Sorin, Grim Nemesis

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Tokens

Sorin, Grim Nemesis

Planeswalker — Sorin

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

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Sorin, Grim Nemesis Discussion

DeviousPenguin666 on Rebecca Guay EDH

2 days ago

Ooh! I should do an Eric Deschamps deck in modern! I would get access to Fatal Push, Gideon, Ally of Zendikar, Elspeth, Sun's Champion, and Sorin, Grim Nemesis!

chadsansing on The Legion of Eternity

4 days ago

I wonder if a creature count closer to 30 (or more) would help with the tribal synergies (or with Athreos triggers if you keep it). I'm thinking of Knight of Dusk, Knight of Dawn, and the like. Haakon, Stromgald Scourge seems like a great recovery card.

Stoneforge Masterwork might be cool. You could also sac your tokens to something like Vampiric Rites for card draw. Call the Bloodline and Sorin, Grim Nemesis might be fun.

You could also include Exsanguinate and/or Torment of Hailfire to complement Altar and Debt.

Cavern of Souls might be good. Maybe Path of Ancestry if you use Aryel.

Maybe more anthem effects, as well, and cost reduction cards to help ramp, like Coat of Arms, Door of Destinies, Vanquisher's Banner, Herald's Horn, Semblance Anvil, Urza's Incubator. There's also Crusade, Honor the Pure, Divine Sacrament, Metallic Mimic, Mirror Entity, and Bad Moon.

The big idea, I think, is to increase your creature count, add more anthems, and play a few alt win cons (like Altar + X spells) and a few bring-everything-back spells. Otherwise, you might get caught between your tribal plan and reactivity.

Have fun brewing!

TheKing8426 on You Wont Need Life Where We Are Going

3 weeks ago

I noticed in your "Lich Only" combo section, you have "Necropotence Draw your library." You can't draw your library if you're at 0, since you can't pay the life you don't have. Not saying you can't gain life throughout your deck, just sort of throwing it out there. It seems like a nonbo to me (like if you have Platinum Emperion when you go to pay life, since you can't pay more than 0 with it in play).

Maybe Bob would be fun to put in, maybe Sorin, Grim Nemesis as well.

But deck looks great and very fun. +1

Magickamek on House Markov

3 weeks ago

You can make this deck a lot faster without losing to much value by reducing some cards with hight mana cost, at this moment its sees like a mid range kinda trying to be aggro but to slow: Sorin, Grim Nemesis, Sorin Markov, New Blood, Black Market,Bloodsworn Steward, Olivia Voldaren,Bloodlord of Vaasgoth, Decree of Pain then you can add 1 mana drops, the presure you can generate is impressing, Pulse Tracker, Vicious Conquistador, Shadow Alley Denizen, Vampire Cutthroat. Consider Purphoros, God of the Forge for hard killing potential x 2 because of edgar and Erebos, God of the Dead as indestructible greed that cancels life gain and can hit eventually. with cheap vampires i would use Legion's Landing and Springleaf Drum instead of signets and/or 3 mana rocks. from here i would improve the quallity and refinement of some cards: do you really need Mindcrank? do i want to give lifes in an agroo deckSwords to Plowshares or better a land Path to Exile? is it worth a Dismember over Go for the Throat or Hero's Downfall?. Ultimatly it depends ond how you want the deck to work, this is an agrro recomendation but if you want to consolidate midrange, i would suggest to go with a ton of life link and life gaining gimmiks.

boomerang42 on a good orzhov deck POGGERS

3 weeks ago

So if you can't include "auto wins" (which is lame, but understandable), you're best playing a really flexible midrange deck.

Some includes I'd suggest:

-- Bitterblossom

-- razaketh, the foulblooded

-- The entire Cabal Coffers Urborg, Tomb of Yawgmoth suite. Vesuva, Thespian's Stage, Expedition Map.

-- Exsanguinate

-- Tutors. Pick one or more: Shred Memory Diabolic Intent Demonic Tutor Vampiric Tutor Beseech the Queen Dark Petition Sidisi, Undead Vizier

-- Lightning Greaves are good

-- Include some countermagic/protection: Boseiju, Who Shelters All Lapse of Certainty Imp's Mischief Withering Boon

-- I don't know if your group will allow it but I've always enjoyed Tainted Remedy / False Cure + Beacon of Immortality

-- Ditch Sorin Lord of Innistrad. Replace with Sorin Markov and Sorin, Grim Nemesis and Kaya, Ghost Assassin or maybe one of the two Elspeths.

-- I know they're expensive but consider Mana Vault \ Grim Monolith \ Mox Opal \ Chrome Mox \ Mana Crypt

-- Should run Dark Ritual and Cabal Ritual and Culling the Weak

-- Silence time walks someone.

-- Bitter Ordeal is pretty brutal in your deck.

-- Lingering souls seems low value as a one-off.

-- Sensei's Top.

-- Smokestack is easy to mitigate for you but brutal on your opponents.

-- Consider Marsh Flats and/or Flooded Strand or Bloodstained Mire, Polluted Delta Fetid Heath Strip Mine Westvale Abbey  Flip Wasteland Strip Mine Field of Ruin

-- Meekstone seems good here.

IAmTheWraith on Breaking Maralen Together - Community Deck

4 weeks ago

Also Fatespinner, while nice for you, is also nice for your opponents, as they can just skip their draw phase as well, therefore not losing 3 life on their turn.

Also, Sorin, Grim Nemesis does the same thing as Twilight Prophet without needing the extra permanents, although the 6 CMC hurts a bit.

Argy on Cast a Shadow [Frontier]

1 month ago

filthyc4sual I didn't say there are a LOT of Siege Rhinos.

I said they are this deck's biggest problem.


I have won quite a few games with Shambling Vent, as I said above.


You keep talking about Control as if it has an unending stream of cards.

It doesn't.

This deck can not only run it dry, but it has win cons that Control just can't effectively deal with.

Sure, you can keep saying "but what if they Counter that spell?"

They can't Counter everything, and they most certainly can't Counter Westvale Abbey  Flip pumping out a stream of 1/1 Clerics.


As for life gain, don't forget that Sorin, Grim Nemesis can give you six life the Turn he drops.


At this stage, it has become apparent that you haven't playtested this deck, and are just theorising about how it plays, so the conversation has become pointless, and I'll not continue it.

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