Front:Hanweir Militia Captain Flip
|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Rare|
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Westvale Cult Leader
Creature — Human Cleric
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of you end step, put a 1/1 white and black human cleric creature onto the battlefield
Westvale Cult Leader Discussion
1 week ago
1 month ago
I'll Consider Larger Than Life but usually I just use the fabricate to buff Cultivator of Blades In addition to Collective Effort. However since Larger Than Life will also benefit Westvale Cult Leader Flip and Ovalchase Dragster immensely ill add it to the sideboard and do some tests with it.
Thanks for the suggestion and upvote :D
2 months ago
I have been playtesting Fatal Push, and it has been an amazing removal spell. It hits more things than you would expect. Here is a list of things that Grasp of Darkness can't kill, but Fatal Push can:
A crewed or Siege Modificationed Consulate Dreadnought, Awoken Horror Flip, a big Sylvan Advocate, a huge Endless One, a huge Walking Ballista, a big Westvale Cult Leader Flip, Lupine Prototype, a Oviya Pashiri, Sage Lifecrafter token that is large, and even a Thalia's Lieutenant that is a 5/5 or bigger.
This doesn't even include the number of things it can kill when your Evolving Wilds is sacrificed, or when another permanent you control dies for some reason...
Not only all of this, but can be challenging to get really early in the game, when we would want to be casting Fatal Push.
5 months ago
First. I don't like linear decks with a repetitive win con. I play for fun, and diversity is important to have fun in mtg.
That being said, take another look at my deck and tell me how many path to victory you see.
4) Unleashing Ormandhal.
5) Bonus! Using Heron's Grace Champion with flash for the exact damage needed to kill your opponents With their own Triskadeikaphobia.
7 months ago
MotherMoose, I know this feeling all to well. A guy in my playgroup runs a version of G/W humans and I lose to it so much and I hate it. It is fast (which the most recent Delirium deck I ran against him was not), and creatures like Tireless Tracker, Thalia's Lieutenant and Westvale Cult Leader Flip can get too big for languish. Sure I can get them with Ultimate Price and other spot removal, but if I don't draw those then I am hosed. They also have great removal cards like Declaration in Stone, Bound by Moonsilver, Stasis Snare, and Silkwrap among others. Delirium also struggles against these decks because they can go wide with tokens and small creatures or go tall with some of the above mentioned creatures. These decks also have a pretty low mana curve on average, so rebuilding is not an issue. I never had success with Flaying Tendrils because with a Gideon emblem or an Always Watching the creatures are likely already too big.
In the case of your deck, I would probably board in Sylvan Advocate in place of Grim Flayer since it can survive Languish. If you can clear their board with The Gitrog Monster, Mindwrack Demon and Advocate out, then you can hit for a ton that turn and likely end or be close to ending the game. Maybe also considering boarding in some Autumnal Gloom Flip for getting out a hexproof creature that dodges all their removal, just be careful not to Languish it!. Just some thoughts.
When/if I figure out how to beat those decks consistently I will be sure to share my findings. I am sure others on here can be more helpful than I in this matter.
Good luck and Happy Brewing!
7 months ago
9 months ago
9 months ago
I like where this deck is going, but 2 cards that could definitely help are Hanweir Militia Captain Flip and Odric, Lunarch Marshal. Hanweir Militia Captain Flip is a pretty great card before it flips (a 2/2 for ), and even better after it flips as its power and toughness are equal to the number of creatures you control (including the flip, which is Westvale Cult Leader Flip) AND you get to generate a 1/1 token human at the end of each turn! That will trigger Thalia's Lieutenant and pump it up with +1/+1 counters!
Odric, Lunarch Marshal is good simply because it takes that first strike you have and would give it to all of your creatures from the start of combat until the end of the turn-- your turn or your opponent's turn. It's a more expensive card (), but a nice fit for this deck-- and Odric is a human.
I get it, though, Odric may not be the best fit because you're trying to stick with low mana costs and be very, very efficient. Hanweir Militia Captain Flip does fit, though, and would work well with this deck.
Another card to consider is Arashin Foremost, a 2/2 for that has double strike! Again, this seems to be above the mana cap of 2 that you seem to have, but might be a good addition.
Only 18 land is very, very brave, particularly for a deck that you want to be fast. I would seriously consider getting that to about 22. Sure, you can operate with about 2 mana on the battlefield, but more mana means more creatures at a time. Only 2 mana means only 1 spell per turn, and you need to be faster than that!
Nice deck! I have a similar idea: Aggro Humans Ramp Deck Maybe you can get some ideas from that deck?