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People appear to be totally missing the point.
Yeah, guys, fetchlands have their use. They're obviously good when you're running a lot of colors, when you want to lose life, or when you're manipulating your graveyard!
But the post is about how they're not always good, like some people seem to think. There are mono-colored decks where people run fetchlands just for the sake of thinning, even though they don't want to lose life or mess with their graveyards. The point of this post is to warn against choosing to use them solely for the sake of thinning - which I agree with 100%. The thinning benefits are not worth running a fetchland for on their own, even if they MIGHT, maybe be a nice thing that happens when you're running them for some other reason.
February 17, 2018 1:32 p.m.
Pretty neat! I like the addition of Nimble Obstructionist.Do you often find yourself using Into the Roil's kicker, though? If it almost never happens, maybe consider Echoing Truth? Same cost, and returning multiples of the same permanent can some times be a big game changer.
February 17, 2018 9:35 a.m.
I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.
As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).
Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.
That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.
I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!
February 14, 2018 6:17 a.m.
It's less "it's good" and more "you are using cards that often see competitive play", I think. The system has no way to actually calculate how they will interact. You could build a deck that's 60 competitive staples, one each, across all colors, no lands - you'd end up 100% competitive despite it being absolutely unplayable and having no synergies.
February 10, 2018 11:13 a.m.
"Relatively inexpensive" at over four hundred dollars? :p While that's not particularly high compared to the top competitive decks, it's definitely not low, either.
Anyway, the combos are pretty neat, and this does look fun to play!
February 10, 2018 7:26 a.m.
I like the idea a lot, but with sixteen swamps, how are you expecting to ever cast Ad Nauseam in a timely manner? Did I miss something there? It doesn't seem like there's much you can do to win without it. Altar of the Brood isn't really going to win the game by itself if you can only play one or two permanents per turn at best.
If you're just waiting until t5 (at the earliest - but very unlikely that you will have 5 mana to spend on t5 with 16 lands total) before you have a chance to win, you're not going to win often.
February 9, 2018 3:48 p.m.
I think with the amount of fetchlands most decks use, it's definitely worth at least a sideboard inclusion in some decks. Not all decks, that's for sure. But it's not a bad card, unless you're facing off against Burn or something similar (in which case this would be very bad in a mainboard). Tron comes to mind as a matchup in which I'd like to have this guy in play? All those artifacts that activate to fetch lands, and even their removal is ability based, be it artifact or planswalker, so you're still getting damage out of Harsh Mentor even as it's dying
To sum it up, I like it, would maybe include it in a burn deck, or sideboard it in something that has the free slots for it.
February 5, 2018 4:22 a.m.
This is a really neat concept! Just one big thing, though, is that what seems to be your main move, using Natural Affinity + Pyroclasm with Tide Drifter, Soulblade Djinn or Spidersilk Armor in play has one big problem: it costs five mana. I think that to make that viable, you should add some mana ramp to your board, even if it's in something as simple as a playset of Llanowar Elves (but I'm sure you can think of something more elaborate and ultimately stronger, especially in legacy). Otherwise it just takes too long for you to do the cool thing that your deck does.
February 4, 2018 4 p.m.
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|Playing since||Magic 2013|
|Avg. deck rating||6.89|
|Favorite formats||Modern, Casual|
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