Sorin, Grim Nemesis

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Tokens

Sorin, Grim Nemesis

Planeswalker — Sorin

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

-9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

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Sorin, Grim Nemesis Discussion

GearNoir on What happens if I draw ...

3 minutes ago

From Sorin, Grim Nemesis's Gatherer page:

  • If a card in your library has Variable Colorless in its mana cost, X is considered to be 0.

In other words, the CMC of Fireball is 1, so the +1 would do 1 damage to each opponent.

AndersRumpf on What happens if I draw ...

26 minutes ago

What happens when you use the +1 on Sorin, Grim Nemesis and you draw a card with X in the mana cost, like Fireball?

scheerlc8520 on Obzedat EDH

15 hours ago

Hey I use to run black and white EDH and now I use Grixis colors Rose of Regeneration. But a couple things that a noticed and recommend. You use swords of plowshares I would replace it with Malicious Affliction because you deck is predominately black and it's ability to remove two creatures is amazing. I would remove Sorin, Grim Nemesis because you can only have one sorin on the field as a time so 4 seems overkill and he is probably the worst of the 4 because no one would ever let his emblem drop in edh. Your mana curve isn't bad but Crypt Ghast and Magus of the Coffers are miracle workers. But overall your deck looks pretty good check out some of my decks such as the one mentioned above and give them a +1

Chewy5150 on Odric's March

18 hours ago

A few changes to main and sideboard. I tend to run mainboard Authority of the Consuls to get the lifegain and swing over new blockers, taps down those pesky red haste decks and I have no hesitation with losing 3 life to Anguished Unmaking which is a strong card at all times. The sideboard is ridiculous in shutting down artifact heavy decks and I've had a few ragequit's after a Consulate Crackdown snared 3 freshly minted Metalwork Colussus and all his artifacts.

Seriously considering Sigarda, Heron's Grace to replace Sorin, Grim Nemesis. Would make Odric, Lunarch marshall and Lone Rider  Flip hexproof at all times. I would use green mana off an aether hub.

I'm having better success against control decks with Eerie Interlude giving me a defence against Engulf the Shore and a resolved Kambal, Consul of Allocation slows them down a bit.

Any thoughts appreciated.

Lunastune on Cleric Army

1 day ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

HOPMONSTER on The Tax Office

3 days ago

Good Start here. I also built an orzhov lifegain deck early on when getting into EDH.

Some cards I'd rec:Rhox Faithmender, Wall of Limbs, Beacon of Immortality, Crypt Incursion, Boon Reflection, Celestial Mantle, One Thousand Lashes, Pillory of the Sleepless, Tainted Sigil, Chalice of Life  Flip, Marble Chalice,

Planeswalkers:Ajani Goldmane, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Sorin, Solemn Visitor.

I used Karlov of the Ghost Council instead of Obzedat. He's a ton of fun to play with. If you want to see my deck: Soul Shakedown Party

DarkEclipse18 on Breya Superfriends

5 days ago

So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]

But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]

Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.

List:

Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone

Chandra, Torch of Defiance -Ramp and Card draw [combine with Sensei's Divining Top to know what i'm gonna exile], plus burn if needed

Dack Fayden - Draw power plus combine with Liquimetal Coating to steal ANYTHING :3

Daretti, Scrap Savant -Draw power, artifact recurrsion and if i combine ultimate with Mycosynth Lattice i can make walkers come back after losing loyalty

Dovin Baan - Draw and partial protection

Elspeth, Knight-Errant -Protection with blockers

Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P

Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection

Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures

Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]

Nahiri, the Harbinger - Draw power and her minus can be good removal

Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]

Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant

Ob Nixilis Reignited - Draw power and removal

Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value

Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature

Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored

Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board

Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great

Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.

chalto on

6 days ago

Archangel_of_Entropy Thanks for the feedback!

Animation Module seemed like a great repeatable Servo token production engine to sink extra mana into whenever I place a counter, which I do often. With Indulgent Aristocrat its a repeatable + to drop a +1 counter on each of my vampires, or I can end up making more Servo fodder from the extra triggers. I think being able to maintain enough sac fodder is important, especially since having extra can help feed a game winning Ormendahl, Profane Prince  Flip. An Animation Module on board is great to have, though 2 is useless, which is why its a 2-of and not a 4-of like Hidden Stockpile.

As far as Cliffhaven Vampire he's not as great as Kalitas, Traitor of Ghet for the CMC, but he has a decent butt for blocking as a 2/4 flying. The passive life gain from Drana's Emissary and all the lifelink from whenever I attack or block with Kalitas, Traitor of Ghet, Gifted Aetherborn, or Indulgent Aristocrat gives us plenty of life gain opportunities to ping our opponent down, making him pretty good offensively or defensively.

I do agree that I think the deck could use some card advantage. Hidden Stockpile's sac to Scry 1 is something but it's not quite enough. Sorin, Grim Nemesis is totally on theme and offers card draw, life loss, life gain, removal, and an almost guaranteed game winning ultimate. At CMC though, he's a bit costly, but could prove useful in mid to late game to wear out my opponent in a more defensive matchup since he should be pretty easy to defend and build up to a win, so I'm definitely thinking of including him in the mainboard.

Other options for card advantage were Asylum Visitor, a decent draw engine with a 3/1 vamp body. However with no opportunity to discard my hand or my opponent's, I'm not sure how often I can take advantage of the card draw unless I'm top-decking. Adding in Heir of Falkenrath  Flip to make it work is an option, though I'm not sure what I'd pull out for them. Probably 2 for 2 with Drana's Emissary and Cliffhaven Vampire.

Another option is adding in spells like Altar's Reap, which makes a great response to a kill spell or otherwise just target a Servo for two cards. If we want to spend life instead of creatures we can go with Succumb to Temptation instead. Another decent option and also on theme though would be Vampiric Rites, and sacrificing a creature to draw a card and gaining a life instead of losing it.

Just some thoughts, I need to proxy and playtest it to see how it goes, but if anyone would like to give it a go, let me know how it works and what changes you made and suggestions you have!

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