Gideon, Martial Paragon


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Gideon, Martial Paragon

Planeswalker — Gideon

+2: Untap creatures you control. They get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 human Soldier with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

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Recent Decks

Gideon, Martial Paragon Discussion

reaperofcakes on Make humans great again!

2 weeks ago

I don't really like Vizier of Deferment here, especially since you took out the Verdant Rebirth which kinda synergizes with it. Not necessarily replacements for Vizier of Deferment, but I think some of these cards might be good here: Gideon of the Trials, Gideon, Martial Paragon, Everdawn Champion, and Emissary of Sunrise.

WayTooFrosty on B/W Vamps

1 month ago

I appreciate you checking out my deck, it's still evolving (I actually just made a few updates).

  • I only play 1 of the 4+ drop Vamps generally to find with Forerunner when I need them. This deck functions the best when I can consistently play 1 and 2 drops then supplement with Radiant Destiny + Lieutenant. The Foreunners help find the higher drop vamps to clear a stalled board or draw cards when my hand empties. I don't typically have more than 3-4 creatures out (occasionally 4-6), so playing the Champion and losing 4-5 life isn't a big deal. Actually, that card has probably won me those most games, especially against other aggro decks.

  • The Duskborne is an additional 1 drop to help keep the curve low and rolls nicely into Vanguard and then Mavren. Many of my games have been won in the air because the ground is somewhat stalled. Having a Radiant Destiny + Lieutenant out turns the Duskborne into a 3/3 and because it can usually attack will proc Mavren to make more tokens. I was originally running 3 Conquistadors (which I still think are good), but I had occasional mana issues.

  • The 2 Vraska's are mainly there because nearly every matchup has a big creature that is tough to deal with (Scarab God, Hazaret, Rhonas, Phoenix etc). Could probably get away with side boarding it, or playing Ixalan's Binding.

  • This deck doesn't flood the board with tokens like some vamp decks do, so Legion's is not always flipped. When it is flipped, it's almost preferable to use it for white mana to play a better vamp, like the Vanguard.

  • The only losses I have had are due to not drawing enough mana (I just swapped in another Unclaimed) and to not drawing removal. My plan is to test a few Plainswalkers, to see if any fit the deck. Going to start with Gideon, Martial Paragon, then likely Vraska, Scheming Gorgon

danielmaher420 on Cat zombies?

3 months ago

Hey! Looks good as a strating point! Solemnity is a little slow to be a real answer to the energy decks in the format and I'd almost recommend trying to just stay more aggressive than they are! Hashep Oasis is defiently still very powerful in combination with Adorned Pouncer and I would defiently suggest keeping some! Gideon, Martial Paragon is okay but honestly, I'd say you're better off with more creatures, Resilient Khenra is very strong and would recommend up-in the amount you have of him. Lastly Heroic Intervention whilst powerful vs cards like Fumigate + Sweltering Suns is a little worse in the main board in most situations vs Blossoming Defense (which allows you to be more aggressive aswell) Id recommend trying to move the interventions to the side and fitting Defenses in instead.All in all its a fun/good list that won't embarrass you at all! Very powerful cards in here that'll win you a lot of games!

If you're looking for other standard decks to try I have a few up that are p fun and powerful (I at least hope so haha)

Naj187 on Exert Your Dedication

3 months ago

Ic ic. Hazoret is a she. Triggered. Anyway, I figured with all the 2 and 3 drops and pretty much 0 4 and 5 drops (couple glory bringers). You would be out of cards by turn 4 or 5 maybe. I appreciate it being budget, but if anyone looking at this has a couple Hazorets.......I'd sliiiiide her into my DM's if you know what i'm saying!!!!! Also!! You know who might fight well in here? Gideon, Martial Paragon YEP! The planeswalker deck Gideon.

multimedia on Dwarf Tribal

3 months ago

Hey, cool deck.

I suggest Gideon, Martial Paragon he's budget from the Amonkhet Planeswalker deck. He goes very well with the Vehicle strategy with Dwarves and Depala; being able to crew Vehicles for the turn then untap all creatures who crewed and pump both creatures and Vehicles.

Conqueror's Galleon  Flip is a new Vehicle from Ixalan which is easy to flip here and Foothold gives you a lot of nice options for a land. Untethered Express is another good Vehicle.

Duergar Hedge-Mage is a good Dwarf. He's a like a pseudo Reclamation Sage for Dwarves.

Shabmaster on All-In(sult) - W/R Combo Aggro Deck

4 months ago

Go down the Gideon, Martial Paragon since it is two expensive and ineffective. Go down By Force, or at least move it to the sideboard. Move Authority of the Consuls to the sideboard. Go down the Hungry Flames for another Insult / Injury. You need 1 drop creatures (the mana-curve is a little off, two many three drops). This deck could use 4 Bomat Courier. I think you could lose the Aerial Responder for more Combat Celebrant and Honored Crop-Captain in order to maximize damage. I really like the idea though. Sweet deck my dude.

Argy on Kit-Kat Tribal

4 months ago

My friend plays a Cat tribal deck.

He uses Oath of Ajani to put +1/+1 Counters on all his Creatures. That synergies well with Metallic Mimic.

Playing 4 of every Creature is rarely a good idea.

You need to switch things up by only playing 3 of some Cats:

3x Pride Sovereign
3x Regal Caracal
3x Sacred Cat

MAYBE 3x Prowling Serpopard. You'll have to test that one.

I don't like 22 lands for this deck. Even Aggro decks are running 24 Lands, and using utility Lands to help with a win in the late game.

For this deck I would suggest adding 2x or 3x Shefet Dunes. They can sacrifice themself to get their effect.

I would try going to at least 23 Lands. 24 if you feel that you can cut enough things.

Adding 3x or 4x Scattered Groves would also be a good idea. They help you not to get colour screwed, and offer Cycling in the late game.

You'll be surprised how useful it is to be able to get rid of a land that you drew, to look for something else.

Remove some basic lands for them.

I also think Gideon, Martial Paragon would be better in your Sideboard than Ajani Unyielding. Costs less and pumps all your Creatures.

Tag me in these Comments if you make some changes, and want me to take another look.

1pwny on Gideon exert (from sealed), improved.

5 months ago

This is an actually interesting use for a PW Deck Planeswalker! Wow, Gideon, Martial Paragon, I didn't know you had it in you! +1 to untap all your Exerters is pretty dope, not gonna lie. It's basically pseudo-vigilance!

I actually have a RW Exert deck in Magic Duels, and I win pretty often. I'd recommend 4 copies of Always Watching because that card is so dope, and maybe cutting some of the Trials because they don't really do all that much. Trueheart Twins is basically a win condition if you're built up enough. Every creature you exert give every creature +1/+0. That might sound mediocre, but just look at this example.

You have 2x Ahn Crop Crasher and 2x Gust Walker out on the field. You play the Twins, and move to attack. You exert everything (this is ridiculous if you have your Gideon or Always Watching, btw, because you can do it every turn).

You've exerted 2 Crashers, so two of their creatures can't block. Your Gust Walkers also are now 3/3s with Flying. Then, Trueheart activates, and everything gets +4/+0. Now you're swinging in with a pair of 7/2s on the ground and a pair of 7/3s in the air. Out of nowhere.

Basically, it will just win the game in a turn or two.

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