harder to remove
- Pro: Can fire off multiple times each turn for the low cost of per target
- Con: Does literally nothing when Sliver Overlord is not on the battlefield. Additionally - can be considered a dead card when in an opening hand
- Con: Cannot be tutored by Sliver Overlord. Would have to use a Demonic Tutor or Enlightened Tutor to fetch, instead of a game ending piece such as Mana Echoes, Sliver Queen, or any other mana rock that can advance your boardstate
- Pro: Can be tutored by Sliver Overlord, reserving other tutors in hand for more important pieces to fetch
- Pro: Gains all benefits from other Slivers in play - possessing all the keywords and abilities, like a real sliver
- Pro: In the rare edge cases where creature type matters for an ability to fire, Changeling can remove all creature types from a single target (e.g. - Shutting off Najeela, the Blade-Blossom's ability so that she can't fire off and create an infinite amount of Warrior tokens - yes, i've done this.)
- Con: Has a puny weak 1/1 body, and can easily be removed.
- Con: Has no real useful ability that makes it useful by itself.
To sum up my argument Selection is a gimmick that can't contribute outside of enabling Overlord to steal creatures. By itself, it just sits on the board taking up space not contributing. Worse yet, in hand it is a dead card that you don't want to cast unless you have Overlord on the field. Changeling is better because it's more than just a gimmick. Barely more, but it can contribute to your board in different ways by using the abilities of the other Slivers in play. Additionally, Overlord (OR Homing Sliver) can easily tutor it up - saving those valuable in hand tutors for other way more important spells.
Parry, reposte. - what say you now after reading that?
1 month ago
Vanguard's w/ 1 mtg card
- Barrin, Master Wizard
- Maraxus of Keld
- Hanna, Ship's Navigator
- Orim, Samite Healer
- Selenia, Dark Angel
- Starke of Rath
- Eladamri, Lord of Leaves
- Rofellos, Llanowar Emissary
- Sidar Kondo of Jamuraa
- Sliver Queen
- Mishra, Artificer Prodigy
- Serra the Benevolent
- Tawnos, Urza's Apprentice
- Titania, Protector of Argoth
- Urza, Lord High Artificer (unless you count the Uncard)
- Xantcha, Sleeper Agent
So there's quite a bit to go on there... your guess is as good as any. Core 21 is Teferi based so I would say Sidar Kondo has a good chance.
1 month ago
Training Grounds or Heartstone would have some very nice synergy w/ your overlord at the helm. Tutor becomes cheaper, letting your cast that sliver you pulled earlier. Also combos well w/ Sliver Queen & Basal Sliver for infinite slivers/mana/etb trigers
2 months ago
I always enjoy an opportunity to talk about Slivers, and am only sad that I didn't find this forum post sooner! I'll happily give my two cents to each question:
1. what non-sliver cards I should include?
That's a rather open ended question, but taking your budget of $150 into account the absolute most important thing in a Sliver deck (besides slivers) would be the manabase. Gemhide and Manaweft Slivers can only get you so far. I suggest you invest in the more budget options for 5c decks, namely:
- Mirage Fetchlands: Are constantly overlooked by their hotter younger siblings, but are still viable for any mutli-colored deck on a budget.
- The Bond lands: Still at a great price point.
- Shadowmoor/Eventide Filter lands - These are on the pricier end of a budget scale, but come in handy.
- Shocklands - Are also a bit pricey, but are amazing if you can spare the cash/trade your way up to them
- Odyssey Filter lands - solid lands that aren't highly pursued. Only allied colors have been printed though.
- Triome lands - These are fun lands and can be fetched by the previously mentioned Mirage fetchlands.
2. What (are) some sliver win conditions are outside of Infinite combos with Sliver Queen, and anthems like Legion Sliver or Coat of Arms?
So that's a tough one - the vast majority of wins with Slivers are going to be Combat damage (Going wide) or Combo ala Sliver Queen and Mana Echoes (or Heartstone and Ashnod's Altar if you're a hipster). But one strategy that is kind of overlooked is Voltron using your commander (Going tall) with the Slivers in your deck serving as the Auras and Equipment. The usual suspects would be Bonescythe and Shifting Sliver, where you'd be putting your opponents a two turn clock. Another non-Queen or Legion option would be Spiteful Sliver (Or Stuffy Sliver as some call him) and some sort of Blasphemous Act effect. Get a field full of Slivers and drop that spell and you could surprise blow everyone out on the table with a ton of damage to the face.
Personally, I don't recommend anthem effects that also help out your opponents (like Coat of Arms) because tribal decks are very popular and such a card can be turned against you. You don't need all the Slivers in a Sliver deck: Decide how you want to win, and pick the Slivers that best support that strategy. Try and keep the number of Slivers around 25 or less - you don't need all the keywords, just the right ones.
If you ever want to look at another Sliver build, I take a great deal of pride in my own - check out The Queen's Egg and drop a +1 if you feel so inclined. Good luck in building your deck.
Chitinous Approval Ensues
2 months ago
This is obviously a sliver tribal deck, and I am trying to figure out what some win cons are outside of Sliver Legion and Sliver Queen seen as those cards are a bit outside my budget as far as a single card goes.