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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Viridian Joiner
Creature — Elf Druid
Tap: Add an amount of (Green) to your mana pool equal to Viridian Joiner's power.
Helnas on Omnath locus of mana (opinions needed)
1 year ago
Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force
For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.
Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass
Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor
And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)
chirz2792 on Frost Jarl’s Art Collection
1 year ago
This is a cool deck! Have you thought about Cephalid Constable or Viridian Joiner? They both seem like they could work really well in this deck.
skibulk on Power is Mana
2 years ago
Nice take on Viridian Joiner ramp! I've had fun sticking Empyrial Plate on them and Devoted Druid before. My decklist: Empyrial Plate
Strangelove on Big lifegain, big creatures - Willowdusk
3 years ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Jarad's Orders < Diabolic Tutor
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Here's another Willowdusk thread.
Happy building :)
multimedia on BG Elves
3 years ago
Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.
Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.
An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.
- Elves of Deep Shadow : can make black mana.
- Elvish Mystic
- Elvish Archdruid
- Marwyn, the Nurturer : less than $1.
- Elvish Guidance
- Viridian Joiner
- Wirewood Channeler : less than $1, can make black mana.
- Birchlore Rangers : can make black mana.
Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .
Other mana rocks are more sources of ramp. Sol Ring and Arcane Signet are two budget staple cards in Commander. Golgari Signet is another two drop ramp source upgrade.
- Prowess of the Fair
- Elderfang Venom
- Elvish Warmaster
- Lys Alana Huntmaster
- Elven Ambush
- Wolverine Riders
These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.
I offer more advice including cuts to make. Would you like more advice?
Good luck with your deck.
dum321 on The Best Things Come in Small Packages
3 years ago
Have you ever thought about running Marwyn, the Nurturer , Viridian Joiner or Gyre Sage ? I run them in my current list and have been pretty happy with them overall. MoRE mAna MOre bETteR!
king-saproling on Enchanting counters
3 years ago
This is a really neat partner combo. You might like these: Good-Fortune Unicorn , Cathars' Crusade , Juniper Order Ranger , Bloodspore Thrinax , Cauldron of Souls , Crystalline Crawler , Conclave Mentor , Pir, Imaginative Rascal , Fertilid , Lathril, Blade of the Elves , Spike Feeder , Unspeakable Symbol , Sadistic Glee , Marwyn, the Nurturer , Viridian Joiner , Hamza, Guardian of Arashin
PhotogenicParasympathetic on REBIRTH OF THE STORM!
4 years ago
Hello friends!!!
Way back when, I built a mono-green storm deck, based around Jugan, the Rising Star - the deck required Paradox Engine to go off, and so was broken when the Engine was banned.
But guess what? Now, with the printing of Kodama of the East Tree, I think mono-green storm can be reborn!! Will it be good? Probably not! But will it be hilarious when it goes off? Absolutely!!
So here's what I've got:
I need a mana dork that taps for at least seven (I'm thinking Selvala, Heart of the Wilds, Gyre Sage, Viridian Joiner, or Marwyn, the Nurturer) in play.
I need Quirion Ranger/Scryb Ranger in play.
I need Ambush Krotiq in hand.
I need Invasive Species in hand.
I need Paleoloth in play.
I need a sacrifice outlet in play.
And I need Kodama of the East Tree in play.
Tap the Mana dork, pick up a forest with the Ranger to untap, tap the Dork. 14 mana.
Use six to cast the Krotiq, putting the Invasive Species into play with the East Tree. Krotiq bounces the Quirion Ranger, Species bounces the Krotiq. Pick up something random with the Paleoloth.
Sacrifice the Species.
Recast the Quirion Ranger, put the forest into play with the East Tree. Untap the Mana dork, tap for seven, recast Krotiq.
With East Tree trigger on the stack, pick up Species with Paleoloth, then put Species into play off the trigger, bounce Quirion ranger and Krotiq.
Repeat for infinite mana (if the dork taps for more than seven), infinite storm, and infinite (whatever my sacrifice outlet does).
What I need from you all: 1) Praise. 2) Help. What other things can help refine this combo? What could serve as replacements for parts of it, in case of enemy removal?
I'm also tagging ThinkJank, as the originator of the Jugan combo, hoping they can help me out here.
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