Gideon of the Trials

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
SDCC Promo 2017 (S17) None
Amonkhet (AKH) Mythic Rare

Combos Browse all

Gideon of the Trials

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

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Gideon of the Trials Discussion

multimedia on U/W Control

8 hours ago

Hey, Gideon of the Trials is a house right now for control he's another win condition. I suggest 1-2x Gideon cutting 1x Approach or 1x Cast Out or both. With so much card advantage with Teferi, Azcanta, Glimmer and Gearhulk you only need one Approach. If you're afraid of the one Approach getting countered then play a second copy in the sideboard for matchups where you'll expect to see counter magic.

I think Settle is the best board wipe for control right now because of Teferi and Gearhulk. Settle is instant this allows you to take advantage of Teferi's +1 ability of untapping two lands. Teferi has taken over the five drop spot of the mana curve this conflicts with Fumigate where as Settle can be cast before Teferi and this play can be quite devastating to your opponent. Gearhulk can flash back Settle. Fumigate is still a good card for control, but I see it more as a sideboard card than main deck. Consider 3-4x Settle and 2x Fumigate with 1x more Fumigate in the sideboard?

Vehicles and Scrapheap Scrounger are huge right now and they are a pain in the ass for control to deal with, they're Fumigate proof, but not Settle proof another reason Settle is the better spell right now.

If you're looking for an upgrade to Caracal I suggest 2x Lyra Dawnbringer. In some matchups she's extremely hard to deal with requiring two removal spells to kill her. Even getting one attack in with her is enough to stabilize, she's good. Red Aggro is now playing black mostly to stop Lyra.

A sideboard plan of 3-4x History of Benalia is something to consider. This card is good in control matchups because your opponent will board out creature removal. Sagas also give you something for free with History you get a 2/2 Knight and a +2/+1 pump of all Knights for no additional mana cost. This is excellent for control getting something without having to pay mana letting you leave up counter magic. Control matchups are long draw out games, this is good for Sagas.

I like a couple of 1 of catch-alls for the main deck: Blink of an Eye and Commit // Memory. These bounce spells are versatile nice to have and Memory is crazy to cast from grave or flashback with Gearhulk especially if you have a Teferi emblem.

Good luck with your deck.

Khunjund on Lich's Approach to the Glorious Trials

1 day ago

It's not the 6 red sources that's an issue (though it means you're not going to consistently cast Glorious End on turn seven, but that doesn't matter much), it's the 14 white and black. Both Lich's Mastery and Gifted Aetherborn require around 20 black sources to reliably cast on curve, and Gideon of the Trials requires around 19 white. Maybe you haven't been colour-screwed so far, but be aware that you aren't putting the odds in your favour.

Khunjund on Lich's Approach to the Glorious Trials

1 day ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

ArchonBlue on U/W Control

1 day ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

ArchonBlue on U/W Control

1 day ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

Toxic5pikes on Taking All the Turns and All the Combats

2 days ago

Cool idea, I've been trying to make Glorious End work with Gideon of the Trials but haven't had much luck. This looks way more reliable. I don't think Nimble Obstructionist can prevent the trigger of losing the game though since it says, "Counter target activated or triggered ability that you don't control."

ArchonBlue on Third Jura

4 days ago

I think three Jura is overkill, his maim ability is his +2 but with so many aggro decks in the current meta that ability is only helpful if you can keep the board relatively clear. I think you can cut Restoration Angel and a Jace but I'd put in 2 Gideon of the Trials instead. He comes down quicker and can apply some pressure. I'd also cut 2 Negate for Spell Snare and Logic Knot. Finally, I think it would be helpful foe you to switch out one Supreme Verdict for Settle the Wreckage so you don't kill all your golems. Your deck really relies on Blade Splicer and Restoration Angel as a wincon since you're budget and not running Celestial Colonnade.

EagleO1 on BW Planeswalker Pox

6 days ago

Hey thanks for the comment! Yeah the blood baron has proven to be pretty lackluster so its going out. I did very much like the big gideon though and I think I'm gonna try a second copy. It could just be my meta but every time it resolved it proved to be powerful. Especially against eldrazi tron in concert with the other gideons amd an emblem from Gideon of the Trials. My most recent thoughts on sideboard land hate is that it may not even be worth having it at all. Against eldrazi tron they are going to have the lands they need eventually regardless so the card only slows them down at best. Against regular tron, your pretty much losing that matchup every time so is it reslly worth the precious slots in your board to make an abysmal matchup into a just horrible matchup? I'm not sure that it is. I'm putting in some Celestial Purge for this reason. I'm thinking its probably better to shore up the closer ones to put them more in your favor rather than fight the battle that your going to lose anyway. For example, the only way I can see beating any of the trons is with the emblem I mentioned earlier and a critical mass of gideons that they have to work through. And thats a long shot still. As far as the discard value, in not sure about including Start as it seems like a pretty steep cost on both sides. Vengeful Pharaoh seems really interesting to me though because it can be good even if you never get to cast it. I like that a lot.

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