Exponential Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Exponential Growth

Sorcery

Until end of turn, double target creature's power X times.

Coward_Token on Lost Caverns of Ixalan

1 year ago

First look

My thoughts Show

Helnas on Omnath locus of mana (opinions needed)

1 year ago

Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force

For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.

Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass

Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor

And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)

lcarl3035 on

2 years ago

Rush of Blood, Exponential Growth, and Choose Your Weapon. I have a similar deck that you can look at and compare cards. On A Roll (with the Boulder)

plakjekaas on I just discovered accidental infinite …

2 years ago

I once cast an Exponential Growth for X = 62 on my Elder Gargaroth which amounted in enough damage to blow up a planet, I suppose. Or just shy of 28 billion billion damage, in numbers, of which 14 was blocked :D

plakjekaas on Crazy Damage Story

2 years ago

I've cast Exponential Growth on a Nyxbloom Ancient for X=43, killing a player in combat and using Ram Through to kill another. Though I can't say the table really bothered to calculate 5*(2^43) and just assumed it was lethal '^^

(It's 43,980,465,111,040 and our assumption was right, for who's wondering :P)

Samothrace on

2 years ago

Maybe try Exponential Growth? Super fun way to give a good falcon punch. I actually use it in my deck called “the REAL one punch man, so it seemed appropriate

Lanzo493 on SwingForTheWin Deck-Idea

2 years ago

Sublime Archangel, Unnatural Growth, and Sunhome, Fortress of the Legion have good repeated use.

Some good one time instants are Berserk and Hatred. Exponential Growth for kicks and giggles. There’s also Thromok the Insatiable who could fit depending on the deck style.

The best equipment/aura boosters are Colossus Hammer, Eldrazi Conscription, and Colossification.

Pathbreaker Ibex and Craterhoof Behemoth can make a creature bigger, as well as lots of others. Throw God-Eternal Rhonas in with this group. And maybe Nylea's Colossus, too. Let’s also add Kalonian Hydra.

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