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Looks fine for me. Like has been said, it just takes a while some times. :)
July 18, 2018 6:40 a.m.
You might want to look at this.
I'd definitely not use the elixir of immortality. If you're really worried about facing mill decks, and money isn't a problem (I'm guessing it isn't from some of the other equally expensive card choices you've got), a single Emrakul, the Aeons Torn will take up less space.
July 15, 2018 11:39 a.m.
That's good, Monastery Swiftspear should definitely be a four-of.
Looking at your list right now I see that you have Eidolon of the Great Revel on the sideboard. It's a card I was never really sure how to feel about myself, but most people would run them in the mainboard, since it's so rare that you'll go up against a deck that doesn't have many spells with a cmc of 3 or less.
I see also that you're considering Searing Blaze and Searing Blood. Both are really good cards and I'd definitely add at least one of them. Personally I prefer Searing Blood, though I'm not sure what I'd take out. How's Reverberate working out for you? I like it a lot generally speaking, but if it's not often helping you win games and is mostly a turning out to be a 2-mana Bolt, you might want to consider taking that out for the new cards.
Another card whose effectiveness you might want to look at while deciding what to cut or not cut is Grim Lavamancer. Ideally, you can start tapping it for its ability on turn 3 and keep doing it every turn from now on, so, say, in a five turn game, it might have dealt 6 damage at most after being played turn 1, 7 if attacked on turn 2. Compared to the amount of damage a Monastery Swiftspear could have dealt in the same amount of time, it can be a bit underwhelming, especially considering that the Swiftspear can start dealing damage on turn one, and hits harder every turn as you start casting more spells. The Lavamancer is also reliant on the graveyard, and can be completely shut down by something simple like a Dryad Militant.
July 14, 2018 10:29 a.m.
People have been arguing about it ever since the card came out, but what most people who play burn decks tend to agree on is that it's bad because the opponent can always choose the option that is most favorable to them, and unlike a real direct damage spell, it doesn't really do much late game (when opponents have blockers, and on top of that it takes a turn to attack, unlike, say, a Lava Spike. Both sides of the argument have good points, but the side that dislikes Vexing Devil is more numerous.
July 13, 2018 5:37 p.m.
Great idea! I'd definitely want to tweak the lands, though, because you dont need nearly as much green mana s you do black. Also really wouldn't run 4x Eldrazi Monument, because they cost so much mana and you only really need on in play. I think you're fine with just two in the deck.
You probably want some one-drops, either rats that might help you control the early game (Drainpipe Vermin, Typhoid Rats), or some green mana dorks to help ramp into more rats and/or the monument and Bloodbond March. Otherwise your deck might get run over by more complex decks before you have a chance to set up your combo. Some more control might be nice too. Tragic Slip goes well with the monument, as well as with creature-heavy decks in general since something is always going to be dying. If you can afford it, staples like Inquisition of Kozilek and Thoughtseize could be a good turn 1 play as well, to ensure you're not just losing a turn, and to get rid of threats that could disrupt your rats later on.
Another card I like for this is Claim, since it can bring back either pack rat or rat colony for just one mana.
July 12, 2018 9:46 a.m.
I like the idea of price-limiting formats, but yeah, it's impossible for them to become official. Pauper is the closest we can get, except Pauper fails because competitive Pauper decks play only expensive commons and may end up costing as much as a Modern deck.
July 10, 2018 9:09 a.m.
I wouldn't really run anything that uses spore counters to make Saprolings - way too slow.
Since you're in Golgari colors, you might want to consider Necrogenesis. You have enough creatures and removal to make it work, and it can also help remove troublesome creatures from the opponent's graveyards. Abrupt Decay, as suggested above, is a really strong card too, if a little pricey.
Additionally, you really should look into some form of mana acceleration. You have a lot of higher costed cards (maybe consider running just two Tendershoot Dryads regardless) and not a lot of ways to make sure you can cast them on time, so they can end up just being dead in your hand most games. Without ramp you'll also rarely get to cast the kicker on Saproling Migration or effectively pay for Slimefoot's saproling generation.
That said, this is a very nice base and I'm sure you'll improve it over time as you play it and learn its strengths and weaknesses. If you already have those expensive lands, it'll definitely give you an edge over most people's first decks.
July 8, 2018 6:32 a.m.
@ LuketheCool: Thanks! That's very sweet of you.
July 6, 2018 7:50 a.m.
That would indeed be more confusing.
I guess the thing with casual games is that everything is legal, even Un cards, as long as your playgroup is okay with it. In my playgroup personally we'd ask that those cards be in a 15-card sideboard, even though we don't sideboard between games, for the sake of fairness. It keeps the ridiculousness to a minimum (though of course, up to 15 Eldrazi is still game-winning almost always).
That said, if you're ignoring that, it might be easier to just play 300 Ulamog's Crusher and win with combat damage instead, since it doesn't require the other two combo pieces xD Do you actually own that many Blisterpods? Tht must be an impressive sight.
Either way, still seems like a more reliable strategy than most Battle of Wits decks.
July 4, 2018 7:09 a.m.
Um, your deck can have any amount of cards above 60 but a sideboard has to be 15 at most. Kind of ruins the whole premise of this.
July 3, 2018 7:23 p.m.
I like this idea a lot! One thing, though. Wouldn't it be nice to have at least one good treefolk besides Doran to search for with the Harbinger for those times when Doran is already in play/your hand and you don't need forests? Seems like a waste of a fetch effect otherwise. You could try to pick one with a nice effect for some added utility or just something with a lot of toughness for an extra beater (like Indomitable Ancients or such).
July 3, 2018 7:28 a.m.
SCORE: 46 | 86 COMMENTS | 8084 VIEWS | IN 14 FOLDERS
SCORE: 11 | 4 COMMENTS | 891 VIEWS | IN 6 FOLDERS
|Playing since||Magic 2013|
|Avg. deck rating||15.40|
|Suppressed formats||Commander / EDH, Pauper, Duel Commander, 1v1 Commander, Pauper EDH|
|Good Card Suggestions||33|
|Last activity||3 days|