|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
Creature — Elemental Incarnation
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
|Have (5)||, Mortiferus_Rosa , Pumpkinking913 , metalmagic , Bluboltar|
|Want (6)||Jg112 , Chancellor , Mentaya , DKopHungSolo , 1scariot , Leo37213|
1 week ago
Hi firesparker, Infect is more difficult in Multiplayer Games. I played a Atraxa Build with Infect for 2 Mounths. Your biggest Problem are your Opponents and there know what you play.
I try to give your my suggestion.
- Try to play Blightsteel Colossus over some Cheat-in Cards like Show and Tell , Defense of the Heart or maybe Quicksilver Amulet .
Take more focus on Poliferate
Use dirty Cards like Tainted Strike for take out someone if an Opponents attacks with a Fattie.
Putrefax Awesome Dude, maybe play with Reanimate/Regroth/Eternal Wittness
Phyrexian Hydra Fattie
Master Biomancer push your Creatures
Tezzeret's Gambit Carddraw + Poliferate
Triumph of the Hordes Overrun
Contagion Engine Poliferate but high Cmc, depending on your Meta.
Evolution Sage Landdrops with benefits
Craterhoof Behemoth Value Finisher if you had this Budget.
Grafted Exoskeleton also good, but expensive (CMC)
Skithiryx, the Blight Dragon Must have.
Mostly important is your Manabase and Mana-Rocks.
You will play fast as possible. Cut Lands that enters tapped.
Play Atraxa just you can protect her. Abuse her Lifelink every Combat and cut Cards like Fog ...
Your opponents do not want to attack you if Atraxa is online -> Deathtouch.
Maybe you need more Carddraw, Topdeck-Control:
If you build more around +1/+1 Counters with Master Biomancer -> Herald of Secret Streams
BUT, i think your Build is also good with more focus on poliferate.
1 month ago
Have you considered Cunning Evasion ? It essentially gives your morphed cards unblockable and lets you reset flipped ones. It puts players in a such a bind when you drop Ixidron with this in play because they have to choose to let you have it back or take 10+ damage.
Colorless ramps seems valuable here so I suggest Thran Dynamo as it's the most efficient mana producer in this slot.
Because your commander has "Draw a card" printed on it I always look at Alhammarret's Archive because I'm a greedy player. To be honest I'm not sure if it's needed but if you ever get to a point where your morphs cost 0 this could help keep the draw and play train running.
An all star for so so far has been Vigor which makes all your attacks and blocks amazing.
1 month ago
I’d remove the Planeswalkers.
Sage of Hours . If a creature with a lot of +1/+1 counters dies and Reyhan, Last of Abzan is on the field you can move all those counters to the sage and then immediately remove them from the sage for possibly a mass amount of turns.
1 month ago
Oh, and the Blasphemous Act + Vigor was in my first ever pod game with it -- dude with the dragon deck was going off hard, random 3rd player at the card shop was on Infect and getting ready to murder us both, I top decked Chord of Calling , cast for Vigor and cast Blasphemous Act that I had held in hand all game to clear the board and swing for cmdr damage kill with Reyhan at 26/26 and all my "little" dudes at the other guy for 40-something. Was glorious.
2 months ago
noggynogworld, I definitely like what Gisa brings to the table, but in my specific rendition she can't straight replace the Guildmage simply because of his first ability to give Tana intimidate; she is going to be a primary Saproling generator, especially early, and if I can't pump her very well for whatever reason it will be important for her to at least connect through an opponent (at least one of which likely won't be in either red or green). He also makes Saprolings, which fuel Fungal Plots. Maybe Slimefoot, the Stowaway needs a home here! I think the Guildmage is the better tempo play right now, but if the meta ends up slower then she could easily earn a spot.
Crop Rotation is there to fetch up utility lands. Instant speed Bojuka Bog to shut down a graveyard player once, Homeward Path if someone yanks my stuff, High Market if I haven't drawn an outlet but I have a payoff already, things like that. In a similar vein, Traverse the Ulvenwald is a late-game way to tutor a specific land out more so than to be used for creatures, or an early game basic fixer, but its flexibility is what draws me to it. I feel like Delirium naturally turns on over the course of the game, though it is something I will keep an eye on for effectiveness for sure.
One thing I'm unsure on is the awesome Vigor + Blasphemous Act situation, but only because I wonder how good Blasphemous Act will be if I don't have Vigor out. Vigor can stand on his own, really, so I feel like having BA be more situational might be OK since if I really need to use it I still can, and as long as I have a manland to activate and Reyhan out I can save counters from most any board wipe.
I'm down to the last 4 cuts and its just a bit difficult. I feel like taking some redundant effects might be fine, as well as a tutor or to -- I like the Tooth and Nail idea but since I'm not looking to roll the table with Craterhoof, having TnN primarily tutor for my other wincons and do it sorcery speed with such a high cost might not be what I'm after, necessarily. I think it would be alot easier to end-step Chord of Calling for Jarad and drain the table when I untap, for example, or whip out Purph after Tana gets a good pump. So with TnN shelved for now, the last 3 might need to be in the card draw department -- I have an obscene amount of card draw. Perhaps even taking out Goblin Bombardment but that no-cost instant sac (plus win-con potential) is just so good.
Poring over it right now.
2 months ago
Yavimaya Hollow is pretty pricey, but worth the regen on a stick, especially in a creature heavy deck. The issue is you’re still spending 2 mana each time you use it. I still think it’s worth it.
So now I’m sitting here, staring into void, thinking what do I do with my draw outlets.
I added in Smuggler's Copter , which I know is weird but somehow works with creatures that aren’t doing much combat if I don’t have Dolmen Gate or Vigor . My big debate is if all the weird search discard/search cards I have suffice or if I’ll need to add Sylvan Library and/or Dark Confidant .
With a more healthy aggro approach, I might need to add in more destroy cards too
2 months ago
Monitor Okay, cool! So the tokens are for value just like mine. Okay here are some other suggestions then.
If you're not looking to fight with your tokens, I would suggest replacing Druids' Repository since it only really works well if you have multiple creatures attacking. Maybe throw in a Shaman of Forgotten Ways as additional creature ramp and a possible win con? It's easy to pull off if you have Itlimoc, Cradle of the Sun and a ton of creatures on your side of the board.
If you plan on throwing in Yawgmoth, Thran Physician , you can replace Underworld Connections with him I think. You can do it multiple times as long as there are creatures on the board and it has the additional function of making your opponent's creatures weaker or even removing Indestructible creatures.
If you are looking to board clear but not kill all your own stuff, I suggest putting in a Blasphemous Act paired with Vigor . Your creatures don't take damage and gain counters based on how much damage was prevented. You get 13 +1/+1 counters really easily for all your creatures, all the while clearing your opponents' boards. Vigor will die but it just gets shuffled back into your library. Or maybe an In Garruk's Wake , though it has a large cmc.
Another funny tip I have is that you can infinite with Mazirek, Kraul Death Priest and Ulasht, the Hate Seed with an Ashnod's Altar . It gives infinite colorless mana and infinite +1/+1 counters for all your creatures except Ulasht unless you have a counter/token doubler. And because you have Poison-Tip Archer , Purphoros, God of the Forge and Walking Ballista you have a lot of different options to win with this combo. Even Blasting Station can work if you have a token doubler out. The reason I like it is because it isn't a super cheap way to win. It isn't out right like "haha these two cards are out, i win". You need other tools to make it function. You can fetch them with Tooth and Nail if you were to put it in.
Other than that, I think your deck is pretty solid! 35-36 lands would be ideal in here for sure.
Vigor occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%