Gideon, Martial Paragon


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Mythic Rare

Combos Browse all

Gideon, Martial Paragon

Planeswalker — Gideon

+2: Untap creatures you control. They get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 human Soldier with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

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Gideon, Martial Paragon Discussion

Pappyy1369 on W/U Control

3 days ago

Updated the deck again after playing some FNM....(went 4-6)

The wins all came from using my Multiform Wonder + Untethered Express + Aethersphere Harvester

Card updates:

Removed:Cogworker's Puzzleknot, Consulate Turret, Pacification Array, Pressure Point, Confiscation Coup, and Spire Patrol

Added:Cast Out, Hieroglyphic Illumination, Fumigate, Approach of the Second Sun, Censor, and Countervailing Winds.

Also added in more lands with Irrigated Farmland

I am also thinking of adding in Gideon, Martial Paragon but am a little unsure.

Now there is an additional win con with Approach of the Second Sun if it doesn't get de-spelled.

Linx1550 on R/W Exert oh no wait they dont tap

6 days ago

You could try putting Gideon, Martial Paragon in the deck. His +2 ability untaps all creatures you control and gives them +1/+1 until end of turn. Sparring Mummy is also great for untapping creatures mid-late game. If you decide to add Gideon, Martial Paragon to the deck, you should consider adding Gideon's Resolve to search for him and give your creatures +1/+1. I run a R/W exert burn deck that is similar to this. If you want more ideas, suggestions or help with anything MTG related just msg me and I'll see if I can help. Here's a link to my R/W Exert/untap/burn deck -


Standard* Linx1550


Penguinator5000 on Lin Sivvi

3 weeks ago

Interesting tribal deck you've got here.

Any and every tribal deck needs to run Coat of Arms. If you've got 5 rebels on field, you've got +4/+4 on each rebel. It is insanely good. I would replace Call for Unity with Coat of Arms personally.

Caged Sun is another very good card for tribal decks. Doubling your mana as a mono-colour deck is pretty mint and the +1/+1 is not bad either. Replace Jhovall Queen with Caged Sun would be the go I reckon. Even though Jhovall Queen is a rebel, it is still a 6 drop 4/7 with vigilance. You've got cards that will give all of your stuff vigilance and make it all big anyway.

While on the topic of mana and mono-colour, a Nykthos, Shrine to Nyx replacing a Plains could net you a good amount of mana when you've got a few permanents out.

My final suggestion is to replace the Gideon, Martial Paragon with a Gideon, Ally of Zendikar. Ult him as soon as he comes in and you have a permanent +1/+1 on field that cannot be tampered with.

MRDOOM3 on RWG Exert

1 month ago

I personally would say that Glorybringer is one of the better Exert creatures, mainly due to the haste, and the somewhat built-in removal, so to speak.

Have you considered buff spells such as Prepare / Fight, Spidery Grasp, and Synchronized Strike that untap creatures? Or, heck, Gideon, Martial Paragon if this isn't a paper Magic deck.

DoctorZack on RW Humans (Exert... Stage Left)

1 month ago

OminousRex quite enjoyed checking this deck. I feel it has a similar vibe to my own R/W: Pure Amonkhet R/W SB Gideon.

If you're looking for more haste options; I'd check out Cartouche of Zeal. With its low cost I often pair it with Gust Walker or Glory-Bound Initiate. Both Cartouche and Gust Walker are commons as well.

Looking for weak-links I'd say Aethersphere Harvester while flexible loses purpose when you don't really have any energy cards to back it up. Nef-Crop Entangler is a viable option if you're looking for a common red hitter; likewise if you're looking for maybe a surprise spell, the uncommon Onward / Victory is a fun play of mine, and a way to quickly hit opponents and have a doublestrike spell sitting in the grave when you need it.

Lastly if you pick up a Gideon Starter-Deck; it comes with Gideon, Martial Paragon as well as two Gideon's Resolve which are late game savers when it comes to having a deck with lower toughness creatures. Paragon can untap exerted creatures or pump them for additional power. Plus if you decide to run it with your Gideon of the Trials; the Emblem effect from Trials is still valid with Marshal Paragon on the field.

snotice on Iroas, God of Victory [12.06.2017]

2 months ago

I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:

Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.

Mother of Runes: helps protect your commander and is just helpful in creature-based decks.

Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.

Aven Mindcensor: slows down ramp and combo decks, limiting there search power.

Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.

Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.

Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.

Return to Dust: the best artifact/enchantment removal spell in magic, behind Krosan Grip. Yes, it is 4 mana, but you get 2 hits, if done during your main phase. #Valuecity


Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.

Nykthos, Shrine to Nyx: Speaks for itself.

Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.

Suggestions to remove:

Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.

Call for Unity: Too narrow. Cathars' Crusade is better and enough good stuff to work with.

Breath of Fury: Works well with Angel of Jubilation, but that is too situational. If you want another creature with extra combat abilities, use Scourge of the Throne.

Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.

Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.

Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.

Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.

Stone Quarry: One less tapped land.

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