Gideon of the Trials

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Gideon of the Trials

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

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Gideon of the Trials Discussion

xram666 on Lin Sivvi's Rebels

5 days ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

ForTheOldFrame on Lin Sivvi's Rebels

1 week ago

Continuing from before...

  1. I like your choice of Wraths. If you're reconsidering, think about Cataclysm -- one of the strongest of them all, and from Exodus! -- or the game's only instant-speed Wrath, Fated Retribution. Also consider Catastrophe or Armageddon to knock out enemy lands, once you've got a good board state or you think there's a Genesis Wave coming. (12 lands is the magic number.) Land destruction is dishonorable, but Zacama's more dishonorable than that; I'm trying to teach myself that if the card isn't banned, it's not dishonorable enough to not use.
  2. Cessation is a lot harder to kill than Pacifism.
  3. If you're willing to use planeswalkers, Elspeth Tirel is a reusable Wrath/Disk; the other two Elspeths give you chump-attackers for Sword of the Animist. Gideon of the Trials gives you a Gideon Worship effect, and there are other playable Gideons. OTOH, planeswalkers aren't exactly Rebel-era cards -- I can understand not wanting to use them, and I think you can win without them.
  4. Angel's Trumpet is a crazy, game-warping card which... probably doesn't have a place here after all, since it creates a risk of the enemy killing your utility creatures. But it's worth knowing about, I think.
  5. Rune of Protection: Red and Rune of Protection: Green. Since you're mono-white, the W requirement isn't a drawback, and you can cycle them in the wildly unlikely event that you don't face any Gruul, Elementals, dinosaurs, or treefolk.
  6. Icatian Store is a mono-white storage land. I have no idea if storage lands are worth bothering with or not, but I'm kind of liking them so far.
  7. Zhuge Liang (Kongming, "Sleeping Dragon") is always useful in White Weenie. Elesh Norn, Grand Cenobite is probably a stronger option, but I don't like Phyrexians on a Vorthos level; it's much more fun to run historical figures. (https://en.wikipedia.org/wiki/Zhuge_Liang)
  8. Pariah and Pariah's Shield have fun interactions with Cho-Manno, but probably aren't necessary if you're using a relevant Circle/Rune of Protection.

Regardless, great work so far! I found that a lot of the cards I was going to recommend were already in the deck; and I'm hanging on to this deck for future reference. If I ever build something similar, this will be the starting point!

clayperce on martyr

1 week ago

muelonil,
I like the way you categorize the two subarchetypes here. With the HEAVY caveat that I don't have that many reps with the deck yet, here are a few thoughts:

  • Something to keep in mind when deckbuilding is that each non-White card we add to the 75 reduces the value of Martyr of Sands by 3 life, which in turn reduces the value of Serra Ascendant.
  • For this reason, Rule of Law might be worth looking at vs. Damping Sphere, and Runed Halo (thought it's super-pricey) or additional Nevermores vs. Sorcerous Spyglass. There are obviously other tradeoffs in the cards too, so I'm not sure what would be best for your playstyle/meta/75. But it's maybe something to think about :-)
  • I was running 3x Surgical Extraction in the side for a while and it saved my bacon a number of times. But I recently switched to Rest in Peace ... partly because it's a White card, but also because it barely hurts us post-board (since opponents almost always bring in Gravehate against us, making Proclamation of Rebirth dead in hand anyways). Here too, I'm not really recommending RIP over Extraction (especially since Extraction vs. Tron is sooooooo good); just throwing out some more thoughts ...
  • A few other points on the Gideon package: The Gideons are very strong vs. Wrath effects and Planeswalkers (which can be a struggle otherwise). Also, Gideon of the Trials' Emblem can help vs. some Combo decks.
  • Speaking of 'Walkers: I've tried Hex Parasite and it's very strong, but it suffers sometimes as a non-White card too. I'm on Flash-flyers lately, and Restoration Angel is my current favorite ... Archangel Avacyn  Flip was good but a little too cute, and though I love Aven Mindcensor's effect I like Resto's bigger size.

Draw well!

TheDevicer on Fast vs. Check lands?

1 week ago

Check Lands are great in decks that really care about turn 4 and run lots of basics. For reference, the stock standard way to build UW control uses this set of lands:

  • 4x Celestial Colonnade
  • 4x Field of Ruin
  • 4x Flooded Strand
  • 2x Glacial Fortress
  • 2x Hallowed Fountain
  • 1x Mystic Gate
  • 5x Island
  • 3x Plains

As you can see, the deck relies a lot on Colonnades, Fetches, and Field of Ruins to set up its colors. This configuration allows you to go something like turn 3 Gideon of the Trials into Cryptic Command with relative ease while keeping the number of nonbasics as low as possible. You should note, however, that even here, the number of checks (and shocks, for that matter) is 2. It speaks volumes about how little you actually need checks in the format.

Squirrelbacon on REALAZOTH1

1 week ago

In regards to control, there are a lot of ways you can control a game! In my opinion, there are 2 main strategies in control, one that is Proactive and one that is Reactive. These might seem pretty self-explanatory, but I’ll describe in detail a little bit more below.

First, let’s start with a Proactive style of control. In these decks, you attempt to control you opponent by attacking them and making decisions for them. You impact them in these lists, unlike a reactive counterpart. This is best established through hand disruption, such as Inquisition of Kozilek, Thoughtseize and Duress, which are all relatively inexpensive now (I remember back when Thoughtseize was $40 per copy!!). This way, you get information on your opponents plan, you get to determine what they are allowed to play and you can play around what else you know exists. After hand disruption, all control decks will play removal but each plays different types. Proactive will run cards like Fatal Push, Cast Down, Go for the Throat and Terminate among other options. These clean up what you don’t take away or what you don’t feel is necessary to take away. Hero's Downfall will also answer planeswalkers if needed. Your finishers are a ton of fun in these lists also! You’ll often see Liliana of the Veil, Tassy G and Big Fish as finishers, but sometimes Pack Rat and other’s appear as challengers!

Second, we can talk about Reactive control. These lists will react to what your opponent does in an effort to control the game. These lists are also typically significantly more expensive. For Reactive lists, you’ll sit behind a counterspell shield through Mana Leak and Cryptic Command as hard counters, Remand as a soft counter, and attempt to out card advantage your opponent through card draw. Commonly, control lists now run Jace, the Mind Sculptor as a finisher, but the alternatives aren’t much cheaper. Snapcaster Mage works to close out games, as does Celestial Colonnade. Other closers can be Gideon of the Trials, Gideon, Ally of Zendikar with a few other options hovering around. The main concern with these lists is money, as Snapcaster Mage and Celestial Colonnade define this archetype.

There is only really 2 superfriends lists that work for 2 colors in my mind. One is with Liliana of the Veil, Gideon of the Trials, Gideon, Ally of Zendikar and maybe Sorin, Solemn Visitor. This list is basically a Smallpox deck with upside, and it runs Mutavault, Shambling Vent and Urborg, Tomb of Yawgmoth as extra ways to win. The other list is with Liliana of the Veil, Ashiok, Nightmare Weaver and Jace, the Mind Sculptor but those are expensive.

OniOfTheWest on Death By Firing Squad

2 weeks ago

It was a long while back to be honest. I do remember on deck however, and it's the one I lost against. It was some sorta WG pillow fort deck, and he was able to get an emblem with Gideon of the Trials at one point. I didn't have a spell that could bounce him back to his hand, and he was able to overwhelm me later. The next round I had a shitty hand, so he then beat me. Since then I have tried other decks, but now that I have a better grasp of how to work with this deck, I think I'll be ready for the next FNM.

Deathdragon on Card creation challenge

3 weeks ago

Of course this will in some way tie into the story...

Gideon, The Corrupted

Legendary Planeswalker- Gideon

+2 destroy target non-black permanent

+1 create a 5/5 Black Demon creature Token with at the beginning of your upkeep lose one life

0 Gideon becomes a 4/4 Demon with flying and indestructible until end of turn.

-8 you get an emblem that can be exiled with you can’t lose the game and your opponent can’t win the game.

His ultimate might actually be stronger than Gideon of the Trials except for the fact that it can actually be target by exile spell to get rid of it (Done on purpose as i think you should be able to interact with emblems in someway)

Gideon has been corrupted by Demon Lord Dralic and he now stand in the way of the hero’s, make a card representing the battle

DarkHamlet on Esper Polymorph

3 weeks ago

Hey, I try same deck in this way: Polymorph 03 - Gideon with Tentacles BWu (My)

I highly recommend 4 copies of Gideon of the Trials

Take a look ;)

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