Devouring Light

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Magic 2015 (M15) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Exile target attacking or blocking creature.

Devouring Light Discussion

RamenNoodles on White Power

2 months ago

I would add more removal to the list

Declaration in Stone

Devouring Light

Conclave Tribunal


I would stick to either making tokens with Precinct Captain , and Secure the Wastes , or switch to more beefy solid creatures.

Mono-White good cards I like are History of Benalia , Legion's Landing  Flip, Ajani, Adversary of Tyrants , Skymarcher Aspirant .

MazramDeSoul on Ayli, Eternal Pilgrim Budget Lifedrain

6 months ago

Maybe i should elaborate on the problem i have with this deck right now. In simple terms i dont know how to further improve the deck. Or to be more precise i lack the understanding of the required balance between card-mechanics.

For example i have 12 cards that can draw 10 ramp, 9 recursion cards, and so on. Prior to uploading this deck i had 9 single target removal spells in the deck, but i replaced Devouring Light and Absolver Thrull with Angel of Despair and Ghost Council of Orzhova , because i didnt count Ayli, Eternal Pilgrim as removal yet and to get one "remove anything" card into the deck.

I am almost certain that i have to many utility cards like Fanatical Devotion , Martyr's Cause , Teysa Karlov , ... as well as recursion cards in the deck. I think this deck might not have enough focus. But i cannot improve on this deck on my own anymore. Whenever i want to remove a card i find to important of a reason to not remove it. Hence why i wish for a broader community to judge my work.

APPLE01DOJ on Selesnya Aggro

1 year ago

Awesome deck. Personally I rather run some more Brimaz or Hero of Bladehold over Fiendslayer.

You have enough creatures to make Devouring Light valid to run. Declaration in Stone is a great middle ground as well.

Another solid addition to the 75 could be some Kitchen Finks.

If you have time check out my G/W Aggro deck. Lifted Research Group

Breadlord on Guiding Life

2 years ago

I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but

  1. Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.

  2. Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.

  3. Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.

  4. Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.

  5. Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.

  6. Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.

  7. Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.

And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.

Shleptar on Funk soul sisters

2 years ago

I have some Devouring Light these might be an ok replacement too

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Devouring Light occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%