Doomed Traveler


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Conspiracy (CNS) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Innistrad (ISD) Common

Combos Browse all


Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

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Doomed Traveler Discussion

kamarupa on spamming those tokens

1 week ago

Weirding Wood sort of fits the bill. Mentor of the Meek might be decent, too, though without a robust mana base, it will be less useful and than Harmonize IMHO. Utopia Sprawl is nice, but only when you're sure to have a Forest in play to enchant with it. So here, Fertile Ground is going to be a more reliable/better ramp. I'm suggesting ramp spells because you have a lot of spells over 4CMC and only a few at 1CMC. If you don't want to take up space in your deck for ramp spells, I suggest you consider swapping out some of the 4cmc spells for 1cmc spells. A few such spells that could fit off the top of my head: Doomed Traveler, Soul Warden/Soul's Attendant/Essence Warden.

Duke.Fleed on Budget B/W Rally the Aristocrats

1 week ago

ooh, I always love me an aristocrats deck. I know it is budget but I've got some suggestions (within budget) that can help improve this deck.

I used to play an aristocrats deck with Return to the Ranks. It was pretty medium. What I found out was, you will end up killing your op in one big turn where you sac everything and bring it back and sac again. It was never a little at a time because if I did it slowly, they would just remove the key pieces or win before I had a chance to bleed them out.

So with that in mind, here are my suggestions: recursive cards like Bloodsoaked Champion and Reassembling Skeleton are good for grinding, but not for explosive turns. What is best for that is cards like Doomed Traveler (which you have) and Hunted Witness (which you need). The reason they are explosive is because, without needing extra mana, they double each sacrifice. So with two Blood Artist effects in play and a recursion card you only need 2 dorks and a sac outlet (albeit that is 5 cards) to deal 19 dmg.

The other thing is, looking at your curve, you have way too many 2 drops. This was also a problem that I faced when I played the deck, it means that on turns 1 and 3, you often get stuck with extra mana laying around. Here is what I would suggest: replace Go for the Throat with Tragic Slip and replace Bloodthrone Vampire with Viscera Seer. That way you shift the cost towards 1 drops and can get cards out there faster.

The last thing, which I did not figure out, was card velocity. I could never get enough cards out fast enough. Many people suggested Collected Company but I wasnt about to pay 4 mana for two 1/1s. Others suggested ways to dump cards into my graveyard like Satyr Wayfinder and the like. But this exposed my deck even more to graveyard hate. Either way, all of this requires green which you don't have. So if you find yourself running out of card velocity, maybe try Night's Whisper or Read the Bones or a similar effect to that.

Hopefully my ramblings help. Let me know if you have any questions, and if you like my suggestions: check out my podcast all about brewing decks at (we're also on itunes and spotify)

P.S. cut those tap lands, you dont need the life gain and they will just slow you down.

captainamerica on Orzhov's scion and the king of Oreskos

1 week ago

You should choose between Orzhov Aristocrats or Soul Sisters. It's holding you back from exploiting Blood Artist, Athreos, God of Passage, and Teysa, Orzhov Scion. I believe it would be best to ditch the lifegain theme, focus on creatures that you benefit from sacrficing such as Doomed Traveler and Doomed Dissenter

ZendikariWol on I sold my soul to the devil...

2 weeks ago

Oh? Then if you want to make it a life deck, I'd encourage you to take a look at Karlov of the Pings. It's a life gain deck of mine, has a lot of great stuff. However it should be noted that to truly break Krav's ability there should be some token producers too.

Benevolent Offering can win you some friends on the table. Brimaz, King of Oreskos is a powerhouse. Captain's Claws can be equipped to Regna. Cenn's Enlistment can get rid of garbage lands. Doomed Traveler is a generally great card. Entreat the Angels is awesome. Ghoulcaller Gisa is oddly both a sac outlet AND token producer. Hero of Bladehold is a legend. Hidden Stockpile is honestly pretty good. Hoofprints of the Stag and Krav work great together. Hunted Witness is a slightly worse Doomed Traveler, Icatian Crier is a great way to pitch lands. Legion's Landing  Flip is a nice one-drop and a permanent source in the late game. Leonin Warleader is nice. Lingering Souls is a classic. Militia's Pride, along with all these other cards, makes me wonder if attack-based tokens is a viable modern strategy. Mobilization is great if the game gets stagnant. Monastery Mentor is soooo good. Necromancer's Covenant is insane against aristocrats. Ogre Slumlord is a great rattlesnake and honestly the freaking best. Ophiomancer isn't quite as good, but still nice. Patrol Signaler- again with the attackers! Pawn of Ulamog could also be a great mana source, in the same vein as Sifter of Skulls. Promise of Bunrei seems really good. Quest for the Gravelord is a good thicc boi. Raise the Alarm is actually pretty underrated. Regal Bloodlord is great here. Sacred Mesa is great, and very repeatable. Smothering Abomination would be devastating here. Sengir Autocrat is 4 sac targets. Skirsdag High Priest can make some thicc bois. Sorin, Lord of Innistrad and Sorin, Grim Nemesis are both perfect for this deck. Twilight Drover is also freaking amazing. Wingmate Roc is, once again, practically designed to be played here!

kamarupa on Token Up

2 weeks ago

I think you're trying to do too much and that's slowing the deck down and making it inconsistent. For example, you have 4xEssence Warden and 4xLlanowar Elves - neither is enough to consistently appear in your hand or even each game. In the Soul Sisters archetype, decks run a total of 8x Life-gain creatures, which makes it consistent to see at least one or two in almost every game. In my decks, I consider 6x of any effect the minimum to see that effect occur once a game. In reading your description, I read you saying, "put some of [this creature], some of [that creature], and some of [this other creature] into play, and then do a bunch of other stuff with that stuff. In writing, the plan makes complete sense, but in practice, you'll find you can't have that many cards in your hand, and you only get 1 new card a turn. That means instead of "some," realistically, the best you can hope for is "one." And the odds of you getting 1xEssence Warden, 1xLlanowar Elves and 1xGifted Aetherborn in your opening hand just isn't very high. You'd be lucky to get just 1x of any one of those in your opening hand. Since Modern is a fairly fast format, you want to be hitting a hard-to-stop wincon by T5-T7 consistently. I play tested this deck here about 5 times or so and never got a single one of those spells by T8. Yikes! So my advice to you is to think about what you really want to do and focus on just doing that one thing - IE, Ramp into big creatures - cut tokens and lifegain and add 4xArbor Elf and 4xUtopia Sprawl, or Lifegain - cut ramp and tokens and focus on low CMC lifegain spells like Soul Warden and Chalice of Life  Flip, or Tokens - cut lifegain and ramp and focus on low CMC token spells like Doomed Traveler and Raise the Alarm. I realize some of those above examples don't fit your color theme - I'm just trying to give examples off the top of my head of cards that fit the theme and have a low CMC. Of course, there are ways of bringing in other, useful elements - ramp, lifegain, and tokens are all useful - but only when they have strong synergy with the rest of the deck. For example, if you're running 8x 1CMC life-dorks, say 4xSoul Warden and 4xEssence Warden, then getting double triggers by casting Raise the Alarm makes that good synergy. But if you don't get a Warden down because you're not running enough, then you're left with two stand alone tokens that aren't going to get you very far. I'd like to give you more specific advice about what cards to swap in/out, but right now I'm not really sure what you want to do. The best I can say is to pick one or two of the bigger wincon creatures you really like and cut everything else that's more than 3CMC. Then use that space to add in duplicates, draw-card, scry effects, or tutors to make the utility pieces like Essence Warden or Llanowar Elves hit consistently. You can do searches on Wizards of the Coast site or for cards with specific words like "token" or add {g} to your mana pool, etc, and cap the search to creatures under 2 CMC. Or you can look at other decks here that incorporate an effect you're going for to find other spells that fit your theme.

MrCuddlefish on Well Equipped Whelps

1 month ago

I think you should consider Hunted Witness and Doomed Traveler and Thraben Inspector to the deck. Adding creatures that replace them selves and creatures that grant card advantage might signifgantly help the build. Plus clue tokens count towards metalcraft.

ChukuNoSeikat on Make all the tokens, kill all the things

2 months ago

If you're wating it to stay a 1 drop that makes tokens, I think Doomed Traveler makes the most sense. Same cost, still puts a 1/1 in on turn one, and gives you a token to fit the theme. Also, 1 Gavony Township makes tokens scary.

RenagadeJedi on Make all the tokens, kill all the things

3 months ago

So I'm just going to make a bunch of recomendations for your deck, not specifically for Chatter of the Squirrel.

my budget recomendations: Raise the Alarm, Spectral Procession, Doomed Traveler, Intangible Virtue, Rootborn Defenses. if you want some insane lifegain, Soul Warden/Soul's Attendant are great. as for 1 drop mana dorks, which you need, or else need to cut some of your high cmc spells i'd recomend Elvish Mystic, Llanowar Elves, and Avacyn's Pilgrim

my non budget recomendations are Monastery Mentor, Anointed Procession/Parallel Lives, Secure the Wastes, Windswept Heath to reduce the chance of drawing a land late game (I know it's minimal, but every bit helps) Gavony Township just wins games.

I wish you luck, this deck looks really fun.

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