Gideon Blackblade

Gideon Blackblade

Legendary Planeswalker — Gideon

As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.

+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.

-6: Exile target nonland permanent.

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Have (4) echohites , NineNotesKnives , DemMeowsephs , gildan_bladeborn
Want (1) shadowninja1099

Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
War of the Spark (WAR) Mythic Rare
War of the Spark: Mythic Edition (WARMED) Mythic Rare

Combos Browse all


Format Legality
Casual Legal
Unformat Legal
Pioneer Legal
Historic Legal
Pre-release Legal
Arena Legal
Highlander Legal
Magic Duels Legal
Duel Commander Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal
Standard Legal
Vintage Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal

Gideon Blackblade Discussion

Squirrelbacon on The fun police

1 week ago

Thraben Inspector might also be a good edition to the deck. The card replaces itself, gives you an early blocker, and can be phased in/out of play with Eldrazi Displacer without being reliant on their synergy to be good. Also, a few pet cards of mine that might help are:

Dragonlord Ojutai--> Good clock and card draw, but it is a little slow at times.

Gideon Blackblade--> Great clock, removal for anything if need be, can be phased out with Displacer to reset loyalty if need be.

Basri Ket--> His -2 might actually be a great finisher for the deck to double the size of your army. You have a lot of creatures so you already have pressure, but this way he makes all your creatures replace themselves just in case.

All of these cards also work well with Niambi, so they may be able to replace something or even be used effectively out of the board. Other cards that might be cool...

Barrin, Tolarian Archmage--> I didn't even know this card existed until this morning but it's super cool!

Baneslayer Angel--> It's Lyra, the original.

None of these are cards I feel are "needed", but they may help in one way or another, just suggestions that might spice up your brew or make stronger synergies. Deck looks pretty nifty!

psionictemplar on Grand Arbiter's Judgement

1 week ago

PourOverBro21 So I had done some more thinking about your deck and a couple things have stuck out to me.

  1. I have no good idea on what to do with your deck. The concept of creatures and wrath effects are such opposing directions that it is really hard to know which way to go. Leaning one way or another will leave you open to different things. The best thing I can suggest for now would be to attend a couple of events as a spectator and just see what people are playing. The lgs workers may be able to give you some clues on that as well. Knowing what you'll be facing will be the easiest way to know what to plan for.

  2. Are you opposed to a major rework of the deck. I'm thinking that it might be better to focus on creatures with a couple wraths or the opposite. I'm leaning towards the latter.

  3. Creatures and small number of wraths: If you want to pursue this route, it might be easier to run spot removal instead of wraths. Cards like Path to Exile are format staples that enable you to keep your entire board presence while impacting theirs. Another couple options along this route would be Declaration in Stone and Winds of Abandon. If you do want to keep the full destruction wraths then cards like Aether Vial can give you some flexibility on when you put your creatures in play. This could allow you to have all your mana for a wrath and drop a Dauntless Escort for example on the same turn. Or there is always Wurmcoil Engine which could be blown up without much drawback. God-Eternal Oketra is probably also worth considering for the ability to improve your board and be recastable.

  4. Wraths and a few creatures: In this path you could try to make grand arbiter work as more of a lockdown type card. You could compliment him with cards such as Gideon Blackblade to allow for recurring wrath protection. You could also open try things like Single Combat as a potential wrath as well. God-Eternal Oketra would not be as powerful as in the creature version, but might still be worth considering as well.

I don't have either of these ideas fully thought out but it might give you some perspective on what you could do.

KongMing on Esper Control

2 weeks ago

Need some non-Ugin esper wincons, you say? Taking into account the flavor and goal of the deck, I found a couple things that might help.

First, Interplanar Beacon might help a bit with sustain and fixing, especially if you get two of them out. You won't get life from Ugin's ult, but it helps you stay alive long enough to get there. Second, Oath of Kaya offers a bit of burn and sustain, and if your opponents do get any creatures through, they'll pay for it (though you might not need this Oath if you're keeping the board pretty well controlled already).

For combat damage, Gideon Blackblade, Kiora Bests the Sea God, and Ajani, Strength of the Pride give you good evasion and other removal/sustain options that help in mid-to-late game.

For finishers, Mass Manipulation and Ashiok, Sculptor of Fears solve the problem of not having a wincon on hand - just steal your Simic opponent's big beater and clobber them to death with it! :D

iDescendance on Knights

3 weeks ago

I did a similar Orzhov (BW) Knights Deck Knights of Exile, though we did some things differently. I went at mine with a Spike mindset, but if you're happy with what you have, I'm all for it.


Cards You Should Remove:

  • Kunoros, Hound of Athreos (doesn't synergize with Knights, not a bad card though)
  • Kaya, Orzhov Usurper (doesn't synergize with Knights. I had her in an older iteration of my deck but realized she doesn't give any value to my Knights at all. I would recommend swapping her with Gideon Blackblade, better for what you're doing)
  • Evolving Wilds (It's not bad, you should understand that you can only pull Swamps and Plains with it)
  • Forever Young (The first iteration of my deck had that sort of "bring shit back from the dead" mindset behind it, but I find it's not super effective for what Knights are)
  • Tymaret Calls the Dead (doesn't synergize with Knights, just forces you to mill and potentially lose Knights which you're playing)
  • Underworld Dreams (doesn't synergize with Knights, not a bad card though)


Cards I Would Recommend:


Deck Building Tips:

  • Constantly be asking yourself "What value does this bring to what I'm playing?" Synergy is fun to play with, but you also have to play around what helps you get to that synergy.
  • A bad card that's good when you have another card with it is a deck building trap. I fall victim to it all the time, I tend to read card effects and love the card before I realize what it means to the deck.
  • Figure out what your strategy of your deck is. I like playing Midrange, so I tend to play for the lategame with ways to keep me going until then. Another iteration of the Knights deck is Mardu (RBW) that focuses on equipment spells and being Aggro (you play for the early game and want to win as soon as possible). Find your playstyle, and look at ways other people are running that playstyle.
  • If all else fails, netdeck. If you didn't know what that was already, it means copying someone else's deck and running it yourself. Many in the MTG community dispute it, but it's not a bad thing to use as a learning tool.

Hope this helps!

Rhadamanthus on Solar Blaze Not Damage?

3 weeks ago

seaplain If Stormwild Capridor went from 12/14 to 24/26 then there's no bug. Arena is just making a decision instead of letting you make a decision.

As Tylord2894 explained, if more than one prevention and/or replacement effect is trying to modify how an event would affect an object, the affected object's controller decides which one to apply.

  • In your example there are 2 effects trying to modify how damage would be dealt to the Capridor: the Capridor's own ability and Gideon's Sacrifice. Under the standard rules of the game you would get to choose which one to apply
  • If you apply the Sacrifice's effect first then the Capridor's effect can't apply because there's no longer any damage being dealt to it
  • Likewise, if you apply the Capridor's effect first then the Sacrifice's effect can't apply because the damage was prevented
  • However, in your example the Arena rules engine is choosing for you instead of letting you choose. It seems to be prioritizing the creature's own effect over other effects (that's also why you get the result you saw with Gideon Blackblade)

seaplain on Solar Blaze Not Damage?

3 weeks ago

Rhadamanthus I thought it did but I realized I had only ever tried directing damage TO Stormwild Capridor, which works, but not away.

I was just testing it again and I had Gideon Blackblade and Brash Taunter out. I played Gideon's Sacrifice on the taunter and played Storm's Wrath. It only dealt 4 damage to my opponent rather than the 8 I expected, although no damage was done to Gideon. Seems to be a stacking issue with any damage and redirect.

My original issue still doesn't make sense to me though because Solar Blaze still dealt damage to all my creatures, at least this new time prevented damage to Gideon.

Mimiru_ on Friendly Vegan

3 weeks ago


I think you should cut Twinblade Paladin sometimes it's difficult to reach 25 life points ;) You should maybe try Gideon's Company and if you want double strike maybe go for Mirran Crusader. Oketra's Monument could be useful as it creates tokens and reduce the cost of white spells. Gideon Blackblade is useful too so maybe in the sideboard ? and you should also consider Lurrus of the Dream-Den since half of your creatures cost 2 mana or less.

MrBoombastic on The General's Last Stand (Standard Human Tribal)

1 month ago

I like it! Didn't think about adding Haktos the Unscarred, noice.

A few adjustments I believe could make the deck even better:

  • Add more 1-drops for the early aggression. Venerable Knight is a great early drop and you do have a decent amount of knights to possibly throw the counter on + Fervent Champion gets better too.

  • I tried Sanctuary Lockdown myself and found it lackluster. I'd rather play all 4x General Kudro of Drannith. Having an extra copy in hand is rarely a bad thing.

  • Outlaws' Merriment adds longevity vs. control and the like, but it's a bit slow. I think you're better off cutting it or putting it in the sideboard. That way you can also cut down a land, maybe add the 4th Dire Tactics, which is just awesome here. Maybe even try Gideon Blackblade main - he also fights control quite well.

  • Have you tried a few copies of Embercleave to top things off?


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