|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
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Creature — Human Wizard
1: Target creature gains lifelink until end of turn. 1: Whenever you gain life this turn, each opponent loses that much life.
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|Have (13)||ironax , bakunet , Fleshxandxbone , Supremespeed , Friedrice24 , SirFowler , , DaZlInG , nakni , MattN7498 , itheoryz , PTsmitty , davidmassee|
|Want (32)||CoastWizard , LtCmdCB , Chascarrillo , Henryen , TheLegend0713 , CaptianClueless , Nerukad , mcslicks , Mahtimatonen , Talonisnthavingit , Pogo0o , bassgdae , nocipher , Vox_ , Loading_Error , Lythia , AgentCrazyDiamond , nealcm , king0fclubs , Kharuman , esporia , Nebulacreator , oswrick , ctrlxfreak , yuchunchang , Yusa7 , CptnFab , Awuztein , CHAREDot9 , swarlelion , jdwork , affort|
Vizkopa Guildmage Discussion
1 week ago
Athreos is not usually a life gain sort of commander, but its your deck. Here are some cheap suggestions for life gain sort of things:
Killing Wave this is a very interesting card. only really good in Athreos, as they have to lose life to keep what they want then potentially lose more to keep your creatures in the grave.
Felidar Sovereign good meme
all of these are solid options
as for expensive cards ill only say 2:
1 week ago
Hey moldycrow83 thanks for having a look.
I cannot believe I missed the opportunity for Necropotence here! It is currently in my Edgar Markov deck but this a far more better place for it!
I had a look at Rhox Faithmender when i designed the deck. The decks focus is on getting value out of life-gain triggers and I do not want to commit to the life gain theme. That is also the reason I ddo not use the Vizkopa Guildmage because the chunks of life are too small. One of my previous decks that fully utilized lifegain is this one, have a look:
Commander / EDH
81 VIEWS | IN 2 FOLDERS
For now I am trying to revise my deck. The original plan was to create a bunch of tokens with Regna, the Redeemer, pump them and attack. However this is not working consistently and I need another direction to build this deck. I consider going full aristocrats at the moment. If you have any thoughts, let me know.
1 week ago
Hey man, very interesting deck. I love the Orzhov colors, there's so much you can do with them!
Clearly you've got some serious life gain in the deck, so have you considered Rhox Faithmender as another option for doubling up? I use to have an Ayli, Eternal Pilgrim deck and used Wall of Blood with Rhox for some silly life gain.
If you feel you've got too much life, which is a problem I see myself having all of the time, why not spend that on cards? Necropotence is love. Necropotence is life. Another fun usage of your life total is Ad Nauseam. I coupled this with Sickening Dreams and Angel's Grace. Kind of a weird combo, but it was fun to do.
For another way to make lifegain an offensive tool, consider Vizkopa Guildmage.
Again, great deck. Thanks for linking it to me! +1
2 weeks ago
Made most of the drops you recommended. Dropped Palace Siege, Arguel's Blood Fast Flip and Diabolic Revelation. However I am keeping Tooth and Nail as this is actually a sly combo wincon. Even though it's not mentioned in the details as yet, but will be soon enough. With that one card your potential to win the game increases dramatically (obviously as long as you don't get countered).
We know these 2 cards combine to give us infinite life, but once you add Mirrorpool in the mix to copy the affect of Tooth and Nail. You then get to grab x2 more pieces Crystalline Crawler for infinite mana & Fathom Mage to allow you to draw the entire deck to find the final finishers (now that we can manually increase our life to go infinite) Aetherflux Reservoir or if that's gone Sanguine Bond or if that's gone Vizkopa Guildmage or if that's gone Debt to the Deathless (now that we have Infinite mana from Crystalline Crawler). You get the idea. ;)
Thanks for the great suggestions! I'll also be making some time to check out your builds...you have quite the catalog! :D
3 weeks ago
Yes I have been recommended Hatred before by a friend, and I definitely see how powerful it can be especially when used in combination with Vizkopa Guildmage. It can be an insta win. Hence the reason for it sitting in the maybe list. I initially thought it quite expensive (5 mana) for a 1 shot card that I wouldn't be able to reuse (because I make no use of recursion in this deck. Once it's gone, it's gone); Baring in mind I'm pushing the Phyrexian banner of efficiency, hence the deck's low CMC currently sitting at 2.60.
Currently the deck isn't as efficient as other decks with green at getting land ramp. It's because of my very greedy manabase, but this is to allow Atraxa, Praetors' Voice a head start to be played before the fourth turn. She can consistently be cast on turn 3, and possibly turn 2, but you'd have to be quite lucky for a turn 2 Atraxa, but it is possible.
With our games being group oriented I didn't feel like it could hold a place in the deck as it could quite possibly sit in my hand waiting for the right time to be used. In the deck's current state what would you swap out to fit it in? I will heavily consider getting it in there for a test run.
1 month ago
Thank you for your opinion Arvail! Although I would agree with the fact that they are for limited, It dosen't change the fact: that the guildmages like Vizkopa Guildmage and Izzet Guildmage and even Zameck Guildmage are not just confined to the limited environment. They all have uses in other formats. But these new guildmages just don't. I'm not saying I wouldn't like drafting a League Guildmage, but they just aren't as powerful in the constructed formats. Hope this clarifes. :)
1 month ago
Dunno. I have a Ravnica cube that I'm currently thinking about expanding to encompass the newest block. I can honestly say that the guildmage cycles have historically been pretty high in power and that Nivix Guildmage is a house. I also think I'm 100% fine with either Nivix or League in my cube. Nivix matters early because he might get you out of mana screw or flood if you find yourself with nothing better to do. The guildmages, however, have always shined as efficient bodies with late game relevance. With that in mind, I actually think League guildmage is the best of the cylce strictly because of instant speed draw. I think that ability alone makes it ok that you're paying premium for the copy ability. In fact, I'm mostly using Nivix's loot ability when I'm playing with him. It's amazing when I get to fuel graveyard synergies with it and allows me to efficiently use my mana each turn. Meh. I think Izzet Guildmage is by far the worst of the bunch.
The thing you're missing is that these uncommons are designed to be flavorful utility creatures that force people to commit heavily into certain colors in the limited environment. They're not really meant to be constructed all-stars. If you end up getting one shot when your friend triple activates Vizkopa Guildmage in EDH, that's gravy.