|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
|Dark Ascension (DKA)||Common|
|Promo Set (000)||Common|
Combos Browse all
Gather the Townsfolk
Put two 1/1 white Human creature tokens onto the battlefield.
Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.
Gather the Townsfolk Discussion
1 month ago
Nice list! You might like these: Totem-Guide Hartebeest , Gaze of Justice , Spirit Flare , Survive the Night , Raise the Alarm , Gather the Townsfolk , Stonybrook Schoolmaster , Glint-Sleeve Artisan , Mardu Hordechief , Queen's Commission , Hive Stirrings , Sworn Companions , Captain's Call , Icatian Crier , Rhox Veteran
1 month ago
The only issue is that the tokens do not have the "human" subtype, so they wouldn't trigger all that human synergy. In addition, this deck is really creature heavy so the condition of having less creatures than your opponent might be hard to meet. Gather the Townsfolk is a decent spawner, just not my first choice for this deck. Thanks for the suggestion!
9 months ago
I'd play Raise the Alarm and Gather the Townsfolk over Spiritual Visit and Midnight Haunting (unless you want to go all-in on the spirit token theme, which is respectable). This type of go-wide tokens deck wants to play cards that make the highest number of tokens for the most efficient cost, kind of like how Burn wants to play cards that deal the most damage for the lowest cmc. Spiritual Visit only makes one token per spell (unless you have another in hand) and Midnight Haunting doesn't make enough tokens for its mana cost, so Raise the Alarm and Gather the Townsfolk beat them out in that regard.
Other than that, I definitely suggest you make room for Triplicate Spirits , which is a very good card in mono w tokens. You could also try out Leyline of the Meek , which has the potential to make all of your tokens 2/2s right at the start. Legion's Landing Flip is another great one, as it can function as ramp, an early-game body, and fuel for the late game.
10 months ago
10 months ago
This is what a deck built around Anointed Procession / Parallel Lives (and you need both to avoid extraction effects) would look like Anointed Procession - demo. You would use Fog or Ethereal Haze to stall your opponent and build counters on Luminarch Ascension or the planeswalkers Nissa, Voice of Zendikar and Gideon, Ally of Zendikar . You have cheap one drops that make tokens Doomed Traveler and Centaur's Herald . There is even a card that protects all your stuff Privileged Position and an incase of emergency Gather the Townsfolk . You have Adorned Pouncer and Honored Hydra in your sideboard because after the first game your opponent will remove any graveyard hate and add enchantment and planeswalker hate, what form this hate takes will depend on the deck you are playing against...
Decks which want to use tokens aren't tribal decks, in fact they rarely have creatures other than a few basics to keep them alive. My first demo deck, Procession of 9 Lives - Demo was essentially a tribal aggro deck, which is what your deck is at the moment. This new demo deck is an Anointed Procession deck, there isn't a cat to be seen in the main-deck and it plays very differently to your deck...
1 year ago
If you want to play fair play death and taxes or Eldrazi and Taxes.
Just kidding bud.
My issue with your build is there is alot of utility cards but maybe not enough token generation or buffage to go around. I might suggest Gather the Townsfolk Leyline of the Meek Honor of the Pure Sram's Expertise Doomed Traveler as cards you can consider.
1 year ago
No data for this card yet.