|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
Combos Browse all
- Would Glorious End make me lose the game if i have a Gideon of the Trials emblem?
- Will the second Approach of the Second Sun do nothing, with my opponent's Gideon of the Trials ultimate?
- Helm of the Host + Gideon of the Trials?
- Does card:Dauntless Bodyguard help a card:Gideon of the Trials?
- Helm of The Host with Emblems?
Gideon of the Trials
Planeswalker — Gideon
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Latest as Commander
Gideon of the Trials Discussion
2 days ago
Hey mate, I think this deck would struggle against many of the other competitive control decks out there because there isn't enough early tempo. I don't want to take away the control aspect of your deck, because obviously you're not trying to do the traditional boros burn. The issue is, is that you would have a very hard time dealing with things like planeswalkers that are quite relevant in today's meta, Karn Liberated , Jace, the Mind Sculptor , etc.
For this reason I'd definitely recommend Lightning Bolt over Flame Slash as it's versatile in that it can finish off a planeswalker, a player, and most creatures in the modern format. You could also potentially use Lightning Helix if you value the life gain. Definitely a sideboard card if not main.
On top of that, I think currently it's definitely a little slow which isn't an issue for something such as blue white control, because it has the ability to keep drawing/cycling its hand meaning it will get the response cards it needs in the right turns. Statistically speaking you're unlikely to achieve the proper mana you need at all turns to keep up your curve. I'd probably stick with lower-cost threats, and less mana-ramp as that is too slow for modern. I'd say to revamp a few things such as dealing with maybe the Restoration Angel game plan, with maybe Gideon, Ally of Zendikar or Gideon of the Trials although I'm not 100% sure their costs right now.
A few other things I'll just kinda' list off in case you're interested, but I do think you'll have to tone down your curve for this to become more competitive. Wall of Omens , Magus of the Moon , Blood Moon , Pia and Kiran Nalaar , Blade Splicer , Flickerwisp , etc. You can definitely look into a hatebear deck, or R/W hatebear at that. It's an aggro-ish control-ish type of deck.
Anyway, good luck, and I hope some of my suggestions might either be useful or interesting at the least!
6 days ago
As much as I'd love to legally play Elspeth, Sun's Champion as my commander, I think allowing all planeswalkers as commanders would be a bad idea.
I'm with JLK of the Command Zone here; 'Walker commanders slow the game down. A lot. Everybody is too worried about attack the commanders that the player's life totals stay at 40 for way longer.
Planeswalkers played from the 99 slow the game down, I can't imagine that happening every game. As a former superfriends player, I can say that having multiple planeswalkers on the board makes turns long, tedious, and grindy. Then the game becomes a mini-game of killing whatever walker is closest to ultimate-ing. It is unfun. I took apart my planeswalker deck.
While introducing 140 new commanders to the format would create a lot of new and awesome decks, it would warp the format. 140 new decks could easily destable metas and card prices. Cheap evasive creatures would be on the rise, which are great for controlling 'walkers but not good for killing players, meaning longer games again, etc.
The commander format is amazing and extremely popular. Don't fix what isn't broken.
6 days ago
The following is a package of cards.
4x Glorious End
None of these cards are great in modern, yet together they put eight, instant speed, slightly more expensive Time Walk s into your deck. Can this be built around?
Whether the rest of the deck abuses this, perhaps using Ad Nauseam , making for a Mardu Ad-Naus list, using Extra turns as ramp, or if the deck plays controlling, with Pact of Negation s, Slaughter Pact s, etc.
The ideas are endless, yet there seems to be some possibility of a powerhouse.
The first idea I had used a boros-aggro list as the base, using Glorious End and Chance for Glory turns to keep swinging in. It ran Goblin Rabblemaster and Legion Warboss and I even tried Mentor of the Meek to trigger on those goblins entering, so that hopefully I'd draw enough to hit more turns, and more creatures. The deck was... not great? It felt like a clunky aggro deck even when Goldfishing, and against any removal or discard, it fell apart pretty fast.
I haven't tested the Ad-Naus list, yet feel it might be the best option available. Unsure to be fair however, and so I want to ask for advice on this topic before I test further with the list.
1 month ago
1 month ago
Hey Enral! I have never used Archangel Avacyn Flip yet but always wanted to bring her in against a control/midrange environment. I usually take Gideon of the Trials and Serra Avenger in. I guess she is more of a theme/Lore card!
1 month ago
Hello everyone! I am looking for a Wheel of Fortune .
Okay with any language, and honestly prefer heavy play / damage if it cuts the price some.
I'd like to trade for it rather than buy, so here is a list of trade fodder I have(binder out of date).
- Phyrexian Dreadnought
- Sneak Attack
- Recruiter of the Guard
- Reflecting Pool
- Weathered Wayfarer
- The Immortal Sun
- Mizzix's Mastery
- Solitary Confinement
- Mana Confluence
- Intruder Alarm
- Hall of the Bandit Lord
- Grasp of Fate
- Altar of Dementia
- Greater Auramancy
- Akroma's Memorial
- Gideon of the Trials
- Arclight Phoenix
- Supreme Verdict
- Rhonas the Indomitable
- Gruul Spellbreaker
- Assassin's Trophy
- Runaway Steam-Kin
- Sulfur Falls
- Isolated Chapel
- Steam Vents
- Watery Grave
- Eldrazi Conscription
Not much but it's what I got!
Looking to trade for as much as possible, but am not against splitting it(so if you have an $80 WoF, see $60 worth of stuff you want, I'll happily pay $20)
1 month ago
Hi, have you considered Detention Sphere instead of Deputy of Detention ? It has the same mana cost, but it's an enchantment, which means it's way too difficult to remove and this means you'll spend less counters on defending it
If they are on budget, I'd suggest some Celestial Colonnade
And, in my opinion, Captain of the Watch isn't such a great creature for that mana cost. It's true that you are a control deck, so you'll be able to cast it and protect it with no effort, but, if you put a creature in this deck, it's because you want something that makes your opponent feel he is in trouble and I don't think that card could do it
Could Gideon of the Trials be usefull here?
2 months ago
My main suggestion would be to lower your mana curve and play cards that help you reach your Angel-based endgame, even if it doesn't directly help said endgame. 4x Path to Exile is a must-have for a deck like this; removal doesn't really get any more efficient, and you could probably use Thalia, Guardian of Thraben to tax your opponent and slow them down. More Gideon of the Trials might also be helpful. Some cards I'd recommend cutting are Fountain of Renewal s (the lifegain is way to slow), Godsend s (you're not an equipment deck), and Glory-Bound Initiate s. The latter is an aggressive beatdown creature, but not a particularly powerful one, and you're not a beatdown deck either. Hope this helps, and good luck with your deck!
Gideon of the Trials occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.01%