Nissa, Voice of Zendikar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Mythic Rare
Oath of the Gatewatch (OGW) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Nissa, Voice of Zendikar

Planeswalker — Nissa

+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.

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Nissa, Voice of Zendikar Discussion

Feyamius on Hydra's of Animar

2 days ago

You could use:

Karametra's Acolyte, Somberwald Sage, Bloom Tender, Rattleclaw Mystic; with more mana dorks, you'll need Thousand-Year Elixir.

Nissa, Genesis Mage, Nissa, Steward of Elements, Nissa, Voice of Zendikar, Teferi, Temporal Archmage

Molten Hydra, Ulasht, the Hate Seed

Kruphix, God of Horizons (just if you want to maintain the mana pool strategy)

Vigor in a Temur Hydra deck urges to abuse Pyrohemia.

If you want to go infinite with your commander, there's Ancestral Statue.

Disposable Stuff:

Domesticated Hydra (kinda bad), Honored Hydra (doesn't fit deck strategy), Hydra Omnivore (doesn't fit deck strategy, paints big target on your forehead), Palladium Myr (there are better mana dorks and it dies to both creature and artifact removal), Phyrexian Hydra (doesn't fit deck strategy, infect puts big target on your forehead), Ramunap Hydra (doesn't fit deck strategy)

Coat of Arms and Kondar's Banner (your hydras are big enough), Elixir of Immortality.

I'd get rid of some ramp, especially the artifact based ramp. Playing a Rattleclaw Mystic puts a +1/+1 counter on Animar, playing a Hedron Archive doesn't. And I don't know if you really need the mana pool doubling and not emptying stuff. I think I'd rely more on the commander and play more stuff to protect him.

What you're totally lacking of is removal. Good thing we got rid of so many things in the step before. ;)

As mass removal, I'd recommend Engulf the Shore (your hydras should stay - or at least Animar and you can rebuild very quickly), Earthquake and Magmaquake and the like (even better with Vigor out), Vandalblast.

Green spot removal is easy to find, you should have some answers against enchantments.

multimedia on 5cc Cromat's Illusionary Walkers from beyond...

1 week ago

Hey, aren't the Oaths pretty good with all the Planeswalkers? Oath of Nissa (color fixing for mana/potentially find a Walker) and Oath of Gideon (gives them more loyalty/creatures to protect) as stand outs.

The Avg. CMC here is 4.35 this is very high with not much ramp. If you want to be more competitive I recommend decreasing this avg a lot so you can play more spells earlier in the game. I understand that most of the high avg CMC is coming from the high mana cost Walkers which is fine, but then treat the Walkers as the top end here all the other cards used to support these Walkers should be less mana.

Honestly I think you're playing too many Walkers I would start by cutting some of the least needed ones: Saheeli Rai, Dovin Baan, Jace, Unraveler of Secrets, Venser, the Sojourner, Daretti, Ingenious Iconoclast, Kaya, Ghost Assassin, Nissa, Voice of Zendikar, Tezzeret the Seeker , etc. Replace them with more two drop ramp: Signets, Farseek and Nature's Lore can both fetch a dual land.

Overwhelming Splendor and Obliterate cost too much I would replace them with four drop board wipes: Wrath of God and Supreme Verdict. Planar Bridge also costs too much I would replace it with Vampiric Tutor.

You have no early game draw. You're playing a lot of fetch lands because of this I would add Brainstorm and Ponder. I would also add Enlightened Tutor because it can fetch Doubling Season.

Atraxa, Praetors' Voice's proliferate as well as being a big creature with a lot of abilities which can take advantage of some Walker's abilities such as Tamiyo, Field Researcher seems good here.

Good luck with your deck.


APPLE01DOJ on Golgari Midrange

3 weeks ago

Well as a rule of thumb, the lower the mana curve the better. You don't want uncastable cards stuck in hand.

Reaper of the Wilds is an overall okay card. The 4/5 body is kind of meh for 4 mana (Tasigur, the Golden Fang for example is typically cast for 1 mana). The scry is nice but dependent on board presence. Deathtouch is relevant during board stalls but you could add it to your deck by swapping out Slitherheads for Typhoid Rats if you wanted. What my point is that Reaper doesn't suck but it's not the game winning card you want for 4 mana. You could run Nissa, Voice of Zendikar for less and Creakwood Liege in that slot. Which both have more of an impact.

Lotleth Troll is great because it's quite versatile and removal resistant. It can have some nice synergy with Scavenging Ooze and trample pushes damage through.

Glissa, the Traitor is awesome. She can potentially kill almost everything in the format. A 10/10 Death's Shadow can't beat a first strike deathtouch Glissa.

KALE434 on Ezuri Elf-Ball

3 weeks ago

Ok well you'll probably want something like Nissa, Voice of Zendikar then to help pump your team. I would also highly suggest the Decimator of the Provinces just because it has Overrun stapled to it and it can be reduced in cost with Emerge mechanic. Also its just a 9/9 trampler when it enters. Well thats all I have for now so just lemme know if you need more help.

GeminiSpartanX on RG Ponza, Prep for RPTQ

1 month ago

Moonbar- those were pretty much my thoughts on Nissa, Voice of Zendikar and Tireless Tracker. Courser REALLY shines against burn and agro, and helps a ton against any hatebears/taxes decks by finding you land. I'm happy to see it in any grindy matchup.

clayperce- Thanks for the links! I'll check them out!

Did either of you check out the deck I linked earlier? It's not going to win GPs, but it seems like a fun take for a Modern FNM.

Moonbar on RG Ponza, Prep for RPTQ

1 month ago

In terms of Nissa, Voice of Zendikar, she still seems bad. The only playable part of her is her +1, which is not the spot you want to be in when you're looking to close out a game. Yay, 0/1s... Her -2 ability isn't stellar, since it only adds significant power to the board if there are lots of guys on the field, which again sucks if she's the only thing on our side of the table. And in general, her ultimate is nothing to write home about, since she'll die before she uses it most likely. No go for me.

Tireless Tracker is also not quite where the deck needs to be. I honestly would rather try out Courser of Kruphix at that 3-drop creature spot than Tracker, since Courser is good against aggro and Tracker really isn't.

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