Gather the Townsfolk


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Common
Dark Ascension (DKA) Common
Promo Set (000) Common

Combos Browse all


Gather the Townsfolk


Put two 1/1 white Human creature tokens onto the battlefield.

Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.

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Gather the Townsfolk Discussion

SynergyBuild on ✨ $8 Lifegain ✨

6 days ago

Gather the Townsfolk gives life when used with the soul sisters, so it is great here!

clentdc on Jeskai Pyromancer

1 week ago

Mana Leak - Counterspell

Spell Snare - Counterspell

Izzet Staticaster - Token Hate

Midnight Haunting - Snapcasterable, prowess triggering, pyromancering, thingflipping instant

Gather the Townsfolk

Squirrelbacon on G/w tokens modern

1 week ago

I really do think that History of Benalia should see modern play. That card is quite silly and in theory I could see it replacing (or at least being split with) Bitterblossom.

Monastery Mentor is also one of my favorite cards ever, so of course I'll recommend my guy. The problem with both is those are that they are 3-drops. Playing 3 of each plus 3-4 Spectral Procession is a super dense 3 spot.

A lot of the other white token cards just aren't very good... Raise the Alarm feels terribad most of the time. Gather the Townsfolk is just a worse RtA. If in tokens you get full value off of Timely Reinforcements you're doing it wrong.

Lingering Souls really makes the entire token archetype. Without Lingering Souls, you lack on the value aspect and then the next best path to go is Young Pyromancer. I think it's doable to do , but splashing is I think necessary. Even if it's just for Lingering Souls.

slaftergames on La bonté au-delà de la vertu

1 month ago

I did playtest with Alesha for a while, but found that she was a bit slow and not all that useful; I rarely end up putting creatures other than Valor and the Dearly Departed in my graveyard, because the excess discard is usually just lands, which I only need a few of anyway - there usually wasn't anything for her to return from the graveyard.

I also ran Thatcher Revolt in this deck for quite a while, but eventually took it out because it seemed like a bad deal - why pay one mana per token that I have to sacrifice at the end of the turn, when I can pay the same rate with Gather the Townsfolk for tokens that stay on the battlefield (plus the fact that Gather the Townsfolk works better with my curve)?

I do see where you're coming from vis-a-vis the removal, but in my meta Path is very much worthwhile (a few too many Phyrexian Obliterators crawling around, among other things).

zephyr_chang on La bonté au-delà de la vertu

1 month ago

Can I suggest Alesha, Who Smiles at Death as another way to synergise with cards that fill your graveyard, as well as recurring your creatures who died? Additionally, it works well with Avalanche Riders (from the sideboard) as a recurring land destruction strategy.

Thatcher Revolt is also a sneaky way to close out the game - you can consider it together with or instead of Gather the Townsfolk.

As for removal, I would personally go with more Lightning Bolt and Lightning Helix than Path to Exile. The rationale is that they offer direct damage that would help you close the game out (since you are most likely the aggro deck). But of course I understand that Path hits everything and is a cleaner answer.

Se7enfoot on WR Odric Aggro

1 month ago

Identify what cards give the most purpose to the deck, four copies of creatures and anthems. You may consolidate some of the spells with two/three copies into a few playsets of more token producing spells/anthems. Gather the Townsfolk, Roar of the Kha.

Skinken on Mono White Controlish

1 month ago

Yea, 17 lands is pretty low, didn't really notice that before.

I'd cut a few Land Taxes. It's not always amazing, and you never wanna see more than one in a game. It's not essential to the gameplan, so running 3 is way too excessive imo. 1 is fine though.

You are currently running 9 anthems. Is that too many? Never actually played tokens myself, so I have no clue. Maybe simply cutting the last Crusade could work out.

Also, have you considered running an Isochron Scepter? It could win some games due to sheer lockdown. If you want additional support for it, remove Gather the Townsfolk and add Raise the Alarm for a very strong value engine in the lategame.

Also consider more good removal, at least in the sideboard. Path to Exile or Condemn for a budget option adds more light removal. Oblivion Ring or Council's Judgment can really safe you against some creatures. Emrakul and Marit Lage in particular, but counsil's also deals with True-Name Nemesis, which is nice.

I would prolly cut like this:

-1x Crusade, -2x Land Tax, -2x Gather the Townsfolk, -1x Spectral Procession,

+1x Plains, +2x Mana Tithe, +2x Raise the Alarm, +1x Isochron Scepter

You can change less or more, depending on what you want. After all, you are the one playing the deck ;)

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