Firebones675 Deckling

Malachy_ says... #1

Thanks for your help. I'll remove some of the cards and put in some of the ones you suggested. If you want you can have a look at my Dimir deck although I'm quite happy with it and already got some card suggestions. Thanks again.

March 27, 2017 7:30 p.m.

felipe3142 says... #2

Hey, thanks for the tips on the manabase. Guess I'll go for the triple lands to stay on budget. They should be good enough for a casual/joke deck.

March 27, 2017 6:32 p.m.

Malachy_ says... #3

Hello, I've been playing commander for about 2 months now and could use some help with my decks. I am creating a new green hydra and +1/+1 deck but fall short of 2 cards so if you have any suggestions that would be great. Thanks!

March 27, 2017 6:26 p.m.

GrimWalkerAce says... #4

Thank you so much for the advise! I will make some changes to the deck first chance I get. And P.S keep helping people in this community! We need people like you.

March 22, 2017 11:14 a.m.

GrimWalkerAce says... #5

HI! I am new to the modern format and I am looking for some assistance... I have made 2 reanimate decks and they aren't working very well... I would really appreciate it if you could take a look at them and give me some advice.

March 21, 2017 3:43 a.m.

RagingChaos says... #6

i need your help with my deck can you take a look at it plz thanks

March 2, 2017 6 a.m.

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Said on Classic Necro Redux...

#1

It's not in your colors but Children of Korlis is super degenerate with Yawgmoth's Bargain, especially in multiples.

Say you pay 10 life, draw 10 cards and gain in back with a child. If you spend another 10 and play another child, that one gains you 20, putting you at a higher life total than you started with allowing you to draw more cards. You can do the same with Griselbrand (also casting a Reanimate to bring back the child works too)

March 27, 2017 9:14 p.m.

Said on Hey Paul, bro, ......

#2

With this many noncreature spells, Primal Surge can easily flip over a huge chunk of your deck. Selvala, Heart of the Wilds is also great for mana production

March 27, 2017 9:09 p.m.

Said on Black & Blue ......

#3

have you considered Grinning Totem? you can get a cool spell and if you don't see anything you want to cast you can always just grab a big creature then let it hit the graveyard when you don't cast it to trigger lazav

March 27, 2017 9:04 p.m.

Said on BU Zombie tribal...

#4

Looks better although from playtesting I think I might have been wrong about aether vial being a 3 of (sorry about that). The issue is that so many of your creatures are 3 drops making it maybe a tad slow (still strong mind you) I looked to see if there were any other decent 2 drop zombies but for the most part they aren't amazing. Blood Scrivener as a 2 of going down a vial and an amalgam maybe (you don't have too many ways to trigger it) could be decent source of card draw

March 27, 2017 8:41 p.m.

Said on Green hydra / ......

#5

Saw you're comment and i'm happy to help.

First with regards to your commander here are a few cards that pair nicely:

Predator, Flagship: bounce their creature into the air and shoot it down with Arashi

Evolution Charm: ditto

Basilisk Collar gains a bunch of life and lets you kill things easily

I'm going to mention some categories of cards i think you are missing or need more of and why they are important.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options

Here are some other misc good cards to consider: Caged Sun, Mana Reflection

I'd also consider more in the way of either creature or artifact based ramp. Hedron Archive, Dreamstone Hedron Greenweaver Druid etc.

I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason

Hope that helps. If you want I can look at your lazzav list too.

March 27, 2017 7:11 p.m.

Said on BU Zombie tribal...

#6

Looks pretty god, just a few tweaks. I see this being more of an aggressive deck that wants to go Gravecrawler into relentless dead into zombie lord. As a result some of the more mana intensive cards like rooftop storm sidisi and dark salvation get a bit worse.

Things not in the deck that I think you need/need more of:

I think this deck really wants at minimum 3 copies of Aether Vial. Card's great. Can catch people off guard when you flash in a lord at instant speed and since it doesnt count as casting, your opponents can't counter anything you put in with it (They can respond to you activating the vial but that's before they know what you are putting in or if you're just tapping the vial to bait something out)

More interaction: i'd maindeck a third Fatal Push

I don't think you'll need to be worried about flyers but here are a few flying zombies if you did want to throw 1 or 2 in: Skaab Ruinator, Stitched Drake, Stitchwing Skaab, Crow of Dark Tidings, Geralf's Masterpiece. As i said i wouldnt include more than 1 or 2 copies though

What I think you can cut

2x Rooftop Storm: I think that this is way too slow for way you want to do and with no mana ramp it could be stranded in your hand for awhile.

1x sidisi: you want to be fast and 5 mana is a bit slower than i would want

1x island your deck wants to keep a lowish curve and going down to 21 lands is fine if your curve ends at 4 or so

1x Dark Salvation: I havent played with this card at all admittedly but it seems pretty inefiecint. Unless you have a lot of zobies already or its super late game fatal push seems better

March 27, 2017 6:27 p.m.

Said on Flippin'...

#7

Your mana base seems pretty ambitious. I'd try to cut down to atleast 3 colors but if you are determined here's what i'd run in a 5 color deck

You could try a fetch shock mana base but thats pretty expensive. (A fetch like Flooded Strand can get any color of mana via Hallowed Fountain, Steam Vents, Windswept Heath, Godless Shrine for example)

Ancient Ziggurat works for your creatures

The 10 tri lands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad OutpostFrontier Bivouac

If you have enough tappedlands Amulet of Vigor might be worth considering

Chromatic Lantern aslo is probably needed.

March 27, 2017 5:50 p.m.

Said on Two-Faced...

#8

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

A lot of the cards in the deck are 1-ofs. This means the deck might be a bit more unreliable as there may only be a single copy of the card you need to draw. If you're just starting out and don't have as many cards dont worry about it but as you pick up more, ask yourself what cards you would want to have in your hand most often and add extra copies of them to the deck. (the one caveat to this is to be careful with legends, planeswalkers and high mana cost cards so they don't end up stranded in your hand).

As for weaknesses, I think the Whip of Erebos needs to come out. It's a double black card and you have no way to cast it reliably. Howl of the Night Pack is a nice card but with no mana ramp i'm worried it might sit in your hand for a long time without you being able to cast it and only about half your deck is forest anyways. You also don't have any 1 drops. While 1 mana spells generally arent as splashy as some of the higher cost ones, they are important. It allows you to hit the ground running and other wise it just gives your opponent a head start.

March 27, 2017 5:09 p.m.

Said on Angel/Human deck...

#9

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

March 27, 2017 4:26 p.m.

Said on Mortal kombat...

#10

Have you considered dredge cards like Stinkweed Imp to flip more cards int your graveyard? If you did you might consider Odunos River Trawler to get back any enchantments you mill (could even run a couple lands that tap for b/w like Isolated Chapel so you could get a bit of value out of it's ability).

March 27, 2017 4:08 p.m.

Said on Tap Tap Zap ......

#11

Also tappedout will tell you too. If you scroll to the top of the deck page and then move down slightly it will be on the right side under all your mana information. For some reason i've had it say some aether revolt cards aren't standard legal when I know they are. Not sure if they patched that yet.

March 27, 2017 3:59 p.m.

Said on Tap Tap Zap ......

#12

Also worth noting that Anger of the Gods and Curse of Death's Hold are not standard legal. To be in standard right now, the card has to have been printed in a recent block (battle for zendikar block, shadows of innistrad block, or kaladesh block) which contain 2 sets each, or in the 2016 welcome deck. To tell if a card is from one of these sets you have to look at the set sybol to the right of where the card type is listed. Each symbol is from a different set. Unfortunately i don't think i can list out what all the set symbols are so you might have to google them.

March 27, 2017 3:57 p.m.

Said on Smash & Burn ......

#13

Before I answer that, Id want to hear from you what kind of deck do you want to be. You have a lot of cards like Traitorous Blood or Sparkmage's Gambit that are at their decks that win quickly and tend to be aggressive with creatures, whereas some of your cards like Destructor Dragon tend to be slower and not have much of an impact early and only show up in longer matches where you grind out the game until you start casting high cmc spells. To over simplify, do you want to try to make a deck designed to pressure your opponent and win before they can mount a defense, or would you rather stop all their threats, and slow the game down enough that you can start casting splashy spells? Somewhere in the middle? There isnt a right or wrong answer, but figuring it out might help figure out what kinds of cards youd want in the deck.

March 27, 2017 10:53 a.m.

Muraganda Petroglyphs could be decent. If any deck wants it, it's this one.

March 27, 2017 9:12 a.m.

Said on My first deck ......

#15

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

Id also ask yourself what kind of deck do you want to be. You have some cards like Olivia's Dragoon that are at their decks that win quickly and tend to be aggressive, whereas cards like Rise from the Grave tend to be better in longer games where you grind out the game until you take over.To over simplify, do you want to try to make a deck designed to pressure your opponent and win before they can mount a defense, or would you rather stop all their threats, and slow the game down enough that you can start casting splashy spells like Rise from the Grave? Somewhere in the middle? There isnt a right or wrong answer, but trying to figure it out might help figure out what kinds of cards youd want in the deck. As it is you seem to have a bit of both which is generally not as preferable.

March 26, 2017 11:36 p.m.

Said on Smash & Burn ......

#16

I agree with what TuesdayTastic. Just a couple other points i want to mention.

Ideally in a sliver deck all the cards would be slivers. This would allow all creatures to get the buff all the time. (I totally get that you might not have enough slivers at the moment for this, it's just something to think about in the future). Alternatively, you might want to look into the card Hivestone. It will act as a permanent Blades of Velis Vel to make your creatures all be slivers.

Also if you have a lot of slivers out, Coat of Arms can win the game for you on the spot. (combining it with Blades of Velis Vel or Hivestone should end the game pretty fast)

I do think it's a pretty good start though, just needs a bit of tuning.

March 26, 2017 8:38 p.m.

Said on Lifegain/Lifeloss...

#17

Does the tournament you mention in the description require 80 cards? If not id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Nyx-Fleece Ram) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant and Angelic Accord)

A lot of the cards in the deck are 1-ofs. This means the deck might be a bit more unreliable as there may only be a single copy of the card you need to draw. If you're just starting out and don't have as many cards dont worry about it but as you pick up more, ask yourself what cards you would want to have in your hand most often and add extra copies of them to the deck. (the one caveat to this is to be careful with legends, planeswalkers and high mana cost cards so they don't end up stranded in your hand).

I think it's a pretty good start but it needs to be tuned a bit more.

As for the tournament itself you mentioned that all cards are allowed? If that's the case and there are no restrictions, that's just asking for someone to show up with a deck designed for vintage and do something like taking infinite turns starting turn 1. I'd be surprised if there is isnt some format restriction or banlist.

March 26, 2017 8:17 p.m.

Said on None...

#18

I think it's looking better. Also if you can get your hands on some, Reflector Mage is both extremely cheap and great for slowing your opponents down. (I had so much fun abusing them in standard before it got banned there) I could see them working out here.

Looking at your curve about half of your deck has a converted mana cost of two. Might be better to cut a few of them and spread out a bit more. Even something like replacing Cleric of the Forward Order for the mages could work.

Might also be nice to see if there is anything else for 4 mana to try to bridge the gap to your high end spells. Cryptic Command is strong but it isn't exactly budget. Into the Roil or Glimmer of Genius are both super cheap, maybe taking out a couple Palace Familiars for them? They don't necessarily be the specific cards i'm suggesting (just wanted to mention a couple that i've found pull their own weight), but by spreading out your mana you can better ensure you will have relevant cards at each stage of the game. You still need chep things for the early game, but these are ones that are better later.

March 26, 2017 6:17 p.m.

Said on UW mid range...

#19

Just so you know flood plain is not legal in modern. Flooded Strand is though and is pretty similar. I'd look into adding Path to Exile in order to stabilize against aggressive decks and give yourself time to set up

March 26, 2017 4:58 p.m.

Said on casual artifact...

#20

Because lands are colorless, if you put Ancient Stirrings in the deck it becomes a 1 mana spell that says look at the top 5 cards an put one into your hand. (which is nice if you want to focus on the painter grindstone combo. If you did i'd add more copies of each)

I think that while you have a lot of artifacts, you need more cards that reward your playing them. Things with affinity like Thoughtcast would be nice too

March 26, 2017 4:23 p.m.

Decks

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Finished Decks 31
Prototype Decks 4
Drafts 0
Playing since Ninth Edition
Avg. deck rating 3.81
T/O Rank 2
Helper Rank 1
Favorite formats Standard, Commander / EDH, Duel Commander
Good Card Suggestions 895
Last activity 2 days
Joined 5 months