Creature — Elemental Incarnation
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
|Have (2)||, metalmagic|
|Want (6)||Name , Deaucalion , slashcamp , elifosl , Facelezz , Moixa137|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Mystery Booster: Convention Edition (MYSCON)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Vigor occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
3 days ago
Forgotten Ancient is a cheap green creature that grows pretty big and can then distribute the counters.
Yorvo, Lord of Garenbrig is a creature that will quickly grow to be large as you cast more of your green spells.
4 days ago
A couple changes I am doing to the deck:
5 days ago
Ulasht is one of my favorites! There are many lines of play that you can take for powerful endgame plans, and you've got a lot of them in here.
Some changes I would make start with trimming down your mana curve. Your creatures are almost all haymakers. The way it stands, your gameplan is a bit too slow. I would begin by choosing a few big creatures that have the most impact and supporting them, cutting the rest. Avenger of Zendikar is a great card, but works better with a higher land count. Deus of Calamity has no immediate board influence. Same goes for Borborygmos. I do like Hornet Queen, Vigor and I would choose between either Dragon Broodmother OR Dragonlair Spider. Add in Craterhoof Behemoth, or, if that's out of budget, End-Raze Forerunners as a great win condition. Tendershoot Dryad is amazing, too.
Other important additions are mana dorks. They are the most efficient way to ramp into your larger things, while also making Ulasht bigger. Llanowar Elves, Elvish Mystic, Arbor Elf, Fyndhorn Elves, Boreal Druid, Zhur-Taa Druid, Radha, Heir to Keld all want to be in this deck. You're in green, so mana rocks not named Sol Ring or Mana Vault/Crypt can be dropped. Fecundity, too, as you don't have enough sac outlets to really garner a lot of value.
I would also say that your land count is low. Even with a bunch of mana dorks, you'll be mulliganning far more often than is comfortable. Add in a few more dual lands, or even basics, to smooth that out.
Hope some of this helps!
2 weeks ago
Thanks for the suggestions!
I will see how Elemental Resonance plays out. Mana doublers are a huge bomb in this version of the deck, so this could perhaps play into this pretty well!
As for Vigor and Magmatic Force, I used to play Vigor and considered running the force, but after much consideration they were just not fast enough or did not have enough impact on the game in the playgroup :)
2 weeks ago
3 weeks ago
i think that Vigor should be in here. I know its not tribal but does give some punch to thefriendly and kind Kavu.
4 weeks ago
1 month ago
BX223Hunter, that's a pretty sweet idea there. I run the Vigor+Blasphemous Act combo in mine and love it... The only thing is how useful that enchantment will be if you DON'T have Vigor available. There have been plenty of times I use Vigor on its own, and Blasphemous Act on its own. With so many of our critters being small (even though we have big ones too) I'd hesitate to lean into that enchantment effect too much. In that same vein I would 100% use the enchantment version of the card (Enchantment removal is less common than creature removal) and probably lean toward the black one and take out a mountain for it. I'm pretty happy at 35 lands myself, and this deck as it sits has a good distro of its colors. . the deck already needs triple red for Dragon Broodmother but it's really 6 of one, half dozen of the other. All of that being said, this is a seriously fun deck but boy is it obvious when the table needs to get you back on check. Lol.