Devouring Light


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Devouring Light


Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)

Exile target attacking or blocking creature.

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Devouring Light Discussion

APPLE01DOJ on Selesnya Aggro

2 months ago

Awesome deck. Personally I rather run some more Brimaz or Hero of Bladehold over Fiendslayer.

You have enough creatures to make Devouring Light valid to run. Declaration in Stone is a great middle ground as well.

Another solid addition to the 75 could be some Kitchen Finks.

If you have time check out my G/W Aggro deck. Lifted Research Group

Breadlord on Guiding Life

3 months ago

I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but

  1. Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.

  2. Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.

  3. Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.

  4. Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.

  5. Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.

  6. Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.

  7. Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.

And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.

Shleptar on Funk soul sisters

4 months ago

I have some Devouring Light these might be an ok replacement too

zephyr_chang on Modern Soldiers

5 months ago

I would drop the Anointed Procession as the tokens sub-theme is just not strong enough. I would switch out Devouring Light for Path to Exile as the latter is an unconditional removal. I would strongly consider Doomed Traveler as a 1-drop as it leaves behind a flying creature (just ask Craig Wescoe). You might want to add a few more utility lands that may be more useful than Nykthos (you have no mana sinks, just ramping to the big hitters?), such as Mutavaults, Cavern of Souls, Windbrisk Heights, Ghost Quarters, etc.?

Knightofspades on Modern Soldiers

5 months ago

Hey Sorin! I actually just took them out lmao. I had 2x Anointed Procession in there, but traded them out for a second Odric, Master Tactician and a third Captain of the Watch. Your thoughts on what I should cut for them? I really did enjoy having them in there but it felt like I was giving up pressure and board dominance for a turn by having them. What are your thoughts on taking out 1 Captain of the Watch and a Devouring Light in exchange for the 2 Anointed Processions? My other thought was cut 1 of either Captain of the Watch or Devouring Light and both Thalia's Lieutenants for the 2 Anointed Procession and Elspeth, Knight-Errant

GoodLuckGuy on The Knights Who Say NII

5 months ago

Alrighty Then

Fist of all, your mana curve is WAY too high for your land base, with this sort of mana cure, you should be at 22 lands at the ABSOLUTE least. Even with a drastically lower curve, you'd still probably need 17 lands at least. Either way, You really shouldn't be running anything over 4 mana.

Here's a list of quick and easy changes.

Knightofspades on Modern Soldiers

5 months ago

Oloro and Reeljazz: Most of the soldiers aren't humans so I'm not really willing to cut for the Innistrad picks like Thalia's Lieutenant. They are really good picks but I just don't really feel like playing them ._.

My explanation for the Devouring Light is that it has convoke, and if all goes well I should have either enough creatures untapped, through either vigilance or token generation that I can cast it for free, or at least low enough that it makes it rather useful.

Arian: Metallic Mimic is great, but the issue with it is that both U/W Monument and Cat Tribal is a thing in Standard so its price is comparable to Field Marshal. I'll take the additional 1 to the CMC for a creature that gives +1/+1, first strike, and gets buffed by Honor of the Pure

Other than that I tried to mix everyone's recommendations into a decent blend, though I would really like more feedback!

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