Vizkopa Guildmage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2013 (C13) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Vizkopa Guildmage

Creature — Human Wizard

: Target creature gains lifelink until end of turn.

: Whenever you gain life this turn, each opponent loses that much life.

Vizkopa Guildmage Discussion

nerva90 on The Price of Blood

2 weeks ago

Hey Bishop6644,

Indeed having non creature life gain is very important. I run Ivory Tower , Blind Obedience and Tainted Sigil on that front. I could stand to maybe add in a couple of more non creature cards that gain life but my experience has been quite positive with this deck in my playgroup.

This deck normally wins by playing a huge red X-spell like Molten Disaster or by draining the table with Exquisite Blood and Vizkopa Guildmage (they go infinite together killing the table but are also legit win cons in a multitude of other scenarios). Chandra's Ignition can also easily win the game with our commander or Evra, Halcyon Witness .

griffstick on Howlpack alpha brawl

2 weeks ago

Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.

Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.

I don't remember seeing a Viridian Longbow he uses lots of fight style cards.

Stinging Shot is in there because there are a few flying decks running around and it has cycling.

I put Darksteel Pendant in my Krosan Warchief deck and I love it, so I'll add it here.

Ulamog's Crusher is so good I should put it in every deck.

I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.

Valduk, Keeper of the Flame I can beat with my Satyr Enchanter deck. But in the other match ups I win if I can make him get to top deck mode again.

I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?

Also what's your thoughts on blood rush effects like Rubblebelt Maaka

Flooremoji on Howlpack alpha brawl

2 weeks ago

Bloodfire Infusion , Flame Slash , possibly Lava Storm , Martyr of Ashes , Sandstorm , Hush , Multani's Decree and possibly Swirling Sandstorm could act as hate against your mainly voltron opponents. Don't overload your deck with these though.

Unfortunatly, most of this also hurts you.

I would cut two lands for Kodama's Reach and Cultivate .

Darksteel Pendant can help you find what your looking for.

Does the soulblade player use Viridian Longbow ?

How fast is Vizkopa Guildmage ?

If Longbow becomes a problem, I would recomend somthing versatile like Crushing Canopy .

Monarch cards could be good, but Valduk is pretty punishing on monarch cards.

Ulamog's Crusher is the biggest beater in PDH, so he could find his way in here if you wanted.

How fast is Valduk?

Would some more combat tricks (First strike) get a Vine Mare mid combat?

What flying creature is the Stinging Shot mainly in there for?

Sorry for the unorganized thoughts, hope this helps! :)

griffstick on Howlpack alpha brawl

2 weeks ago

Hey Flooremoji I want you to help me fine tune this a bit. My opponents are playing. Garruk's Packleader , Vine Mare , Vizkopa Guildmage , Valduk, Keeper of the Flame , and Soulblade Corrupter + SoulBlade and I few others. So what suggestions do you have before I buy this list

TrEndKillHerEsy on Vamps

4 weeks ago

Final Reward needs to be replaced with a much better exile. Path of Exile comes to mind or something more cost efficient. 5 cost exile is way to high when many now are 1 to 3 cost. I would remove Legion Conquistador and put in something more use full. Having 8 cards that basically do the same thing is not very cost efficient. Yes it may allow you to get more vamps on the board but having 8 that are only basic 2/2 with no life link or anything effective is only usful to help out your Bloodline Keeper  Flip I would maybe try a Serene Steward or Vizkopa Guildmage could combo well.

Phoenix-22 on Marchesa's House of Cards

1 month ago

I have a similar build, but I have some cards you might find interesting.

Politics: Mathas, Fiend Seeker encourages reckless play. Xantcha, Sleeper Agent is another way as well, plus it gives a mana sink for the whole table to squander mana. I'm testing Varchild, Betrayer of Kjeldor and Krav, the Unredeemed. Oath of Lieges punishes Green ramp and helps the rest of the table catch up. Vizkopa Guildmage gives you a repeatable combat trick to reward opponents. Rainbow Vale is pretty much just like the Humble Defector of land cards. These are some carrots.

Teysa, Orzhov Scion gives a repeatable Vindicate and a deterrent to wraths. High Priest of Penance and Slumbering Dragon are two non-deathtouch rattlesnakes that deter attacks. Ayli, Eternal Pilgrim is a repeatable Vindicate, a rattlesnake and lifegain when you want it. Instigator really looks like fun.

Finishers: Undercity one expects it. Helm of the may not finish a game outright, but it will do some crazy things. Predator Dragon...feed Drogon your extra token creatures and he'll handle the rest.

TCG-Player on Karlov of the Ghost Council - Voltron

1 month ago

@Sanguine Bond:
I know the combo you are referring to, but I decided to settle for Vizkopa Guildmage instead of Sanguine Bond, because Vizkopa Guildmage is more useful outside of the combo. It can activate both of its abilities in one turn to drain a player for a lot (with your Commander), for instance. It can also be tutored for (Recruiter of the Guard) and be revived more easily (Sun Titan, Sword of Light and Shadow).
I also dislike the idea of Sanguine Bond, because this deck is built to gain little bits of life, rather than gaining a lot, so Sanguine Bond wont drain for a considerable amount.

I thought about Sunbond for a while, but I ended up cutting it. It can grow your Commander very fast, but that still requires external lifegain to happen. Sunbond could also be used to turn any creature into a substitute for your Commander, but there is a card that does essentially the same, but just way better: Archangel of Thune.

I think Debt to the Deathless is just outright a better option for decks with both Black and White in it. If you are spending at least 7 mana to cast either spell, Debt to the Deathless will do more damage/gain more life for the same amount of mana. And since both cards would be used as alternative win conditions for this deck, the cases where you would cast either spell for less than 7 mana will be rather unlikely.

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Vizkopa Guildmage occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.07%

W/B (Orzhov): 1.29%

W/U/B (Esper): 0.11%