Gideon, Martial Paragon

Legality

Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Mythic Rare

Combos Browse all

Gideon, Martial Paragon

Planeswalker — Gideon

+2: Untap creatures you control. They get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 human Soldier with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

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Gideon, Martial Paragon Discussion

DoctorZack on RW Humans (Exert... Stage Left)

4 days ago

OminousRex quite enjoyed checking this deck. I feel it has a similar vibe to my own R/W: Pure Amonkhet R/W SB Gideon.

If you're looking for more haste options; I'd check out Cartouche of Zeal. With its low cost I often pair it with Gust Walker or Glory-Bound Initiate. Both Cartouche and Gust Walker are commons as well.

Looking for weak-links I'd say Aethersphere Harvester while flexible loses purpose when you don't really have any energy cards to back it up. Nef-Crop Entangler is a viable option if you're looking for a common red hitter; likewise if you're looking for maybe a surprise spell, the uncommon Onward / Victory is a fun play of mine, and a way to quickly hit opponents and have a doublestrike spell sitting in the grave when you need it.

Lastly if you pick up a Gideon Starter-Deck; it comes with Gideon, Martial Paragon as well as two Gideon's Resolve which are late game savers when it comes to having a deck with lower toughness creatures. Paragon can untap exerted creatures or pump them for additional power. Plus if you decide to run it with your Gideon of the Trials; the Emblem effect from Trials is still valid with Marshal Paragon on the field.

snotice on Iroas, God of Victory [12.06.2017]

2 weeks ago

I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:

Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.

Mother of Runes: helps protect your commander and is just helpful in creature-based decks.

Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.

Aven Mindcensor: slows down ramp and combo decks, limiting there search power.

Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.

Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.

Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.

Return to Dust: the best artifact/enchantment removal spell in magic, behind Krosan Grip. Yes, it is 4 mana, but you get 2 hits, if done during your main phase. #Valuecity

Ramp:

Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.

Nykthos, Shrine to Nyx: Speaks for itself.

Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.

Suggestions to remove:

Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.

Call for Unity: Too narrow. Cathars' Crusade is better and enough good stuff to work with.

Breath of Fury: Works well with Angel of Jubilation, but that is too situational. If you want another creature with extra combat abilities, use Scourge of the Throne.

Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.

Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.

Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.

Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.

Stone Quarry: One less tapped land.

Coolie2 on Planeswalker Token Deck

2 weeks ago

Also thought of adding Gideon, Martial Paragon

Coolie2 on Sisay, Captain of Eldrazi

2 weeks ago

I just removed Oblivion Stone and All Is Dust to add in Gideon, Martial Paragon and a Plains. Thoughts?

FA1L3D on RGW Exert

2 weeks ago

Murphy77, thanks for the suggestion, but I don't see the point of Cryptolith Rite in the deck. Sure it could be used as a colour fix of sorts, but more often than not it's going to have negative synergy with the deck. As for Gideon, Martial Paragon there are much better cards out there and usually by the time I hit 5 mana, I'm either already in a position where I'm going to win, or I'm in trouble that Gideon, Martial Paragon wouldn't be able to get me out of.

Murphy77 on RGW Exert

2 weeks ago

Maybe Cryptolith Rite (in place of Dissenter's Deliverance, which moves to the side-board) to tap your creatures, and Gideon, Martial Paragon to un-tap them. You could then exert and attack with everything including a Combat Celebrant, attack, un-tap, and exert and attack again - and then even un-tap everything before your opponents turn.

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