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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal


Creature — Elemental Incarnation


If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Kesslerspatz on Goreclaw and her big Friends

3 weeks ago

NV_1980, Yes, I've already thought about Vigor and Archetype of Endurance and they're also in my Maybevoard for testing. Maybe swap it out for a Carnage Tyrant and see. Apex Devastator didn't really appeal to me to play it in the deck.

NV_1980 on Goreclaw and her big Friends

3 weeks ago

Apex Devastator can be an absolute hero in a deck featuring this many powerful cards. Archetype of Endurance and Vigor also seem like excellent additions to protect your stuff.

NV_1980 on Mutation is Progress

1 month ago

Some ideas:

Have fun with the brew!

TheOfficialCreator on Card creation challenge

2 months ago

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Create a common Incarnation, along the lines of the well-known Vigor, Grief, Subtlety, Anger, etc.

carpecanum on Grothama Fight Me IRL

2 months ago

If Grothama, All-Devouring has first strike (I like Bladed Pinions) he will be pretty much protected from Deathtouch and if Vigor is out he becomes monstrous. In First Strike phase he will give each of your attacking creatures 10 counters and he will receive that many more counters in normal damage phase.

NV_1980 on Gym Leader Mayael Wants to Battle

3 months ago

After play-testing 10 games with this against some of my own decks, here's what I found:

  • In 6 out of 10 games, I could only play lands and cast Mayael for the first 6 turns, after which I could start using her ability. In 2 out of 10 games, I could also cast a ramp spell and play one more land (so I could use her ability by turn 5). In the two remaining games, it took longer to utilize Mayael (7 and 8 turns) and/OR hard-cast creatures. In my meta, this is a bit problematic as it is just too slow. I understand you don't want to include mana-weenies, because they mess up the results of Mayael's ability, but maybe you could consider some more ramping options. Some more mana-rocks maybe? Arcane Signet, Fellwar Stone and Chromatic Lantern come to mind.
  • Mayael is quite vulnerable. In the games I tested, she was dispatched multiple times with ease. Since you're relying on her for most of your strategy, maybe include some more protection like Swiftfoot Boots, Boros Charm, Flawless Maneuver, Vigor, Asceticism or Archetype of Endurance.
  • The speed of your deck could also be improved by adding a few haste enablers; maybe stuff like Rhythm of the Wild or Fervor?
  • Last but not least, with so many nice high-cost beaters in your deck you could also greatly benefit from the use of cards like Cream of the Crop, Lurking Predators and especially Kodama of the East Tree.

Hope some of this helps. Good luck with your brew.

carpecanum on Please don't mill me

4 months ago

Omnath, Locus of Mana dropped to a reasonable price again. Vigor as well.

Guardian Augmenter and Aspect of Mongoose to protect important guys.

carpecanum on Louisiana Purchase

5 months ago

Terramorphic Expanse

How will you enable Erinis to attack without getting murdered by a 4/4? Or four 1/1's? Anara, Wolvid Familiar, Vigor, Alpha Authority, Regeneration, Broken Fall, Rogue's Passage and things like these might help. (I see the Saddle there, thats a good choice).

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