Firebones675 Deckling

luxraygamer says... #1

thanks for the suggestion, I'm also looking into a modernized bolster type deck and could use a counter moving card for the deck any pointers

February 21, 2017 12:17 a.m.

Zant150 says... #2

How do i use chat? I can't find it anywhere.

February 14, 2017 2:03 p.m.

Zant150 says... #3

Hey, thanks for the Aether heads up. I Have another question, i have a Black/White deck and it is doing great, however i recently received some cards with this symbol; I do not know how to cast them, do you?

February 14, 2017 10:41 a.m.

MizzMizz says... #4

Another thing. I'm starting to actually add to my vampire deck.

It's been performing really well. It was weird because I lost 3 games in a row against my friend but then just started crushing him. Odd but oh well.

What are you're opinions on taking out haunted dead and replacing her with bloodghast. The only reason I like haunted dead is that when she enters, she gives me a chump to sac for pariah or kalitas as well as acting as a chump herself .

I'm just concerned with bloodghast because he gives me no sac tokens and also can't block.


February 8, 2017 10:57 p.m.

MizzMizz says... #5

Hey, me again.

I'm really digging the phyrexian cards. I just think the creatures are really cool.

I don't know where to start on making a modern deck out of them.

Can I make a powerful deck with them?

What are your suggestions?

Any decks you can point me towards?

Thanks man.

February 8, 2017 9:51 p.m.

Zant150 says... #6

Hey, i want to get a Kaladesh deck and Aether Revolt, but before i do so can you explain what this symbol means?

February 8, 2017 5:33 p.m.

Noble_Games. says... #7

Took your advice

February 5, 2017 5:28 p.m.

MizzMizz says... #8

And also, how the heck do I get around shroud and hexproof?

I have no defense against cards like Simic


February 5, 2017 9:44 a.m.

MizzMizz says... #9

Man, I keep losing to my friends deck.

Granted his is mostly modern, my vamp deck just won't hold up.

He gets enormous amounts of land out so quickly with spells that get him multiple lands per turn, and is able to get such powerful creatures or so early.

How can I defend against this type of deck?

My removal isn't enough and he's always got so many options. I don't even know. I'm really flustered.

February 5, 2017 1:27 a.m.

MizzMizz says... #10

Hmm alright. Let me give you more info on this sacrificial build I'm working g on.

I acquired the battle for zendikar event deck called "the ultimate sacrifice" and it's ALOT of fun to play but I want to make it stronger for modern.

IV made upgrades to it but it still seems weak. Although adding the last two zulaports made it function ALOT better. Do you think I should ditch the manabarbs idea and just add more hangar back Walker's and nantuko husks?

Also, what is your opinion on adding some westvale Abbeys?

Are there better flying cards I should be running than smothering abomination. It seems like it does more harm than good sometimes since I have to sack when I do T neccecarily want to.

I think keeping the blisterpods, catacomb sifters and the other things that give me tokens is a good idea but I want to really try and abuse the token and sac outlet system. Maybe more cards like zulaport and other sac outlet cards so I can drain even faster?

I saw that craid wescoe made a really good sac deck. What are your opinions?

I'm going to check out those cards you listed right now.

Thank you.

February 4, 2017 11:39 a.m.

MizzMizz says... #11

No, that was a great response. I'm wondering which one has the ability to make more tokens. White or black. I sorta want to make this a control/sacrifice deck with a bunch of life gain in it to I can use manabarbs in it too and have a good chance of gaining my life back.

That just sounds entertaining.


February 4, 2017 7:34 a.m.

MizzMizz says... #12

Hey dude. Me again. Quick question.

Is there a good way to budget build a modern UB zombie/spirit control deck?I just think i would love the flavor.

Budget of around 150-200Thanks,


February 3, 2017 10:37 p.m.

MizzMizz says... #13

Hey dude. Me again. Quick question.

Is there a good way to budget build a modern UB zombie/spirit control deck?I just think i would love the flavor.

Budget of around 150-200Thanks,


February 3, 2017 10:37 p.m.

MizzMizz says... #14

Hello! im new to Magic and was wondering if i could have help improving this Vampire deck.

I am starting out with Kodera Yasunori's vampire deck which is in the link

i really want to make it stronger because sometimes it feels a little slow. what are some tips you could give me?

maybe some tips on how to make it a good modern deck as well?

Thank you!

February 1, 2017 8:34 p.m.

Deltis says... #15

Thank you for letting me know. Again, it was just something I had thought of and hoped it would be able to be done. I will probably just change the deck into a sixty card red white samurai deck since it can not be a commander the way it is. I will change it as soon as i have time to do so. Also, I personally don't mind if my friends bend the rules a little, but I try not to. Not that I have anything against it, just I like to try to abide by the rules so that if I ever do try a tournament i won't have to worry. I probably won't enter one though because I am still new and probably won't be able to do well against anyone who is confident enough to enter one. Again, Thank you for letting me know about the mechanics I was questioning

January 30, 2017 11:03 p.m.

JayNedOwen says... #16

Okay thanks ! I did slide in some cards from booster packs (mainly trading spells and instants for creatures) so that may have messed it up. I'll post the original deck in the "Sideboard" & see how that stacks up against this one. It was given to me by someone who has a deep love for magic so he probably had a better deck built already for me. Haha

January 29, 2017 7:56 p.m.

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Said on T'lan Imass...


Arashin Foremost and Blood-Chin Rager are good for getting in damage and making it less likely for your opponents to have good choices in blocks.

February 23, 2017 10:43 p.m.

It's not the best ability wise but for flavor reasons you should include a couple cultists.

Blood Cultist literally has them drinking and that flavor text...

Other potential cultists: Death Cultist, Deathcult Rogue, Exultant Cultist, Kill-Suit Cultist, and Skirsdag Cultist

As for cards that synergize with nekusar, have you considered Fevered Visions? Seems like the sort of card you'd want.

Seeing as how you have multiple wheel effects, there is some consideration to Megrim and Liliana's Caress

Wheel and Deal is a pretty good wheel effect and if you really need to you can have it only target yourself.

February 22, 2017 11:12 p.m.

Said on Karametra and I ......


Welcome to the format!

I'm not a fan of life gain decks unless they are pretty all in. That doesnt mean a life gain deck can't be good, just a personal preference. On that note the question is do you think it is a theme you would enjoy building around? If so there is no problem keeping them in and i might even include some more. If not, then i'd cut most of the spells that are only good in decks that gain a lot of life (By that i mean while Dragonlord Dromoka gains life, shes perfectly fine in decks without life gain too).

As for the overall deck I think it looks good. It has most of the categories of cards that decks need, I'd just tweak some of the numbers.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. You have some already but i'd put in a couple more. Harmonize, Soul of the Harvest and Rishkar's Expertise are decent options.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Out of all the colors, white is the best at nuking the board. If you have any other cards that destroy all creatures, i usually like to run 2-3 board sweepers in my decks if i can.

Also here are a couple random cards that work well within the deck if you can pick up a copy: Whitemane Lion, Stonecloaker(for these two you can cast it, get the karametra trigger and then return itself to hand to cast again), Rampaging Baloths, Tireless Tracker, Avenger of Zendikar,

Hope this helped!

February 21, 2017 10:31 p.m.

Said on "Meer" - Memnarch...


Also here are a few more cards you might want to consider:

Etherium Sculptor, Grand Architect, Vedalken Archmage, Chief Engineer

February 21, 2017 7:47 p.m.

Said on "Meer" - Memnarch...


Even with a high number of mana rocks in your deck and relatively low curve, i would aim for around 35-36 lands at minimum for your deck. Let me add to your problem by first suggesting Clever Impersonator and Phyrexian Metamorph(you have Sculpting Steel already but its nice to have some redundency.). If you can make one of them a copy of Myr Galvanizer. If you can produce atleast 2 mana from your myrs, you know have infinite mana. If some of the mana you produce from this is blue you can then pay however much you need to cast memnarch from command zone and use the rest to take control of all permanents in play (including lands). Even if you can't assemble the combo, they are both good cards to have in the deck. There's also a super convoluted way of using one of them and cards you have in the deck to create infinite blue mana or infinite counters on Door of Destinies or draw infinite cards but due to needing atleast 7 cards (6 if you're just getting mana) it seems rather unlikely. (just realized you can already do it with cards in your deck if you use sculpting steel).

For either combo if you wanted to go that route with infinite mana you could theoretically cast Blue Sun's Zenith on yourself for your entire library, cast everything in your deck and use Planar Bridge/ Clock of Omens to tutor for blue sun again and again to kill everyone by making them draw infinite cards. That being said stealing all their permenants is probably good enugh anyways.'s what I think you can cut.

Myr Propagator: slow and vulnerable and mana efficient. It's cute that you can use the ability when its in the graveyard to make a copy of Myr Welder but that's the only reason i'd see keeping it in the deck and i'm not sure if that's worth it.

Myr Mindservant: it's a myr but that's about all that it has going for it. Without interactions like Brainstorm a repeated shuffle effect doesn't help much.

Thought Vessel with a lot of ramp already and without excessive card draw, i think this slot is better off being a land

Pristine Talisman: your other mana rocks are better. like with thoughtvessel it only accelates you by 1 mana

Myr Enforcer: not the greatest. A 4/4 with no abilities gets classed quickly

Perilous Myr again not the greatest myr

Cranial Plating: good card but it's not legal in your deck due to the black mana symbols. While not the worst card in the cycle, the blue one (Neurok Stealthsuit) isn't as good as plating.

Hovermyr You don't have much in the way of flyers but i'm not a huge fan of this one. You might just need to steal some

Forbid: suggesting this as a cut is questionable as it is definitely a strong card, but i couldnt see anything that seemed like it could be cut

Blinkmoth Urn: Ditto but i might try to keep it.

February 21, 2017 6:28 p.m.

equipments that give first strike on an infect creature can put counters on your opponents creatures before they deal damage. I'd include a few more of them. same holds true for double strike. Fireshrieker pulls its own weight.

February 21, 2017 11:39 a.m.

Said on Zur the mean ......

February 21, 2017 11:35 a.m.

Said on Gitrog, land eater...


Some lands like Verdant Catacombs can sacrafice themselves. (budget options are Evolving Wilds or Terramorphic Expanse)

It's pricey but Crucible of Worlds works great with gitrog

Splendid Reclamation and Harrow are also options to consider.

I'd include a couple more win conditions, at the moment all you have to close out the game is the 2 copies of gitrog (which could be a 3 of in your deck but i'd add a few other cards as well)

February 21, 2017 11:29 a.m.

Said on luxraygamer...


Hi, saw your comment on my profile and I'm happy to help. Did you mean something along the lines of Power Conduit? There are other counter moving effects but they cost more mana to play and require specific colors. It's worth noting that it triggers effects like Corpsejack Menace or Hardened Scales.

Alternatively, if you think you are going to be heavy artifacts, cards with modular like Arcbound Ravager can allow you to put all of its counters on another artifact creature if it dies. This also triggers effects like the one i mentioned above (both when the creature first comes into play and when the counters are put on another creature on its death).

Let me know if you have any other questions. I'll also hit the enable chat button on your profile, that way you can also messgae me through tappedout chat if you're ok with that

February 21, 2017 11:22 a.m.

Said on None...


It's worth noting that it's not a counter, it only lasts until the end of turn but yes it triggers every time. If you cast 2 noncreature spells Monastery Swiftspear will become a 3/4

February 21, 2017 10:07 a.m.

As a lot of your cards are one-ofs, the deck might be a bit inconsistent. I'd ask yourself which cards you would be the happiest to draw on a regular basis and include extra copies of them.

You might be interested in a Delver of Secrets  Flip deck. They generally run an extremely high number of instants and sorceries while having a pretty low curve with some burn and counterspells.

February 20, 2017 8:29 p.m.

Souls of the Faultless might be better than wall of essence.

February 20, 2017 8:24 p.m.

Looks pretty good! Here are a couple suggestions.

ramp/color fixing:

Sol Ring in particular is insanely powerful as being able to cast 4mana spells turn 2 puts you pretty far ahead. Ramp in general also halps cast your top end. Chromatic Lantern makes sure you have al three colors.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. If damnation is out of your budget, Crux of Fate is a fine substitute but i'd add in atleast a few of those effects. Living Death is also good in graveyard decks.

Removal: I can guarantee that most opponents are going to be playing creatures you don't want to stick around. I'd put in a few more spells to pick off a specific creature. On the same note, i'd run a few more cards that can deal with non creature spells. Beast Within is good as it hits almost anything you need it to.

Reanimate effects: Right now reanimate is your only reanimate spell that happens immediately. Here are a few others: Victimize, Phyrexian Delver, Animate Dead, Necromancy, Dread Return

Infinite loops:

Not sure how you feel about infinite combos but personally i like to have a couple. The Gitrog Monster already in the deck goes infinite with Dakmor Salvage (discard salvage to having above 7 cards in hand, gitrog trigggers, you choose to dredge instead of drawing, now you have 8 cards in hand so you discard due to hand size again..... works even better if you have Laboratory Maniac but it still allows you to put as much of your library into your graveyard as you want.

Deadeye Navigator is a good card by itself (really gross if you pair it with Acidic Slime). If you pair it with Peregrine Drake you get infinite mana. Infinite mana+Tasigur, the Golden Fang means you get every single nonland card in your library in your hand by activating an infinite amount of times. if one of those cards is Blue Sun's Zenith....

Oh i'd also try to get a copy of Genesis

Sorry, this ended up being longer than i expected but I hope it helps!

February 20, 2017 8:22 p.m.

Transgress the Mind should be in the sideboard if not the main board. I like it a lot more than harsh scruteny

February 20, 2017 5:08 p.m.

Said on None...


Most but not all of the cards in the deck are standard legal (cards from the most recent sets). It's not too important but at present it means you couldn't enter it in a standard tournament. I wouldn't worry too much about that though. Following that not all of my suggestions are going to be standard legal.

Anyways, here are some cards you might consider adding.

Baral, Chief of Compliance, Thing in the Ice  Flip (in you maybe board now but likely has a spot here), Kiln Fiend, Lightning Bolt,

February 20, 2017 4:43 p.m.

Said on Dwarf Artifacts...


I'd look into getting a playset of Toolcraft Exemplars.

February 20, 2017 4:11 p.m.

Said on Saproling Kozilek...


Cryptolith Rite would likely have a home here

February 20, 2017 3:41 p.m.

Said on Sudden Death...


Have you considered running Smokestack? Alongside your commander it will minimize how many creatures your opponents have out.

February 20, 2017 12:43 p.m.

Said on Bird Boys...


At the moment you only have one of most of your cards. This means it might be a little inconsistent. I'd ask yourself which cards you would be the happiest to routinely draw and include extra copies of them.

February 20, 2017 12:29 p.m.

Said on Dark mark...


Gray Merchant of Asphodel is good in monoblack decks

February 20, 2017 11:35 a.m.


In response...(Clique Duel EDH)

Duel Commander Firebones675


Brain Fusion (Abusing a loophole)

Modern Firebones675



Commander / EDH Firebones675


Selvala Infinite Turboramp

Commander / EDH Firebones675


Twiddle Storm

Modern Firebones675

SCORE: 2 | 130 VIEWS

Baral says no

Standard* Firebones675

SCORE: 3 | 267 VIEWS

The tinniest of fins

Legacy Firebones675


Finished Decks 24
Prototype Decks 4
Drafts 0
Playing since Ninth Edition
Avg. deck rating 3.50
T/O Rank 4
Helper Rank 1
Favorite formats Standard, Commander / EDH, Duel Commander
Good Card Suggestions 634
Last activity 1 day
Joined 4 months