|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
Exile target attacking or blocking creature.
Devouring Light Discussion
2 months ago
I would add more removal to the list
6 months ago
Maybe i should elaborate on the problem i have with this deck right now. In simple terms i dont know how to further improve the deck. Or to be more precise i lack the understanding of the required balance between card-mechanics.
For example i have 12 cards that can draw 10 ramp, 9 recursion cards, and so on. Prior to uploading this deck i had 9 single target removal spells in the deck, but i replaced Devouring Light and Absolver Thrull with Angel of Despair and Ghost Council of Orzhova , because i didnt count Ayli, Eternal Pilgrim as removal yet and to get one "remove anything" card into the deck.
I am almost certain that i have to many utility cards like Fanatical Devotion , Martyr's Cause , Teysa Karlov , ... as well as recursion cards in the deck. I think this deck might not have enough focus. But i cannot improve on this deck on my own anymore. Whenever i want to remove a card i find to important of a reason to not remove it. Hence why i wish for a broader community to judge my work.
1 year ago
Possible cards to add: Island, Wall of Mist, Orator of Ojutai, Nivix Barrier, Monastery Flock, Jeskai Barricade, Geist of the Archives, Dragon's Eye Sentry, Doorkeeper, Sylvan Caryatid, Profaner of the Dead, Triton Tactics, Abzan Beastmaster, Bastion Protector, Lightning Greaves, Kindred Boon, Kindred Summons, Valorous Stance, Dive Down, Mizzium Skin, Sight of the Scalelords, Guard Gomazoa, Gomazoa, Hover Barrier, Spectra Ward, Whispersilk Cloak, and Oblation.
That's about all I got for now. Basically, more creatures, keep Arcades safe, better cards. There are more cards that are pullable too but the ones above really should go at the very least for more creatures. Pass the message along.
1 year ago
1 year ago
- Krosan Grip Replaces Devouring Light
- Trostani, Selesnya's Voice Replaces Paragon of Eternal Wilds
- Darien, King of Kjeldor Replaces Tree of Redemption
- Sylvan Scrying Replaces Voyaging Satyr
- Austere Command Replaces Primal Command
- Seasons Past Replaces Slime Molding
- Sylvan Library Replaces Rancor
- Mirari's Wake Replaces Sword of Vengeance
- Throne of the God-Pharaoh Replaces Chalice of Life Flip
- Teferi's Protection Repalces Elvish Mystic
1 year ago
Awesome deck. Personally I rather run some more Brimaz or Hero of Bladehold over Fiendslayer.
Another solid addition to the 75 could be some Kitchen Finks.
If you have time check out my G/W Aggro deck. Lifted Research Group
2 years ago
I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but
Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.
Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.
Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.
Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.
Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.
Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.
Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.
And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.
2 years ago
I have some Devouring Light these might be an ok replacement too
Devouring Light occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%