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Been playtesting and trying to figure out what to cut, if anything. The more I play, the more I find that I'm really happy with every card in the deck and that each one of them has a job to do and has been doing it well. I think from now on, unless any strict upgrades are printed, this deck won't really be changing much - other than the sideboard, which really needs work, but that's not as much of a priority right now.
The card I came the closest to wanting to remove is Beastmaster Ascension, which felt a bit redundant at times as even though it often wins games, its +5/+5 bonus isn't significantly better at winning the game then Echoing Courage's +2/+2 is. But ultimately, I still like Beastmaster Ascension and don't have that much trouble triggering it, so it stays for now.
Another card that I was slightly unsure about is Parallel Lives, as it often slows down the game due to its high mana cost and creating no tokens while entering the battlefield. But it's a ten dollar card that I've owned for years and taking it out would just feel like a massive waste of money, so I don't want to do that. xP
Finally, the lands. While I do feel that 18 lands is probably too few, I haven't really had any trouble with it while playtesting, and there's just so much ramp in the deck that as long as I get the first two drops in, it has no trouble with mana. So far, I've been getting those first two drops in consistently, so I'm going to keep it at 18 for now.
If anyone has any thoughts on this, or any suggestions in general, those are welcome as always!
August 1, 2017 12:17 p.m.
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|Date added||3 years|
|Last updated||1 month|
This deck is Modern legal.
|Tokens||3/3 Beast, 1/1 Saproling|
|Folders||Fun Ideas, Decks I Like, Main decks, Decks I Like, Shit I Like, multi, Token, interessant|