Gideon Blackblade

Gideon Blackblade

Legendary Planeswalker — Gideon

As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.

+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.

-6: Exile target nonland permanent.

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Trade

Have (1) gildan_bladeborn
Want (1) happyxcamper1

Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
War of the Spark: Mythic Edition (WARMED) Mythic Rare
War of the Spark (WAR) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gideon Blackblade Discussion

Emearq on Valiant Knights of Eldraine

1 week ago

Hey, thanks for taking the time to comment on my own deck and for sharing your list with me. Regarding the below comments, these are mostly my thoughts on the 'feel' of the deck list and not a list of suggestions or recommended changes - I really don't have the experience or the insight to properly suggest to anyone how they should build their decks!

Firstly, deck is really cool (love token creature themes in general) and certainly has plenty of interaction and pieces to work together such as the planeswalkers and flexible cards like the Single Combat, Dawn of Hope and Sun Titan. With Sorin, Vengeful Bloodlord offering lifelink and Gideon, Ally of Zendikar and Gideon Blackblade attacking comparatively freely must be good fun to get out swinging at whomever you please early into the game.

However, and this is from a purely personal level (& a new player at that who's opinion should not be held with much weight) it just feels that given up much of the knight tribal theme/fantasy itself that Syr Gwyn, Hero of Ashvale enables to get the value cards (things like the Heavenly Blademaster, Stoneforge Mystic and Stonehewer Giant (which is a really strong card I hadn't seen before).

Granted there are several cards that produce knights i.e (Gideon, Ally of Zendikar, Righteous Confluence etc) but with only 10 knight cards themselves cards like The Circle of Loyalty and especially Knights' Charge just don't seem like they will pack the same punch most games (unless you get to go wild with Knight tokens of course!). Obviously have more experience playing it but my concern as an outsider would be that there would not be enough targets to get the card drawing value out of Syr Gwyn, Hero of Ashvale to keep momentum on the attack as the game goes on. Perhaps that's now how it plays out in reality however.

Again, just my own thoughts and would love to see how you get on with this different take on a Syr Gwyn build.

Best of luck in your games!

hecubus333 on Shinra Cats - Feline Fantasy VII

1 month ago

In order to get King of the Pride into the deck, I actually decided to remove Gideon Blackblade. It's a great early pressure card, but I think the fast cats do that more than well enough without him. Moved to the Maybeboard for now.

jwatt154 on Jeremy Lincoln

2 months ago

also Gideon Blackblade is removable by Path to Exile type spells on your turn because he is also a creature.

Boza on I don't like where card ...

2 months ago

Magnanimous, to answer in order:

  • Here are all the three mana planeswalkers in the game. Of those, the cards that made any splash are Dack (only in Vintage), Veil Lili (way before war of the spark), Last Hope Lili, Narset, Oko, Saheeli (only with Felidar Guardian), and Teferi. Of those 14 3 mana walkers in WAR set, only 2 made any splash, even in standard, while the rest are nowhere to be heard. Nobody is complaining on the powerlevel of Gideon Blackblade, a three mana mythic with 4 abilities that sees 0 play in standard. So, yes, it is quite about a couple of cards misjudged - if teferi or narset cost 1 more mana, they would be next to unplayable - and if you tweak a design by one mana and it takes it there, that is more of an issue of balance than bad design. Or compare Oko and The Royal Scions - two 3 mana planeswalkers with similar designs, one is broken, the other is non-existant in standard.

Balancing and design are two very different things.

  • Questing beast - you cannot both complain that Questing Beast is the best option and say planeswalkers "hit play, do a thing and then need to be answered or they'll gain card advantage and win the game on their own". Wizards print a direct answer to planeswalkers (2 if you count Murderous Rider) in the set following the most "broken" walkers and people still find a way to complain that the answer is too good.

On your suggestions:

  • Put fewer lines of text on most cards - makes no sense, as there is no correlation between text lenght and what the card does. Ice Cauldron is the most wordy card in magic, but it is also one of the most useless. Vindicate has 3 words, but has a lot of utility.

  • Aim for shorter turns and more turns per game - this is related to deck archetypes and deck construction, rather than card design.

  • So fewer explosive "I win" turns and more tight, down to the wire, will I draw a removal spell, threat, engine, etc. in time games that rely on an efficient use of resources. - so make the game a topdecking war of explosive moments? Not a good idea.

My advice - use the existing cards to curate an environment you enjoy to play or play in formats where more archetypes are viable. Modern and Pauper are viable formats with a "plateau" of top tier decks, while Cube is a great way to curate an environment that you enjoy.

TLDR: None of the issues you raise are caused by design, but by balancing.

patlanzi on Rain of counters!

2 months ago

Skyler1776: Thanks for your comment! :)

Sorin, Vengeful Bloodlord was in the deck from the beginning. Ajani, Strength of the Pride and Gideon Blackblade are a little bit to expansive ($$) for my budget, but I considered them before I completed deck and in my opinion, Sorin better suits the assumptions (lifelink for my creatures (in my turn), -X resurrection from graveyard, +2 damage with lifelink == another counter for creatures. My main assumption is gaining life (from lifelink, Soulmender ) to trigger Epicure of Blood , which cooperates perfectly with Ill-Gotten Inheritance and Revenge of Ravens -> Ajani, Strength of the Pride doesn't work well enough with this set. Btw sometimes I don't even have to attack, to win the game. Other creatures in my opinion are perfectly compatible with themselves.

Gideon's Company is very good card, but I decided to change it for Bloodthirsty Aerialist . It has flying, which is good way to deal damage, when opponent doesn't have any flying creatures / or to defend flying attackers.

Now I'm trying to change some lands to speed up an avalanche of 'counters'/'triggers'. ;)

Barbarian_Sun_Pope on Budget White/Black Lifegain

2 months ago

Hellos and welcome back to Magic. Charming Prince and Consecrate / Consume could add some nice flexibility. Dawn of Hope can add some nice card draw for you. Gideon Blackblade and Linden, the Steadfast Queen could do some work here. Kaya's Wrath feels like a board wipe that would fit this deck. Severed Strands could also work as some decent removal here. Vampire of the Dire Moon will probably work better as a blocker than Daybreak Chaplain . Hope this helps.

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