Gideon of the Trials

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Gideon of the Trials

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Gideon of the Trials Discussion

theshadow2250 on gods

1 day ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

Snake on Into The Lungs Of Hell

1 day ago

JKRice thanx!! i think thta gideon was a vgood idea! so..nixilis..get out..and welcome gideon. The othwer pws are very interesting but with 5mana costs..mm i prefer Gideon of the Trials .

SpiralWolfos on Cards like sundial of the ...

2 days ago

Gideon of the Trials also works as long as you can keep him on the battlefield, which could be difficult in commander. There's also Glorious End if you need to stop someone from comboing off or just need one more turn to get things set up.

JKRice on Into The Lungs Of Hell

1 week ago

I really like the idea of abusing sorin’s new passive! I have some suggestions

1: Ghostly Prison and Leyline of Sanctity don’t seem to be doing much. I think by turn 3 and four (when you would play ghostly prison or a topdecked leyline), you want to be playing your planeswalkers instead. I would go for early interaction instead, like Fatal Push and Path to Exile . I like the Kaya enchantment though.

2: I think you have better choices for Ob Nixilis Reignited and Chandra, the Firebrand . Especially nixilis. He’s kinda bad.

All of the following could be put in instead of nixilis or Chandra. He first few are kind of fringe choices that may or may not be good.

1: Angrath, Minotaur Pirate with lifelink would be insane, but he is a little spendy.

2: Chandra, Flamecaller ’s -X ability would also be crazy with lifelink, but she runs into the same problem than angrath does.

3: Chandra, Acolyte of Flame would just be there to buff up your red walkers

4: Gideon of the Trials could be a good defensive card, and he would he lifelink from sorin when he turns into a creature.

5: Jaya, Venerated Firemage would be an absolute bomb with sorin on the field.

6: Ob Nixilis, the Hate-Twisted would be a better choice if you want at least one nixilis, since he synergizes with sorin’s passive

Shyachi33 on Andy's Eight-and-a-Half-Tails deck

1 week ago

hi, just watched the Legendary Creature Podcast and as someone that loves mono white AND Eight-and-a-Half Tails, i'd like to put some input in the deck.

first of all, i would cut ALL of the unsynergistic "lose-less" cards like: Dawn Elemental , Blinding Angel , Guardian of the Gateless , Palisade Giant , Platinum Angel , Selfless Squire , Ghostly Prison , Pariah , and Gideon of the Trials . none of these cards advance your game state, or put you closer to a win. If anything these cards only help you durdle around, hoping you can squeeze out a cheeky win. you already run the 3 circle of protection cards that will more or less synergistically do most of that already, and you can also add Idyllic Tutor as redundancy. i would probably replace the lose-less cards for more hatebears, like Aven Mindcensor , Angel of Jubilation , and Containment Priest . you're also running only 2 creatures with an etb effects, so cards like Torpor Orb and Hushwing Gryff can be very back breaking against other more creature based decks.

if you want commander damage to be your wincon, you should run bigger "bombs" or equipments/auras like Eldrazi Conscription and/or Blackblade Reforged on top of the strata scythe and umezawa's jitte.

snow-covered plains are cheap right now. so possibly investing in Extraplanar Lens (which unfortunately isn't cheap) might be something worth while for the deck.

Scuttlemutt is a cute ramp piece that can also paint creatures white. Cloudchaser Kestrel has an etb effect AND can paint things white also

i noticed you ran Steelshaper's Gift in the video, but it's not in your current list. need an update? if you don't already have it, Open the Armory is also a good way to look for those voltron pieces.

you only have 6 cards in your entire deck that can shuffle your making Sensei's Divining Top mostly a waste of time, at that point Crystal Ball would do you better as you can scry away "bad" cards at the top of your library, unlike SDT. if you add the 5 fetchlands, and more tutors then you can reconsider it.

Now onto more spicy tech. Ugin, the Spirit Dragon and All Is Dust both have great synergy with 8.5 since you can paint other people's lands and artifacts white.

adding Urborg, Tomb of Yawgmoth in the deck can make temple of the false god and maze of ith tap for mana, BUT it also allows you to run some extra spicy cards like Karma and Royal Decree which, with any of the circle of protection cards, for 1 mana you can make it 1 sided.

Illumination a solid counterspell that people won't see coming, and you can stop gross cards like omniscience, and mind over matter.

Renounce the Guilds is also a great way to kill everyone's non-mono color deck commanders.

not sure of the timing of the filming, but Smothering Tithe and Generous Gift should both be auto includes in every white deck.

if you are able to get your hands on the fetchlands, Brought Back can be a really good include, along with Lotus Field .

Cavalier of Dawn is also a strong include.

end notes: try to keep your deck as low to the ground as possible, with a very low mana curve, you want to play cards but also keep as much mana open to do any of your 8.5 shinanigans. if you spend 6+ mana on a spell on your man phase, it really limits what you can and cant do on other people's turns, which you want to mainly be doing with a commander like 8.5 that screams CONTROL.

buffo on Official missing/incorrect card/token thread

1 week ago

Thanks for the link! I read it, and tried, but it seems like 000:2 is linking to no photo Gideon of the Trials . Thanks, and lmk if I’m wrong :)

heckproof on I believe in miracles!

1 month ago

So W/U Terminus control seems to be at about at its peak in terms of tuning, and unfortunately that means that, if you wanna make this deck optimized to its fullest, you’re going to need the fetches, Jace, etc. The nice thing about W/U control, though, is that there are a lot of free slots that you can play around with. Here’s my own list, which is reasonably close to the standard (save for a few one-ofs that I just like playing with): NOT A BREW

If you want a cheaper build that’s still decent, however, you’re not out of luck. You can build a slightly budget version of the “oops, all Gideons” control that was running around in 2017. You usually run a 2-1 split of Gideon of the Trials and Gideon Jura , which both keep you alive and eventually become win conditions. I would recommend purchasing a full playset of Field of Ruin , which both act as budget fetches and also keep you alive against Tron. I would also recommend some number of Mana Leak and Logic Knot , although admittedly Logic Knot is only at its best if you’re playing Search for Azcanta  Flip, which is not a budget card. Instead of Snapcaster Mage , which is quite expensive but also is crucial to your strategy, you could run Mission Briefing , which lacks the body that makes Snapcaster so good but gives you a chance to set up your next draw. I would recommend looking at Raph Levy’s deck for PT Rivals of Ixalan. It’s not budget, but it gives you a frame of reference for what I’m talking about. If I can find a link to the decklist, I’ll link it later.

And...I think that’s about it! I don’t know if this was any help. Good luck, and may you draw all the salt from your opponent as you counter your way to victory!

hungry000 on B/W Gideon, Brisela

1 month ago

What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 2 Never / Return , 1 Decommission , 2 Gideon's Reproach . I would also cut the 4 Authority of the Consuls , but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors, Path to Exile is the most important considering the current meta. 1-mana discard spells such as Inquisition of Kozilek and Thoughtseize are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.

If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc). Martyr of Sands can gain you huge amounts of life starting turn 2, and it works quite well with Squadron Hawk . It's easy enough to slot in a few Gideon of the Trials and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.

Another way you could take the deck is a B Devotion deck to make use of Gray Merchant of Asphodel . That deck has cards like Vampire Nighthawk , Gifted Aetherborn (which you already have), and Gatekeeper of Malakir . It could make casting Gideons and Brisela/Bruna harder though.

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Gideon of the Trials occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.01%