|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Sorin, Grim Nemesis
Planeswalker — Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
Sorin, Grim Nemesis Discussion
2 weeks ago
You should get a Doubling Season to get to their ults as soon as they are played. Also Ajani, Mentor of Heroes with Sorin, Grim Nemesis summoned with Ugin, the Spirit Dragon has won a few games for my friend who plays a Sisay deck.
1 month ago
Cards to remove if playing competitive and/or duels:
- Genesis - too slow
- Mitotic Slime - too slow
- Protean Hulk - too slow
- Trostani Discordant - defensive, non-combo
- Tithe Taker - defensive, non-combo
- Woodfall Primus - too slow, too general
- Diabolic Tutor - too slow, too general
- Nightmare Void - too narrow (slow control matches)
- Life from the Loam - too slow (slow control matches)
- Silence - too narrow, anti-control
- Krosan Grip - too narrow, multiplayer emergency tech
- Spear of Heliod - multiplayer tech
- Grave Pact - multiplayer tech
- Mimic Vat - multiplayer tech
- Sorin, Grim Nemesis - multiplayer tech
- Vivien, Champion of the Wilds - multiplayer tech
1 month ago
Um SMASHER101 I know what is legal. I don't need a program to tell me which expansions I can use.
I have played a version of this deck for over twelve months, first at Standard and then Frontier. It works.
Ob Nixilis Reignited is both a late game draw engine, another form of removal, and puts the Opponent on a clock. I'd like to know another 'walker that can do all of that.
Vraska's Contempt comes in mostly against Planeswalkers. It's useful against Superfriends.
This is a Control deck. It needs all the different types of removal it can get its hands on.
Gideon, Ally of Zendikar belongs in the Sideboard. He often makes his way into the main deck in game 2, and the Opponent isn't ready to deal with him. Although he is good, the late game draw engine of Ob Nixilis Reignited and Sorin, Grim Nemesis keeps my hand full of answers.
There is no way that Anguished Unmaking will ever leave this deck. Have you read what it does? It often gets me out of scrapes. Goodbye Scrapheap Scrounger . No Thopters from you Hangarback Walker . I replace it with Declaration in Stone if it turns out that I only need to Exile Creatures.
Thanks for your comments. You have made me realise that I need more detail in my description. I will hop on that when I have time.
1 month ago
I would try to lower the curve a bit by cutting Sorin, Grim Nemesis for some cheaper planeswalker and cutting Murder and vraska's contept you don't need THAT much removal in this format most likely as combo will probably be a thing like modern. There are probably better walkers than Ob Nixilis Reignited . I would move the gideons to the maindeck definitely and declaration in stone could replace some of the maindeck removal that is expensive like Murder or Anguished Unmaking . Liliana, the Last Hope is probably decent. Elspeth, Sun's Champion is a good 6 mana walker if you really want one.
3 months ago
Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:
CARD DRAW/SELECTION: This is a big part of EDH.
Faithless Looting : This is a powerhouse in Modern, and it's pretty good in EDH too. It makes a lot of one-land sevens or land-heavy sevens into keepable opening hands.
Sorin, Grim Nemesis : He's good.
Champion of Dusk : This card can easily be a mass-draw spell, depending on your board, and his body isn't insignificant.
Throne of the High City : Using the monarch mechanic in an aggro deck is pretty good. Since you're running Anowon, the Ruin Sage , you don't want to run any of the monarch-making creatures, as none of them are vampires. Marchesa's Decree is also worth considering.
TUTORS: These will make your deck more consistent.
RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.
Ancient Tomb : This is a great piece of land-ramp and can land a signet or talisman on turn one.
REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:
Fire Covenant : This is EXCELLENT spot removal, as it differentially kills what you need to kill.
Wear / Tear : Usually a two-for-one. Any red-white deck in EDH should run this.
Reckless Spite : Costing five life isn't a big deal, especially if you have life-linking vampires.
Despark : I know I just said one-for-one's aren't typically good, but I've been very impressed with this one. At instant-speed, it's a powerful effect. Worth considering.
MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:
CREATURES: There're some creatures I think you should upgrade from the Maybeboard:
MISCELLANEOUS: There're some other cards you might like. Consider the following:
Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.
Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.
Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.
Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.
Stranglehold : Everyone searches. Make 'em stop.
Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.
Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)
Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.
4 months ago
Butcher of Malakir
In: Purphoros, God of the Forge
Included another win condition with Purphoros, God of the Forge in exchange for a really expensive vampire which doesn't help the most important part of the deck.
In: Expedition Map
Took out a costly vampire which has a specific effect for another piece of ramp, which is especially great for some of the utility lands (e.g. Urborg, Tomb of Yawgmoth & Cabal Coffers ).
4 months ago
Vindicate from Eternal Masters, Mortify from Sorin vs Tibalt, Anguished Unmaking , Avacyn, Angel of Hope not a vampire but for Sorin tribal not vampire tribal it's a must, Mark of the Vampire from Sorin vs Tibalt, Heirloom Blade , Blood Tribute and if your going Sorin tribal i would recommend using Sorin, Grim Nemesis , Sorin, Lord of Innistrad , Sorin, Vengeful Bloodlord or Sorin, Solemn Visitor as your oathbreaker but if your going vampire tribal than Sorin Markov is fine.
Sorin, Grim Nemesis occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%