Yeva, Nature's Herald
Start Commander Deck

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Yeva, Nature's Herald

Legendary Creature — Elf Shaman

Flash (You may cast this spell at any time you could cast an instant.)

You may cast green creature cards as though they had flash.

Recommendations View more recommendations

Profet93 on Ashaya Stacks (Infinite Win-Con)

4 months ago

While not all of these are necessary, some of these will help.

Yeva, Nature's Herald - Prevents you from overextending into a boardwipe and allowing you to play reactively. Probably the best out of all of these recommendations.

Eternal Witness - Recursion

Titania, Protector of Argoth - Creates tokens upon creature death with commander out

Greater Good - Greens best draw, although it might not be needed given the creature power and all the other draw in the deck. Nevertheless, worth mentioning.

Sylvan Library - Nice to have to set up draws early game, provide gas in a pinch and synergy with topdeck shenanigans.

Green Sun's Zenith/Finale of Devastation - Helps you find what you need, when you need it. Finale also acts as an alt wincon (would serve better than ur other x spells) and provides the potential for recursion.

Rishkar's Expertise - Similar to Greater good, not needed but nice. It appears you are a fan of steady card draw over burst. Why is that?

Rude Awakening - Nice to untap everything, albeit unneeded.

Tooth and Nail - Nice to have as another wincon. Can also synergise with eternal witness for re-use during the late game in case you run out of draw

Skullclamp - Extra draw in a "pinch"

seshiro_of_the_orochi on Her Royal Fluffness

4 months ago


Elder vs. Wall: Your reasoning makes perfect sense.

Seedborn Muse: Looking at my cardtypes, I realize I indeed only have five instants. Also, I have two activated abilities needing mana. So basically muse mostly gives me vigilance. Then again, Yeva, Nature's Herald is tutorable with Shared Summons. And vigilance isn't bad, either. I'll think about it. I might just add another land for it.

Btw, the snowlands are in here because I had them. Nothing special to see here.

Nylea's Intervention: Flyers are always a problem when they appear in masses, especially in when playing a green deck. It's basically redundancy for Whiptongue while occasionally getting a Reliquary Tower.

Castle: Another surprisingly cheap card. Will remember it on my next shopping trip ;)

Fall: Fine card, not sure if I need it. I'll put it into the maybe board for now.

multimedia on Abzan Graveyard Recursion Help

5 months ago

Good choices for cuts and adds.

Unfortunately, don't use the scale here to gauge competitiveness of your deck. It's crap, doesn't work well and it's better to just ignore it, turn it off in the editor. Trust me and everyone else who's helping you here in the comments. Your deck is improving, becoming more competitive with each change.

Yes, Bane of Bala Ged is better than Demon of Loathing, but it has similar drawback since it's also 7 mana and has to attack to trigger. Creatures like Bane and Demon are better in colors that have lots of haste enablers. On a budget Abzan doesn't have them therefore if you're going to play high mana cost creatures they should have an ETB ability or provide value another way. Sun Titan is an example, it's 6 mana, but in my opinion it's better than Bane and Demon since it could reanimate something when it ETB and it can be a combo piece.

I'm not saying to not play creatures who don't do anything the turn they ETB, but those creatures should be lower mana cost, not higher mana cost. Low mana cost to potentially play one and something else that same turn or play one and leave up mana for instant interaction with your opponents. Fauna Shaman is a good example, it can't tap the same turn you play it, but it's a 2 drop not a 7 drop. It's possible that Body Launderer won't do anything the same turn it ETB, but it's 4 drop as well as being a combo piece. These are big differences than a 7 drop.

Currently, your only option is to mutate Nethroi at sorcery speed on your turn thus the creatures you reanimate should give you value or combine to win the game that same turn. You don't want to rely on having those creatures on your next turn, reanimating creatures who don't do anything until they can attack could just waste Nethroi mutate. An opponent may just cast a board wipe and destroy all your creatures potentially not getting much from mutate.

There are effects in Abzan that are like haste such as flash or reanimating at instant speed. An effect that gives flash to a creature would let you cast/mutate Nethroi on an opponent's turn. Doing this lets all creatures you reanimated then attack on your next turn.

When you're playing so many creatures giving them flash can be very useful and also powerful. More instant creature reanimation goes with the strategy of self-mill, consistent creatures in graveyard. You're playing Doomed Necromancer, it and Apprentice Necromancer if they can tap can reanimate on an opponent's turn.

clancy292 on Omnath G Control

9 months ago

I love the idea of monno-green control! and Omnath, Locus of Mana is a neat commander to do it with!

Yeva, Nature's Herald is a good 4 drop that also gives your green creature spells the ability to be played at instant speed, which should be a great advantage if you decide to add more flash-focused cards.

Guerric on Lathril's Relentless Elves

1 year ago

Hi ionlyplayelves! Here are some cards available to a deck that give all your creatures flash, enabling you to give your stuff functional haste and keep your mana open for answers during your opponents' turns.

1) Yeva, Nature's Herald

2) Vivien, Champion of the Wilds

3) Vernal Equinox This cards also gives this ability to your opponents, but if they aren't playing creature-based decks this will give you more upside.

4) Vedalken Orrery It's kind of expensive due to Wizards' allergy to reprinting it, but it's the best there is.

seshiro_of_the_orochi on Her Royal Fluffness

1 year ago

devin444: Thanks for the comment and this flurry of suggestions. I recently added Muse. It's a great card, and with Vivien, Champion of the Wilds and Yeva, Nature's Herald, I can basically have four turns per rotation. Seems pretty powerful.

Caller of the Pack and Liege of the Tangle seem interesting, but actually don't add all that much to the deck. The rest of your suggestions sure is powerful, but those price tags don't sit right with me. Thank you very much, still. I'm always thank ful for having to consider new cards. Btw, you inspired me to consider Chatterstorm and Hunting Pack. The deck often playes like a storm deck anyways, so those two could be stellar, but maybe a little win-more.

Niko9 on Dark Elves

1 year ago

I really like this take on elfball. It looks like it has a lot of avenues of play, which I have a mono-green elfball deck, and a lot of the time that's the downside. Like, sometimes it feels like I'm just waiting on the right card rather than being proactive with what's on the board, and that seems like a way that this deck really shines. Here are a couple things I can think of from my green deck and from a little bit of experience I have in modern golgari.

Vivien, Champion of the Wilds Emergence Zone and/or Yeva, Nature's Herald can give your creatures flash, which is always nice, but I'd expect it to play very well with deathtouch. Just the threat of flashing things in when you are a creature deck can keep your opponents from attacking.

Crashing Drawbridge will net a ton of mana if you get it down early. It's slower than Thousand-Year Elixir but it can also give you some surprise attacks that elixir can't.

Vivien, Monsters' Advocate is a really nice planeswalker. The tutor ability can be invaluable. It's similar to Pyre of Heroes which is also an awesome card for creature decks.

Eternal Witness and Den Protector are great for recurring things that got removed. Survivors' Bond is great with them too. It can get back and elf plus witness who can then get something else back or wait in hand.

Pattern of Rebirth is a viscous card if they don't have enchantment removal. A lot of the time it basically makes a creature unblockable or makes everyone at the table stop attacking into you.

Kenrith's Transformation kinda just does it all. It's removal, it draws a card, you can buff a dork if you really need to. All in all, it's a very versatile card and always preforms something great.

Wren's Run Packmaster can just be a nice beater that takes the place of a dork, it can be a mana dump, it can create amazing blockers, and can even be tutored by Elvish Harbinger as well as any other creature tutor. It's a good creature by itself and if you do ever go infinite mana, it's a wincon with drawbridge or another haste enabler.

Lolth, Spider Queen is a great planeswalker for a deck with a lot of dies triggers. Getting the ultimate is not that hard and it can turn all of your small creatures into huge threats. Might be a little pricey though, and planeswalkers are never the best in edh, but it's a very potent one.

Slippery Bogbonder gives you a flash in blocker and also protection for any of your creatures. Best part is that the hexproof sticks around and you can even send counters to that creature. It's nice when your counterspell adds another creature to your board.

That's all I can think of :) This deck looks pretty awesome, and is giving me ideas on how to spice up my own one. There are plenty of infinite mana combos in elfball too, but it seemed like you were going for more of an attacking strategy.

Thanks for posting this one!

ObIviom on Yeva Emergence Ashaya (Yea cEDH)

1 year ago

Yeva, Nature's Herald HAS to be the strongest cedh commander of all time. haters gonna h8

Load more