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Gideon of the Trials
Planeswalker — Gideon
+1: Until your next turn, prevent all damage target permanent would deal.
0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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Gideon of the Trials Discussion
7 hours ago
Cool deck, +1!
1 day ago
@vortical42 Walking Balista is a great choice and I will have to trade and try and get a few. I found a HUGE weakness for this deck...Gideon of the Trials. His emblem really really hurts and ballista answers him. Maybe I'll stop being lazy and just update my results.
2 days ago
Scorprix further up in the comments I have a description of my match ups. I was running a few things different at the PPTQ, for one I didn't have any gearhulks. I had Gideon of the Trials in its spot. I also was running 62 cards with 26 lands. Instead of glimmer I had a play set Pull from Tomorrow, and two oath of Jace's and we'll as 2 oaths of Liliana's. So I was more focused on the plainswalker beat down at the PPTQ, I've been tweaking it and it seems to work better for me With the list above. I go 3-1 and 4-0 at every FNM since then though. But I have been considering adding more card draw as I have been getting a few match ups where I stall out.
3 days ago
I likewise agree that Gideon of the Trials doesn't seem to be a good fit. Running 7 Gideons also just doesn't seem amazing. Sure MOST of the time it won't be an issue, but there will be games where you just have both and it feels bad. Also the Renegade Map seems terrible to me. I understand that you have Unlicensed Disintegration but it still seems so lackluster. Renegade map is such a bad draw later in the game. I have been playing Black Red walkers as of late and cards that have done very well for me are Cut / Ribbons and Liliana, the Last Hope. Also Chandra, Flamecaller destroys people. I would recommend Grasp of Darkness but that might be a bit too stressful on the mana base.
6 days ago
4x Gideon Jura, 4x Gideon of the Trials, 4x Gideon, Ally of Zendikar, 4x Kytheon, Hero of Akros Flip, 4x Gideon, Champion of Justice, 4x Gideon, Martial Paragon, 4x Gideon's Avenger, 4x Gideon's Intervention, 4xGideon's Lawkeeper 4xGideon's Phalanx 4x Gideon's Reproach, 4xGideon's Resolve and 2x Oath of Gideon (Only two, theyre legendary)
And 7x Swamp for Mana-Fixing.
1 week ago
My initial thoughts are that you have too many double-white casting costs in a 3-color deck. I would definitely cut one or two Gideon of the Trials because as powerful as the emblem is he has a difficult time winning the game by himself, and "not losing" is too slow in this format.
I would go up a Disallow and add some card draw. Pull from Tomorrow is a true "bomb" but Commit works insanely well with Kefnet the Mindful. Either way I feel like 5 or 6 dedicated card draw/selection spells are vital to Control right now, unless your luck is just superb and mine is terrible (also a possibility!)
Not sure but Cast Out seems better in the maindeck because it doesn't require double white, but if I'm wrong and the mana base is better than I think Stasis Snare might actually be right? Would be very interested to know what your experiences and thoughts are?
Finally I just feel like 24 lands is low for a Control deck in Standard, even with cycling... When I play Control I feel like I MUST hit those first 5 land drops, you have a lot of targeted removal so maybe it's good for your meta? I face too many tokens decks and need that Turn 5 Fumigate.
1 week ago
I actually haven't gotten to play as Grixis Shadow against Sun and Moon yet. It's not a very common deck, especially online. That said, I can see it being problematic. Blood Moon is a problem, Gideon of the Trials is a problem, and Chalice of the Void can be a problem. Leyline of Sanctity coming out of the board will also be annoying. I think Game 1 is probably reasonable thanks to discard, but postboard games might be tough.
As far as the deck's positioning, it looks pretty reasonable at the moment. The tide is starting to turn in terms of decks like Death & Taxes packing dedicated hosers like Mirran Crusader, but overall the deck is just really tight and efficient, so it can sometimes overcome the hate. The only tech I'd recommend going forward are ways to deal with aggressive creature decks that go wide quickly - Elves, Humans, and Merfolk are examples of this. I like Kozilek's Return and Liliana, the Last Hope in those matchups.
1 week ago
Control is my jam in this standard and I finally settled with esper, and just a side note, I did win at the pptq with the esper build on my page, the only difference is I had Gideon of the Trials instead of Torrential Gearhulk but swapping them out seems to have made it much better