Silverback Elder

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Silverback Elder

Creature — Ape Shaman

Whenever you cast a creature spell, choose one —

  • Destroy target artifact or enchantment.
  • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
  • You gain 4 life.

seshiro_of_the_orochi on Petting Zoo

5 months ago

This is similar to Her Royal Fluffness, so let me tell you: I prefer Goreclaw. The deck looks fine, good job. Some cards to consider: Nissa's Pilgrimage is sneakily powerful for mono-G. The same goes for Gaea's Touch. Surrak and Goreclaw are a very powerful addition for the strategy. Finally, I'll never tire of advertising for the versatility engine that is Silverback Elder.

Enjoy the Green!

Azoth2099 on Gruul Aid Jihad [Omnath, Locus of Rage]

8 months ago


This deck's solid! I'm sure it's been playtesting wonderfully.

That being said, I'd consider the following cards:

Burgeoning, Crop Rotation, Tectonic Reformation, Sword of Hearth and Home, Wayward Guide-Beast, Scapeshift & Silverback Elder.


seshiro_of_the_orochi on I make ape tribal commander deck

9 months ago

Silverback Elder is insane for the deck. It's propably the best ape you could ever include in here.

For some more synergy, I'd suggest running Sardian Avenger and Pain Distributor. Another good card for Kibo is Teething Wurmlet.

Btw, I'm super-jealous of that Ragavan you've got in there ;D

Helnas on Omnath locus of mana (opinions needed)

11 months ago

Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force

For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.

Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass

Id also cut: Vigor, Ironscale Hydra, Seeker of Skybreak, Viridian Joiner, Nantuko Mentor

And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)

vasarto77 on Potassium!!! (Kibo, Uktabi Prince)

1 year ago

Never heard of a commander deck with this thing. I never even seen this card too. Looks really cool.

Here is what Chat GPT says about it. This is the first part, then the suggestions for cards. I can't think of anything, so maybe AI could!

Here are some suggestions to improve the decklist:

Increase the number of lands: With a high mana curve, you may want to add a few more lands to the deck. A good rule of thumb is to include 37-38 lands in your Commander deck.

Add more ramp: Ramp is important in a Commander deck, as it allows you to play your spells faster. Consider adding cards like Kodama's Reach, Cultivate, Farseek, and Nature's Lore.

Add more card draw: Card draw is important to ensure that you have the resources to cast spells and stay ahead of your opponents. Consider adding cards like Harmonize, Elemental Bond, and Rishkar's Expertise.

Remove some of the weaker creatures: While having a lot of creatures can be good, it's important to make sure that each creature serves a purpose. Consider removing some of the weaker creatures, like Wily Bandar and Scrounging Bandar.

Add more interaction: Interaction cards are important in Commander, as they allow you to deal with your opponents' threats. Consider adding cards like Chaos Warp, Beast Within, and Return to Nature.

Consider adding more tribal synergy: With a lot of primates in the deck, consider adding cards that have synergy with primates, like Kongming, "Sleeping Dragon" and Hanweir Garrison.

Upgrade some of the weaker cards: Consider upgrading some of the weaker cards in the deck. For example, Liquimetal Torque could be replaced with Sol Ring, and Broken Bond could be replaced with Nature's Claim or Krosan Grip.

Consider adding a win condition: While the deck has a lot of good creatures and interaction, it may benefit from having a clear win condition. Consider adding cards like Overrun or Craterhoof Behemoth to give the deck a powerful finisher.

Here are some suggestions for cards to consider via Chat GPT.

Liquimetal Torque: This card is not very impactful and could be replaced with a more useful ramp spell like Kodama's Reach or Cultivate.

Aid from the Cowl: This card is very situational and doesn't have a big impact on the board. Consider replacing it with a card that has a more reliable effect, like Harmonize or Rishkar's Expertise.

Silverback Elder: While this card has a decent body and can gain you some life, it doesn't have a big impact on the game. Consider replacing it with a card that has a more powerful effect, like Craterhoof Behemoth or Overrun.

Kird Ape: This card is not very impactful in Commander, as it is only a 1/1 creature. Consider replacing it with a card that has a bigger impact on the game, like a ramp spell or a removal spell.

Simian Sling: While this card can deal damage to your opponent, it requires a lot of setup to be effective. Consider replacing it with a removal spell or a card that has a more reliable effect.

Towering Gibbon: This card is very situational and doesn't have a big impact on the board. Consider replacing it with a card that has a more reliable effect, like a removal spell or a card that draws you cards.

Invigorating Hot Spring: This card only gains you a small amount of life and doesn't have a big impact on the game. Consider replacing it with a card that has a more powerful effect, like a ramp spell or a card that draws you cards.

Papini on I wanna be a man, mancub

1 year ago

Gleeock yes the ape/monkeys are a little dull, but recently they've been printing one good one every few sets Kogla, the Titan Ape, Ragavan, Nimble Pilferer, Silverback Elder and now Kibo, Uktabi Prince. I hope they keep up this trend.

Garruk's Uprising is a bit awkward because it only hit on 8ish of your creatures but the trample is amazing. I'm still looking at the card draw in the deck it feels borderline... I was thinking about maybe putting in Goblin Engineer to fetch Idol of Oblivion or other cheap stuff but it doesn't feel great.

DecadeFire on Kamahl, Fist of Krosa EDH

1 year ago

Cariddis not sure if you're still playing Kamahl, but I recently added Silverback Elder in place of Elder Gargaroth and it's been pretty good in my last few games. It's more mid-rangey and you've moved to a more aggressive build but I think it's worth looking into. I also tried Defiler of Vigor for a few games with this vision of bouncing free elves in my head but most of my table saw it as an immediate threat each time. Might be worth looking into. Hope you're doing alright!

NotSquishedYet on Viga-BOOM!

1 year ago

Eh, I feel like Cavalier of Thorns is very little value for 5 mana compared to what a lot of cards in this deck can do with a lot less. It might be better than The Gitrog Monster but what I liked about Silverback Elder was that with creatures it is a fairly powerful land-fetching engine, and it can be used to delete Blood Moon. Long shot because I wasn't sure how often you actually play multiple creatures, especially at a point which would be after you can get a 5-drop on the field. I'm not surprised if triggering on creature casts is a dealbreaker.

I just looked through a few other options like Silverback Elder and Cavalier of Thorns, considered basic search land to battlefield sorceries, felt they didn't measure up against Scapeshift, and landed on Wrenn and Seven. I don't like that he isn't searchable or that it takes two turns to really get a lot of value out of him, but I think he offers more to the deck than Cavalier of Thorns. I could be totally wrong.

As another long shot... Chance for Glory?

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