Gideon of the Trials

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Gideon of the Trials

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Latest as Commander

Gideon of the Trials Discussion

Duckling on Budget Modern RW Control

2 days ago

Hey mate, I think this deck would struggle against many of the other competitive control decks out there because there isn't enough early tempo. I don't want to take away the control aspect of your deck, because obviously you're not trying to do the traditional boros burn. The issue is, is that you would have a very hard time dealing with things like planeswalkers that are quite relevant in today's meta, Karn Liberated , Jace, the Mind Sculptor , etc.

For this reason I'd definitely recommend Lightning Bolt over Flame Slash as it's versatile in that it can finish off a planeswalker, a player, and most creatures in the modern format. You could also potentially use Lightning Helix if you value the life gain. Definitely a sideboard card if not main.

On top of that, I think currently it's definitely a little slow which isn't an issue for something such as blue white control, because it has the ability to keep drawing/cycling its hand meaning it will get the response cards it needs in the right turns. Statistically speaking you're unlikely to achieve the proper mana you need at all turns to keep up your curve. I'd probably stick with lower-cost threats, and less mana-ramp as that is too slow for modern. I'd say to revamp a few things such as dealing with maybe the Restoration Angel game plan, with maybe Gideon, Ally of Zendikar or Gideon of the Trials although I'm not 100% sure their costs right now.

A few other things I'll just kinda' list off in case you're interested, but I do think you'll have to tone down your curve for this to become more competitive. Wall of Omens , Magus of the Moon , Blood Moon , Pia and Kiran Nalaar , Blade Splicer , Flickerwisp , etc. You can definitely look into a hatebear deck, or R/W hatebear at that. It's an aggro-ish control-ish type of deck.

Anyway, good luck, and I hope some of my suggestions might either be useful or interesting at the least!

Suns_Champion on Planeswalkers as Commanders

6 days ago

As much as I'd love to legally play Elspeth, Sun's Champion as my commander, I think allowing all planeswalkers as commanders would be a bad idea.

I'm with JLK of the Command Zone here; 'Walker commanders slow the game down. A lot. Everybody is too worried about attack the commanders that the player's life totals stay at 40 for way longer.

Planeswalkers played from the 99 slow the game down, I can't imagine that happening every game. As a former superfriends player, I can say that having multiple planeswalkers on the board makes turns long, tedious, and grindy. Then the game becomes a mini-game of killing whatever walker is closest to ultimate-ing. It is unfun. I took apart my planeswalker deck.

While introducing 140 new commanders to the format would create a lot of new and awesome decks, it would warp the format. 140 new decks could easily destable metas and card prices. Cheap evasive creatures would be on the rise, which are great for controlling 'walkers but not good for killing players, meaning longer games again, etc.

And to just touch on a few that would be nightmares to play against: Gideon of the Trials , Karn Liberated , Liliana of the Veil , Nicol Bolas, God-Pharaoh , Sorin Markov , Ugin, the Spirit Dragon .

The commander format is amazing and extremely popular. Don't fix what isn't broken.

SynergyBuild on [Combo Help] Boros Glory TURNS!

6 days ago

The following is a package of cards.

4x Gideon of the Trials

4x Angel's Grace

4x Chance for Glory

4x Glorious End

None of these cards are great in modern, yet together they put eight, instant speed, slightly more expensive Time Walk s into your deck. Can this be built around?

Whether the rest of the deck abuses this, perhaps using Ad Nauseam , making for a Mardu Ad-Naus list, using Extra turns as ramp, or if the deck plays controlling, with Pact of Negation s, Slaughter Pact s, etc.

Maybe if it ran the pacts, cards like Sundial of the Infinite would be useful, or if it uses Ad-Naus, Angel's Grace would work.

The ideas are endless, yet there seems to be some possibility of a powerhouse.


The first idea I had used a boros-aggro list as the base, using Glorious End and Chance for Glory turns to keep swinging in. It ran Goblin Rabblemaster and Legion Warboss and I even tried Mentor of the Meek to trigger on those goblins entering, so that hopefully I'd draw enough to hit more turns, and more creatures. The deck was... not great? It felt like a clunky aggro deck even when Goldfishing, and against any removal or discard, it fell apart pretty fast.

I haven't tested the Ad-Naus list, yet feel it might be the best option available. Unsure to be fair however, and so I want to ask for advice on this topic before I test further with the list.

theGhoad on the Teferi Way

1 month ago

Hey Enral! I have never used Archangel Avacyn  Flip yet but always wanted to bring her in against a control/midrange environment. I usually take Gideon of the Trials and Serra Avenger in. I guess she is more of a theme/Lore card!

Cereal_Killer on Ojutai's Ruin

1 month ago

Hi, have you considered Detention Sphere instead of Deputy of Detention ? It has the same mana cost, but it's an enchantment, which means it's way too difficult to remove and this means you'll spend less counters on defending it

If they are on budget, I'd suggest some Celestial Colonnade

And, in my opinion, Captain of the Watch isn't such a great creature for that mana cost. It's true that you are a control deck, so you'll be able to cast it and protect it with no effort, but, if you put a creature in this deck, it's because you want something that makes your opponent feel he is in trouble and I don't think that card could do it

Could Gideon of the Trials be usefull here?

Pieguy396 on Mono-White Angels - Help My ...

2 months ago

My main suggestion would be to lower your mana curve and play cards that help you reach your Angel-based endgame, even if it doesn't directly help said endgame. 4x Path to Exile is a must-have for a deck like this; removal doesn't really get any more efficient, and you could probably use Thalia, Guardian of Thraben to tax your opponent and slow them down. More Gideon of the Trials might also be helpful. Some cards I'd recommend cutting are Fountain of Renewal s (the lifegain is way to slow), Godsend s (you're not an equipment deck), and Glory-Bound Initiate s. The latter is an aggressive beatdown creature, but not a particularly powerful one, and you're not a beatdown deck either. Hope this helps, and good luck with your deck!

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Gideon of the Trials occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.01%