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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
5 days ago
I'm not an expert in Pauper, but it seems like your X/X creatures will be vulnerable to removal and chump blocks. Since your average mana value is so low and you can generate mana freely, would it make sense to drop a couple lands and maybe one each Fertile Ground and Voyaging Satyr for something like Rancor and Tamiyo's Safekeeping?
2 weeks ago
Indeed, Tamiyo's Safekeeping is a newer spell. New enough that when I thought of it as a suggestion, it was from when I'd seen the spoiler and thought, "well that's a nice "budget" alternative to Heroic Intervention." I myself haven't been brewing with it as I was lucky enough to pull 3x Heroic Intervention from boosters when it was standard and bought a few more before they got to $12.
If you're playing this in paper, I'd get on buying copies of Ignoble Hierarch - I suspect it will only get more expensive.
I don't think Llanowar Elves producing only green mana should be that much of an issue. Your Dragon's Hoard taps for any color and all but 4 lands tap for red mana. I think the bigger issue will be having untapped green mana on T1 to cast either the Elves or the Hierarch. Only testing will tell for certain, of course.
In case you're unaware, All the lands in a sorted list is a pretty great resource. It's not up to date anymore, but still a great place to start when you're looking for lands.
2 weeks ago
kamarupa - great suggestions!
I agree with you on Tamiyo's Safekeeping and I'll make that swap. The extra life from Sheltering Word is nice but not necessary. Tamiyo's Safekeeping is a fairly new card, right? I probably missed it when I skimmed through Kamigava: Neon Dynasty.
I play Draconic Disciple mainly as a versatile mana dork but you bring up some fair points. The problem I see with Llanowar Elves is that it produces only green mana and the dragons need a lot of red mana. Ignoble Hierarch, however, looks very interesting and Fertile Ground is another good suggestion. You make a good case for T1 spells which puts Ignoble Hierarch as the stronger candidate at first glance. I'll playtest and see what I end up with.
Great land suggestions as well! I'll likely add copies of Haven of the Spirit Dragon when I make tweaks to this deck. Lands are honestly the card type I have the least knowledge about, which is why my decks all play essentially the same set of lands xD
3 weeks ago
A few suggestions: Tamiyo's Safekeeping seems better than Sheltering Word, providing Indestructible in addition to Hexproof while also working on any permanent you control instead of just any creature and all for only half the MV. The only downside is less lifegain, which I acknowledge may be a big attraction for you.
Fertile Ground seems as good or better than Draconic Disciple. If you had more Forests and a higher budget, I'd suggest Utopia Sprawl. That said, Ignoble Hierarch (and of course Birds of Paradise) would be great fit(s) as well. I think even a plain old Llanowar Elves might be better than the Disciple. It's seems like the game would have to go on a long time before you have 7 mana best spent on a 5/5 token, and 3MV seems steep for a dork. I also get that it can be more about flavor than efficiency.
On that note, I notice you don't have any 1MV spells. Now I myself have a number of decks without any 1 drops and I think scrying T1 is about as good as it gets without any spells to cast, but it's a tough pill to swallow that a ramp deck isn't going to start rolling until T2-T3. Since none of the ramp spells are dragons, your best ramp card doesn't help you get more ramp into play. I'd really like to see a 1MV ramp spell here, but even a Lightning Bolt would be useful.
Alpine Moon could be useful in your sideboard.
3 weeks ago
no Serra Ascendant? too pricey or just over looked? also Martyr of Sands will help you facilitate that early life boost. i think you could do without Tamiyo's Safekeeping and Patch Up if you decide to go this alternative route.
1 month ago
Fiend Artisan seems like a very strong card for this deck, being able to put creatures into your graveyard to retrieve later while also tutoring creatures to take full advantage of whatever is in your graveyard. And it can get big like Splinterfright.
2 months ago
Well, something like Tamiyo's Safekeeping is super useful against a creature deck (say like this one), due to indestructible. Snakeskin Veil and Lazotep Plating also give +1/+1 counters, and so seem core to the deck. And the Budget Beasts deck I linked to does have a little bit of creature removal in Rabid Bite. I wouldn't say it was tuned for competitive play, though. How would you sideboard against it? Fog, I assume, but what would you take out?
2 months ago
Overall, I like it! Few observations:
My personal experience with Elf builds (particularly in Legacy format) is that nowadays there a SO many decent elves to choose from that no "one build" really has it all, and a deck's viability tends to depend a lot on the playgroup it's being used with.
Anymore, the "infinite combo" approach with Staff of Domination takes FAR too long to set up in my opinion (plus, artifact destruction isn't nearly as 'niche' as it used to be), and you can easily (and more quickly) win the game without it. (I actually removed the one Staff of Domination I own from my elf deck as it kept winning before it could really get moving). I can see it still being viable in, say, Commander format -- but nowadays there are SO many ways to deal with an artifact threat, that I don't feel it's anywhere NEAR as strong as it used to be (let's remember after all, 20 or so damage is all you're really looking to achieve in a lot of games). Bottom line, you're eating up 8 card slots in order to pull off an infinite combo, so unless that's your ONLY win condition (which here, it is not) I personally find it to be a waste.
So you don't think I'm just being negative, one possible thing to add which might help with this would be to swap your 4x Snakeskin Veil for 4x Tamiyo's Safekeeping. True it doesn't add a counter, but Tamiyo's Indestructible effect will: A) Protect a creature from a Boardwipe effect (which mere Hexproof won't do), and also B) Can be used to target ANY permanent, not just a creature (so, perhaps saving your Staff of Domination or Umbral Mantle from some artifact hate). This would help ensure that you are in fact getting that combo off when you happen to have the cards (no tutoring effects either makes pulling it off especially difficult game after game).
Another thing I see right off the bat is how many "tap for mana" elves you have. I don't see Umbral Mantle being valuable here except for your 'infinite combo staff maneuver'. Me personally, I favor things like Vitalize, because it'll hit everything you've got rather than just one creature, and I would also add in some form of Card Draw -- because all the mana in the world won't help you with an empty hand if your opponent has board control.
Again, if the infinite Staff combo is REALLY something you're sold on, then yeah maybe keep the Umbral Mantle, but it's such an old combo now that I find it far too easy for opponents to disrupt in one way or another. I also don't see any X-cost stuff in here (except for the Gelatinous Genesis copies, which I'd drop for something better honestly) -- X-cost stuff is really what makes the Infinite Staff combo shine in my opinion. If you're going that route you'd want Helix Pinnacle (for a next-turn win with Infinite Mana), Tribal Unity (should you want to do a big Elf Attack with all that mana, Stream of Life (if you're doing a teams game and want to heal your teammate) -- stuff like that, to really put down a power play when you finally hit infinite mana. In any case, if you end up wanting to stick with the Staff, put some more X-cost stuff in so that "infinite mana" is more than just a novelty and can essentially end the game for you.
I appreciate the vote of confidence in my elf builds, so I'll assume you've already seen my Legacy Elf build -- but here's a link again in case you want to review some more options. It's basically a deck that COULD have gone infinite mana, but didn't because it genuinely doesn't need it to win. The Card Draw just gets nuts, and I've regularly had turns where I'm playing out 4 or 5 Elves.
See my Elf Build: Tae'rin Terror (Elf Zerg) for more thoughts/suggestions along this line.
You've clearly got some seriously solid cards going on here now though, so any critique anyone can offer isn't really going to be along the lines of "This is just outright bad" and more of "This is slightly more efficient and reliable". I wish you luck, and +1 on your build!