|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Duel Decks: Blessed vs Cursed||Common|
|Duel Decks: Sorin vs. Tibalt||Common|
Combos Browse all
Creature — Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
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Doomed Traveler Discussion
2 days ago
3 weeks ago
landofMordor: I completely forgot about Secure the Wastes. I like the the flying spirits from Spectral Procession, but I do get more token production potential from the wastes. What about running Secure the Wastes in place of Raise the Alarm? I feel like with this deck I am going to win with the fliers before I win with any soldier tokens. If I play a waste one turn 2 for a chump block oh well, but the chance for 3+ tokens late game could be a game changer. As for Duress, I am definitely going to consider that card for at least my sideboard for now. It may be incorporated in the main deck based on my meta. Thanks for the suggestions!
Hyperalgialysis: I think I may be good on my mana, but I will definitely keep Llanowar Wastes and Caves of Koilos in mind if I find that my mana becomes an issue. The same things goes for Abundant Growth. Hidden Stockpile is an interesting suggestion and something that I will keep in consideration. Hopefully I will be making plenty of tokens to get value out of it, but only time will tell on that. Doomed Traveler could be an option as well if I ever need early chump blockers against a red deck. Thanks for the ideas!
4 weeks ago
You could try Llanowar Wastes and Caves of Koilos for budget mana fixing. Once you get an urborg in play they will tap for a black mana without damage. Most fetch and shockland plays hit you for 3 and this would give you the fixing for 3 turns and the same damage. The pilgrims are fine, if you go the painland route Abundant Growth is the same cost and self replacing. The other thing I would suggest is Hidden Stockpile. Free tokens is good, and this will give you some value as they get removed. Doomed Traveler is really good too.
1 month ago
I think of the 3 that you mention, only sac works. Blink dones't actually synergize with Athreos, and infect is not good in without a dedicated infect deck (like Saskia, G/U Ezuri, or Skittles). You want creatures that have effects when they die, or when they enter the battlefield. I would look at aristocrats-style decks in any format for inspiration. These styles of decks usually feature some free sacrifice outlets like Viscera Seer or Cartel Aristocrat alongside creatures that care about itself or other things dying, like Blood Artist or Doomed Traveler.
Athreos can also be super political; you can work with others to have them make the choice you want them to on the Athreos trigger, or really tax someone else to force the choice you want to have. IE: Convince someone else to let you have a War Priest of Thune back so you can blow up someone else's enchantment/artifact. Or IE: let the guy at 9 life make the choice of paying 3 or giving your creature back, since they're more likely to just let you have your creature.
Hope that helped.
1 month ago
1 month ago
after looking through this list, I saw that most of your creatures are Human Soldiers , and I think you could add some soldier lords to make use of that. Field Marshal gives all your guys, save the knights (which, I think holy nimbus could be cut) vigilance.
Doomed Traveler is also a great human soldier, as it gives you back a 1/1 flier if killed.
Honor of the Pure may also help you (as an alternative to field marshal), as although it doesn't give your creatures vigilance, and isn't a creature, it gives all white creatures +1/+1, which includes the spirit from that doomed traveler.
Nice deck, +1
1 month ago
Icatian Javelineers are very meta dependent. They are either great or terrible. In the games that I sadly reach 4 mana, they make a great target to Enchant with Hopeful Eidolon. If they aren't working for you, replace them with the Souls, or perhaps a 2 power or toughness creature. Even Doomed Traveler is a decent choice if you're expecting a lot of Black or Red.
4x Battle Screech= worth it. Very good in so many situations! The only downside to this card is its monetary cost.
4x Triplicate Spirits= too much. Amazing when you can convoke all or most of the CMC, but terrible when you draw into it and have no creatures and few lands.
Ramosian Rally is amazing and great if you can keep surprising your opponents with it, but 8 pump spells has been too many in my humble experience? 6 seems to be the sweet spot, unless you're playing counterspell-heavy meta in which case I go up to 7. The problem is drawing into pump spells when just one more creature would have closed the game in your favor, which happens more than I like to admit.
The great thing about these two cards is that they are can help you go wide and be pumped, unlike the harder-to-remove Circle of Protection spells. Just be sure you don't play them into a situation that makes them vulnerable to Edicts.
Suture Priest is great if you're expecting other creature matches, especially things like Elves or Goblins.
I've never had the luck to get 3 lands and Dust to Dust early enough for it to count against Affinity. I prefer Sundering Growth for that effect, hitting their blockers or lands early and helping me go a bit wider simultaneously.
In all cases, test for yourself and see what fits your style and experience better!
1 month ago
Doomed Traveler would fit in nicely. +1 for pauper EDH - my playgroup just picked this format up. Check out mine if you have a sec.