|Commander / EDH||Legal|
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|Amonkhet (AKH)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
|Promo Set (000)||Mythic Rare|
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Gideon of the Trials
Planeswalker — Gideon
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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Gideon of the Trials Discussion
5 days ago
@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.
I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:
- Mentor of the Meek: Is already on my maybe list and goes in the deck as soon as I can get it.
- Concerted Effort: Is already on my maybe list and goes in the deck as soon as I can get it. But I will probably not build the deck around it. So Lost Auramancers, Plea for Guidance and Windbrisk Heights are out. Especially Windbrisk Heights as my rebels normally only attack once with three creatures or more.
- Land drops are an issue so Journeyer's Kite and Thawing Glaciers are great choice and I will try them out.
- Temple of the False God: I tend to have it on my starting hand nearly every time I play it in a deck. So I am not a big fan of this card. But with Journeyer's Kite and Thawing Glaciers it is maybe worth a try.
- Sword of the Animist: Mostly I need my rebels to control the table and don't have a chance to attack the first rounds.
- Rebels mitigate the lack of good carddraw in white by tutoring for your creatures. Normally I tend to keep 4-6 cards in my hand and use my mana to tutor for rebels or recast Lin Sivvi, Defiant Hero so I don't need Jayemdae Tome, Armistice or Slate of Ancestry. Especially the later I think is not a good option with rebels. If you have enough rebels on the field you normally search for Mirror Entity and attack with your army.
- Light of Day synergices very well with Scuttlemutt and Distorting Lens so I will try it out.
- Cataclysm: Great suggestion and I will try to get one ;-)
- Fated Retribution is not the only instant wrath in white. There is also Rout. And I think if I add Cataclysm I am fine with wrath effects.
- Catastrophe and Armageddon are good option, but as I mostly play casual I leave them out.
- Cessation is better than Pacifism but at the moment Pacifism is only a placeholder and will get out of the deck. Presumable for an other suggestion form you.
- My playgroup mostly plays with older cards and so we decided to ban all planeswalkers. So Elspeth Tirel and Gideon of the Trials are out for me.
- Angel's Trumpet is a good card but not in my build, I think it is possibly in rebels but you have to build the deck differently.
- The runes cycle: Great suggestion. As rebels have already good answers against red and black I will try to find room for the three other runes.
- Icatian Store: I don't like the old storage land and I think that Fountain of Cho is strictly better. But normally I need my mana every turn and not a lot of mana in one turn. The only exception is Mirror Entity so I think I don't need it. But maybe I will try it out some day.
- Kongming, "Sleeping Dragon": For mone white Benalish Marshal is better and I will get one for this deck.
- Elesh Norn, Grand Cenobite is great but to expensive (money) for me.
- Pariah and Pariah's Shield: I think you are right and the runes are better suited for the deck.
So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)
1 week ago
Continuing from before...
- I like your choice of Wraths. If you're reconsidering, think about Cataclysm -- one of the strongest of them all, and from Exodus! -- or the game's only instant-speed Wrath, Fated Retribution. Also consider Catastrophe or Armageddon to knock out enemy lands, once you've got a good board state or you think there's a Genesis Wave coming. (12 lands is the magic number.) Land destruction is dishonorable, but Zacama's more dishonorable than that; I'm trying to teach myself that if the card isn't banned, it's not dishonorable enough to not use.
- Cessation is a lot harder to kill than Pacifism.
- If you're willing to use planeswalkers, Elspeth Tirel is a reusable Wrath/Disk; the other two Elspeths give you chump-attackers for Sword of the Animist. Gideon of the Trials gives you a Gideon Worship effect, and there are other playable Gideons. OTOH, planeswalkers aren't exactly Rebel-era cards -- I can understand not wanting to use them, and I think you can win without them.
- Angel's Trumpet is a crazy, game-warping card which... probably doesn't have a place here after all, since it creates a risk of the enemy killing your utility creatures. But it's worth knowing about, I think.
- Rune of Protection: Red and Rune of Protection: Green. Since you're mono-white, the W requirement isn't a drawback, and you can cycle them in the wildly unlikely event that you don't face any Gruul, Elementals, dinosaurs, or treefolk.
- Icatian Store is a mono-white storage land. I have no idea if storage lands are worth bothering with or not, but I'm kind of liking them so far.
- Zhuge Liang (Kongming, "Sleeping Dragon") is always useful in White Weenie. Elesh Norn, Grand Cenobite is probably a stronger option, but I don't like Phyrexians on a Vorthos level; it's much more fun to run historical figures. (https://en.wikipedia.org/wiki/Zhuge_Liang)
- Pariah and Pariah's Shield have fun interactions with Cho-Manno, but probably aren't necessary if you're using a relevant Circle/Rune of Protection.
Regardless, great work so far! I found that a lot of the cards I was going to recommend were already in the deck; and I'm hanging on to this deck for future reference. If I ever build something similar, this will be the starting point!
1 week ago
I like the way you categorize the two subarchetypes here. With the HEAVY caveat that I don't have that many reps with the deck yet, here are a few thoughts:
- Something to keep in mind when deckbuilding is that each non-White card we add to the 75 reduces the value of Martyr of Sands by 3 life, which in turn reduces the value of Serra Ascendant.
- For this reason, Rule of Law might be worth looking at vs. Damping Sphere, and Runed Halo (thought it's super-pricey) or additional Nevermores vs. Sorcerous Spyglass. There are obviously other tradeoffs in the cards too, so I'm not sure what would be best for your playstyle/meta/75. But it's maybe something to think about :-)
- I was running 3x Surgical Extraction in the side for a while and it saved my bacon a number of times. But I recently switched to Rest in Peace ... partly because it's a White card, but also because it barely hurts us post-board (since opponents almost always bring in Gravehate against us, making Proclamation of Rebirth dead in hand anyways). Here too, I'm not really recommending RIP over Extraction (especially since Extraction vs. Tron is sooooooo good); just throwing out some more thoughts ...
- A few other points on the Gideon package: The Gideons are very strong vs. Wrath effects and Planeswalkers (which can be a struggle otherwise). Also, Gideon of the Trials' Emblem can help vs. some Combo decks.
- Speaking of 'Walkers: I've tried Hex Parasite and it's very strong, but it suffers sometimes as a non-White card too. I'm on Flash-flyers lately, and Restoration Angel is my current favorite ... Archangel Avacyn Flip was good but a little too cute, and though I love Aven Mindcensor's effect I like Resto's bigger size.
1 week ago
Check Lands are great in decks that really care about turn 4 and run lots of basics. For reference, the stock standard way to build UW control uses this set of lands:
- 4x Celestial Colonnade
- 4x Field of Ruin
- 4x Flooded Strand
- 2x Glacial Fortress
- 2x Hallowed Fountain
- 1x Mystic Gate
- 5x Island
- 3x Plains
As you can see, the deck relies a lot on Colonnades, Fetches, and Field of Ruins to set up its colors. This configuration allows you to go something like turn 3 Gideon of the Trials into Cryptic Command with relative ease while keeping the number of nonbasics as low as possible. You should note, however, that even here, the number of checks (and shocks, for that matter) is 2. It speaks volumes about how little you actually need checks in the format.
1 week ago
In regards to control, there are a lot of ways you can control a game! In my opinion, there are 2 main strategies in control, one that is Proactive and one that is Reactive. These might seem pretty self-explanatory, but I’ll describe in detail a little bit more below.
First, let’s start with a Proactive style of control. In these decks, you attempt to control you opponent by attacking them and making decisions for them. You impact them in these lists, unlike a reactive counterpart. This is best established through hand disruption, such as Inquisition of Kozilek, Thoughtseize and Duress, which are all relatively inexpensive now (I remember back when Thoughtseize was $40 per copy!!). This way, you get information on your opponents plan, you get to determine what they are allowed to play and you can play around what else you know exists. After hand disruption, all control decks will play removal but each plays different types. Proactive will run cards like Fatal Push, Cast Down, Go for the Throat and Terminate among other options. These clean up what you don’t take away or what you don’t feel is necessary to take away. Hero's Downfall will also answer planeswalkers if needed. Your finishers are a ton of fun in these lists also! You’ll often see Liliana of the Veil, Tassy G and Big Fish as finishers, but sometimes Pack Rat and other’s appear as challengers!
Second, we can talk about Reactive control. These lists will react to what your opponent does in an effort to control the game. These lists are also typically significantly more expensive. For Reactive lists, you’ll sit behind a counterspell shield through Mana Leak and Cryptic Command as hard counters, Remand as a soft counter, and attempt to out card advantage your opponent through card draw. Commonly, control lists now run Jace, the Mind Sculptor as a finisher, but the alternatives aren’t much cheaper. Snapcaster Mage works to close out games, as does Celestial Colonnade. Other closers can be Gideon of the Trials, Gideon, Ally of Zendikar with a few other options hovering around. The main concern with these lists is money, as Snapcaster Mage and Celestial Colonnade define this archetype.
There is only really 2 superfriends lists that work for 2 colors in my mind. One is with Liliana of the Veil, Gideon of the Trials, Gideon, Ally of Zendikar and maybe Sorin, Solemn Visitor. This list is basically a Smallpox deck with upside, and it runs Mutavault, Shambling Vent and Urborg, Tomb of Yawgmoth as extra ways to win. The other list is with Liliana of the Veil, Ashiok, Nightmare Weaver and Jace, the Mind Sculptor but those are expensive.
2 weeks ago
It was a long while back to be honest. I do remember on deck however, and it's the one I lost against. It was some sorta WG pillow fort deck, and he was able to get an emblem with Gideon of the Trials at one point. I didn't have a spell that could bounce him back to his hand, and he was able to overwhelm me later. The next round I had a shitty hand, so he then beat me. Since then I have tried other decks, but now that I have a better grasp of how to work with this deck, I think I'll be ready for the next FNM.
3 weeks ago
Of course this will in some way tie into the story...
Gideon, The Corrupted
Legendary Planeswalker- Gideon
+2 destroy target non-black permanent
+1 create a 5/5 Black Demon creature Token with at the beginning of your upkeep lose one life
0 Gideon becomes a 4/4 Demon with flying and indestructible until end of turn.
-8 you get an emblem that can be exiled with you can’t lose the game and your opponent can’t win the game.
His ultimate might actually be stronger than Gideon of the Trials except for the fact that it can actually be target by exile spell to get rid of it (Done on purpose as i think you should be able to interact with emblems in someway)
Gideon has been corrupted by Demon Lord Dralic and he now stand in the way of the hero’s, make a card representing the battle
3 weeks ago
Hey, I try same deck in this way: Polymorph 03 - Gideon with Tentacles BWu (My)
I highly recommend 4 copies of Gideon of the Trials
Take a look ;)