Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi

Instant

Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

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Set Rarity
War of the Spark (WAR) Rare

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Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Awakening of Vitu-Ghazi Discussion

DeinoStinkus on Strange Tales #1 - War …

4 days ago

Strange Tales #1

Hello everyone. I’m DeinoStinkus, TappedOut’s resident crocodile and ultimate master of jank and underappreciated strategies. This is the article series Strange Tales, where we’ll be exploring everything custom, from the craziest custom cards and user-made formats to wild speculation and analysis of sets.

Today, we will be looking at the wonderful world of War of the Spark. Is it underrated? Yes. Is it brilliantly designed? Yes. Were there issues regarding communication between the story and card design? Unfortunately, the answer is also yes. War of the Spark was a letdown in some respects, but many overlook the fact that it not only contributed massively to Standard archetypes but it also introduced many unique and underestimated cards.

To take a look at War of the Spark, we must first examine the mechanic known as amass. Amass, found on cards like Dreadhorde Invasion and my favorite, Eternal Skylord, is a mechanic that allows you to emulate the creation of an army. Flavorfully potent and a decent mechanic, although unfortunately it probably won’t be reprinted as it was a very specific ability that fitted War of the Spark very well, but not much else. The most likely plane for amass to return to is Innistrad, but even that seems very improbable. Amass as a mechanic is fairly powerful, especially when compared to mechanics like trample or first strike. It generates a creature or makes it stronger. Its interaction with cards like Doubling Season or The Ozolith is interesting and makes for a neat and fun way to play. Unfortunately, amass did not have any cards that are sufficiently powerful enough for competitive play, except Dreadhorde Invasion in niche decks. Lazotep Plating is decently powerful, but Heroic Intervention beats it in every way, unfortunately. Amass as a mechanic needed better support in my opinion, and cards that helped amass synergies rather than simply having amass would have helped. The Grixis-colored cycle of “Zombie Armies have {insert keyword}” was a good try, but only Eternal Skylord really stands out. Deathtouch is counterintuitive for a massive army to have, trample is kind of decent, but only flying is a powerful enough evasion ability to be worth the mana investment of the creature. Amass isn’t very powerful when combined with blink effects, mostly due to the highest amass X being printed on a creature being 2. Overall, despite amass’s potent effect, it did not make it very far due to a general lack of support. Widespread Brutality was too underpowered, Enter the God-Eternals had it as a side thought, and even Invade the City was simply a big creature. Amass, while an amazing and well-built mechanic, did have shortcomings in the long run.

The return of proliferate, however, was much better in this set. The strangest thing about this is that despite proliferate being a very-well supported mechanic there is not a single rare in War of the Spark that has the word proliferate on it. Roalesk, Apex Hybrid is the only mythic with the ability. While this is strange, there are many synergies that exist within the rare slot to be supported by proliferate, a few examples being Krenko, Tin Street Kingpin and Awakening of Vitu-Ghazi. Proliferate even adds its own power to amass, despite a small discontinuity between their colors (proliferate was in GWU in this set while amass was in UBR) and this synergy is part of the reason why War of the Spark Limited is painfully easy to draft.

Let’s talk power level.

Teferi, Time Raveler, Finale of Devastation, and Liliana, Dreadhorde General stand out as the three most powerful cards from the set. Teferi defined Standard for a long time, giving control decks a (rather annoying) tempo play that allowed them to execute their game strategy without delay. Devastation actually did not hit Standard very hard. Its power level (and by association its price) have been mainly due to Commander players. In Commander, this Finale is better than Green Sun's Zenith in every way except mana cost. It searches graveyards, it doesn’t have the color limitations, and let’s be honest, the “final” cost of the spell essentially says “I win the game”. Dreadhorde General is an incredible enabler for Aristocrats. Her passive is generous, her +1 is fodder for her -4 which is bonkers and breaks parity very easily, and her -9 is a pretty decent ultimate, but not super beneficial for her passive. These three cards have each stayed at around $20 recently. They are the face of War.

However, we must not forget that War of the Spark introduced quite a few cards that people still use today, even if they are not equipped with $20 price tags. They include Nicol Bolas, Dragon-God, an amazing flavor win and a really neat planeswalker, Arboreal Grazer, a cute ramp card that sees play in a lot of Commander and Standard decks, and Kiora, Behemoth Beckoner, a neat Elemental Bond/Kiora's Follower crossover that makes Simic stompy players feel jiggy.

Overall, War of the Spark was a set that was really good. People often take it for granted, and look to sets such as Double Masters or Throne of Eldraine as the best sets of recent times. But War of the Spark not only managed to end an era of Magic: the Gathering lore, it also created some really neat cards in the process, and brought many amazing characters together in a unique way. It’s hard to pull off something like that.

Thanks for reading my article! Feel free to leave some feedback below or contact me about any ideas you have for future articles, I plan them one in advance. My email is [email protected] if you want to reach me that way. If not, have a good day, be cool and kind to everyone, and GIVE ALL YOUR WORLDLY POSSESSIONS TO Omniscience_is_life, a cool and funny deckbuilder whom I have had a lot of fun times with on the site. See you next time where we will talk about a subject that often generates some controversy in the MTG community: custom cards! See you then!

SynergyBuild on Daveslab2022

1 month ago

Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.

Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.

Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.

Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:

Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.

Castle Locthwain, Castle Vantress, Castle Ardenvale, Kjeldoran Outpost, Westvale Abbey  Flip, Vitu-Ghazi, the City-Tree, etc.

Sorry, started writing this I need to follow up later, hope this gives a brief intro!

desmondwrite on HOKUSAI'S NIGHTMARE

3 months ago

Ikoria & Commander 2020 released.

SPELLS

Replaced Pounce with Beast Within

Replaced Awakening of Vitu-Ghazi with Voracious Greatshark

Replaced Caustic Caterpillar with Overwhelming Denial

Replaced Cackling Counterpart with Sea-Dasher Octopus

Replaced Maraleaf Pixie with Ominous Seas

LANDS

Replaced Forest with Temple of Mystery

Replaced Island with Command Tower

SquirrelPenguin on Which is better?

4 months ago

TypicalTimmy, regarding what you said, the question of Noggin Whack or Mind Warp depends on the state of the game. If your opponent only has 2 or 3 cards in hand, then you are spending less mana to look at their entire hand than you would with Mind Warp. And also, if you are referring to Awakening of Vitu-Ghazi, it's too late. I put it into almost every single green deck I make. Just don't use The Wurm. Whatever you do, don't use The Wurm. Also, Thornhide Wolves and Centaur Courser is a no-no.

psionictemplar on Destination Destruction

5 months ago

BuraddoRun

I guess I'll start with silly pride and say I totally understand. I try to build off the beaten path a lot and don't see many results for that reason. Check out some of the decks I upload over time and you would understand. One of my current modern decks (not on here is a mono green land destruction/ramp deck that tries to cast an early Tooth and Nail.

As far as Awakening of Vitu-Ghazi I am not quite a big fan since it could die to 1 cost spells such as Fatal Push or Path to Exile. If you're looking to push the land theme of things, there is Rude Awakening. Another card to consider for the deck would be Crumble to Dust.

Lastly thanks for simplifying your decklist.

Ragescoop

I completely agree with your statement on needing to tune a list to your local meta. I do want to ask your thoughts on the decks that run Liquidmetal coating and copies of Karn, the Great Creator or Ancient Grudge as an alternate way of controlling lands and if it would be something worth considering? The karn plan could give an additional way to influence the game with sideboard slots for things like Trinisphere or even Ensnaring Bridge.

BuraddoRun on Destination Destruction

5 months ago

@Ragescoop

The other thing I'm toying around with is simply replacing Lightning Bolt with Crack the Earth outright. It's not as pure a creature removal, of course, but if I can nuke their lands and then Crack, what choice will they have? And it of course doubles as land destruction. But yeah, maybe I'll get Mwonvuli Acid-Moss back in there to help with land drops. As for the heavy hitters being key...

@psionictemplar

I really, really want to make Nissa work, but you're right in that her payoff takes much longer than it would with Primeval Titan or Inferno Titan. Maybe it's silly pride, but I really wanted to try and be different and fit my deck into the theme. But realistically, I may not be able to do that with Nissa like I want and still be somewhat competitive.

Thank you both for keeping with me on this. I'll play around with the suggestions and see what I can do, then report back. Are there any other "make lands creatures" cards you think might work better than Nissa? Maybe Awakening of Vitu-Ghazi? You think that's viable at all?

Sorin_Markov_1947 on Skydiving with Jace

8 months ago

This deck isn't standard-legal with Enter the Unknown , Jadelight Ranger , and Pelakka Wurm .

Awakening of Vitu-Ghazi gets you nine +1/+1 counters. Simic Ascendancy gets you an alternate win-con (has helped me a lot when I can't get through my opponent's board), and Evolution Sage is just awesome, particularly with Fabled Passage . Jiang Yanggu, Wildcrafter is an interesting thing to put in the deck, since it gives +1/+1s and some ramp when you need it.

Jace, Arcane Strategist isn't really good, particularly for a six-mana planeswalker (same with Jace's Ruse ). Spark Double is too expensive for the effect, and I don't really think Growth Spiral fits with the gameplan here.

illidan123 on Golos, Land Traveler

10 months ago

If you are running Inkmoth Nexus and want to one shot opponents, then Awakening of Vitu-Ghazi or Part the Waterveil will do the trick.

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