Conclave Tribunal

Conclave Tribunal

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent until Conclave Tribunal leaves the battlefield.

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Trade

Have (1) orzhov_is_relatively_okay819
Want (0)

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon
Promo Set (000) None

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Conclave Tribunal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.39%

White: 48.18%

Conclave Tribunal Discussion

fffume on Underworld Grave

9 minutes ago

I've been playing this deck for a bit, and here are some changes I've made (moslty just personal taste):

Taken out Davriel, Rogue Shadowmage x2, I don't really find any good point to cast him, and the discard focus of the deck is definitely the weaker part. On the same note, I cut out Vicious Rumors and Burglar Rat, neither are even decent when the opponent has a large hand (which they probably will). I keep Drill Bit as a 2-of, though, with it always costing when Underworld is up.

I put in 1x Ob Nixilis, the Hate-Twisted, having 2 ensures we draw him a bit more often, and having him + an Underworld Dreams is pretty much a guranteed 6 damage (in addition to destroying a creature, and more damage if he sticks around).

Lastly, I think moving to BW would be stronger. Losing Mind Erasure and Opt sucks, but the options that White and Orzhov give I think will make up for it (Kaya's Wrath, Mortify, Revival / Revenge maybe, Idyllic Tutor to get Underworld more easily?). Conclave Tribunal has caused me pain more than once, so having Moritfy + whatever else is good for enchantment removal. I haven't tested it, but I think it would be better to be a few more control tools for this type of deck, instead of the mild filtering Opt and Mind Erasure give.

Take all of this witha grain of salt though, I am by no means a good deckbuilder.

ScionsStillLive on You thought you were gonna play magic? (Azor Ctrl)

5 days ago

There is a lot of things in this deck that I see can be upgraded or removed.

First, I'll suggest some cards you could put in.

I'll start out with suggesting some boardwipes. Supreme Verdict , Wrath of God , Planar Cleansing , and Flood of Tears are some things you should look into.

More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.

More counterspells would help too. Counterspell , Disallow , Devious Cover-Up , Void Shatter , and Absorb will stop your opponents from playing the spells they want to play.

I have a couple creature suggestions as well. God-Eternal Kefnet can cast your instants and sorceries twice, and Angel of Grace can save you from the brink.

A few miscellaneous cards that you should consider are Teferi, Hero of Dominaria , Control Magic , Lightning Greaves , and Sphinx's Insight .

Some cards to cut would be:

Flux Channeler , Cancel , No Escape , Dissolve , Blind Obedience (since it has in the card and therefore cannot be used since your commander is ), and Psychic Corrosion .

Hope this helps!

SynergyBuild on Magic_Aids

2 weeks ago

Hey! I assume you have seen a fair amount of the standard metagame's insistence on only a few real decks being runnable, if you want to try and stomp the metagame, the best cards against both Fires and Jund Food happen to align. Here is a tester of the UW hatebears list I have been testing.


UW Standard Hatebears

Standard SynergyBuild

1 VIEW | IN 1 FOLDER


Run down of some cards and the deck a bit: Hushbringer stops the Familiar's ETB, the Korvold etb, all of the Cavalier etbs and death triggers, Frilled Mystic, Gadwick, Massacre Girl, etc. Lavinia, Azorius Renegade kills Fires, slows the fast ramped Nissas and crushes the Rakdos Knight's Embercleave reliance, as well as occasionally hurts the few Golos and Drill Bits lying about. Tithe Taker is a mainstay sideboard card against jund food stopping most of the familiar loops from being affective on your turn, as well as hurting Brontodon and Murderous Rider too.

Outside of that, Simic Ramp and Flash builds would be problematic, as this deck would die to Nissa, Ambusher, and Hydrioid Krasis, but with Teferi to stop flash and hurt Nissa, Giant Killer to stop Ambusher and Krasis a bit, as well as being a strong 1-drop against a variety of decks, Stonecoil Serpent as a powerful threat, and more interaction in the form of Conclave Tribunal , Essence Capture , Dovin's Veto and Spell Pierce to stick the win.

Sidebording Hushbringer s into Deputy of Detention s seems good, but more options like Aether Gust and Citywide Bust make the list even stronger.

raspberryfish25 on Emmara, Token Queen

1 month ago

I think you have a strong base for a Selesnya token deck but, I am not sure if Emmara, Soul of the Accord is the best choice for your commander. Emmara wants you to tap her and I don't see a lot of ways to tap her in this deck. Maybe consider switching your commander to Trostani, Selesnya's Voice which might work better to get out tokens.

If you want to use Emmara maybe you could look to add a few vehicles to this deck. Personally I think a card like Smuggler's Copter would be a great addition to this deck because, it gives you card filtering and a tap outlet for Emmara. Citanul Hierophants could also help you ramp and will give an additional tap source for Emmara. Nature's Chosen is an older card but would work really well with Emmara. I see you have some cards with the convoke ability which I think is strong in this deck. Maybe consider adding some more convoke cards like, March of the Multitudes , Chord of Calling , Scatter the Seeds and, Conclave Tribunal ?

This deck seems really light on card draw / card advantage, consider using some of these cards to help you draw. Skullclamp which will draw you an insane amount of cards off Emmara alone and, is almost an auto include in a token deck. Idol of Oblivion , Freyalise, Llanowar's Fury , Huatli, Radiant Champion , Season of Growth and, Ohran Frostfang are all really good cards that will give you card advantage and synergies with your token theme. One last card you might consider is Well of Lost Dreams especially if you find yourself gaining a lot of life off the Emmara tokens.

Lastly, I would consider removing these cards, Eidolon of Blossoms , Evangel of Heliod , Oakhame Ranger , Worldsoul Colossus , Banishing Light and, Collective Voyage . While I don't think these cards are bad I don't they they are impactful enough in this deck.

I would consider adding these cards, Parallel Lives , Doubling Season (if you can afford it), Castle Ardenvale , Beastmaster Ascension , Collective Blessing (maybe consider removing some of your smaller anthem effect like, Honor of the Pure for bigger anthem effect like these), Eladamri's Call , Eternal Witness , Champion of Lambholt , Generous Gift and, Beast Within .

Hopefully some of these suggestions helped but, I think you are off to a really good start with your deck!

Sorin_Markov_1947 on 4 Color Midrange (non blue)

1 month ago

Although Dreadbore is the best removal in Pioneer, the mana requirements will be hard to meet in a four-color deck, especially on turn two. Same with Abrupt Decay . I'd recommend the enchantment-based removal like Stasis Snare or Conclave Tribunal , and/or Declaration in Stone , Fatal Push , Cast Down . Any of those are fine removal spells, and easier to meet mana-wise.

Next, some mass removal is in order. In a midrange deck, you need something to counteract the faster decks that spot removal can't deal with. Settle the Wreckage is amazing, and if you need more Flame Sweep can do the job too. Don't put all of these cards in; find what works best and what ratio of spot removal/mass removal works best for your deck.

And then the last thing I have that's more obvious is your sideboard. It seems more like a maybeboard to me. I'll be honest, sideboards really aren't my strength. Look at some other decks that share colors with yours, and find cards that are good against decks that you aren't, or that are good against popular archetypes.

Sorin_Markov_1947 on Esper Flyers (Help Needed!)

1 month ago

I see next to 0 interaction, and you aren't getting any use out of Alela, Artful Provocateur 's ability to make more fliers. I'd recommend Conclave Tribunal as a four-of, because it fits both things you're missing and the small creatures that Alela makes can help get it out. Prison Realm and/or Lawmage's Binding are also good. Mace of the Valiant is excellent, since it automatically gets a charge counter with Alela out before it. I think both of your instants are pretty unnecessary; they don't seem to fit the theme here.

Those are a few suggestions to make your deck more competitive. Try to find some more artifacts and/or enchantments that add to what you want (shame Favorable Winds isn't standard-legal anymore), and make sure that everything you have is something that fits your idea, and not just a card slot you needed filled.

5dollarMTG on $5 Cat Life

1 month ago

Recumbent Bliss gives you quasi-removal. Other than that it's just the one copy of Conclave Tribunal . You could run a playset of something cheap like Oblivion Ring if you want, but I was trying to stick to the lifegain theme as much as possible.

Lame_Duck on Powerless

1 month ago

I think modifying loyalty is an reasonably interesting design space but there's a few issues with this card. Firstly, a minor thing but they're called Planeswalkers; plainswalkers would be things like Zodiac Rooster .

Secondly, as designed, this card wouldn't actually do anything. The Planeswalker would have to already be on the battlefield to be a target for this Aura, so it would never trigger. Also, there's no such thing as negative loyalty counters, it would have to be worded as a replacement effect that changed the Planeswalker to add fewer loyalty counters when it entered. I'm not actually sure how you would have to phrase it for it to make sense in the rules.

Thirdly, I'm not sure this is sufficiently powerful that players would choose it over a less narrow removal card like Bedevil or Conclave Tribunal or something.

Finally, I don't understand why you added the exile replacement, it just seems to make the card more complicated without meaningfully changing its design.

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