Firebones675 Deckling

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Said on If you meet ......

#1

With a Bludgeon Brawl in play you get to equip a pyramid and a sphinx to stuff.

Godo, Bandit Warlord can find you the right equipment

Mirrorworks doubles your equipment

Grafted Exoskeleton grants infect

Drogskol Reaver/Well of Lost Dreams makes you draw extra equipment with zedru out

Magnetic Theft moves stuff around

Not that it's what the deck is going for, but I also like that late in the game Vulshok Battlemaster will probably just one-shot someone.

January 17, 2018 2:34 p.m.

Looks pretty good but i would look into finding some creature removal. If your opponent is able to land a scary creature, it can do a number n you before you find a way to stabilize. At first glance this seems like a deck that once its ahead can keep on the pressure but if your opponent gets off to a faster start, it might be hard for you to recover. Right now the only way you have of interacting with your opponent is flagship but against some decks that might not be enough.

Also i'm not sure how strong it would be offhand without playtesting with it but creatures like Phantasmal Abomination can do a decent job at gumming up the ground from enemy attacks or crewing vehicles. (While defender prevents a creature from attacking it doesnt stop it from getting into a car and having the car attack. Yes it doesnt make much sense but interactions are weird sometimes)

January 17, 2018 1:26 p.m.

Said on kingvimto...

#3

Hey, sorry to be posting n your page rather than the deck itself but for some reason tappedout is giving me errors when i try to comment on your mono blue control/jace deck. So instead this is what i wanted to post on that page.

Looks pretty good! If you can i'd try to get your hands on a copy of Nevinyrral's Disk. Blue decks in general often have the problem of clearing the field if needed, and disk does not kill planeswalkers often leaving your jaces on an empty field. (The other colorless wrath in edh is Boompile which while still something to consider will kill jace)

I'm also curious how Honor-Worn Shaku would perform. On the one hand you have a lot of blue in your mana costs but it lets your jaces effectively tap for mana and if you have paradox engine and azami in play, you'll atleast have enough colorless mana to cast your spells as you draw them to keep untapping.

Lastly The Chain Veil and Rings of Brighthearth will let you get extra activations out of your planeswalkers.

January 17, 2018 1:10 p.m.

Said on Graveyard plays?...

#4

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

Also if you can get your hands on cards like Entomb, Buried Alive or Corpse Connoisseur you can stash a creature in your graveyard to bring back the next turn

I'd also look into running a few other big creatures to bring back with your reanimation spells. Sheoldred is a nice one, but i think you might want a couple more. Things like Lord of the Void and Kokusho, the Evening Star are still castable if you do happen to draw them but most black big splashy creatures will also do the trick here

(I've never had this problem before but it's only letting me link cards instead of directly suggesting them. Sorry about that.)

January 11, 2018 1:16 p.m.

Said on Sewer Fiends...

#5

Right now while the demons can certainly impact the board they don't have as much synergy with the rest of the deck. By focusing on the rats, the deck as a whole functions more smoothly. They are however your best out at present if the board begins to stall (marrow gnawer also does the trick). As a result I'm actually not entirely sure what's best here.

Also i forgot to mention it before but Stronghold Rats is an interesting option.

January 7, 2018 5:44 p.m.

Looks pretty good but i think you might want to add in a few ways to sweep the board for when things get out of hand. Nevinyrral's Disk, Cyclonic Rift Ixidron and Boompile are probably your best bets out of monoblue.

Here are also a few other random suggestions.

Mind Over Matter +azami allows you to dig through your deck pretty quickly. (with somethink like Psychosis Crawler out it usually wins you the game even if you don't want to run Laboratory Maniac)

Arcanis the Omnipotent, Sower of Temptation, Magus of the Future, Vedalken AEthermage, Venser, Shaper Savant and Glen Elendra Archmage are good utility wizards

Riptide Laboratory is a good way to save your creatures from removal spells in a pinch, or to get continuous enter the battlefield effects like Archaeomancer.

Hope this helps!

January 2, 2018 11:13 a.m.

Izu_Korasu, Heart-Piercer Bow doesnt work. Unlike the other suggestions, it's heartpiercer that does the damage and since the bow doesnt have deathtouch it isn't as usefull

December 31, 2017 12:38 p.m.

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Finished Decks 72
Prototype Decks 38
Drafts 0
Playing since Ninth Edition
Avg. deck rating 4.05
T/O Rank 324
Helper Rank 32
Favorite formats Standard, Commander / EDH, Duel Commander
Good Card Suggestions 1056
Last activity 2 days
Joined 1 year