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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Wurm
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
2 months ago
10/10 love this list and the theme! It also makes me super happy to know I'm not the only one who runs Worldspine Wurm - a pet favorite of mine.
A few cards to consider: Unleash Fury is cheap and great just before a fight or fling. Cosmic Larva and Ball Lightning are also cheap and are excellent fling targets - though I understand they don't fit the theme all that well. Stalking Vengeance has some fun fling damage repercussions, but it's got massive cmc.
Anyway, love the list and it looks like a bunch of fun to play!
9 months ago
I've been toying with a Jodah, Archmage Eternal deck to cheat out the biggest possible monsters but dammit this straight green machine is making me want to try this out instead. Thank you for the inspiration!
9 months ago
Just so we don't get too far off track, the challenge is basically creating a cycle of mono-colored Mythic Wurms, inspired by and following Worldspine Wurm. I did a mono-red version and issued the challenge on post #41 of this page, called Worldending Wurm. StardustDragon11 took the challenge a bit off kelter by making it a legendary creature in mono-white and changed around some of the design quite a bit.
So I guess the challenge is to continue it with the mono-blue and mono-black version? Legendary or otherwise, I suppose.
9 months ago
Just so you are aware, Worldspine Wurm does not have a may ability for its graveyard trigger. Once it is in there, it absolutely must be shuffled into the library, assuming it is still there when the ability resolves. For example, Back for More and the Adventure side of Ghost Lantern both will work in response to Worldspine Wurm's ability being placed on the stack, thereby circumventing it from being shuffled into its owners library.
At least, I assume so. The ability may still actually see Worldspine Wurm, regardless of what zone it is in. I have never actually thought about this, to be honest?
Either way, your sorcery speed Reanimate will not work.
9 months ago
how are you supposed to get Worldspine Wurm into your graveyard?
9 months ago
Creature - Wurm
When Worldending Wurm enters the battlefield, if it was cast, destroy all lands and artifacts.
When Worldending Wurm is put into the graveyard from anywhere, shuffle it into it's owners library.
Worldspine Wurm was the inspiration for this behemoth.
Challenge: Hey speaking of behemoth, make Behemoth into a brand new creature type.
Alternative challenge: Continue the cycle of mono-colored Mythic Wurms.
9 months ago
Alright, so. Right off the bat, sorry for this being a bit late, I thought I was gonna get to it the other day, and then I worked two 13 hour shifts in a row. But, im here now, so lets get started.
I can see that you chose to go more of a landfall route as apposed to the stompy route that I did. Respectable, I like it. However, I think that this deck struggles with some of the same things that my deck does, which is getting creatures through to hit face. It's why I have such a high priority on trample effects. Cards like Rhonas's Monument or Aggressive Mammoth are big hitters in my deck just because Ashaya, Soul of the Wild is often already around a 20/20, giving her trample is what brings it together to make her significantly more terrifying. Giant Ankheg is a favorite of mine for this purpose, it gives so much value.
A few big beaters I'm surprised you don't have are Ghalta, Primal Hunger because, lets be honest, shes basically a 12/12 trampler for 2, or cards like Worldspine Wurm or Moldgraf Monstrosity. Big, hard hitting creatures that you can easily power out pretty quickly. I would also consider Blackblade Reforged as a card, as it effectively doubles Ashaya's power and turns a scarily large creature into something terrifying.
Multani, Yavimaya's Avatar is a card that I really like in my deck. She's basically as big as Ashaya, so she is a good beaters, seeing as how she has trample, but personally, I prefer her in the gy. There are a bunch of sneaky ways to protect your creatures with Ashaya. I see you already have Quirion Ranger, but I suggest Multani as well as Scryb Ranger. Instead of protecting your creatures with Sylvan Safekeeper and having to sacrifice something else to do it, why not just bounce them to your hand and fizzle the effect? Then you get to play them out again and get another etb/landfall trigger for whatever you have on board that cares about that. This also works better against board wipes, as shroud doesn't help with that.
For landfall effects, Rampaging Baloths or Tireless Tracker are some cards I would consider, as they either make basically infinite 4/4s or they give you clues, which, after playing this deck a lot, that card advantage is very necessary, you can absolutely run out of cards very quickly. That's why I run Ulvenwald Mysteries and Rishkar's Expertise in my Ashaya deck. Ulvenwald gives you consistent clues and a chump blocker to boot, and Rishkar's, combined with Ashaya, or Multani or whoever else, draws you like, 20 cards and then lets you put something onto the battlefield.
For ramp/land effects you can go in a ton of different directions, what you do doesn't matter much, as everything is effective imo. I personally run Bootleggers' Stash and Zendikar Resurgent because you can ramp into them very quickly and they can both give you insane amounts of extra mana. Other cards like Augur of Autumn or Karametra's Acolyte are both good utility/ramp cards, as well as Stone-Seeder Hierophant.
Now, I really just have a few questions. Why are you running Yavimaya, Cradle of Growth? Isn't everything already a forest? That pick, I'm afraid I just don't understand, could you explain what I'm missing? And if you're going for a devotion style deck, Nykthos, Shrine to Nyx and Gaea's Cradle are both amazing lands. Granted, idk what your budget is and Gaea's Cradle isn't exactly cheap lmao. Another thing, why are you running 45 lands? I understand that there is a landfall theme, but that seems extreme even to me, most landfall decks I've seen run around 38. I would reduce your land count imo and invest those slots into artifacts and instants that either pair well with your deck, or that protect your creatures.
11 months ago
There are several cards that seem like odd inclusions are Urabrask, Heretic Praetor, Rukh Egg, Roc Egg, Marauding Raptor. Urabrask because you don't want to be playing cards, the plan is to cheat them right? If you exile a creature card then hopefully you have the mana to play, eliminate the risk. You could put in the other urabrask, Urabrask the Hidden. The eggs cards do look like a good idea, especially since you also get a token from them, but Atla makes eggs already and maskwood nexus would help make all creatures eggs anyways. There are better options to include than eggs that you could get Atla. For Marauding Raptor, you play a good amount of dinos, but does it get big enough to warrant a slot? If you were able to get all your dinos out (not thinking of maxwood nexus) it would be a 22/3. That's big, but not a slot in the deck big. I would be interested in hearing your reasoning for it's inclusion. Other creatures you could replace it with is Godsire, Hornet Queen, Worldspine Wurm. Let me know what your thoughts are!