Hey Firebones675, could you take a look at my Omnath deck and provide some feedback? I've always appreciated you helping me out in the beginning. I find your resourcefulness and insight to have just the answers I need when I'm fine tuning my deck. Michael Bay presents... Omnath: Age of Explosions
May 25, 2017 11:23 a.m.
Thanks anyway! I appreciate the timely response!
If you think the site is neat, you could at least mention it to those you think might be interested.
May 11, 2017 4:07 p.m.
You come up as the #1 "Top Helper" here on TappedOut. I wonder if I could request a favor of you?
I'm not going to attempt to direct you how I think you should go about it, but I'm trying to get those on this site to recognize the MTGCardsmith website and vice versa.
This is my personal account with over 1000 custom cards:
Currently I'm the "most popular smith" over there, but with so few people it isn't saying a whole lot XD I have garnered over 4000 favorites on my contributions though.
I'm curious how you'd go about it were you to try to publicize MTGCardsmith and what it has to offer.
If you're interested, here's their Patreon Page and Facebook profile:
May 10, 2017 4:19 p.m.
Hey, I am trying to build a stax deck that is viable for some FNM without investing too much money into it. Many people in my play group have gotten addicted to infinite combos and this is meant to shut that dow as well. How to cure an addiction
May 3, 2017 2:56 p.m.
Hi Firebones675. a while ago you helped me with a deck called Seize control. I made a new deck that I could use some help with. its called Cats, cats, And more Cats. It would be a huge help if you could. Thanks!
May 3, 2017 12:18 a.m.
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Right, I forgot that omnath triggers off of elementals. Sorry about that.
May 27, 2017 11:29 p.m.
Definitely looks better and while you can deal with creatures now, enchantments artifacts etc. can only be hit by your one of Song of the Dryads. Acidic Slime, Beast Within, Chaos Warp and other similar cards can shore you up against those kinds of cards as well.
May 27, 2017 3:21 p.m.
Looks pretty good!
Most of the cards I would have suggested have already been mentioned. Here are a few others.
Chord of Calling is a good tutor.
One last comment that's a bit more general. You're a little light on ways to interact with your opponent. If they play something, big, you might not be able to deal with it very easily. Some of the maybeboard cards that can hit troublesome cards are worth moving into the main board.
May 26, 2017 2:37 p.m.
Hi, I'm really sorry for the delay.
Your deck strikes me as particularly aggressive and wants to win the game as soon as possible (that's not necessarily a bad thing). That being said, a few of the cards in the deck like Squealing Devil, Stinkweed Imp and Reassembling Skeleton are on the slower side. I would personally replace them with more efficient ways to pressure your opponents life total like Lightning Bolt, Rift Bolt or Lava Spike.
May 26, 2017 1:30 p.m.
May 26, 2017 1:12 p.m.
yeah, ended up kind of rambling a bit there when i was talking about ways to protect, sorry about that. Looks pretty good! I might take out 1-2 depts for islands bad that's about it.
May 17, 2017 8:13 a.m.
If you're worried about aggressive decks beating you down or deathtouch, Fog Bank is the first thing that comes to mind. It's in your sideboard now but i think it's more than justified being in the main deck. I think though that part of the reason you are having trouble with those things though is you don't have too many ways to deal with a creature if it does resolve. I would try to add some more removal. Go for the Throat, Hero's Downfall etc can buy you some time to get going. If the issue is more of a swarm, in your sideboard you can put in sweepers like Languish, Crux of Fate, Infest to slow them down.
I also agree with your assessment about comes into play tapped lands. Generally comes int play tapped (CIPT) lands have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. Having too many CIPT lands can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island. Especially since you are worried about faster decks, i think you should take some out.
Also Mind Grind is fun if you can get your hands on a copy.
May 16, 2017 9:19 p.m.
It's a pretty good deck for your first time, nice job!
One thing that comes to mind is card draw. Your deck is a bit on the controlling side and wants the games to be longer so you have more time to cast your high impact spells (I'm partial to control decks myself). This means that eventually you might run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card like Painful Lesson can restock your hand and make sure you draw enough answers to what your opponent is doing.
May 16, 2017 9:07 p.m.
Have you considered having a white splash instead of just monoblue?
This would give you acess to Thalia, Guardian of Thraben and Path to Exile. ( you could run Ghost Quarter/Leonin Arbiter but i don't that's as necessary.) It would also give you access to better sideboard options like Rest in Peace or Leyline of Sanctity.
May 16, 2017 8:58 p.m.
May 16, 2017 8:49 p.m.
Also since she specifically make's snake tokens, Seshiro the Anointed might be ok but i'm not as sure about that one
May 16, 2017 2:20 p.m.
Looks pretty good. I might add a Grasping Dunes or two as a utility land but other than that I think it looks good.
May 16, 2017 12:48 a.m.
Yeah, i think Kulrath Knight is worth it. Maybe only as a 2 or 3 of but i think it still deserves a spot here. As for cuts these are what I think you can take out.
Flourishing Defenses is a bit overcosted. If you want to include the knight, i'm worried you will have too many high cmc cards at the top of your mana curve. Yes it triggers for each counter that gets put on but i don't think it needs to be a 4 of. I'd cut 2 of them.
2x Everlasting Torment. Cool card but almost all your cards have wither already. The nly reason not to cut all 4 is that defenses and nest trigger if a creature you control has counters put on it but i think you could even justify taking all 4 out.
Diabolic Tutor is also pretty slow. Outside of combo decks, or singleton formats like edh i'm not a huge fan (and even then there are better choices)
May 15, 2017 11:42 p.m.
I've seen several lists (ad you might want to consider 1-2 copies too) of Barbarian Ring. Your life total doesnt matter too much and the extra 2 damage is sometimes relavent
May 15, 2017 10:43 p.m.
CIPT stands for Comes Into Play Tapped. Generally CIPT have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. The issue with depths is that yes you can rearrange the top of your deck but you can't put them to the bottom so if there are cards you don't want, you're going to have to draw them at some point. Personally i wouldn't play the full set, maybe only 2 copies, but that's also largely because you have a lot of cheap spells you want to get out quickly. Having a CIPT land can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island.
As for something to protect lord, the first things that come to mind Kira, Great Glass-Spinner and Spellskite are unfortunately pretty pricey. Swiftfoot Boots/Lightning Greaves aren't ideal but if there is some sort of board sweeper like Wrath of God, you get to keep the equipment in play to equip to another one. If it's removal specifically you are worried about Misdirection might be an option but i'm less certain about that recommendation.
As for other cards to put in the sideboard, it depends on what kind of decks you think you will run into. I'll list some here, but if there is a specific deck in mind and you want to know what types of cards are good i can try to suggest a few cards. Usually I like 2-3 sideboard cards for each type of deck i think I might play against unless it's a matchup I think i won't be able to win unless I have more ways to disrupt them.
If you think you will be against a lot of counterspells, Dispel is a nice option.
For token decks or decks that make a lot of creatures quickly, Engulf the Shore
Artifact based decks: Hurkyl's Recall
Echoing Truth is a nice catch-all to hit things that vapor snag can't
May 15, 2017 9:51 p.m.
Soory about that, thought Eidolon was cheaper for some reason.
Competitive modern burn decks tend to run about 19-20 lands but their curve ends at around 3 cmc. As your curve will end at 4, assuming you take out the conscripts, a land count of around 21-22 seems to be about what you want. I'd probably start there and use the playtest feature on tappedout to goldfish. If you're still feeling like you're drawing too many you can adjust it. With most aggressive decks you don't really need more than 4 land drops in a game.
Speaking of lands, a lot legacy lists run Barbarian Ring as a 2 of. Don't think it's super necessary for your deck but figured i'd mention it.
May 15, 2017 9:07 p.m.
With burn, you really want the game to over as soon as possible as the longer it goes on, the less likely you are to win. As a result a lot of burn/aggressive decks have a curve that ends at 3-4. Zealous Conscripts is a nice effect but 5 mana is a bit more than you'd want.
Eidolon of the Great Revel is a card that often is a 3 or 4 of in burn. Yeah it hurts you a lot, but for aggressive decks, you either win before your opponent can react, or they stabilize and you lose. As a result your own life total doesn't matter as much. Oftentimes your opponent is forced to spend a removal spell on it causing them to take damage and losing a removal spell for one of your other creatures, and allows you to keep playing without taking damage off of it.
Assuming you keep it causal and not modern, one card i strongly think you should try to pick up a copy of is Sulfuric Vortex. If your opponent can't deal with it, you put them on a clock which gets sped up by all the other cards in your deck. Seeing as how one of the better ways to survive the initial onslaught from a burn/aggressive deck is to gain life, the second line comes in handy as well. Like eidolon, your life total doesnt matter too much
I'd cut the war-names, and conscripts to make room for some of these cards as they are pretty inefficient.
Goblin Wardriver is also worth considering removal as most blocking creatures, kill him so by the time you start attacking with him, he might not be able to do so safely. Rakdos Cackler and Zurgo Bellstriker suffer a similar problem bt not as bad seeing as how they come down turn 1. I still might replace a few of them with a 1 mana deal 3 damage spell.
May 15, 2017 8:34 p.m.
Proliferate cards like Contagion Clasp, Contagion Engine, Grim Affliction, or Tezzeret's Gambit (you'd probably have to pay the life but i think it still would be worth it) can also help ensure the spread of your counters.
May 15, 2017 8:13 p.m.
LeaPlath, that's a little harsh. While the deck is legacy legal, i don't think he's necessarily planning on bringing it to a high stakes legacy tournament. Also he mentioned that the deck was cheap, which i think explains why there is not mutavault. same holds true for Umezawa's Jitte. While illusions might not be a strong a tribe as something like elves, it doesnt have to be. Part of why I like magic is that I can mess around with uncommonly used cards. Sure I wanted to shell out hundreds of dollars every time I wanted to build a new deck, but sometimes it's more practical to work with the cheaper cards. Legacy is an expensive format and even the just lands can cost hundreds of dollars.
r4ilgun, he is right about some of what he said. When looking at casual or legacy, you have a much broader range of cards to work with. Of the counter spells played in legacy, the cheap ones that are commonly player are Counterspell and Daze. The latter is a bit worse in more casual games or longer games. Since legacy can be over in a few turns, daze gets to be more powerful. Still not a bad card to include but Counterspell is your best bet.
As for the sideboard, generally the way they work is in between rounds you can swap around some of your cards. For instance against a deck with no creatures one might take out some of their removal spells. More importantly though it gives you a chance to bring in cards that are hard for your opponent to win through. If your opponents deck involves bringing creatures from their graveyard directly into play Grafdigger's Cage can significantly slow them down. Sideboards are a little less important in more casual games but if you want I can explain what sort of cards you might want in yours.
I also think Clout of the Dominus should proabbly come out, I don't think it does enough for you here and you'd rather have a different card instead.
I run my own illusion deck (edh though) with Meloku the Clouded Mirror at the helm. I find things like Bident of Thassa are pretty good to draw cards. Unlike with curiosity, it applies to all the creatures.
I think the biggest weakness of the deck right now is that other than your counterspells, you don't really have to many ways to deal with your opponents threats. Yes you can bounce them with vaporsnags but by having no hard removal, you might strugge if your opponent sticks a creature. Being in monoblue your options are a bit limited. You would have more options if you moved into a different color but if you stayed mono blue Rapid Hybridization/Pongify/Reality Shift are efficient but leave behind a body. Might be worth throwing some number of ways to take care of it permenantly in addition to the snags.
May 15, 2017 8:05 p.m.
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|Playing since||Ninth Edition|
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|Favorite formats||Standard, Commander / EDH, Duel Commander|
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