|Commander / EDH||Legal|
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|Shadows over Innistrad||Mythic Rare|
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Sorin, Grim Nemesis
Planeswalker — Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
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Sorin, Grim Nemesis Discussion
4 hours ago
Its a little out of date, but i made a B/W allie deck a while back. Black White Life Gain and Death Deck
As much as I like Panharmonicon, you only have one card that trigers it, to great extent if you get the right cards out. You might want to look at Linvala, the Preserver for the long games. Also Sorin, Grim Nemesis is a great finisher.
2 days ago
So I have received a TON of help so far with adjusting my deck - and it is MUCH APPRECIATED!
But there's a few more questions I have in regards to my Esper Control - Kaladesh Standard deck.
Should I leave in Anguished Unmaking or switch it out for Ruinous Path ? I totally see the benefits of Anguished Unmaking, as it is an instant-speed removal spell that can pretty much get rid of anything, including Planeswalkers...however, that 3 life can potentially be an issue as control decks have the tendency to take quite a few hits before everything is stabilized...this makes me then consider Ruinous Path...which is much more limited in functionality, but not as painful, if you will. Thoughts?
The creatures. As you can see I have 4 creatures, 3 copies of Torrential Gearhulk and 1 of Sphinx of the Final Word. With these, I really considered having only the 3 gearhulks, but since they can be quite easy to remove by certain decks, I threw in the Sphinx to guarantee at least one, more difficult to remove, win condition among my creature-base. Though, I am not sure if this is the best approach. I could get rid of the sphinx, and/or a gearhulk, and add another Sorin, Grim Nemesis and/or Ob Nixilis Reignited. OR I can simply have 2 of each of the previously mentioned creatures. Any advice on this one?
Basically, I just really want to make sure that there are no cards in here that are either taking up valuable space, or that can be replaced by better alternatives. I am planning to bring this deck with me to the Grand Prix here in NJ in March, and I want it to be as polished as possible!
Thanks to all in advance! You guys are always a great help!
3 days ago
In the control archetype the main focus should be disruption, removal, and most importantly card advantage.
You want many fewer creatures, Kalitas, Traitor of Ghet, Noxious Gearhulk, and Walking Ballista are basically the only ones you want. Gonti, Lord of Luxury is a good creature too, so maybe two copies. Possibly one Thalia's Lancers. Otherwise this deck needs planeswalkers and removal. A playset of Gideon, Ally of Zendikar, two or three Liliana, the Last Hope, probably one Ob Nixilis Reignited, and a Sorin, Grim Nemesis. The best card-draw in these colors is Painful Truths assuming you also run Aether Hub. There is also Metalspinner's Puzzleknot and Succumb to Temptation but the only upside is that one is 2 mana and the other is an instant. I'd stick to Painful Truths. Four copies of whatever you decide to use, of course.
You need good single-target removal both early and late-game. Fatal Push is something you will want probably two of since you cannot trigger it's revolt. Declaration in Stone is the most efficient all-game removal so 4 seems good. You will also want to try one or two copies of Collective Brutality because it is so versatile in every match-up. Anguished Unmaking is strictly better than Murder, Grasp of Darkness is almost a catch-all early on. You will want some number of each, 2 Unmakings is probably all you will want though. Finally one or two Fumigates.
The sideboard will need answers to other controlling decks, non-creature permanents, strategies that flood the board, and be able to disrupt or respond to the known combos in the format.
I recommend more Collective Brutality, another Ob Nixilis Reignited, and Transgress the Minds to deal with control. Possibly Kambal, Consul of Allocation. If they are doing the Felidar Guardian combo you may need something along the lines of Encircling Fissure or Make Obsolete. In aggressive match-ups you will want Linvala, the Preserver and Yahenni's Expertise (which is a good argument for running some Succumb to Temptation or Puzzleknot instead of only Painful Truths) or more Grasp of Darkness. If you're playing against a mid-range opponent you may want Quarantine Field, more Fumigate or a Descend upon the Sinful, maybe Harsh Scrutiny. Finally good non-creature removal is Fragmentize or more Anguished Unmakings.
3 days ago
WARNING I USED THIS OPPORTUNITY TO GIVE MY FULL ANALYSIS OF THE CARD THERE IS A TLDR AT THE END TO DISCUSS PRICE CHANGES.
First off I just want to preface this by saying being 6 mana does not kill a planeswalker in fact it should make you look at it a lot closer as some of the most influencial standard planeswalkers have been 6 mana. That being said I have tested with him in what I would consider a pretty sub optimal deck for him and from my experience he is a very good card.
He is similar to nahiri in the sense that he can "infinitely" kill creatures but without the stipulation that they need to be tapped. By this I mean that his plus 2 and minus 2 make it so that as long as you plus him you can then minus him every single time after you plus him to kill any creature. If you look at Ob Nixilis Reignited Jace, Unraveler of Secrets Chandra, Torch of Defiance Sorin, Grim Nemesis they cannot do this without killing themselves and that is a BIG deal.
Now his plus 2 is not only a great advantage but also his downfall. Getting only non land permanents makes it so that you have to make your deck a certain way and it makes it hard to play a lot of spells so he doesnt really fit in a typical control shell where most 6 mana planeswalkers would shine because sometimes its a risk to put certain spells on the bottom of your library. That being said there are PLENTY of ways to utilize his plus one so that you can play him and make him a powerhouse in your deck and those ways just so happen to be in GW.
GW has a million creatures and Gideon, Ally of Zendikar for threats as well as Stasis Snare Thopter Arrest Quarantine Field for removal so in a dedicated deck with him as the top end I think he could be the card that puts a gw deck back on the map again since GW tokens last standard.
In conclusion he is an incredible card and very well could be a standard powerhouse but his limitation to basically just a GW deck with threats and somewhat inefficient removal makes him a bit weaker than normal.
Tldr I think he will end up around 8-11 dollars most of his time in standard unless a good GW deck puts up some serious finishes at some point but if it does then he will be closer to 17-19 so I would just get rid of him for now even though he is already pretty cheap.
4 days ago
With the colour combination and after having played Pre-release and thought about possible control additions to this style of deck; have you considered putting Sorin, Grim Nemesis and/or Ob Nixilis Reignited into the deck for longer, control style games? Both have card draw and removal on a stick & Ob's ultimate provides finality with card draw.
After seeing Kari Zev, Skyship Raider in action, I agree she would be too slow and bring too little for me to splash red and make a Mardu variant of this deck, but I can consider Abzan as I pulled Ajani Unyielding and Oath of Ajani at Pre.
6 days ago
I really like the deck idea, but i feel 20, 2 mana cards is too many and to help the curve you may want to add some higher and more powerful cards. I only have 2 suggestions for cards that seem to fit the theme of the deck, however i'm unsure what to take out.
Weaponcraft Enthusiast - make some servo's - 3 CMC
Sorin, Grim Nemesis - ultimate makes lots of 1/1's - +1 could hit herald for 7 damage.
I may decide to use this deck as a template and see what I can come up with, if I have any different cards I think of, I'll get back to you.
1 week ago
Yahenni, Undying Partisan is very underwhelming in this deck as the only way he works is if Kalitas, Traitor of Ghet goes off, which is not every game. It is also the worst combo to have in your deck since Kalitas will be exiling the creatures instead... Better cards for this deck would be Noxious Gearhulk or Torrential Gearhulk for kill spells and more control which is the point in Esper.
I would go 2 Baral's Expertise and 3 Yahenni's Expertise in the main for the control. As for the kill spells and counters in main board, Negate is always a very situational card that can be determined later on if it is worth it, but Disallow will always be good for an unconditional counter. With copter leaving standard it will be more creatures than artifacts, in my opinion. Counters are always going to be meta-dependent. Declaration in Stone may be better than negate because you need more white and you also need some more control in case they get things on the field.
2 Sorin, Grim Nemesis, 1 Jace, Unraveler of Secrets, 3 Liliana, the Last Hope, and 2 Gideon, Ally of Zendikar would be a good number of planeswalkers for the deck. Saying this, maybe you would get more mileage out of Oath of Jace than you would Baral, Chief of Compliance because you would get multiple scrys to be sure you get answers instead of praying you get answers and making them cost one less.
1 week ago
In my opinion Sorin, Grim Nemesis would be a powerhouse in this deck because of the banning of the fast cards that did not let you get to him and the banning of Emrakul which just destroyed him late game.
I also have some suggestions for the main board of the deck to have you firing on all cylinders. I don't necessarily like all the board wipes and Cataclysmic Gearhulk is really only good against go wide decks which are far and few between. Marionette Master is a curve topper so there is not a need for four of them. I would also go down one in each of Sram's Expertise and Servo Exhibition to make room some more versatile cards. My suggestions would be Weaponcraft Enthusiast to get some more servos out on the battlefield and I would add one more Hidden Stockpile for the revolt trigger and scrying can get you to hit your game winning cards.
As for cards in the sideboard that may be awesome would be Anguished Unmaking to get rid of those pesky permanents that you cannot get hit with normal kill spells or board wipes. Another strong sideboard card for WB would be Declaration in Stone because it is great for mirror matches and is also really good at just taking out major threats. Lost Legacy is almost an auto include for the sideboard in any standard black deck to take out combos that just come out of nowhere. Finally, Skywhaler's Shot would be great in this deck because it will allow you to kill big threats while allowing for a scry for your combo.