Worldspine Wurm

Worldspine Wurm

Creature — Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Worldspine Wurm Discussion

TheMeadiator on Power-Hungry Ghalta (Budget)

1 week ago

This is GREAT. I love it! I would recommend End-Raze Forerunners for big creatures with great abilities. Also Worldspine Wurm is my personal favourite great green beastie and is really fun to get out for free. But he recently went up in price ugh.

As for getting creatures for free, check out Quicksilver Amulet : it's also a little pricey, but a staple for a lot of my big stompy budget decks. In Search of Greatness is good for increasingly bigger boys. Court of Bounty is lovely for extra land drops or creature drops, in addition to extra card draw in green. And with your big board, I doubt people would be able to take the crown from you easily.

One last thing: Garruk, Caller of Beasts can fetch your creatures with his +1 and put them out for free with his -3. But he is actually more expensive than I remember him being. :/

All that said, great deck. Green is the best colour.

plakjekaas on Blue players

2 weeks ago

Hmm, but lattice turns all cards in your hand colorless, so Force of Vigor won't be cast for free, so Elvish Spirit Guide + Nature's Claim on either remaining lock piece, so you can at least start playing lands again.

In my experience though, the best answer to a lock like this is a Natural Order into Worldspine Wurm before it can come down.

TheVectornaut on Death Touch Green Boi

1 month ago

It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.

I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit

Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.

For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...

Quickspell on Non-Creature Naya Card Draw?

1 month ago

Gleeock, here is my creature list. That's all there is. Each either shuffle back into the library from the graveyard and synergize with Kiki-Jiki, Mirror Breaker and Through the Breach , or they are indestructible and synerz with Shifting Shadow


Kiki-Jiki, Mirror Breaker

Nesting Dragon

Not as good as expected, but more eggs and dragons are not bad, especially when you can sac them due to Maskwood Nexus .

Xenagos, God of Revels

  • Obviously good with any creature
  • Synergizes as a creature with Shifting Shadow , otherwise hard to remove

Avacyn, Angel of Hope

Kozilek, Butcher of Truth

  • Unfortunately, his casting ability is basically useless in this deck
  • Despite being crazy by itself, Annihilator 4 is great with It That Betrays
  • Shuffles graveyard back in, so I'll get back the non-shuffle creatures, most of all Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger
Ulamog, the Infinite Gyre

Obvious reasons.

Worldspine Wurm

I love this card.

  • Great with Kiki-Jiki, Mirror Breaker and Through the Breach . That's 30 power with trample for when Sneak Attack and Worldspine Wurm are out
  • Shuffles back in
  • Blightsteel Colossus

    Obviously the best and strongest creature in this deck. Loves Kiki-Jiki, Mirror Breaker and I am running Anointed Procession .

    It That Betrays

    It has happened that "It" and its over rings Kozilek and Ulamog have come into play at the same time with Selvala's Stampede . That's 33 power (easily chump blocked though) and 10 permanents sacrificed that I then returned to the battlefield under my control. Primal Rage helps.

    Quickspell on Non-Creature Naya Card Draw?

    1 month ago

    Ramble it sounds like a great combo. I had considered putting Serra Avatar because she shuffles back like the Eldrazi, Blightsteel or even Worldspine Wurm . But with no trample I had no use for her. This is a fine way to use her!

    RambIe on Non-Creature Naya Card Draw?

    1 month ago

    Quickspell you are correct sacrificing an egg to Greater Good would not be beneficial in most situations
    it would be more so to sacrifice cards like Blightsteel Colossus & Worldspine Wurm
    if you add Maskwood Nexus to this mix you have the potential to deck yourself

    Quickspell on Non-Creature Naya Card Draw?

    1 month ago

    Thank you everybody, I have to look at all the cards you suggested.

    Ramble I quickly made a list here Monster Omlette.

    The deck has an indestructible sub-theme that works great with Shifting Shadow . The point is to get out the creatures as fast as possible using either Atla's ability or any of the "Gateways". Why bother putting in many creatures when usually Atla won't trigger that many times during a game. Instead, this deck tries to make the best of every Atla-trigger by getting the worst kind of Monster out with no misses on Birds of Paradise or Llanowar Elves or the likes.

    Since Kiki-Jiki, Mirror Breaker works great with Blightsteel Colossus and Worldspine Wurm . Many other creatures have indestructible and so I usually only have to worry about exiling spells. As a way to protect them, I simply sacrifice them and they either shuffle themselves back in or all of the graveyard.

    I just usually quickly run out of cards.

    enpc on How powerful is this deck? …

    2 months ago

    Bttlecruiser should still focus on multiple creatures, not just one. Otherwise you're effectively playing crappy voltron where you don't get the commander damage discount.

    The inherent flaw with battlecruiser is that basically, the creatures are what they are. While you can pump a few big creatures, you get a lot more bang for buck with a swarm of tokens. At the end of the day, hitting a Worldspine Wurm on curve is great and all (after all, it's a 15/15 Trampler), however dumping a bunch of mana into Secure the Wastes and then putting a +1/+1 counter on each of the creatures will do a lot more than putting a +1/+1 counter on the wurm. So unless you're playing Xenagos, God of Revels then you'll get more bang for buck going wide, since buffing a bunch of 1/1's doubles their power.

    I've found (and I'm not an expert on beatdown, after all I'm a combo player, though I would like to think I have enough experience with it) that going square is generally better than just going wide or just going tall. just going wide makes your stuff to fragile, but just going tall makes you to susceptinle to single target removal. Having a mix meanas cards like Craterhoof Behemoth do solid work, but you're not entirely relient on craterhoof to close the game out.

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