Nissa, Voice of Zendikar


Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Mythic Rare
Oath of the Gatewatch (OGW) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Nissa, Voice of Zendikar

Planeswalker — Nissa

+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.

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Recent Decks

Nissa, Voice of Zendikar Discussion

patrickd117 on Ghave, Guru of Spores EDH

3 weeks ago

I agree with those cuts and adds, except for Cathar's Crusade, which I think has enough synergy with the commander to be worth it. I like Bloodspore Thrinax too, but that's getting into combo territory.

I also don't love Hooded Hydra and Nissa, Voice of Zendikar. Since you're in white, I think there are better board wipes than Crux of Fate

Quinnagin27 on Blund Moon Magic Aids

1 month ago

since it is jund i would recommend either Rain of Tears if you wish to have more land destruction or Maelstrom Pulse for more removal. In my ponza that is RG i do run Nissa, Voice of Zendikar for the blocker plant tokens and i would play here over Arlinn because i can keep putting them out with out a transformation and her ult will almost end the game for your opponent. Also you should always run between 6-7 land destruction spells for the biggest effect on the game but I don't know your meta if you don't need that much. Hope this helps! i really have been seeing if ponza can go three colors hope to see how you do at modern!

jecder on Omnag Locus of Stuff

1 month ago

Nissa, Vital Force

Nissa, Vastwood Seer  Flip

Nissa, Voice of Zendikar

Nissa's Renewal

Nissa, Worldwaker

since we have a land theme goin on here these would be helpful. Keep in mind that the abilities that do not say until end of turn, are permanent so you would have additional creatures on the field from your land.

Hexaflexagon on

1 month ago

NOTE: The Cards at the front of each suggestion are the cards you should put in, not take out.

You should probably switch out Gruul Turf for Stomping Ground. Gruul Turf sets you a turn or two behind, which is not good for an aggro deck. Why are you running 4 Azusas when she is legendary? The most I'd run is three, as you can only have one out a time. How are you going to get creatures in the grave for Ghoultree? Also, have you considered the Arbor Elf and Utopia Sprawl combo? The best manabase I think for this deck would look this this:

I think that this manabase, esp. with Azuza, is very good, allowing you to get your big guys out quickly. However, I think you could change your creatures as well. There are two ways you can do this, you could either go wide (lots of creatures) or the grow big (a few huge creatures). I have provided cards for both of them

I put the Nissas in here because her Elemental making ability can come in handy while trying to cast Ghalta or for extra mana (untapping the land with Sprawl)

So, not much change, but that little change makes a lot of difference. Also, Lightning Bolt needs to change. You need something that can kill something, no matter the size. Good Luck!

PANDASrevenge on Atraxalot Of Attention

1 month ago

hello, one superfriends player to another, eventually there shouldn't be need for 5 of your cards being used for prison strategy, I've been tearing up different playgroups for a while, and all I really do is ramp hard, then tutor for doubling season, and pop some ults. I also would reccommend Nissa, Voice of Zendikar is a little loose, and Crystalline Crawler is a little slow. Grimoire of the Dead is kind of a combo with atraxa, but really should not be in the deck also have no idea what you see in Strionic Resonator and Well of Lost Dreams they dont really seem to work with your current strategy, they do have their moments to shine, but in the end I'm guessing there are much better cards to be faster and better. would recommend using the signets, and i know this was made quite a while ago, so definitely look at all the new planeswalkers.

Majorparker on Atraxa's Superfriends with Stax&Control

1 month ago

100% agreement regarding Proliferate or adding counters on Planeswalkers. Inexorable Tide, Engine etc are very mana intensive win more cards which don't do enough on their own. Atraxa is enough as proliferate.

Have you tried out Rings of Brighthearth? It's in most cases a cheaper version of The Chain Veil and curves really nice with 3 mana. It does not have the same combo potential (which is really hard to pull off in Atraxa anyway) but it even let us use the ultimate of planeswalkers twice which can be devastating with some planeswalkers (like Ugin, the Spirit Dragon, Jace, Architect of Thought, Teferi, Hero of Dominaria, Nissa, Voice of Zendikar etc.). As a bonus it lets you search for an addition land when you use its effect on a fetchland. The only downside which is pretty negligible is that it doesn't add any addition loyality counters on planeswalkers when you use it on plus effects but this is compensated by the fact that you are also not paying more loyality counter when you use the minus abilities.

The ultimate of Tezzeret, Artifice Master is best used when you first look for control pieces like Humility, Winter Orb, Dueling Grounds, Spike Weaver etc. and after you slowed down the gameplan of the other players you can bring down Doubling Season and Planeswalker after Planeswalker. It's pretty much game over if the other players cannot react really fast to it which is pretty hard if you immediately deny them their mana.

Cloudius on Mirri, Weatherlight Duelist EDH

2 months ago

I've been trying to balance the number of token generators versus other cards too and always felt I can do with a little more generators. Am constantly tweaking the decks so let's see where this will lead us.

I agree that PWs generally don't stick around very long, especially when opponents feel threatened by their ultimate abilities. I only run 3 in my deck and I always treat them like spells that can perhaps give me 1-2 effects, after which they'll be discarded/destroyed.

Elspeth, Sun's Champion gives 3 1/1 soldiers or does a board wipe for creatures with bigger muscles, which usually doesn't impact us.

Nissa, Voice of Zendikar gives you either 0/1 plant token or +1/+1 counters to all creatures.

Garruk Wildspeaker is the only PW that I've consistently used his ultimate ability cause he comes onboard with 3 loyalty counters and can ulti the next turn for an Overrun effect. With sufficient creature tokens and Shalai on board, he's usually well protected.

marcoferrassoli on Mirri, Weatherlight Duelist EDH

2 months ago

Cloudius funny you mentioned Growing Ranks, it was a card that I was uncertain about exactly for the same reasons, I think I'll use your suggestion.

Speaking of big tokens generators, I was running the deck with Garruk, Primal Hunter, but planeswalkers are heavily targeted the moment they get into the battlefield, same reason why I took out Nissa, Voice of Zendikar.

I feel a little lack of token generators, maybe it's just my impression

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