Westvale Cult Leader

Front:

Hanweir Militia Captain  Flip

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Westvale Cult Leader

Creature — Human Cleric

This creature's power and toughness are each equal to the number of creatures you control.

At the beginning of you end step, create a 1/1 white and black human cleric creature.

Gidgetimer on what happens when a creatures …

4 years ago

Damage remains marked on a creature until the clean-up step (after the end step). The SBA that destroys creatures for having damage marked on them equal to or greater than their toughness will see that Westvale Cult Leader is a 2/2 with 2 damage marked on it and will destroy it.

AgileFlame on what happens when a creatures …

4 years ago

so i had a 9/9 Westvale Cult Leader that took two damage in an attack. all but two creatures died ( Westvale Cult Leader and one other stay alive) bringing the cult leader's toughness down to two. Does Westvale Cult Leader die after it's base toughness is lowered post damage?

EsperPanorama on

5 years ago

Thanks for the suggestions moldycrow83 . Bitterblossom is not in my budget range and shares a dowside with the Westvale Cult Leader: It only generates one token per turn which is too slow. Ophiomancer and Skirsdag High Priest are already included because they provide excellent defense.

I totally like your suggestions of all the other cards. My commanders are quite mana intensive and Carnival of Souls and Black Market look like excellent inclusions!

Let's get back to your deck and see if we can find some nice inclusions for it.

moldycrow83 on

5 years ago

Hmmm, going a pure aristocrats route could work. I like having the consistent token generators for things like that, such as:

If you have a decent lifegain engine going, than something like Carnival of Souls could work really well for ramp, but depends when you're getting tokens. Black Market also helps with mana, but 5cmc isn't easy to get out early to pick up those counters.

Decent cards that work on death triggers: Dark Prophecy and Smothering Abomination trigger even if a token dies and can provide some great card draw. Jar of Eyeballs is a strange little card. It lets you not only tutor, but arrange your deck. Proper Burial provides life gain and triggers even on a token's death. Requiem Angel is another high cmc card, but it can really net you a lot of tokens.

Sunbond and Cradle of Vitality are some neat ways to buff your commander(s) or other creature with life gain. Could work nicely with Elenda, the Dusk Rose.

TheKing8426 on

5 years ago

Hey!

Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!

Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)

Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader  Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.

Dictate of Heliod, Glorious Anthem, Hope Against Hope, and Door of Destinies: I took these out because you already play so many anthem givers on your creatures; these felt like bad redundancy.

Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.

Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.

Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.

Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.

Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.

OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!

SynergyBuild on Cleric Deck [~$40]

6 years ago

Drop the Battletide Alchemists for some Path to Exile, drop the Extraplanar Lens and Ousts and Kithkin Harbingers

I'd run the deck closer to a soul sisters deck. Here is the decklist I'd run:

4x Martyr of Sands

4x Path to Exile

4x Serra Ascendant

4x Soul Warden

4x Soul's Attendant

4x Suture Priest

4x Ajani's Pridemate

4x Honor of the Pure

4x Mirror Entity

4x Hanweir Militia Captain  Flip/Westvale Cult Leader

4x Ghost Quarter

16 Plains

Something like that, it would be cleric heavy soul sisters, but lifegain and tokens too.

triproberts12 on Official missing/incorrect card/token thread

6 years ago

The front/back of Hanweir Militia Captain // Westvale Cult Leader  Flip are coded backwards, so the Captain doesn't have a "Flip" superscripted hyperlink, and the Cult Leader does.

jaylawlerrr on Stavy’s B/W Tokens

6 years ago

Almost forgot- Foul-Tongue Shriek is exceptional if the game goes too long. Hanweir Militia Captain flips into Westvale Cult Leader  Flip btw...idk why there isn't a flip option on that.

Load more