Bramblewood Paragon

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Bramblewood Paragon

Creature — Elf Warrior

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

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Bramblewood Paragon Discussion

lagotripha on Circle of Life - GB +1/+1 Counters

2 weeks ago

I've been testing in Sultai colours non-budget- if you move to a fetch manabase Vinelasher Kudzu eats goyf, and Tireless Tracker really eases things post turn 5, and a sideboard full of counterspells and hand disruption helps fight through the Jaces.

Personally in mono green, I really like Simic Initiate and as many 1 drops as possible, ramping Renegade Krasis into Asceticism. Having a nigh-immovable boardstate is very satisfying.

Oran-Rief, the Vastwood exists. Its not great, but it exists.

Bramblewood Paragon and Oona's Blackguard are worth a look- they scream metallic mimic tribal synergies, but they work real well in counters lists. Drana, Liberator of Malakir is also effective due to the lack of fliers such lists often have.

Mana Bloom is worth a look if you're looking at ramp effects- Tezzeret's Gambit is a valuable source of draw, and running both song and Cryptolith Rite feels like it could be very very good, even if I can't quite see the mechanics to break it yet.

lagotripha on Devoted Greenies

2 weeks ago

Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.

Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.

If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon

Song of Freyalise is new, looks interesting, but might need more dorks to make it run properly. I'm testing a deck with some bigger drops, proliferate and Druids' Repository.

Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.

I've had a lot of fun running Asceticism game two becoming troll tribal. Bower Passage/Dense Canopy/Gravity Well can be a win against flyer heavy decks.

Not really much more to say than that, its a fun deck, have fun playing with all the options!

rothgar13 on Warriors Belong on the Front Line!!!

1 month ago

If you're going to splash green, it should be for Bramblewood Paragon and perhaps Hardened Scales, not what you currently have in the deck (though frankly, if all the mana fixing you have available is basics, you shouldn't splash). Obsidian Battle-Axe is also a consideration. You definitely need more Bloodsoaked Champions, and you should probably consider additional 1-drops like Mardu Woe-Reaper. This deck won't do much if you don't start fast. Blood-Chin Rager should also be in here.

BobJeph on +1/+1 Counters and Tap

1 month ago

Birthing Pod, Indestructible Aura, and Loreseeker's Stone are all illegal in modern.
If your going for +1/+1 counters than Spike Feeder+ Archangel of Thune is a combo, same with Spike Feeder + Sunbond, Hardened Scales can speed things up and Abzan Battle Priest, Ainok Bond-Kin, Longshot Squad, Hangarback Walker, and Bramblewood Paragon are all helpful cards.
Rishkar, Peema Renegade is a nice card too.

grimcase21 on Varolz the Tiny

1 month ago

Fair enough, fair enough I can respect that. From my experience, using as some 1cc mana dorks (eg. Birds of Paradise, Elvish Mystic etc.) is pretty crucial to the deck as they serve many different purposes.

  • Early ramp on turn 1

  • They get your commander out on turn 2

  • you can sacrifice them to regen your commander

  • since they are a creature, you can scavenge them


  • a couple more self milling cards such as Grisly Salvage or a dredge creature/spell are very helpful for getting good targets into the graveyard. Nyx Weaver is also nice cause you can get back something as well as Satyr Wayfinder and both are creatures you can scavenge. These card advantage cards will help immensely to getting the deck going.

  • Boneyard Wurm and Splinterfright can be big on board and in the graveyard.

  • you can think of yourself as a weird sort of boggle deck because you make a big creature and you want to beat down with it. From this, I would put twoish protection spells (best are probably Blossoming Defense, Vines of Vastwood and/or Sylvan Safekeeper).

  • self discard is beneficial in this deck, so something like Lotleth Troll works well

  • ironically even though infect is absurd in the deck because you are able to pu1mp it up, I actually won like over 70% of my games with pumping up my commander. Due to this experience, you don't need as many infect creatures as you do in your list. Also you have Tainted Strike and Glistening Oil that gives creatures infect, so the redundancy is not too beneficial. You can probably use these swaps to get some card advantage and setup your combo easier.

  • trample enablers are pretty big for this deck, as you don't want your big creature to be chumped by tokens or something. Bramblewood Paragon is just a strict upgrade of Tuskguard Captain, and your commander is a warrior. Rancor is nice because if you creature dies, you get it back. Another notable inclusion would be Fists of Ironwood as it gives you trample, and creatures to sac for regen for you commander.

  • some other decent budge removal cards are Merciless Executioner, Go for the Throat, Consume Strength. hand disruption is nice, as it clears the way for removal (eg. Duress)


  • For more cards that you can look into budget/non-budget there is always EDHrec which takes commander decks and compares which cards get used the most. Here's the link: https://edhrec.com/commanders/varolz-the-scar-striped

  • These would be the some suggestions I would make, but it's up to you how you want the deck to run. Happy building :)

Xarien on Ezuri, Claw of Progress Combo

2 months ago

Thanks for all the feedback, it's appreciated! To be honest, I added both Bramblewood Paragon and Blight Mamba at the same time after a couple instances where Sage was permanently removed. Each time I had a couple of large creatures that just couldn't get through the other players' blockers. So I threw those two in as extra win conditions. I do still have to win through combat here, even with infinite turns. Commander damage usually doesn't work since Ezuri can't buff himself so I've been relying on straight damage or infect to do it. At some point I'll spring for Walking Ballista.

Stubborn Denial has never been a dead card so far. Normally what happens is I get Ezuri out T2-3, drop a couple creatures T3-4 and buff them. At that point one of them is usually big enough for ferocious, if not the tax often still works that early in the game when the other players are tapping out for a 3-drop. Once I add a few more counters I'll definitely swap out the Greaves for the Boots.

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