Front:Hanweir Militia Captain Flip
|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
Westvale Cult Leader
Creature — Human Cleric
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of you end step, put a 1/1 white and black human cleric creature onto the battlefield
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Westvale Cult Leader Discussion
1 month ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
8 months ago
I'd run the deck closer to a soul sisters deck. Here is the decklist I'd run:
4x Soul Warden
Something like that, it would be cleric heavy soul sisters, but lifegain and tokens too.
11 months ago
1 year ago
1 year ago
1 year ago
I would have gone with a few Heroic Intervention main-board to protect your swarm of tokens for at least 1 turn at a critical stage in the game. With the amount of in-built mana ramp that you have, these could even replace a few lands.
1 year ago
Cool deck. Definitely think you could at least go down 2 swamps and up 2 plains if you don't want any other duals, but aside from those, you could certainly run some creature lands like Shambling Vent since it's a dual in the right colors with lifelink or Mutavault for cleric tribal (for sac-ing I guess). Those could be could for edging in the extra damage you need to finish your opponent off (extra damage output and they buff Westvale Cult Leader Flip. All in all though, aside from the creature lands and maybe even above them, you should rework your B/W proportions in your mana base. You have more available black mana than you do white, but more sinks that need white than black.
1 year ago
On the humans theme, possible playablesInclude Gallows at Willow Hill, Hanweir Garrison, Sigarda, Heron's Grace, Westvale Abbey Flip, Westvale Cult Leader Flip. I'm not sure these are worthwhile, but it looks like you have a lot of buffs that would benefit token?
Merieke is cool, but without a way to blink or untap her, will you get mileage out of her?