Heron's Grace Champion
Creature — Human Knight
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Heron's Grace Champion Discussion
2 weeks ago
If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider Flip, Ulvenwald Captive Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.
Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.
Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.
Hope this helps!
3 weeks ago
Also I'm not sure on your budget but Other suggestions include removing Sigarda, Heron's Grace, Heron's Grace Champion, Surrak, the Hunt Caller, Odric, Lunarch Marshal, Thalia's Lancers, Doomed Traveler, and Consul's Lieutenant.
Let me know what your budget is and I can help furthur!
3 weeks ago
The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.
I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).
You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.
Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.
You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.
So what are the replacement options for all of this?
Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.
Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.
Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.
Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.
Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.
All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).
You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.
I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.
As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.
What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?
None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."
1 month ago
If I may offer some suggestions...
First thing, it appears that 5 cmc is your highest mana cost. That being said, I think that you can reliably drop that down to 24 lands and be able to cast everything you need.
The deck seems like it wants to play out fast. Humans are strong and I have been playing several iterations of them for the past 2 years or so. Having good early drops that provide utility are key.
4 Thraben Inspector. 4 Bloodlust Inciter. 3 Hanweir Militia Captain. 3 Hanweir Garrison. 4 Thalia's Lieutenant. All for the early game. Inspector drops clues that give valuable card draw and Inciter lets you give haste to an early human. This works really well with a T3 Hanweir Garrison, allowing it to attack the turn it comes in and pop 2 human tokens. I played a deck similar and the turn sequences can get out of hand.
T1 plains to Thraben Inspector T2 mountain to Bloodlust Inciter T3 land to Hanweir Garrison T4 Thalia's Lieutenant makes it a scary board, putting a counter on all your dudes. Garrison attacking trigger puts 2 more tokens out, then after combat drop a Hanweir Militia Captain and watch your opponent sweat the flip.
This lets you cast Odric worry free, unless they have a board wipe. Samut and Ordic work really well together, but if you find that you need life gain you can always try Heron's Grace Champion. Use it is a combat trick for nasty life swings. Paired with Odric...sick.
2 months ago
Im also pretty new to the game and trying to build something very similar that needs fleshing out: Culty Bant Humans - Clues N Tokens.
Im thinking of looking into Heron's Grace Champion but not sure what else I could do.
2 months ago
I feel the deck needs a bit more life-gain. I suggest trying out 2 Heron's Grace Champion instead of the grim flayers. Other than that I feel like the deck is pretty good, but I've only been playing for a few months. Maybe cut down on the evolving winds? Could make the deck slow even though it has the potential to give you more clues. I would say 2 of them is nice and replace the other 2 for Blighted Steppe. I also sense that there are too many creatures. Blessed Alliance and Stasis Snare might be a good thing to add as well. P.S. I would only suggest the Steppe's only because you are running a lot of creatures. also if devoted crop mate is exiled you could lose easily because there is a lot of removal right now, especially board wipes. Overall I really like the deck. I'll probably make this deck and test it out.
2 months ago
feels like to much removal, and not enough creatures (normal aggro need 26< creatures). Hamlet Captain is... bad if you don't play a lot of human tokens. Otherwise it's just 2/2 for 2 mana. Maybe Duskwatch Recruiter Flip, Hanweir Militia Captain Flip, Heron's Grace Champion, Town Gossipmonger Flip or just Lambholt Pacifist Flip?
2 months ago
Thanks for the suggestion, I decided to take out Veteran Cathar for Metallic Mimic, Samut, Voice of Dissent for Oketra the True, 2 Haze of Pollen for 2 Blessed Alliance, 1 Immolating Glare for another Cast Out, Faithbearer Paladin for Heron's Grace Champion . I also added 2 Appetite for the Unnatural, 2 Clip Wings to my side board.