Worldspine Wurm

Worldspine Wurm

Creature — Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library.

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Worldspine Wurm Discussion

Unlife on Looking for efficiently large creatures

2 weeks ago

Apex Devastator, Worldspine Wurm, Krosan Cloudscraper, Ghalta, Primal Hunger, Darksteel Colossus, Blightsteel Colossus.

I'm not sure if any fit, having not seen the actual deck. Both the colossus reshuffle after being flung, and the wurm makes chump blockers. The others are just big.

iRidetheTvan on WB Legacy Reanimate

2 weeks ago

How can you reanimate Worldspine Wurm if it can never be in the graveyard?

Grasshoppeh1 on Lost and Afraid

2 months ago

Spoiler button was broken on my screen, repost of some of the changes.

CREATURES:

I thought about this and I play in two places, with friends and alone at a card store. Maybe the fatties should be replaceable. Have a set of 5 creatures I can swap out depending on the level of the play group. I could keep a set of creatures in my "sideboard" to swap out :)

For stronger creatures we can consider Emrakul, the Promised End, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. If I want to really win, maybe Blightsteel Colossus. Blight might drop in price soon if I wanted to get my hands on it.

Tempted to make some of the "weaker" creatures, Worldspine Wurm, Apex Devastator, maybe Darksteel Colossus

Interesting tech is probably Wolfbriar Elemental, card is often forgotten about. A 4/4 creature + 6 2/2 wolves for 10. 16/16 for 10 and scalable. Give it haste and you have a wincon. I'm unsure how risky Concordant Crossroads will be in my area, but Akroma's Memorial is pretty safe.. if anything a removal magnet.

I don't seem to have the manabase to run Kozilek, the Great Distortion yet since it specific requires colorless. This would need to be worked on.

Given the setup I could just put in Rampaging Baloths

Grasshoppeh1 on Lost and Afraid

2 months ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

Creatures Show

TheMeadiator on Trostani's Eternity [Life Gain EDH]

3 months ago

This is so great! I really like Trostani. I made a wurm deck with her at the helm. Wurms have really great synergy with her because of their big butts and the propensity for breaking into tokens for her populate effect.

I don't know how you feel about wurms, but Worldspine Wurm is beautiful, and Wurmcoil Engine of course is good. Also Penumbra Wurm works well and is a bit more budget-friendly.

For additional populate effects (and therefore lifegain), you could look at Rootborn Defenses in your maybeboard instead of Heroic Intervention, Sundering Growth instead of Aura Mutation, and Growing Ranks is a really great enchantment that could replace more expensive duplicating spells if need be.

Anyway, really fun deck that looks like it could get out of control really fast.

PlutoniumWedding on Pinball wizard

3 months ago

Hey!

Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D

I have a few ideas and comments, in no particular order.

Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.

I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.

Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.

The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.

Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.

Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.

I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.

Another great card with Golos is Illusionist's Bracers. Twice the madness.

Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...

Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.

If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.

I hope I've given you some ideas at least!

RaidenShogun69 on Help with Kenrith the returned …

4 months ago

you're gonna have a hard time building an efficient 5c mana base without spending lots of money, unless your group allows proxies.

kenrith is fairly straightforward and rewards creature decks. the biggest effect is the last one. there are cards like Entomb that can put creatures from your deck into your grave for kenrith to reanimate, and it lets you "cheat" huge creatures like Worldspine Wurm into play.

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