Doomed Traveler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Conspiracy (CNS) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Innistrad (ISD) Common

Combos Browse all

Tokens

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Browse Alters

Doomed Traveler Discussion

multimedia on Death Online

2 days ago

Hey, welcome to TappedOut :) Saw your forum topic asking for help. Very nice first deck. I'm here to give advice therefore I'm going to suggest a lot of upgrades. I hope this doesn't upset you as this is by no means a slight on your deck building.

Orzhov is a really hot guild right now for causal Commander because of Teysa Karlov. Tymna is one of the best Orzhov creatures in Commander, but to abuse her ability you want evasive creatures because they have to do combat damage to opponents to draw cards. Consider expanding on the theme of tokens, Spirit tokens (afterlife) and other flying tokens/creatures? Tokens are good with Teysa as well as Ravos since he's an anthem. Teysa gives tokens lifelink which is helpful to regain life after losing it to draw from Tymna.

Budget cards ($4 or less each) to consider adding:

  • Caves of Koilos
  • Tainted Field
  • Reliquary Tower : staple land, no max hand size is helpful when playing and utilizing Tynma as well as Skullclamp.
  • Luminarch Ascension : powerful card in multiplayer Commander since it looks at each opponent's end step. Repeatable source of 4/4 flying tokens is amazing.
  • Doomed Traveler : combines with Skullclamp and Teysa to draw lots of cards.
  • Tithe Taker : same as Traveler as well as makes it harder for your opponents to cast spells or activate abilities during your turn.
  • Aven Mindcensor : staple white creature, tutors are a huge part of Commander this prevents your opponents from using them effectively. Flying helps with Tynma.
  • Reveillark : staple white creature, combos with Karmic Guide and is very good with Teysa. Can reanimate Teysa/Tynma as well as creatures with afterlife. Good with recursion of Ravos.
  • Karmic Guide : staple white creature, combos with Reveillark to reanimate lots of 2 or less power creatures. Good with recursion of Ravos.
  • Spectral Procession
  • Lingering Souls
  • Blind Obedience : helps to clear away some blockers to do combat damage to opponents. Mana rocks are huge part of Commander and this prevents your opponents from using rocks the turn they play them. Extort is nice to gain some life and make opponents lose life.
  • Spirit Bonds : repeatable way to make flying tokens.
  • Edgewalker : Tymna and Ravos are Clerics this reduces their mana costs. Tymna costs only one mana and Ravos three mana. There's also a lot of other Clerics here.
  • Pitiless Plunderer : creates treasures, very good with Teysa and a sac outlet. Works with tokens.
  • Ayli, Eternal Pilgrim : sac outlet and repeatable exile. With Edgewalker she's free to cast.
  • Soul Warden : gain life when creatures ETB (enter the battlefield) even opponents creatures, tokens ETB when they're created.
  • Soul's Attendant : same as Warden.
  • Sun Titan : staple white creature, reanimate any 3 or less permanent when ETB or attacks is great.
  • Swords to Plowshares : staple white removal, exile is very helpful in Commander.
  • Crush Contraband : exiling any two artifacts or enchantments at instant speed for four mana is good.
  • Orzhov Signet : two drop mana rock.

Can add all these cards for about $25. All for less than one Demonic Tutor , haha :)


Cards to consider cutting:

  • Orzhov Guildgate
  • New Benalia
  • Forge of Heroes
  • Basilica Bell-Haunt
  • Ghost Council of Orzhova
  • Loyal Unicorn
  • Necrotic Ooze
  • Regal Bloodlord
  • Skeletal Vampire
  • Syndicate Guildmage
  • Visara the Dreadful
  • Butcher of Malakir
  • Hero of Precinct One
  • Pitiless Pontiff
  • Perpetual Timepiece
  • Blessing of Leeches
  • Open the Graves
  • Consecrate / Consume
  • In Garruk's Wake
  • Pull from Eternity
  • Mortify
  • Sorin, Grim Nemesis

Good luck with your deck.


multimedia on Teysa Double Death Triggers

4 days ago

Hey, I like your deck. I'm also playing casual Teysa, Lady of Death (Budget).

Consider more cards that can get/recur Skullclamp? Any Teysa deck becomes much better when you have Skullclamp on the battlefield. Demonic Tutor , Enlightened Tutor and Stoneforge Mystic are the obvious, but expensive price cards to add. However, if you can't afford these then there's some budget options:

Sun Titan has a lot of utility with creatures/other cards that you want to play with Teysa. Not only can he reanimate Skullclamp, but also Spiritkeeper or other creatures who make tokens when they die which are great with Skullclamp. I think Titan can overall do more than Yosei.

Doomed Traveler is an upgrade for Martyr of Dusk. It's one mana and it makes a flying token when it dies. Reliquary Tower is one of the best lands to have with Skullclamp. Necropotence is powerful draw in black also very good with Tower. If playing Karmic/Lark combos then Carrion Feeder and Mirror Entity are other powerful creatures no mana cost sac outlets. Entity is also good to pump all tokens as well as Teysa attacking for Commander damage. Buried Alive is great to setup Lark/Karmic/Seer/Cutthroat combo.

Good luck with your deck.


HalbrechtHalbrecht on

2 weeks ago

Nice deck! I've always been partial to this style of deck. +1


Some ideas:

Mana base — Why not switch out Caves of Koilos for other B/W land options, like Concealed Courtyard , Isolated Chapel , or Godless Shrine ? I'd personally go with the Chapel.

Token gen — As you said, you create so many creatures in this deck, so Triplicate Spirits can easily be just as good as Spectral Procession, but it also can be potentially cast for FREE!

Early game — Your first couple turns are vulnerable to fast red decks, because unless you're lucky enough to have a couple Spiritual Visits in hand, you're not creating any creatures until turn 3. Maybe consider Doomed Traveler as an additional turn 1 play and an early blocker? It's actually a little bit better than Spiritual Visits, since you ultimately get two creatures for 1 mana, and the second creature has flying. If you ever consider creating a sideboard, it might be a good option against fast aggro matchups.

Late game — Some fun options to playtest:

  • Geist-Honored Monk could potentially be huge, and of course creates a couple more tokens.
  • If you find yourself losing a lot of tokens due to blocking or other reasons, Twilight Drover could be very good. He also provides a mana sink to generate more tokens.
  • Finally, similar to the Drover, Custodi Soulbinders provides a token-generating mana sink. Although the generator is much less efficient, he'll also start out with way more counters than the Drover (especially against an opponent with a creature-heavy deck) and doesn't rely on your tokens leaving play.

((NOTE that Custodi Soulbinders isn't modern legal. You said "casual" in your description, so I assumed it was fine to suggest that card, but you've listed the deck as Modern, so figured I should mention the legality issue.))

marcdarc on Westvale Orzhov

1 month ago

Additional thought: filling out your 1-drop slot with more two-for-one cards. Basically variations on Doomed Traveler .

Probably only 6-8 total 1-drops are necessary for consistency. A good set to pick from though.

marcdarc on Westvale Orzhov

1 month ago

A quick rundown of the first changes I'd try to implement.

Add:

Remove/trim:

You'll want some way to deal with artifacts and enchantments, possibly Seal of Cleansing in the sideboard.

You don't have valuable many-for-ones ( Merciless Eviction , eg); if you want more play versus aggro decks you might add some. Languish , Dusk / Dawn , things like that.

Also you don't have exile-versions of removal, but white and black are good for it, if you wanted to give up some of the "sacrifice for insane value" plan. Utter End and its variants.

multimedia on Teysa

1 month ago

Hey, this is a good start. For upgrades consider adding more cards that give you repeatable value when creatures die especially draw?

One of the best upgrades to consider is Skullclamp . This card is amazing with Teysa and tokens because when the equipped creature dies you draw four cards, yes four cards. There's a large amount of low mana cost creatures who create a token when they die; with Teysa they create two or more tokens. These cards give you three or more possible creatures to equip Skullclamp too.

Doomed Traveler for example can draw 12 cards, three different equips for 3-5 mana depending on if you already have Skullclamp/Traveler on the battlefield or not. You already have Elenda and she's the kind of token value you want when creatures die or when she dies. Other cards that can be repeatable draw when creatures die are Dark Prophecy , Grim Haruspex and Midnight Reaper . Prophecy triggers when tokens die.

Cards to consider adding:

Reveillark (Lark) + Karmic Guide + no mana cost sac outlet (Ashnod, Dementia, Seer, Feeder, etc.) is an infinite combo that includes a infinite dies loop (Lark and Karmic loop each other). Lark is a great card with Teysa because if it leaves the battlefield as a result of it dying (evoking it, being saced, being killed by opponent, dies in combat) then it will trigger Teysa or other cards dies abilities. With Teysa if it does die you can reanimate four creatures with power 2 or less instead of two, but you don't actually need Teysa to combo with Lark.

This combo is powerful with Cutthroat and Artist since then it's also a win condition. It's also a win condition with Dementia as the sac outlet by milling all your opponents decks. Ashnods makes unlimited colorless mana. Solemn you draw your deck and put all your basic lands onto the battlefield. There's many other cards you can add that do different infinite effects with this combo. What's great about Lark and Karmic is they're good cards with or without the combo.


Cards to consider cutting:

  • Ancient Stone Idol
  • Aryel, Knight of Windgrace
  • Knight of Sorrows
  • Laquatus's Champion
  • Pitiless Pontiff
  • Priest of Forgotten Gods
  • Death's-Head Buzzard
  • Sangromancer
  • Black Cat
  • Gleaming Barrier
  • Butcher of Malakir
  • Whisper, Blood Liturgist
  • Dowsing Dagger
  • Bankrupt in Blood
  • Revival / Revenge
  • Exquisite Blood
  • Sanguine Bond

Good luck with your deck.


multimedia on Orzhov Flavor

1 month ago

Hey, this is a good start, but there's several budget cards that can upgrades here. First, here's three budget lands to consider: Command Tower , Caves of Koilos and Tainted Field .

Budget upgrades to consider:

Can add all these upgrades for about $14. Most of these cards do something when other creatures die which triggers Teysa. Repeatable abilties and effects are very good in Commander.


Nonbudget cards to consider adding:

If you like some these suggestions I offer more help.

Good luck with your deck.


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Doomed Traveler occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%