Gideon of the Trials

Gideon of the Trials

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Browse Alters View at Gatherer


Have (3) TheAnnihilator , metalmagic , gildan_bladeborn
Want (4) silver374 , Seabody , magicdad2020 , DeckofManyThings

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gideon of the Trials occurrence in decks from the last year


All decks: 0.09%

Commander / EDH:

All decks: 0.01%

Gideon of the Trials Discussion

xelal on Till the End of Tayam | **PRIMER**

4 weeks ago

I am building Tayam as more of an all in combo deck, I can find a million sac outlets and creatures that etb with tokens tor counters to feed Tayam but I'm having a bit of trouble finding a high enough density of things that make infinite mana, so I was wondering if you know of any pieces that are a little less obvious than devoted druid, altars, priest of gix and thornbite staff. Also, I was thinking that Sustaining Spirit and Command Beacon would be good in the deck. And Dripping-Tongue Zubera as an addition to hallowed spiritkeeper and caller of the claw, if anyone wanted a third of that style of effect.
I also agree with Kthululu about Wishclaw Talisman or maybe even Maralen of the Mornsong. As for the discard discussion, I have a Mind Slash as a useful sac outlet even though it cost a mana to activate because it can weaken. Lastly I like Gideon of the Trials but it is a bit cute.

abby315 on Mardu Human Lock V2

1 month ago

I'm not sure I understand the inclusion of Mastermind's Acquisition and Possibility Storm in an otherwise low-to-the-ground taxes deck, but I do like the idea. If I'm not missing a kind of game-ending combo there, I would suggest going up on Thalia, Heretic Cathars (to maybe 3?).

Some other humans you might like:

Abbot of Keral Keep - card advantage!
Alesha, Who Smiles at Death - recur your Freebooters, Thraben Inspectors, Lieutenants... could be a lot of good value, and goes well with General's Enforcer!
Dauntless Bodyguard - it's aggressive and protects key cards like Lieutenant and Kudro.
Knight of the White Orchid
Kytheon, Hero of Akros  Flip
Gideon of the Trials - particularly good against Inverter combo Mardu Skullhunter
Order of Midnight
Sin Collector
Stormfist Crusader
Tithe Taker - classic Taxes-type human!
Tomik, Distinguished Advokist - aggressive and very good against Lotus combo .

Some sideboard possibilties:
Arashin Cleric
Banisher Priest
Charming Prince
Dire Fleet Daredevil
Dragonmaster Outcast
Fiendslayer Paladin
Giant Killer
Harsh Mentor
Kambal, Consul of Allocation
Lantern Scout
Robber of the Rich
Tocatli Honor Guard - obviously you'd have to side out the Freebooters, but this is very good against Inverter

After doing all this research I'm also inspired, so I might make my own list. :)

BanoMD on Scarab Hero

2 months ago


Appreciate the sentiment, I’ve been having fun with it! I still find I’m constantly tinkering with it. Lots of cards I’m still learning about in Pioneer since I only started playing in Kaladesh, so the list keeps changing.

Right now, I really hate that I feel like I need to add 3 Damping Sphere and 2 Gideon of the Trials just because of where the meta is at. Feel those slots could be used for cooler things!

match_lighter on Spoiled Fish

3 months ago

I really enjoy the idea and how cheap it is to cast each piece, and think it might have some legs. I'm not a big Ad Nauseam player and prefer to have a bit more interaction in a deck as well as a back door plan to win so my advice may be weird. To slightly increase the chance of the turn two win would you consider Gemstone Caverns or is it just too cad intensive? I don't like committing to a single turn if its not an assured win but Manamorphose does provide some velocity. Gideon of the Trials is harder to play than Phyrexian Unlife and I'd understand if the double white is just too hard too cast but a single beater in the deck could come in handy. All in all cool deck, keep tweaking please, I'd love to see how far this can go.

TheCardPool on Gideon Tribal (Kytheon EDH)

4 months ago

More or less. The deck is equipped with anti-lose-cons than win-cons. Worship , Righteous Aura , and Gideon of the Trials can keep you in the game. So depending on your play group you might want something more aggressive.

Silverdrake on Jeskai Walkers v2

4 months ago

Looks solid, though I do question the inclusion of Flamewake Phoenix. If you're just looking to get value out of the Royal Scions and Nahiri discard effects, consider replacing them with Fiery Temper ? I'd also consider cutting a few of the Royal Scions for another Blackblade, and/or maybe some Gideon of the Trials . A single Gideon, Ally of Zendikar could even find its way into here comfortably, I think.

Whatever you decide to do, good luck and have fun with it!

Icbrgr on Abzan Treefolk Planswalker

5 months ago

I've been brewing in Treefolk Tribal lately and thought it would be fun to create a flavorful Treefolk Walker.

Original Concept:

Sirtwigs, The Living Canopy


+2 Create a 0/4 Green Treefolk creature token With Defender and Reach.

-4 Create a Legendary 0/4 White Black and Green Treefolk creature token Named "Ent-Ent" with "As long as you control Ent-Ent, you can't lose the game and your opponents can't win the game."

-8 Sacrifice up to three Treefolk creatures you control; Target opponent loses 2 life and you gain 2 life, Then Add to your mana pool for each treefolk sacrificed this way.


I thought An initial loyalty of 4 and having a +2 was very treefolk like in terms of having High Toughness/hard to kill with damage.

His +2 is just a wall token generator for protection which could be made into and actual threat with Assault Formation / Doran, the Siege Tower deck building synergy.

The -4 I had a hard time with and decided to rip off Gideon of the Trials 0 ability... figured it was kinda like a "Tree of life" kinda thing?

For the Final ability i wanted to avoid an emblem mechanic and encompass a bit of all of the Abzan Colors with having lifegain and lifeloss for and a mana ramp/boost for Opening up some deckbuilding flair for hard-casting a big spell or creature.

Implementation of suggestions:

Sirtwigs, The Living Canopy

+1 Create a 0/4 Green Treefolk creature token.

-Xadd +0/+1 Counters to nontoken treefolk creatures you control, where is the number of loyalty counters removed from Sirtwigs, The Living Canopy.

-8 Sacrifice a nontoken Treefolk creature you control; opponents creatures get -X/-X and you gain X life where X is the toughness of the sacrificed creature, Then Add any combination of to your mana pool equal to that creatures toughness.


What do you guys think? Does this seem fun/flavorful? Any Ideas for Improvement?

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