Front:Hanweir Militia Captain Flip
|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Rare|
Combos Browse all
Westvale Cult Leader
Creature — Human Cleric
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of you end step, put a 1/1 white and black human cleric creature onto the battlefield
Westvale Cult Leader Discussion
2 months ago
On the humans theme, possible playablesInclude Gallows at Willow Hill, Hanweir Garrison, Sigarda, Heron's Grace, Westvale Abbey Flip, Westvale Cult Leader Flip. I'm not sure these are worthwhile, but it looks like you have a lot of buffs that would benefit token?
Merieke is cool, but without a way to blink or untap her, will you get mileage out of her?
4 months ago
5 months ago
I'll Consider Larger Than Life but usually I just use the fabricate to buff Cultivator of Blades In addition to Collective Effort. However since Larger Than Life will also benefit Westvale Cult Leader Flip and Ovalchase Dragster immensely ill add it to the sideboard and do some tests with it.
Thanks for the suggestion and upvote :D
6 months ago
I have been playtesting Fatal Push, and it has been an amazing removal spell. It hits more things than you would expect. Here is a list of things that Grasp of Darkness can't kill, but Fatal Push can:
A crewed or Siege Modificationed Consulate Dreadnought, Awoken Horror Flip, a big Sylvan Advocate, a huge Endless One, a huge Walking Ballista, a big Westvale Cult Leader Flip, Lupine Prototype, a Oviya Pashiri, Sage Lifecrafter token that is large, and even a Thalia's Lieutenant that is a 5/5 or bigger.
This doesn't even include the number of things it can kill when your Evolving Wilds is sacrificed, or when another permanent you control dies for some reason...
Not only all of this, but can be challenging to get really early in the game, when we would want to be casting Fatal Push.
9 months ago
First. I don't like linear decks with a repetitive win con. I play for fun, and diversity is important to have fun in mtg.
That being said, take another look at my deck and tell me how many path to victory you see.
4) Unleashing Ormandhal.
5) Bonus! Using Heron's Grace Champion with flash for the exact damage needed to kill your opponents With their own Triskadeikaphobia.
11 months ago
MotherMoose, I know this feeling all to well. A guy in my playgroup runs a version of G/W humans and I lose to it so much and I hate it. It is fast (which the most recent Delirium deck I ran against him was not), and creatures like Tireless Tracker, Thalia's Lieutenant and Westvale Cult Leader Flip can get too big for languish. Sure I can get them with Ultimate Price and other spot removal, but if I don't draw those then I am hosed. They also have great removal cards like Declaration in Stone, Bound by Moonsilver, Stasis Snare, and Silkwrap among others. Delirium also struggles against these decks because they can go wide with tokens and small creatures or go tall with some of the above mentioned creatures. These decks also have a pretty low mana curve on average, so rebuilding is not an issue. I never had success with Flaying Tendrils because with a Gideon emblem or an Always Watching the creatures are likely already too big.
In the case of your deck, I would probably board in Sylvan Advocate in place of Grim Flayer since it can survive Languish. If you can clear their board with The Gitrog Monster, Mindwrack Demon and Advocate out, then you can hit for a ton that turn and likely end or be close to ending the game. Maybe also considering boarding in some Autumnal Gloom Flip for getting out a hexproof creature that dodges all their removal, just be careful not to Languish it!. Just some thoughts.
When/if I figure out how to beat those decks consistently I will be sure to share my findings. I am sure others on here can be more helpful than I in this matter.
Good luck and Happy Brewing!