Sorin, Grim Nemesis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

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Tokens

Sorin, Grim Nemesis

Planeswalker — Sorin

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

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Sorin, Grim Nemesis Discussion

Kruelty on Vampiric Counters

51 minutes ago

Thanks for the input! I am going to change this up by removing:

  1. Havengul Vampire I found the cmc was too high for what I was getting out of it
  2. Crimson Honor Guard I found this often hit me just as much as other players, wasn't performing as expected.
  3. Doom Blade While I enjoy targeted removal I felt I could let this go for more land
  4. Sorin, Grim Nemesis only really gives tokens on his last ability which I have yet to see go off.
  5. Sanguine Bond Not a fan of the infinite combos as well as I find I get more out of Exquisite Blood in my play group
  6. Blasphemous Act My play group runs a lot of board wipes so with all the Grave Pact effects I dropped this to keep the Kindred Dominance

Then adding:

  1. Rakdos Signet
  2. Orzhov Signet
  3. Boros Signet
  4. Snow-Covered Plains
  5. Snow-Covered Swamp
  6. Snow-Covered Mountain

Slyce on No one expects the Vampire Inquisition

2 days ago

@Kappalauzius Sorin, Grim Nemesis would be amazing in this deck, but unfortunately he is not standard legal anymore and this deck is constructed for standard. In modern I would definitely play him but I would probably change the whole deck too :D

Kjartan on Can't we all just be friends here?

2 weeks ago

If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.

The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:

Serum Visions and Opt are the best consistancy spells. They Allow yoy to filter your draws as the game progresses.

Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.

As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.

Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.

Esper Charm is flexible card advantage. It's great.

As for Mass Removal. I would run a couple Supreme Verdict, but Wrath of God is also an option.


As for what to cut from your current list, I feel like your very worst cards currently consist of:

Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.

demonicgrizzly on Sorin's Cruelty

2 weeks ago

you have an awful lot of one-of cards. i recommend running multiples to make the deck more consistent.

also, if you want tokens, i would definitely run 4 Lingering Souls. they are very cheap to buy and one card gets you two tokens. also, Sorin, Solemn Visitor would benefit your token engines more than Sorin, Grim Nemesis. the +1 and lifelink is invaluable. With Lingering Souls, the flying ability of the tokens gives you potentall 8 flying lifelink damage off of one card. (assuming you cast it from your hand and then again from your graveyard).

Secure the Wastes might also be worth considering.

MindAblaze on Planeswalkers in EDH

2 weeks ago

Sorin, Grim Nemesis has a pretty powerful plus ability, but might just make people mad at you.

Garruk Wildspeaker has been really useful for me, I often find a place for him and Freyalise.

In the right deck Xenagos, the Reveler is preposterous. His mana production beside somebody like Prossh cant be understated. Again, it might only happen once, but if youre playing a reasonable number of tokens it can be hard to get at him.

Other than that, I would expect some of the ones already named to top the list; Tezzeret the Seeker , Dack Fayden, Liliana Vess and Liliana of the Dark Realms. Mono-Red Daretti is great, either leading the deck or in the right 99.

Daedalus19876 on Lord Markov Rules Here (EDH Tribal Series #4)

3 weeks ago

Looks pretty good overall :) I build Edgar as well, and he's pretty fun haha. A few small suggestions, though:

  • I'd run Austere Command over Merciless Eviction. I find the modularity of big/small creature removal to be handier than the option to exile planeswalkers, but it depends on your meta.

  • I'd definitely run Phyrexian Arena over (or in addition to) Underworld Connections. It doesn't force you to keep a land tied up in order to draw cards.

  • Anguished Unmaking is one of the best pieces of removal in the game. I'd definitely run it in this deck, probably over Hero's Downfall.

  • Harsh Mercy and Patriarch's Bidding are your best friends. Punish your opponents for not playing tribal cards!

  • I've been considering Cloudstone Curio for my list. It lets you bounce between cheap vampires, so that you can get repeated cast triggers from Edgar :)

  • Malicious Affliction is also a great piece of removal unless your meta is heavily black, haha.

  • I feel like you need some more card draw in the deck. I would recommend Wheel of Fortune, but recent buyouts have pushed it into the stratosphere. Accordingly, I'd go for something like Reforge the Soul?

And as a final suggestion, I'd try running a lot more 1-cost vampires. The ability to flood out creatures in the early game is why Edgar got banned in 1v1 ;) Pulse Tracker, Insolent Neonate, Shadow Alley Denizen, Vicious Conquistador, Vampire Lacerator...All good options, and all very low curve :) I'd try to pull your overall average curve down to 3 or lower if you're able to, so that you can kill your opponents before they put up defenses.

As for cuts...I'd remove Teferi's Protection, Kindred Boon, Blind Obedience, and probably Sorin, Grim Nemesis. They don't pull their weight enough to warrant a slot, or so I've found.

Hope this helps, and happy deckbuilding!

KALE434 on Ayli

4 weeks ago

You could try adding Alhammarret's Archive and Vona, Butcher of Magan also maybe even Sorin, Grim Nemesis might be more on track for ya. I don't know really, thats what I think your going for is a control deck till you find your win-cons?

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