|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Mythic Rare|
|Oath of the Gatewatch (OGW)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Nissa, Voice of Zendikar
Planeswalker — Nissa
+1: Create a 0/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control.
-7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa, Voice of Zendikar Discussion
1 week ago
Cards like Mana Tithe and Lapse of Certainty seem like they should be making any nonblue control list since there will be some things you just can't reasonably deal with. Avoid Fate is nice against a meta filled with Assassins Trophy.
2 weeks ago
I would add the following cards: Zameck Guildmage, which provides cheap counter distribution and much needed card draw, Chasm Skulker, which will grow at least once during each of your turns, Experiment Kraj will give you better late game options and regularly duplicates powerful abilities, Prime Speaker Zegana for big dude and many cards, Herald of Secret Streams usually just ends the game with a developed board, Shapers of Nature for renewable counter generation and more card draw, Coiling Oracle to generate early game advantage and to filter draws at any point, Nissa, Voice of Zendikar for the excellent synergy, and Chord of Calling to tutor basically any creature into play. I'd also add the following lands: Yavimaya Coast, Hinterland Harbor, Breeding Pool, Halimar Depths
What you would cut to make room is up to you. I would look at Urza's Mine, Urza's Power Plant, Urza's Tower, Unbridled Growth, Sheltered Aerie, Ulvenwald Hydra, Slitherhead, Unbridled Growth, Chromatic Lantern, and Ring of Three Wishes for a start.
2 weeks ago
- Oblivion Stone
- Chain of Acid
- Golgari Charm
- Elixir of Immortality
- Nissa, Voice of Zendikar
- Wretched Confluence
- Wall of Blossoms
- Hag Hedge-Mage
3 weeks ago
This deck 100% wants Voice of Resurgence, to survive through sweepers. These should absolutely replace Call of the Conclave Also I feel like the new Trostani Discordant would be better than OG Trostani. And I understand that the lands are budget, but at least some Sunpetal Grove would make for much more consistent mana. Also in this deck your one-mana populate sorcery will usually be making just another 1/1, a repeatable effect like Growing Ranks might be more effective. You might even consider Hunted Witness since this deck is so weak to board-wipes. Also I wonder if you want some amount of Nissa, Voice of Zendikar to build bigger tokens.
on phase IV
1 month ago
+1 for your deck.
I've a similar Atraxa deck that focuses on +1/+1 counters (cause Superfriends theme is too pricey to make given that I don't own that many Planeswalker to begin with and Infect theme is kinda "unfriendly" for my casual play group).
I'd recommend more ways to put +1/+1 counters on your creatures so you can start proliferating away, Planeswalker does this pretty well:
As the build relies on having a good threshold of creatures in play to swing in for the win, I'd recommend having some ways to protect them too:
Inspiring Call - Protection and card draw, 2 in 1 sweetness!
Lastly, a fun card that lets you cast things for free:
Hope you find some of these suggestions useful, cheers! Be sure to check out my decks to and leave your upvotes and comments!
My Atraxa Deck
Commander / EDH
SCORE: 1 | 9 VIEWS
My Favourite Spellslinger Deck
Commander / EDH
SCORE: 46 | 56 COMMENTS | 3478 VIEWS | IN 9 FOLDERS
1 month ago
All right. I'm not going to go into detail on cards to add unless you ask, but I am going to link one of my fairly similar decks at the bottom. I am going to focus on cuts.
But before we get to that, I'd like to address a couple glaring issues.
Your mana curve is devastatingly high. You are going to be playing nothing until turn 3 most of the time and that does not fly in commander. You should have your engine set up, or at least have a decent board state by turn 4. A lot of decks spend the first turns ramping and turn 4 is when shit begins. Your deck is looking more like turn 6.
Your deck has too much goodstuff to establish a reliable engine. There are a lot of cards here that really don't contribute to the theme. They're good, sure, but they could be better used in other decks and they could also be replaced with a card more applicable to your deck's theme.
Also you have VERY few cards that put counters on other creatures. I count 6. Note that that is just cards that place counters, not double them or add. I see a lot of circumstances where you have a proliferate effect or a counter doubler but have counters on maybe 2 creatures, and only because those creatures entered the battlefield with counters. You have a low creature count and most of them will either cost a lot of mana because they have an , or they don't place counters at all.
Now that that's out of the way, down to cuts.
Altered Ego is not that good. I mean it's not bad but it's pretty overcosted and it is downright awful in the early game.
Beast Whisperer is not going to be drawing you many cards, with a meager 26 creatures in the deck.
Hooded Hydra is also fairly overcosted, though it's not as bad as many other cards in the deck.
Laboratory Maniac is BAD, unless you're drawing enough cards to deck yourself out, and if you are then it'll probably get shot down and you'll lose the game. Not only that, but you will never deck yourself out because you would totally die first.
Lifeblood Hydra is either very overcosted, or it's not gonna die. For my reasoning, consider the curve. You cast it at 4 mana, it's a 1/1. Cast it at 5 and it's a 2/2. Cast for 6 and it's a 3/3. I would say that a 4/4 for 7 mana with that ability is BARELY worth it and anything bigger than 7/7 (10 mana) is not going to easily die. Do you want this to stick around? If so, it's overcosted. Do you want it to die? If so, still overcosted. It could stick around for a couple turns, eat a big attack IF an opponent is playing voltron and the voltron doesn't have trample, flying, or unblockable, and then die. That is the only use I could see for it.
Overbeing of Myth is goodstuff and not really all that good unless you have unlimited hand size.
Tatyova, Benthic Druid is great but this is not a deck that can take advantage of its power.
Walking Ballista doesn't seem like a ton of value. It can ping down a small creature or two but with very, VERY few cards that consistently provide counters to creatures it won't last long.
Fuel for the Cause is just plain bad. First of all it's a 4-mana counterspell. A 3-mana counterspell is pushin it but 4?? That means you're leaving 4 mana up HOPING to get something worth countering, rather than playing another spell every turn. Not only that but how many of your dudes have counters on them cuz most of them either enter with counters or aren't going to get them.
Darksteel Reactor is laughably slow.
Elixir of Immortality is a confusing addition. What does it do? Do you play against mill often? I will repeat that you are NEVER drawing enough cards to deck out before someone kills you.
Lux Cannon is also laughably slow.
Death's Presence is a good removal failsafe, but it costs a lot of mana and your creatures aren't dying in combat. So unless your opponents are packing a fair amount of removal this isn't doing a lot of work.
Rite of Replication and Spitting Image are bad because they DON'T copy counters (love the tricksy idea with Toothy tho), so whatever you're copying is probably an opponent's creature or one of few creatures you control that DON'T have in their costs.
Garruk, Caller of Beasts is super bad. His + is likely not to hit anything in such a creature-light deck, his - is equally bad. His ult is insane but you'll never get there because insane ults draw hate. Your opponents would just kill him.
Jace, Unraveler of Secrets is not great here. His + is fantastic but has nothing to do with the theme. His - is fairly weak. His ult is also a game winner, but once again, the opponents would just kill him.
Kiora, the Crashing Wave is bad in this deck. + is bad, - is decent but unreliable, and ult is kinda strong but not anything crazy and it would take a bit to get there.
Nissa, Vital Force has nothing to do with this deck. Her + isn't bad, but her - is and her ult is not gonna do you a whole pile of good.
Nissa, Voice of Zendikar is not bad here, but there are much better places she could be.
Here's my relatively similar deck, if you'd like to take a look.
Commander / EDH
2 COMMENTS | 27 VIEWS | IN 3 FOLDERS
1 month ago
Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.
3x Augury Owl
4x Gilder Bairn
3x Mystic Snake
4x Turn to Mist
Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.
Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!
Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.
1 month ago
Commander / EDH*
SCORE: 1 | 9 COMMENTS | 95 VIEWS
Since I can't seem to try & contact someone, I'll just state I'm planning to update my Superfriends Deck. However, I actually have a slightly differing path this time:
Some Planeswalkers' will be replaced w/ a card of similar Loyalty Ability...
Jace, Unraveler of Secrets = "A Banned Card"
Angrath, the Flame-Chained for Graveyard Abuse.
Liliana, the Necromancer = quite some decent stuff!)
Ral, Caller of Storms = Card Advantage, & then some...
Djeru, With Eyes Open = it tutors for walkers!
Thalia's Lancers = Search for any Legendary!
There are several others I'll mention later on. I'd like some opinions about these. & yes, I'd like a card that can copy a card twice for stuff like this.
Also, just so I don't depend on Ultimates alone, I'd like some suggestions for Planeswalkers Combo utilizing Loyalty abilities; and no, using The Chain Veil doesn't count... Good luck! :) & I'll be updating my other decks as well if anyone cares...