Progenitus
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Progenitus

Legendary Creature — Hydra Avatar

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

ILuvMtg on Woah, where did THAT come from???

1 week ago

I considered that, but if I were to Jegantha as a companion I wouldn't be able to use 40% of the non-land cards in my deck, including many of the best ones, because I wouldn't be allowed to use cards with more than one of the same mana symbol in it's mana cost. No Omniscience, Enter the Infinite, Progenitus, Ruinous Ultimatum, ect.

corpuschain on Five Color Testing (HELP WANTED)

2 months ago

Hiya, I know this is an older deck, but in case anyone is reading, A good card for Progenitus is Jodah, Archmage Eternal, which halves the cost of Progenitus. Ornithopter of Paradise is quite a handy mana dork. Bloom Tender can also be useful for generating mana. The deck only has one Progenitus. I would add another and also some kind of tutor. Diabolic Tutor or Worldly Tutor would be good options.

ThePieDoctor on Rainbow Budget Jank

3 months ago

Absolutely love it! I'm working on a very similar deck with Ramos, Dragon Engine as my commander and Progenitus in the 99. I will definitely take inspiration from this deck and use it in mine. How do you feel about using Ramos? It could be better for ramping out your bringers.

Yesterday on Toxrill the corrosive vs Progenitus

5 months ago

Yes. Protection from everything means that it can't be targeted by, attached to, blocked by, or damaged by anything. This doesn't cover anything that Toxrill does, so there is no interaction. Similarly, Progenitus still dies to Damnation.

legendofa on When did you start playing, …

5 months ago

I started playing with the first Portal, kinda. That was the first set I got cards from. I spent the next few years off and on, getting bits and pieces of collections from people who were leaving the game or offloading bulk commons and uncommons. (I managed to get both Pardic Firecat and Diligent Farmhand and had no idea what Burst meant. I thought it was some action, like untapping, that the rules later dropped.) I started digging in a little deeper in Time Spiral block, then really jumped in with Alara. Since then, I've been either in deep or sitting out.

Favorite block is Alara. It was the one that I really got in with (if you missed that two sentences ago). I usually prefer multicolor builds to monocolor builds, and I wasn't in for most of Apocalypse and Ravnica. It has a unique and deep setting insert Return to Alara screed here. And the cards are just cool: Maelstrom Archangel, Godsire (Secretly pandering to the OP? Never!), Progenitus, Wall of Denial, Conflux, Sphinx of the Steel Wind, Lich Lord of Unx... Add in stuff like Ad Nauseam, the Cascade mechanic, and Noble Hierarch, and the introductions of Nicol Bolas, Planeswalker, Sarkhan Vol, Tezzeret the Seeker, and Elspeth, Knight-Errant, and it had something for everyone. Planeswalkers were still brand new, and colored artifacts were a shocking and semi-controversial twist.

I don't like the one-set model. I understand that the three-set model and even two-set model had general dropoff after the first set, but the current model is too much, too fast. The mechanics are underdeveloped and unsupported. (In agreement with "it's always been that way" doesn't make it a good thing. I'm still waiting for Provoke to come back.) The planes are either shallow, limited in scope, or "open for exploration when we return" which may or may not happen.

The biggest and most disappointing change for me, though, is the official website. It used to have multiple articles a week: Making Magic, Savor the Flavor, From the Lab, Building on a Budget, Arcana, Card of the Day, theme weeks, it was all fun. Now, it's a couple of third-party articles, occasional short stories for the lore, and a bunch of promotion and self-advertising.

With my "it was better in my day" out of the way, I think the fundamentals of the game are in good shape. Aside from some cosmetic differences and minor rules updates, it's still the same game I was playing fifteen years ago, and there's a lot to be said for that. Sure, there's been some power and complexity creep, but aside from a couple of high-profile missteps that aren't totally without precedent (Urza block -> Mirrodin Affinity -> Zendikar Caw-Blade -> Throne of Eldraine/Ikoria), it's been well controlled compared to other popular TCGs. A deck from five, ten, twenty years ago can still find a home at least at the casual tables.

plakjekaas on Super Powerful Overpowered Card, Maybe

5 months ago

It's way too easy and beneficial to reanimate, I'd say it needs a Progenitus-like shuffle clause.

Gidgetimer on Mandatory Loop combos (for game …

9 months ago

Blood/Bond and Abyssal Persecutor

Painter's Servant, Grindstone and two cards that shuffle themselves in as a replacement effect. Blightsteel Colossus and Darksteel Colossus are the first two that come to mind, but Legacy Weapon, Progenitus, and maybe others would work as well.

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