Thank you, i didn't really think of using untapped abilities to combo with my commander and it's such a good idea.
You're the type of person i aspire to be in this communities future.
Have a great day ;)
January 16, 2017 11:31 a.m.
Thank you for your help with my deck, its always nee to find other friendly players to help everyone get better.
January 9, 2017 11:25 p.m.
Thanks for the help i have made some adjustments to it and now have it at 100. i know cmdr is 100 but wasnt sure what to remove.
January 9, 2017 4:50 p.m.
Thank you, I have added cathartic reunion to the main board.
January 1, 2017 10:03 p.m.
Please login to comment
From my experience there are only ever 2 kinds of decks that can get away with not needing to include removal: Decks that can just ignore the opponents creatures and just kill them outright in a few turns (like modern Ad Nauseam) and decks that are so blistering fast that the opponent has to keep making unfavorable blocks to stay alive and never have time to cast their good creatures(Like infect). I'd definitely include some. Within green black you have Murder, Fatal Push, and Ruinous Path good options.
Here's some cards that I could see getting cut:
Walking Ballista; personally i've been pretty underwhelmed by this card. Early game it's not worth casting and late game it's really inefficient.
Glint-Sleeve Siphoner while I think this is an ok card I think you can cut atleast 1-2 and still be fine
Greenbelt Rampager Really wish this card gave you option to pay or not instead of forcing you. I havent played with this one at all so it might be better than i'm giving it credit for but attune seems like a better way of getting energy and I think you have other cards you could run here instead of a 3/4 with no other abilities once in play.
I could definitely see it making your mana more awkward but Solemn Recruit hits like a truck once it gets going even without the snake in play. Fortified Village Concealed Courtyard and Servant of the Conduit could help you cast it and any other white cards you want to include.
January 20, 2017 5:15 p.m.
As for your sideboard, here are some cards that I run in my standard sideboards. Mine is a bit more controlling so it has to devote a bit more to fight against aggressive decks than yours will. You still should have a plan for those decks though.
Authority of the Consuls: for decks that try to make infinite creatures or super aggressive decks
Blessed Alliance Also good against decks that unload a lot of damage quickly
Fragmentize: Note this is sorcery speed which doesn't usually matter but there are some match ups where it does. Cheapest way to hit big ones at instant speed are Decommission&Appetite for the Unnatural
Descend upon the Sinful for the decks that keep reanimating creatures, this can exile all of them.
Quarantine Field a catch-all for that one super annoying permanent
January 20, 2017 4:57 p.m.
Looks pretty good! My only suggestion is that I think you can cut the 4 Necropedes. Most infect decks would rather have only a couple creatures and a bunch of pump in hand rather than the other way around. Even if you remove all 4 you will still have 12 infect creatures (including nexus) which should already be plenty.
January 20, 2017 4:43 p.m.
In that case i'd consider running Venser, Shaper Savant as another good creature
January 20, 2017 4:38 p.m.
Just have a couple suggestions at the moment.
Mournwillow: Trying to be 4 colors is a bit ambitious, especially when you have no ways to produce black mana other than Lifespring Druid. I'd probably take him out of the deck for now as it will be pretty hard to play him.
Card amounts: You had mentioned this is a mixture of cards you already have and i totally understand that, this is more of a suggestion for as you pick up more cards. The more you have of any given card the more likely you are to draw it. As a result as you start to get duplicates of good cards you can add them to make the deck more consistent.
January 20, 2017 4:34 p.m.
I agree with Ramtaru on this one. Also Baral doesn't have disynergy with summonings. Although they might be cheaper to play, the cmc of your spells remain the same. I think you have enough insants/sorcery including several counters to make him worth running
January 20, 2017 4:22 p.m.
I've been messing around with blue/white contol and I can vouch for baral. Deck looks good just a couple of quick suggestions.
Torrential Gearhulk: Great card don't get me wrong but i'd try to cut 1-2 as drawing multiple early in the game isn't great. and can clog up your hand limiting your options against fast aggressive decks. Yes you can loot them away with baral if you happen to draw him as well, but just something to consider.
Baral, Chief of Compliance: I'd be willing to go up to 3 barals. Yes he's a legendary creature but once you have your first copy in play you can loot any addition copies you draw of him away as you loot. Also he's super sweet.
Land count: While control decks do want more lands than the average deck I think you could get away with cutting 1-2 here as 26 is more than enough and you might flood out late game. With the amount of card draw you have, I wouldn't worry about not having gearhulk mana.
Sideboard: Against other control decks, you don't really have much to bring in. I run a combination of Dispel and Negate in the sideboard which i've been pretty happy with. Compared to my version I think you have enough burn to deal with cheap aggressive creatures but i've been impressed by Horribly Awry if you need another answer.
Sorry if this ended up being a bit long but I hope it helps. Deck seems pretty solid already, just a few tweaks I think could make it better.
January 20, 2017 11:24 a.m.
January 20, 2017 11:06 a.m.
The only cards on the list that i'd stay away from are Whirlermaker, Myr Matrix and maybe Vampiric Rites. All the other options seem reasonable. As multiplayer games tend to last longer than average, It wouldn't surprise me if she starts to run out cards and needs a few more ways to restock her hand. Within black her main options to do this are to pay some life or sacrifice some creature. Personally i'm a fan of Read the Bones as you get to see a lot of cards.
January 20, 2017 11:01 a.m.
Trickbind can also take care of most triggers you don't want resolving and can come out of nowhere to counter one of your opponents. (Depending on how even you want to be this can hit fetchlands too)
January 19, 2017 6:05 p.m.
Welcome to the format! Looks pretty good just have a few quick suggestions.
Archangel's Light is probably not a card worth running unless you have life gain synergies. If the reason your life is low is beacuse you've been beaten down by creatures, you would much rather just draw something to deal with the creatures and since it costs so much mana you likely wont be able to do anything else on your turn. On that note Aetherflux Reservoir is the only other card that cares about your life total so unless you want to have a life gain theme i'd cut it. Right now I don't think its reliable enough.
Spot removal is something that i've found to rarely be a bad topdeck. More ofthen then not you'll have something that needs to be taken care of and you could use a few more. Things like Path to Exile, Detention Sphere and Oblivion Ring can help with that.
EDH games tend to go significantly longer than normal games and as a result you can empty your hand and run out of gas. To counteract this you should try to include more card draw spells. Blue Sun's Zenith, Sphinx's Revelation, Fact or Fiction are good options but really anything that draws you 2 cards or more can provide card advantage.
January 19, 2017 5:31 p.m.
I have a similar list using Vendilion Clique (i'll throw a link at the end of this post). My main win con is one that i'd recommend here too: Emrakul, the Aeons Torn (Hear me out you don't actually hardcast it). You only have 7 creatures so cutting them wouldnt be too much of a stretch. This allows you to run cards like Polymorph, Synthetic Destiny, Reweave and Proteus Staff to guarantee what you are going to flip into. for the staff after the first activation there arent any creatures left in the deck when you activate the staff a second time.This allows you to reveal then reorder the entire library however you want to.
I find that most people have trouble dealing with instant speed emmy coming in on their endstep
January 19, 2017 4:40 p.m.
Looks good! Here are a few other cards to consider.
I'd strongly suggest Mulldrifter. Not only draws you cards but you can abuse evoke. Once you cast it for its evoke cost (only 3 mana), 2 triggers go on the stack, one says to draw 2 cards and the other to sacrifice it. You can draw the cards and then in response to the second trigger flicker it. Once it comes back it not only do you get to draw more cards, but once it returns to play, it doesn't "remember" being evoked and you get to keep the creature in play to flicker at a later point.
Instant speed blink also allows you to abuse Fiend Hunter. When you cast it, the trigger goes on the stack. If you flicker it in responce, it leaves play before it's enter the battlefield trigger resolves. Since there is nothing for it to return to play, nothing happens and then it exiles the creature. Like in the muldrifter case the now flickered hunter is treated as a different card than when it was previously in play and thus even if they kill it, they wouldn't get their creature back. (Detention Sphere works the same way but it's a bit harder to flicker compared to the hunter)
Mistmeadow Witch can both flicker your creatures at instant speed or take an attacking creature your opponent controls out of combat in a pinch.
Also Panharmonicon gives you double triggers and likely has a home here
January 19, 2017 4:27 p.m.
Here's what I would do :
I think you can take out the dryad milatant. Ooze can hit instants and sorceries too as does rest in peace.
I think you can put lingering souls in the mainboard by cutting the Selesnya Charm
That gives you 4 slots to work with.
Personally I'd run a couple copies of hand disruption in the mainboard, with the option of bringing in more depending on the match up. I think you could also get a way with cutting 1-2 lions to put in a couple there.
So a breakdown of 2 hand disruption mainboard, and then another 2 in sideboard as well as 2 spirits in the side.
If you want to stick with them being just in the sideboard i'd cut a pridemage (you have a decent amount of enchantment/artifact hate and hand disruption can get rid of their good ones in a pinch) to put in 2 spirits and 3 hand disruption cards
January 18, 2017 6:31 p.m.
Looks interesting. It might be worth considering splashing either blue or white for Swans of Bryn Argoll It wouldn't be that much of a stretch as adding a couple more shocks would allow your already existing fetches to snag them and you could just add a couple of other sources for that color.
January 18, 2017 4:23 p.m.
Craterhoof Behemoth would be great here. Yes it costs a bit more but with your ramp you should be okay to have 1 or 2
January 17, 2017 10:41 p.m.
I like it. I think the black cards will be able to pull some weight
January 17, 2017 9:11 p.m.
Also even by control deck standards you have a pretty high land count. You could probably safely shave 1 or 2 lands to make room for more spells
January 17, 2017 4:59 p.m.
Looks pretty Good! Horribly Awry & Thing in the Ice Flip both would fit in the deck and are very good against aggressive creature based decks. If you don't want them in your mainboard, you should probably put a couple in the side. I've found Fevered Visions to be decent in this sort of deck as well.
January 17, 2017 4:57 p.m.
Looks good! I'd be careful as you have 4 copies of Yahenni, Undying Partisan and due to him being a legendary creature you can only have 1 in play at a time. I might drp down to three copies to avoid having multiple in your opening hand. I'd also trim down on decommisions, I don't think you need 4 mainboard.
As for sideboard:Transgress the Mind is great against control/combo decks
Authority of the Consuls is good against aggro and anyone trying to do the new twin combo to make infinite haste-y creatures. It also slows down your opponent being able to block if you're worried about that.
January 17, 2017 3:47 p.m.
SCORE: 4 | 3 COMMENTS | 262 VIEWS
Commander / EDH
SCORE: 1 | 235 VIEWS
SCORE: 2 | 8 COMMENTS | 301 VIEWS | IN 1 FOLDER
Commander / EDH
SCORE: 2 | 124 VIEWS
Commander / EDH
SCORE: 4 | 6 COMMENTS | 398 VIEWS
SCORE: 1 | 1 COMMENT | 93 VIEWS
SCORE: 2 | 90 VIEWS
SCORE: 2 | 73 VIEWS
|Avg. deck rating||3.33|
|Good Card Suggestions||361|
|Last activity||8 hours|