Vizkopa Guildmage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Vizkopa Guildmage

Creature — Human Wizard

1: Target creature gains lifelink until end of turn. 1: Whenever you gain life this turn, each opponent loses that much life.

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Vizkopa Guildmage Discussion

Chadarnook on Card creation challenge

3 weeks ago

Beckon

Sorcery

Activate a loyalty ability of target planeswalker you control as though none of its loyalty abilities have been activated this turn. Loyalty counters can't be put on it this way. (They can still be removed.)


I have no idea what color should get this kind of effect. White usually does planeswalker stuff but this seems impulsive enough for red.

Make a card that turns a non-damaging effect into life loss (like Megrim, Harsh Mentor, or Vizkopa Guildmage).

Venturub on Holier than thou

4 weeks ago

One question: did you consider Condemn, Transmutation,Serra Avatar or Vizkopa Guildmage? Or even Task Force, Nomads en-Kor, Diamond Valley and Animal Boneyard? All those cards are worth to be considered for your deck :)

lagotripha on Help me plzzzz

1 month ago

Ok, this deck has a simple problem. Rather than building win-cons, you've filled a lot of card slots with big, game-ending spells. I'm seeing four combos and big creatures.

The issue with doing this can be explained pretty quickly- Combo cards are effectively blank until you get both parts of them, and high mana cost cards are blank until you can cast them. Most of the game is how you get to your big stuff, rather than staring at them in your hand and wishing you could use them, so that should be reflected on how much of your deck is 'I win if I cast this' compared to 'I need to survive to cast this'.

This basically means that this deck consists of Predator Ooze, Heritage Druid Noble Hierarch Essence Warden and Champion of Lambholt, but your hands will only have one or two of them at most. In modern, most decks will have two removal spells and a way of winning by turn five, so you will lose against most decks unless you get very lucky.

There are some simple solutions to this. This genreally means reducing the number of combo cards while increasing your ways to make sure that they arent 'blank'. Tutors, pseudo tutors, making sure your combos are good without both halves.

You don't want to be attacking enough for Dense Canopy to reliably provide value, so its normally blank- you can replace it. Similarly, Spring Cleaning/Primeval Light takes a long time to be useful, while something like (Felidar Cub/Keening Apparition/Kami of Ancient Law or in particular Qasali Pridemage or Thrashing Brontodon can be bears and destroy all the important stuff the turn evening resolves- its still basically a wipe, its just useful prior to being a wipe.

Your only black cards are Sanguine Bond/Exquisite Blood. They end the game, but without four of each (and Vizkopa Guildmage) it is difficult for them to be in your hand and to reliably cast them. Spells like Zealous Persecution Mortify or Anguished Unmaking could play well with different gamplans but you should cut both of them, and focus more on two colours, as the mana is a lot easier to provide (as cards you can't cast are basically blank).

So, when you are looking at a card in this deck or to add to this deck, think through several things. 'How does it help me' 'When does it help me' and 'when don't I want it'. This means finding versatile cards which can destroy enchantments but are also creatures or have multiple modes (hello Austere Command/Primal Command). Try to pick cards that don't just help with one of your gamplans, but all your gameplans. Similarly. if a gamplan just isn't working out, consider cutting it for more support, or cutting something else to support it more.

I really reccomend focussing on 1 drops that help generate mana/life, and 5 drops that have a big impact the moment they are played (Thragtusk, Painful Quandary) etc. A set of 2/3 mana cards that form your combos or can search your library for them (Idyllic Tutor, Lost Auramancers etc) and a smaller number of wincons. Foccusing in on what you want to do really helps you with picking cards that help you get there.

Kogarashi on lose life to win

1 month ago

You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:

Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.

Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.

Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.

You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.

Knight-Captain of Eos wants more soldiers. There are quite a few vampire soldiers, and some of them would work well in this deck. Vicious Conquistador is one that works with your theme.

Seekers' Squire doesn't really seem to fit any of your themes.

Wall of Shards short-circuits your life-drain by giving increasingly large amounts of life to opponents. You don't need it. I would also skip the Hyena Umbra and Hatred.

As for further suggestions, things with Extort are good. There's always the Exquisite Blood + Sanguine Bond combo, which can also use Vizkopa Guildmage in place of Sanguine Bond.

Other suggestions:

Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor

Others that pay life or give you life somehow: Arguel's Blood Fast  Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).

All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.

lordjaraxxus64 on Oloro Lifegain Control/Combo

2 months ago

SynergyBuild

I actually think I want to replace the Vizkopa Guildmage with that. It effectively allows the combo to happen for one less mana than the guildmage.

Thanks a lot for the recommendation!

RunTheJewels on The Fountain of Life

2 months ago

I like the deck! I think I would put in Vona, Butcher of Magan For taking away game changer cards from opponents. I also noticed that this paired with Exquisite Blood is a big game over.

Have you thought about: Ayli, Eternal Pilgrim -could work well with Sanguine Bond and Resplendent Angel -sacrifice the angel after attacking if you have not gained enough life or at the end of opponents turn Drana's Emissary -sit back and watch them slowly die or combine with Anguished Unmaking - - if you have extra life to spare it is a powerful card Kambal, Consul of Allocation -good against creature-less or creature-deficient decks Obzedat, Ghost Council - don't need a defender? Deal 2 damage/gain 2 life each turn after attacking! Also works well with Fatal Push Vizkopa Guildmage - Whenever you gain life, deal equal damage to opponent. With a lifelink creature and Sanguine Bond that is triple damage. Intervention Pact - they won't see it coming Scholar of Athreos - no limit to this ability

These cards may not have lifelink, but may pair well with the deck.

Undead_Dragon on Black and White Lifesteal/lifegain

2 months ago

Vizkopa Guildmage will work like Sanguine Bond, but will hit all opponents - even those with shroud/hexproof

enpc on [List - Multiplayer] EDH Generals by Tier

2 months ago

As a side note (woo, double post) I was thinking about combo packages for Ayli, Eternal Pilgrim and came up with the idea of Ayli + Vizkopa Guildmage + Wall of Blood. You can double activate guildmage's ability to if you need to hit higher life totals than yours, or use Children of Korlis to keep the mana cost down. Thoughts?

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