Memorial to Glory

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Tokens

Memorial to Glory

Land

Memorial to Glory enters the battlefield tapped.

: Add .

, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Memorial to Glory Discussion

multimedia on Teysa Karlov Commander

8 months ago

Hey, CaptainBanana42 has the right idea, you can use Night's Whisper , Sign in Blood and Read the Bones help to smooth your draws. Phyrexian Arena or Underworld Connections are also very helpful. Land Tax , Tithe or Gift of Estates can be good to make sure you have multiple turns of land drops especially since you're playing Godless Shrine .

Another approach to consider is add more cards that can find Skullclamp because it's a draw engine: Enlightened Tutor , Open the Armory , Stoneforge Mystic . Enlightened could also get Necropotence another draw engine. Tutoring in the early game for Ascension, Smothering or Bitterblossom is also very good. Armory or Mystic could also get Deathmantle or Greaves.

Consider improving the manabase?

Can cut Forsaken Sanctuary , Memorial to Glory , Sejiri Steppe and Scoured Barrens .

Good luck with your deck.


FlabbyAbs on Naya Reclamation

9 months ago

After looking at this list and working on some tweaks I think this has the potential to be an ok archetype but nothing interesting. Blue makes Rec what it's renown for but I think there still some hope here.

For starters this is hoping your opponent isn't playing counters or post-board hate, which isn't reality. Sadly, enchantment removal and mono-blue just destroy slow builds now and this doesn't exactly have quick pay off like Nexus.

Turn 1 you have nothing. Turn 2 you have 5 cards that do nothing to interact. Turn 3 Casting Gift of Paradise after Treasure Map  Flip looks bad to me on the curve. But that does leaves up a possible turn 3 Clarion, which isn't bad but not what this deck can rely on.

Turn 4 Rec may just get countered, bounced, Mortified, etc because no creatures or anything in particular is eating their removal. That's assuming 4 lands we're drawn or Paradise resolved. Route is a great power play but usually this deck doesn't really do much until Route resolves leaving your opponent a turn extra to continue their plan. Paradise into Route is also a bad curve. This is all the best case scenarios assuming you don't draw a gate either on curve, which happened to me frequently.

The good news is the power spells are mean once (if) resolved and hopefully you can play your next turn. Again our Dragon will immediately eat any creature removal and you can pray at least one untap with Rec to maybe want to do a measly 2 damage. Of course, this is generalizing from my experience.

So how to make this competitive from what I've seen. Needs 2CC removal spells. Lightning Strike , Justice Strike , Seal Away , or MB Lava Coil depending on meta. No control deck plays just big spells without early removal for time-tested reasons.

One suggestion I've made was Growth-Chamber Guardian . It made this deck a lot smoother against varied archetypes but left me wanting more.

I even tried a token strategy with Memorial to Glory and Divine Visitation . That didn't work as well as I hoped.

One possibility would to be just go all in Gates. Likely splash for blue because it's just so powerful. Trim down Rec and add 4th Route and card draw + X spells.

niconacid on Aristocrats™

10 months ago

Hey man i am working on this deck too, maybe we can help each other, here's my list for now. 10 Plains 9 Swamp 1 Godless Shrine 3 Isolated Chapel 3 Memorial to Glory 2 Tithe Taker 3 Ministrant of Obligation 2 Teysa Karlov 2 Seraph of the Scales 1 Kaya's Wrath 3 Conclave Tribunal 3 Hunted Witness 2 Demon of Catastrophes this dude save my ass sometimes. 1 Elenda, the Dusk Rose when it works well, damn shes amazing. 4 Mentor of the Meek the champion of the day, feels really good with all the card and token. 3 Doomed Dissenter 3 History of Benalia trying this one, had good presence 1 Militia Bugler trying one to see whats up. doing his job. 2 Ajani, Adversary of Tyrants ajani felt really good all the times she came. 2 Gutterbones trying this dude to see, deck kinda aggro lots of early, can land some extra damage.

I cuted Vindictive Vampire too slow Orzhov Enforcer too weak Priest of Forgotten Gods always felt wrong when i had her in play. Imperious Oligarch out

i didnt try Pitiless Pontiff how is he feeling.

So give me feebacks about how the deck is going for you.

Reeyo on

10 months ago

for land get Sunpetal Grove, Evolving Wilds, Memorial to Glory

TheAmazingSteve on Looking for some upgrades.

1 year ago

Darien:

Memorial to Glory - A useful utility land that can late-game produce some soldiers.

Militia Bugler - Some pretty solid card selection that puts a soldier out on the board, and there is a decent amount of targets.

Dawn of Hope - Can draw you cards with some of the life gain synergies as well as be a soldier creating mana sink.

Benalish Marshal - An anthem on a stick.

Endless Atlas - Card draw in white.

Divine Visitation - Now all of your Darien tokens are 4/4 angels!

Neheb:

Doublecast - Much weaker than other copy spells as it cannot copy opposing spells, but if you are looking for more copy spells.

Jaya's Immolating Inferno - Another big burn spell, maybe cut Fireball?

Fury Storm - Another copy spell, can be better than others. Up to preference.

Endless Atlas - Card draw in red.

Oros:

Sower of Discord - Doubles up all of the group slug.

Varchild, Betrayer of Kjeldor - Encourages opponents to attack each other.

Truefire Captain - Another Boros Reckoner.

Kemba:

Endless Atlas - Card draw in white.

I don't have much for Ulrich or Skullbriar.

xhuggels on

1 year ago

cute. i like sack decks like this. i used to run a infinite combo deck with Ruthless Knave and Anointed Procession, with fodder like Dire Fleet Hoarder, Gleaming Barrier, Martyr of Dusk Start / Finish, Never / Return, Memorial to Glory and Rite of Belzenlok, of course with Pitiless Plunderer as support. It would go into an infinite loop of playing creatures, sacking them for 1000 000 treasures and drawing your entire deck. at the end of your turn youd have like 100 creatures and 100-200 treasures, which you would then use on stuff like Josu Vess, Lich Knight, Marionette Master and Torment of Hailfire. Since you have all your win-cons in your hand, you can play all 3...you can play all your copies of all 3. Real flashy like only sack decks can do hehe. The best part of it was the entire deck cost me 5 tix, sideboard included cause it consisted of all the cards no one ever plays. I feel like sack decks dont get enough love tbh, so good job at making one!

Kinge on Angelic Token

1 year ago

Memorial to Glory could be good as it is a token producer on a land

eman8686 on Bronas

1 year ago

Memorial to Glory shouldnt be in there. Also I replaced Allosaurus Rider with the Worldspine Wurm as suggested and Hydra Broodmaster with Giant Adephage.

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Memorial to Glory occurrence in decks from the last year

Standard:

All decks: 0.06%

Commander / EDH:

All decks: 0.01%