|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Creature — Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
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Bramblewood Paragon Discussion
3 weeks ago
Seems like this deck could use a few more one drops to fix the curve, since you only really have 2 turn one plays in your deck and aggro needs a strong curve to be quick enough to overwhelm. Since you're going for a 'Warrior' theme, you can't play really strong cards like Voice of Resurgence or Thalia, Guardian of Thraben. Something you could add that will fit your theme would be Rhys the Redeemed since it's a warrior and a one drop that can create tokens. Looking at cards in gatherer, you could be playing Aven Skirmisher as a one drop but its fairly underwhelming of a card.
So the only card that gives you any sort of real warrior synergy is Rush of Battle, which is a pretty expensive card for such a small effect at sorcery speed. If it was a permanent it might be ok, but it just doesnt seem to do very much. Aggro doesnt need lifelink usually, but trample it can use.
I dont think you have any way of utilizing Bramblewood Paragon as it stands. I'm not seeing any cards that give +1/+1 counters in your deck.
Also consider that your deck runs no removal, and cannot deal with anything your opponent throws at you. So your deck as it stands instantly loses to Ensnaring Bridge, and gets impeded by even stuff like Ghostly Prison. Green has alot of artifact removal, I usually go for Naturalize but there's plenty of other good options.
My honest opinion would be to drop the Warrior theme, and go for a more finely tuned Abzan aggro/mid-range strategy with more solid cards.
1 month ago
1 month ago
Nice deck! Here are some additional ideas:
- Mardu Woe-Reaper; cheap to cast and gives you some graveyard-hate options. The lifegain helps too.
- Bramblewood Paragon; nice boost for every warrior you summon from here on out.
- Stonehoof Chieftain; bit expensive to cast but still a warrior; provides some hefty bonuses for your creatures.
- Boldwyr Intimidator; this card adds so much flavor to a warrior deck; and it's fun to use as well.
- Mardu Strike Leader; fantastic way to swamp the battlefield with warriors.
- Blood-Chin Fanatic; great way to utilize creatures that were already doomed anyway.
- Ankle Shanker; turns all your attacking creatures into instant death for anything that dares to block.
- Windstorm; since you do not use any fliers, this can be a great one-sided boardwipe against any players that do.
- Shared Animosity; since all of your creatures are warriors, this gets out of hand really fast.
- Raiders' Spoils; fantastic opportunity for some additional card draw.
- Oketra's Monument; more warrior tokens for you.
Hope any of this makes sense. Happy gaming! And should you have the time and inclination, I would appreciate feedback on one of my EDH decks. Thanks.
2 months ago
I've been testing in Sultai colours non-budget- if you move to a fetch manabase Vinelasher Kudzu eats goyf, and Tireless Tracker really eases things post turn 5, and a sideboard full of counterspells and hand disruption helps fight through the Jaces.
Oran-Rief, the Vastwood exists. Its not great, but it exists.
Bramblewood Paragon and Oona's Blackguard are worth a look- they scream metallic mimic tribal synergies, but they work real well in counters lists. Drana, Liberator of Malakir is also effective due to the lack of fliers such lists often have.
Mana Bloom is worth a look if you're looking at ramp effects- Tezzeret's Gambit is a valuable source of draw, and running both song and Cryptolith Rite feels like it could be very very good, even if I can't quite see the mechanics to break it yet.
2 months ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
3 months ago
If you're going to splash green, it should be for Bramblewood Paragon and perhaps Hardened Scales, not what you currently have in the deck (though frankly, if all the mana fixing you have available is basics, you shouldn't splash). Obsidian Battle-Axe is also a consideration. You definitely need more Bloodsoaked Champions, and you should probably consider additional 1-drops like Mardu Woe-Reaper. This deck won't do much if you don't start fast. Blood-Chin Rager should also be in here.
3 months ago
Birthing Pod, Indestructible Aura, and Loreseeker's Stone are all illegal in modern.
If your going for +1/+1 counters than Spike Feeder+ Archangel of Thune is a combo, same with Spike Feeder + Sunbond, Hardened Scales can speed things up and Abzan Battle Priest, Ainok Bond-Kin, Longshot Squad, Hangarback Walker, and Bramblewood Paragon are all helpful cards.
Rishkar, Peema Renegade is a nice card too.
3 months ago
Fair enough, fair enough I can respect that. From my experience, using as some 1cc mana dorks (eg. Birds of Paradise, Elvish Mystic etc.) is pretty crucial to the deck as they serve many different purposes.
Early ramp on turn 1
They get your commander out on turn 2
you can sacrifice them to regen your commander
since they are a creature, you can scavenge them
a couple more self milling cards such as Grisly Salvage or a dredge creature/spell are very helpful for getting good targets into the graveyard. Nyx Weaver is also nice cause you can get back something as well as Satyr Wayfinder and both are creatures you can scavenge. These card advantage cards will help immensely to getting the deck going.
you can think of yourself as a weird sort of boggle deck because you make a big creature and you want to beat down with it. From this, I would put twoish protection spells (best are probably Blossoming Defense, Vines of Vastwood and/or Sylvan Safekeeper).
self discard is beneficial in this deck, so something like Lotleth Troll works well
ironically even though infect is absurd in the deck because you are able to pu1mp it up, I actually won like over 70% of my games with pumping up my commander. Due to this experience, you don't need as many infect creatures as you do in your list. Also you have Tainted Strike and Glistening Oil that gives creatures infect, so the redundancy is not too beneficial. You can probably use these swaps to get some card advantage and setup your combo easier.
trample enablers are pretty big for this deck, as you don't want your big creature to be chumped by tokens or something. Bramblewood Paragon is just a strict upgrade of Tuskguard Captain, and your commander is a warrior. Rancor is nice because if you creature dies, you get it back. Another notable inclusion would be Fists of Ironwood as it gives you trample, and creatures to sac for regen for you commander.
For more cards that you can look into budget/non-budget there is always EDHrec which takes commander decks and compares which cards get used the most. Here's the link: https://edhrec.com/commanders/varolz-the-scar-striped
These would be the some suggestions I would make, but it's up to you how you want the deck to run. Happy building :)