Nexus of Fate

Nexus of Fate

Instant

Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Nexus of Fate Discussion

Hardhitta7 on Spells that come back

2 weeks ago

Yeah Nexus of Fate is a real good one but beware it CAN and probably will make people salty. Lol

seshiro_of_the_orochi on Spells that come back

2 weeks ago

How come nobody has mentioned Seasons Past ? Also, Nexus of Fate , the cockroach among extra turn spells.

Spirits on Mizzix, the Storm EDH

1 month ago

Hey MidgeRub,

Temporal Mastery is nice when can CMC2 it. I used to have a couple different win cons on turns, but opted to focus on the Reiterate lines.

My friend has a Kess, Dissident Mage turns with the God-Eternal Kefnet lines too.

Nexus of Fate is very good, it also gives a shuffle-titan effect, which makes it so that you are resistant to mill based win-cons from opponents.

I feel like my list still needs a few tweaks, it can run T2/T3 for sure, but I’ve had some games where it stalls a bit. Would be interested in seeing your list. I haven’t had a chance to look at potential strix upgrades either, but Hullbreacher would be good in here.

MidgeRub on Mizzix, the Storm EDH

2 months ago

Love this decklist! Working on building it with some changes/concessions.

Wanted to get your thoughts on this, was thinking about replacing Temporal Mastery with either Nexus of Fate or Beacon of Tomorrows . You lose out the miracle potential, but it allows redundancy with the infinite turns line, since these effectively also achieve infinite turns with Mystical Tutor on the Scepter. Think it'd be worth it?

And if you do... do you prefer Nexus or Beacon? Beacon is a Sorcery that's 1 Mana more, and targets so weak to redirect effects. But Nexus shuffle clause is attached to going to gy, so Rest in Peace and Leyline of the Void negate it. I know Nexus probably better but it's also 6x the price.

HiddenDeftElm on Akatsuki, the Horizon's Shadow

2 months ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

MontaukMonster on Brall's ∞ Infinite Affinity (Dueling/Melee/2HG)

2 months ago

Ond card I'd like to see in here is Sensei's Divining Top . I ran a few hands, and I kept getting stagnated; Top would help a lot with that. More to the point, it has disgusting synergy with Mystic Forge . Top+Forge means you can, with enough mana, draw every single card in the deck every time and never get stuck.

Also, maybe swap Time Warp for Nexus of Fate . It puts itself back, which frees up resources for other options.

Possibly instead of Manamorphose , Chromatic Sphere ? I don't know how much that would help as the net loss of 1 mana, but it doesn't require red/green to activate, plus it feeds Academy/Forge better.

This is probably not important, but I would like a second Deserted Temple that way with Academy out I can crop rotate one into the other and blessing the first one back (repeat)

Just a thought. Mostly, the top.

SpammyV on None

2 months ago

There was the period in Standard when Nexus of Fate decks were The Deck To Beat, and I remember many people were really sick of playing against it. Because after a certain point, the Nexus deck is probably guaranteed to win, but there's a tiny chance they whiff. If they whiff you can win, but what are the odds that they whiff? How long are you going to sit there taking no actions and having no agency in the game any more as your opponent keeps looping, waiting for the chance they fail? Of course you should be staying in the game until they kill you, but how long are you willing to wait?

That whole "Why am I bothering?" mentality drives okay/not okay decision making for casual Commander. You want to play cEDH, I wish you all the best. But for me Commander is the format where I hang out with college friends, or the format where we're all one beer in at the bar carefully passing fried snacks around as someone's planning their turn. I got sixty card Magic for being efficient.

And because I do not want to force other people into an experience I would not like to receive, I avoid MLD so they don't have to feel like they need to stay in a game where they'll probably do nothing. I try to take quick turns so people aren't spending 5 minutes waiting for me to resolve too many triggers. I avoid stax so they feel like they're a part of the game. I avoid infect so they don't feel cheesed out. I don't run two-card infinites or game winning combos so people don't feel blindsided and that their investment in the game was a waste. Mill is fine if you're not doing some infinite with it.

So that's my casual take on the social contract.

multimedia on Pikachu I choose You! (Kalamax)

2 months ago

Hey, nice budget version and deck description, lots of gameplay advice.

Consider Narset's Reversal and Solve the Equation ? Both these cards combo with one of the better cards here Nexus of Fate for infinite turns. Both are also very good cards by themselves with Kalamax.

Reversal is excellent because the copy Kalamax makes can return the original Reversal back to your hand. It's a repeatable copy any instant or sorcery spell with Kalamax. However, it's not a Fork to make an infinite copy spell loop with Kalamax, that doesn't work with Reversal.

Reversal is good with your own sorceries because with Kalamax you end up with both Reversal and the sorcery back into your hand to cast again while also resolving the copies. This trick is nice with Equation to make it a repeatable tutor and that's how Nexus can be infinite turns.

Good luck with your deck.

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