|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Blessed vs Cursed (DDQ)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
Combos Browse all
Creature — Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (8)||Falte , Unjust_DiabIo , bakunet , ironax , aeonstoremyliver , MythicWinter111 , , Candyman949|
Doomed Traveler Discussion
4 hours ago
Les'see... needs a lot more land. You only have 18, which is very little to begin with, and 4 of them are intended to be sac'ed. Probably you should add at least 4 lands.
Some cards in the mainboard seem like sideboard material - Nyx-Fleece Ram (for burn and other match-ups where every single point of life matters - but that is not the same as every match-up), Grand Abolisher (bringing in against counterspells - which is not every match-up), and maybe Spirit of the Labyrinth (because card-drawing isn't a feature in every game). But if you keep Spirit of the Labyrinth mainboard, there are a couple of lands that could be quite useful - Geier Reach Sanitarium and/or Mikokoro, Center of the Sea. You just activate them with spirit on the table, and start gaining card advantage.
Doomed Traveler feels underpowered here, unlike in aristocrats. It could be exchanged for Knight of the White Orchid (remember that thing with too few lands?), Flickerwisp, Restoration Angel, Blade Splicer, or something else.
1 week ago
In that case, how about cutting one Fencing Ace, one Perimeter Captain and one Plains for the three Doomed Traveler? This replaces one defender with an effective blocker, and keeps all the three drops intact. The deck has a low mana curve, so it should run smoothly on 23 lands.
1 week ago
Thanks cerdra for the comment,
Doomed Traveler is definitely a good consideration. I also like to include some "staples" of the game into the decks. It makes sense to remove a 3 drop, for the sake of the curve. I would probably favor the Veteran Swordsmith, but I hate to break the symmetry (including art) between that and the Veteran Armorsmith.
Mentor of the Meek can be a little complicated, especially if there is an anthem effect in play, and could be removed as well, but the deck would lose a lot of resiliency. I also like the art.
Switching from the Armorsmith to the Traveller would help the deck against the red deck, but none of the other decks are very aggressive and losing the Armorsmith actually would probably weaken the deck.
In short, I like the improvement in the curve, but dislike the loss of Weaponsmith/Armorsmith symmetry, and am reluctant to remove the mentor's resiliency. That breaks about even and the Traveller is definitely a reasonable consideration.
1 week ago
How about Doomed Traveler? I think this deck could use a few more one drops, so shaving one of Fencing Ace, Veteran Armorsmith, and Veteran Swordsmith would make this deck more consistent with the others usually having only 3 of a card, and add a nice extra bit of early game.
2 weeks ago
A lot of what is being said above I'd tend to agree on, so I won't go over that here. If you want the most competitive humans list just run the 5 color lists, so much consistency and aggression in those lists with a ton of lil humans is insane. However, if you want something fun then I don't see an issue in humans but there are a few things to add on to that.
First off, someone above mentioned issues with Thali. You are running 18 non-creature spells that will be taxed in a weenie style deck, and that is way to high. With Weenie decks, early aggro is your entire game plan. Steal games early by throwing a ton of little humans around to be as annoying as possible, so taxing all your spells might not be the best plan. In the least, Gather the Townsfolk, Lightning Bolt and Honor of the Pure needs to come out, I also feel that Copter needs to come out but that is your call.
In their place, you could look into Hanweir Garrison + Hanweir Battlements. I'd split 4-2. This way, if the early plan becomes stifled you have an option of a semi midrangey deck. Plus, Hanweir Garrison + Champion of the Parish is some good synergy.
I'd definitely add in Thraben Inspector, since it replaces itself with a new card.
Other good human options are...
Thalia, Heretic Cathar --> I know she's been mentioned above, but she is relatively strong and a good attacker/blocker.
Harsh Mentor --> I never felt good with him in play, but if there are a ton of manlands in your meta or affinity, he is a fun card.
Doomed Traveler --> He does his job, chump and make a dude.
Aegis of the Gods --> Super Budget leyline of sanctity.
Ash Zealot --> A great sideboard card!
Ethersworn Canonist --> Another great sideboard card.
Hopefully this helps!
2 weeks ago
Hey fl0yd I see your point about being split between archetypes. I think the two can synergize well though. I'll try to discuss the cards mentioned here.
Teysa, Orzhov Scion: A nifty card. I'm not super sold on it, but she may have a place. I may play test her at 1.
Blood Artist: I would love to run him and Zulaport Cutthroat at 4 in this deck, but space is currently a bit tight and he lacks human synergies. I leaned on 6-7 being enough of the drain effects. Thoughts on who exactly to take out?
Thatcher Revolt: I really like this one as well. It has a lot of synergy. There's really two main reasons it didn't make the list first go round. Basically I want red to be as small a splash as possible. You made a good point about it helping the budget, so I'd like to at least need as few duals, shocks, and fast lands as possible. Secondly it isn't a human creature, so it cannot be returned with Rally the Ancestors which is currently a very strong play to close out a game at instant speed.
Removal Suite: I absolutely agree with you about upgrading Tragic Slip. To me the floor on it is too low (but it does have a high ceiling). Ideally I'd replace it with Fatal Push because I'm a bit iffy on Path to Exile. The problem is I'm trying to keep the list from hitting crazy prices.
Viscera Seer: Initially building the deck I thought of Viscera Seer. I like the free sac and Scry is ok. At the time I opted out for a full set of Falkenrath Aristocrat. You are right she can be bad in multiples and I have to be careful when I play her. I'll debate coming off one Aristocrat for Seer though. The problem is (while Aristocrat may be expensive) she has insane potential to close out a game or turn a game around. She has great human synergy and has board impact the turn she comes down. If my board is established she has board impact the turn she comes down even if she gets targeted by removal.
Abyssal Persecutor: I like this card and I'm definitely going to test it. My concerns are it comes down and doesn't do anything that turn for 4 mana. It also dies to Fatal Push and would be fighting with Falkenrath Aristocrat for a spot. And Aristocrat has Haste and can achieve Indestructible possibly.
Judge's Familiar: I'm a bit iffy on this one. I see what you mean about the value in the control match up though. It may warrant a sideboard spot. There aren't any humans with a similar effect are there? I guess Thalia, Guardian of Thraben is close.
Hand Disruption suite: Love the idea of this. Almost definitely will make it in sideboard. Main board is a maybe since I want to be creature heavy and I feel at least a little removal is important.
Rite of Consumption: I see where you are going with this card. It packs a lot of potential, but I feel like it will often just be dead in my hand. I'll consider it though.
Red: I see your point in removing red. It definitely helps with the budget as well as consistency. But, I think Falkenrath Aristocrat is a bit too strong to pass up in this build. At least in its current iteration.
Thalia's Lieutenant: I see your point here. The goal with her though is to have an aggressive start. Turn 1 Champion of the Parish into Lieutenant is a lot of damage up front. Plus I like she can buff my Cartel Aristocrat who is basically unblockable. I'll consider lowering her count for some Gather the Townsfolk though. The problem with Townsfolk is again that it is a spell.
Falkenrath Aristocrat: I see where you are coming from with this card. And I've largely addressed her already, but I will test with her at 3. Also, she was a large part of the reason to build the deck. Her status as an Aristocrat and Human Synergy makes the idea just click.
Unclaimed Territory: This card is basically being used as a budget Cavern of Souls which would be undeniably good in this deck. Given the low spell count and the fact there are only two creature types makes the color fixing surprisingly good.
Overall some real quality suggestions that have given me a lot to think about. I'll make some adjustments, do some testing and get back to you.
3 weeks ago
Okay, I'm gonna throw out ideas for you and see what you think about them.
Pearl Medallion for mana reduction
Purity would throw people for a loop
1 month ago
Doomed Traveler for early game blocks to help you survive until you combo? Or any other 1-2 drops. Somewhere around 3-5 more would be good but where they fit im not sure.