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I don't think you have enough wizards for Wizard's Lightning. Some other cards to consider instead are Lava Spike, Needle Drop, and maybe Rift Bolt. The latter is nice because you cast it on the turn after you pay for it, so you can get a bigger Storm chain going. Take my advice with a grain of salt, though, I've never played with Storm myself, haha.
I don't think buddy lands are good for this, but I personally really like check lands, and fast lands work great with fast decks like this, too. You also have significantly less blue spells than you do red, so once you add nonbasics, consider running less islands than mountains, or, depending on how many nonbasics you have, skipping islands altogether (or perhaps just one or two in case you get hit with a Ghost Quarter).
May 22, 2018 11:45 a.m.
Cool! I'd say you definitely need to work on your lands, though. The rest of the deck is clearly competitive and non-budget, but if you're only running basics you won't get even close to getting the most out of those expensive cards. You should look into getting a full playset of shocks and fetches when possible, to make sure you can actually have access to the colors of mana you need when you need them. Nothing sucks more than having a super quick combo in your hand but not being able to do it for turns because you don't have the right lands.
May 22, 2018 11:05 a.m.
Sweet, thanks, and thanks for letting me know!
May 14, 2018 3:50 p.m.
I like this a lot! But yeah, running more lands seems nice. You want to be playing at least one every turn, and you have cards that let you do more than that. If you don't have lands in hand, that kind of goes to waste.
May 6, 2018 5:36 p.m.
Correct me if I'm wrong, but from what I see, Pyrite Spellbomb is your only win condition? That seems a little risky. Something like Pithing Needle could completely shut you off, and your only way to deal with that is Engineered Explosives (and with only two of each it seems that your opponent will be just as likely to draw two Needles or similar cards to name both of them before you have them, than you will have them to disrupt or kill the opponent first).
Otherwise I really like it, though, and the interactions are all very fun. Have you considered Banefire? Even a single copy of it might help you out by giving a secondary, uncounterable wincon, and you shouldn't have trouble drawing it with all the draw in the deck. I realize that all that draw also means you'll have access to your primary win condition, but yeah. It would be nice to at least sideboard Banefire, so you can bring it in after the first game, when your opponent will be bringing their card-specific hate, if they have any, to deal with the Spellbomb.
May 4, 2018 7:25 a.m.
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|Playing since||Magic 2013|
|Avg. deck rating||13.20|
|Favorite formats||Modern, Casual|
|Good Card Suggestions||14|
|Last activity||17 hours|