Living Totem

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Living Totem

Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

iannau on

7 years ago

Cut the GrindclockCut Living Totem

Creatures:Add Elvish Mystic x4 (it's a staple)Add Llanowar Elves x4Add Ant Queen

Inst & Sorceries:Add CultivateAdd Nissa's Expedition

Lord_Mykonos on red green convoke

7 years ago

van5891 I could definitely try Beetleback Chief over Living Totem I just hesitate because it takes some speed out of the deck. Even if the chief can go wide the totem can cost 1 , has extra toughness and comes onto the board turns earlier. Also Tremors isn't the be all end all for this strategy. I designed the deck to hit the ground running. Tremors is more like the cherry on top :P

Druid's Deliverance is a weak point in the deck and to be fair I should consider better things. It is the best card against aggro decks though. Plus when all your creatures are essentially lands in this deck, its 2 mana to copy a land, prevent damage for a turn and create another potential attacker for your next combat phase.

I think that if I was to take anything from the deck to add in Beetleback Chief the deliverances would have to come out and move to sideboard OR Lightning Bolts cause who doesn't like 3 damage spells? No one that's who!

:P

van5891 on red green convoke

7 years ago

Lord_Mykonos It's true that it doesn't have convoke, but I was actually wondering if Beetleback Chief would be better than Living Totem, given that, while the totem can put a +1/+1 counter on any of your guys (except for itself), the Chief can go wide and works well with both Tremors and your other convoke creatures. As for the Druid's Deliverance, I would say that it could be the weakest, but I've seen an upswell of aggro decks recently, so buying yourself a turn can totally change the tide of a game.

Karzalar on Vorel's Hydra Ramp

8 years ago

I don't know if it's because you want to make it budget (if that's the case, well done! 60$ is pretty good budget for a commander) but there's a LOT of cards that could be switched.

Let's start with creatures (and to switch to better alternatives) :

Amphin Pathmage -> Thassa, God of the Sea : Indestructible enchantment for 3 mana, can become an indestructible creature with devotion, and has the same effect as the pathmage. And you can scry!

Battlefront Krushok -> Nylea, God of the Hunt : Yet again an indestructible enchantment that gives trample and buff creatures.

Caller of Gales -> Levitation : I know, that's an enchantment, but that's the effect you want. Coralhelm Guide -> Wingcrafter : Gives good evasion.

Dirgur Nemesis -> Khalni Hydra : Since you want more hydras for your commander.

Gladehart Cavalry -> Mistcutter Hydra : Uncounterable hydra.

Living Totem -> Oran-Rief Hydra : Another hydra.

Noble Quarry -> Gyre Sage : Evolving mana rock!

Siren of the Fanged Coast -> Control Magic : Because people will anyway pay the tribute : it's easier to remove a 4/4 flying that to comeback from having your commander stolen, in most cases.

Now, let's continue with non-creature spells :

I'd remove Culling Mark, Epic Confrontation, Hunt the Weak, Incremental Growth, Predatory Rampage, Wild Instincts, Mutant's Prey, Curse of the Bloody Tome, Sheltered Aerie, Verdant Haven and Slip Through Space.

That makes 11 cards to add some kind of removal effects that are better than ''target creature fights another target crature'' because a Pacifism effect can screw you over.

I'd suggest some of these cards : Beast Within, Krosan Grip, Disperse, Cyclonic Rift, Garruk, Primal Hunter, Kiora's Follower (Untap your commander to double the effect!), Kiora, Master of the Depths, Boomerang, Kiora, the Crashing Wave, Garruk, Caller of Beasts, Capsize, Vapor Snag, Into the Roil, Repeal...

If you want some more suggestions, i'd be glad to help.

forforforest on Plants Rise

8 years ago

Genesis Hydra and Slitherhead will help it be faster, while Jaddi Offshoot is seriously one of the most annoying cards to play against, and will help you last until t7. Living Totem can be played for free pretty quickly and give a 1/1 counter so that's a plus. Phytohydra might not really be the best, but it is fun as hell. Phytotitan is a nice bomb too. Also, never forget that Sylvan Caryatid is a plant as well!, and that's a great ass card if you ask me. and if you need more mana alongside the caryatid try Utopia Tree

anyhow, I have a few plant decks irl just for fun when friends come over, so hope this helped a bit.!

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