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Also, I'm not a huge fan of Planeswalkers, but if you have 3 doubling seasons in the deck already (could probably do with 2 - five mana is quite a bit - same for asceticism) - you should get some. They're the reason why it's so expensive anyway, hahaha. It makes Planeswalkers enter with double the loyalty counters.
May 26, 2017 8:11 a.m.
Looks fun! As for the Stormchaser Mage - I'd remove something other than Swiftspear and keep them both.
May 26, 2017 6:52 a.m.
Looks fun! I do agree you should find a way to improve your mana generation. Elvish Visionary and Ulvenwald Tracker feel a bit out of place here, too. Their effect don't seem strong enough or like they synergize enough with anything partcular in the deck to warrant them a place in a tribal deck whose type they don't share.
Also, I'm personally not a huge fan of Llanowar Reborn - maybe consider removing it or swapping it out for Oran-Rief, the Vastwood? Also comes in tapped, and requires tapping to give counters, but can give counters to a bunch of creatures at a time, multiple times in the game.
May 26, 2017 6:48 a.m.
Looks like fun, but I'm having a hard time understanding how "in a perfect world you can play Griselbrand on turn two. Just use Eldritch Evolution and sacrificing Gladehart Cavalry;" works. How would Gladehart Cavalry be in play by then?
May 25, 2017 1:24 p.m.
@castoravio: Neat combo!! Very simple way to go infinite. Doesn't even really need the mana elves, since the saprolings themselves can tap to activate Sprout Swarm! I'll give Paradox Engine a try if I can get my hands on one. Maybe its price will drop when it cycles out of standard?
May 25, 2017 1:02 p.m.
Fun! Since you don't do much early game, might I suggest Rampant Growth to get those lands into play earlier? Fyndhorn Elves isn't really modern legal, so why not Llanowar Elves? And, judging by how this already costs 300 dollars, money is not a problem, so I'd say Birds of Paradise is better than Druid of the Cowl. And Khalni Hydra is a great hydra you can play early on with all those mana dorks in play - it would also let you play around with devotion and use things like Karametra's Acolyte.
May 25, 2017 8:52 a.m.
Very nice! Not too different from other Merfolk decks I've seen, but it seems fun and good. +1 :)
May 23, 2017 7:44 a.m.
Making some changes. Decided to remove Clout of the Dominus after all, and added more counterspells instead - that should keep Lord of the Unreal as protected. Still on the fence for Peek, considering removing or decreasing it to add more creatures.
May 21, 2017 11:51 a.m.
I've considered Serum Visions, but decided against it due to liking the instant speed draw of Peek, but I might go back on that, it's a really good card.
Minamo, School at Water's Edge + Oboro, Palace in the Clouds wouldn't really make this that much of a difference and are definitely not worth spending all that money on. I don't find Boil or Choke to be that much of a threat here. Mutavault is simply out of my budget, but I'd consider adding it eventually.
Illusory Angel can only enter turn 4 at earliest, at which point is just a slightly weaker phantasmal dragon. I decided against Adaptive Automaton for a similar reason. At three mana on a deck that otherwise has such a low mana curve, it was a bit clunky, though if I was to remove Gossamer Phantasm for something, it'd be the automaton.
As stated in the description, Clout of the Dominus is there only for protecting Lord of the Unreal and I would have to be an idiot to try to enchant a phantasmal card with it. Keeping him alive is important, since he keeps everything else alive as well. And in situations where he's already enchanted or not in play, the non-phantasmal creatures can still make use of the +1.
And finally, for Aether Vial, I'm just not willing to spend $40 dollars on any one card, no matter how good it is - same as Cavern of Souls.
May 21, 2017 11:27 a.m.
PS: Look at this adorable saproling doll my sister made me.
May 15, 2017 8:52 a.m.
@TheSurgeon Haha, thank you! I did get some pretty close matches, so I think by improving this deck a bit, I can actually get the win against some specific decks. The one I had the most trouble with was Tron, due to Ugin and Oblivion Stone - two cards that completely wall me. (-X where X is 0 to exile all saprolings is just mean). For that specific deck, my only chance is to aggro it -before- ugin is played, and to disrupt their lands as much as possible. It's a very slim chance, but it's doable and I'm willing to try again.
As for elves - don't really like them! Saprolings are my thing. If I wanted something that was proven to work in competitive, I'd be building one of the same decks as everyone else in the tournament. But there's no fun in that! I want to make saprolings as good as they can possibly be, and show those people that creativity still has a place in the game.
May 15, 2017 8:51 a.m.
Also, Natural State, a lovely card in general but specifically for Oblivion Stone, and Predator Ooze, a nice consistent creature to beat things up with. I'm worried the ooze doesn't fit in too amazingly with the deck, but I had two lying around. Might go away if I find a better one to take up its slot.
May 14, 2017 6:25 p.m.
Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.
Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.
And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.
May 14, 2017 5:52 p.m.
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|Playing since||Magic 2013|
|Avg. deck rating||5.40|
|Helper Rank||None yet|
|Favorite formats||Modern, Casual|
|Last activity||4 hours|