Shanna, Sisay's Legacy


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon
Promo Set (000) None

Combos Browse all

Shanna, Sisay's Legacy

Legendary Creature — Human Warrior

Shanna, Sisay’s Legacy can’t be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

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Shanna, Sisay's Legacy Discussion

Naj187 on Convoke Can Be Good

4 days ago

Yeah, this is close to the lists i've been seeing. They often put a couple Shanna, Sisay's Legacy Again, like the Stompy deck, Flower helps you lower the land count by a couple. :)

FreshBread on (GRN) Naya Midrange

1 week ago

Swiftblade Vindicator seems like a very strong card, but I'm not sure we have the manabase to support a red two-drop. I'm trying to keep the red cards to high costed later game cards, and I'm not sure I'd play Swiftblade Vindicator over either Emmara, Soul of the Accord or Shanna, Sisay's Legacy.
Huatli, Radiant Champion is a possibility for the deck, but I think I'd rather just play Ajani, Adversary of Tyrants.
Thanks for the suggestion!

saluma on Card creation challenge

1 week ago

Jhoira, Ascending Captain

Legendary Creature - Human artificer

Artifact creatues you control get +1/+1 and other nonartifact creatures gets -1/-1

whenever a creature dies, put a Suspicion counter on jhoria, Acending Captain

When Jhoira, Acending Captain have five or more Suspicion counters exile Jhoira, Acending Captain, then return it to the battlefield tramsformed.


Jhoria, Betrayed Captain (jhoira, Betrayed Captains color identiey is blue and red)

Legendary Planeswalker - Jhoira

+1 Deal 3 damage to any nonartifact target then draw a card and discard a card

-3 Destroy target nonartifact, nonland permanent then deal 2 damage to that permanents owner

-7 exile each nonartifact, non land permanent then deal 1 damage to each player for each permanent that player exiled this way

starts at 3 loyalty

So after our Heroes left Dominaria to fight Nicol Bolas, Planeswalker on Ravnica something began to happen to Jhoira, Weatherlight Captain. After fighting the Cabal for some years she became more and more obsessed with her artifacts. She neglected her crew more and more as she crafted some powerfull artifacts to help her and the crew against the Cabal. It went as far as she banished Shanna, Sisay's Legacy from the Weatherlight because Shanna questioned the crews worth compared to the artifacts. The rest of the crew new they had to do something so they started a mutiny against thier former Captain and Hero. This Broke Jhoiras heart and at the same time infused an enormus rage inside her. All of the crew members who participated in the mutiny saw jhoria gather magic, powerful magic and then just dissapear. She was no longer on Dominaria.

Next challenge: Create a modern balanced squirrel who transformes into either a planeswalker OR a stronger creature!

-Arcanity- on Do you want to win?

1 week ago

Try Shanna, Sisay's Legacy, and swap out Gift of Paradise sinc its pretty bad ramp at 3 mana.

DarkStarStorm on Divine Intervention

2 weeks ago

Considering that you aren't going all-in on Saprolings, it may be a good idea to cut them and go all in on tokens. Legion's Landing  Flip, Emmara, Soul of the Accord and Shanna, Sisay's Legacy are all fantastic cards.

You can definitely go up to four copies of Emmara. While she is legendary, she likely won't stick around the battlefield for long with her stats. If she does, then you probably win anyway.

DarkJester187 on Oogie Boogie

3 weeks ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

Pabs4444 on selesnya tokens

3 weeks ago

Shanna, Sisay's Legacy seems like an auto include in token strategies. Maybe a 2-3 of.

Gamernatic on Exploring Ravnica (Abzan Explore)

1 month ago

Very cool deck, I like the little synergies all throughout it!

My only thought would be to cut Wildgrowth Walker- it's only a good card when paired with other explore creatures. I like my creatures to always be relevant, and to be good in a multitude of situations than great in a very select few.

Have you considered running Shanna, Sisay's Legacy in its place?

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