Planar Guide

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Planar Guide

Creature — Human Cleric

(3)(White), Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.

jarncards on Soldiers

4 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

lagotripha on Esper Priest

1 year ago

Most of the stuff that springs to mind like Planar Guide or Parallax Wave isn't modern legal. Astral Drift is a build around, but awkward.

The big card is Eldrazi Displacer, cause of the flickerwisp interactions. It saw a lot of play alongside Tidehollow Sculler to kill people's hands.

There are a few lists like this to look at Staring Contest: A List of Blink-Effect Cards

xstaticx on Lover of Shiny Things [A Primer]

1 year ago

Played a game at an LGS on Sunday. First time playing the deck. Only 4 players there and one had to leave early. Can't say the game was high quality. Faced a Yurlok and a Niv Mizzet. Niv player was new to EDH and pretty much net-decked and and then had a lot of difficulty tracking his triggers with Veyran, Voice of Duality and Harmonic Prodigy on the field. The deck had insane ways to control the board if I wanted to, but didn't want to ruin his experience as he's new. Still, was able to make some observations.

I knew the land count was low so I bumped that up to a more reasonable 36. Will have to observe how well that works since we have such high average CMC. Spawnbroker was a a dud. I have low power creatures in this list and couldn't swap for anything useful. Moderation seemed decent, but once you're over that hurdle of the first few turns, you really start to feel sluggish with its limitations. Planar Guide costs too much and is telegraphed. Ebony Owl Netsuke was cute against the Niv player and knocked him out, but was pretty lackluster. Iron Maiden fills this slot nicely.

Perplexing Chimera was game-warping. This card singlehandedly caused mayhem until people coordinated to get rid of it. Great card.

Additions: A land Djinn of Infinite Deceits Juxtapose Phantom Steed Order of Succession

Cuts: - Archaeomancer - Ebony Owl Netsuke - Paradoxical Outcome - Planar Guide - Spawnbroker

Amyas on Teysa High Queen of The Aristocrats

2 years ago

I am debating re looking at all the creatures that have ETBs. Planar Guide will let you abuse ETB like crazy and dodge board whipes.

Also I took out Necrotic Sliver a long time ago. This was a big mistake. It hits all the synergetic area of the deck. It self sacs to remove any target, it is a black creature so you will get a 1/1 white spirit for you troubles. I am going to re add it to mine.

legendofa on Card creation challenge

2 years ago

Can I point out Death and Taxes, Eldrazi and Taxes, Stoneblade, and others in Modern for ? Everyone's got their preferred format, and mine isn't EDH.

Anyway, thinking about Eldrazi,

Spatial Gripper

Creature - Eldrazi

Devoid

, Exile Spatial Gripper: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners’ control, then put a +1/+1 counter on each creature you control.

4/4


Sort of a cross between Planar Guide and Basri's Solidarity .

Create an artifact designed to go into any mono-color Commander deck.

jamochawoke on $50 Allies

3 years ago

I've found the strongest allies can be is if you can repeat their ETB effects. Blink and cloning are the best ways to go about that. Graveyard retrieval is another option as well.

I've got tons of effects to make my allies recur over and over in my allies version. It's way more expensive (I originally built it as budget and had cracked most of the cards from packs at the time) but there are still some great budget finds in there:

Bounce For Me

My big suggestions for at least some protection/recursion from removal and some tricks (you don't have to go with the whole recurring flicker gimmick to get use out of some strategically done recursion... such as snagging more tutors out of Tazri) would be Eerie Interlude , Momentary Blink , Planar Guide , Rescue from the Underworld , March from the Tomb could replace your All Suns' Dawn since it puts them right back on the field. If you don't like the blinking idea Tazri, Beacon of Unity from your maybeboard can help repetitively dig for allies better than a one time tutor ETB from General Tazri will.

Also not budget, and it will make you do a lot of math since all the copies ETB and see each other at the same time, but Rite of Replication is one of the strongest cards allies decks can use, as well as Panharmonicon .

Other budget options would be Mirror of the Forebears from your sideboard since it can keep +1/+1 counters on it, and Distant Melody for big card draw.

Awuztein on Staring Contest: A List of Blink-Effect Cards

4 years ago

Just one quick suggestion.

Brago, King Eternal , Conjurer's Closet should be labeled as Flicker.

Astral Drift , Blizzard Strix , Nezahal, Primal Tide , Planar Guide should be labeled as Blink.

Angel of Condemnation , could be labeled as Blink? although if you flicker the angel it will return all creatures exiled by his second active ability.

DrLama on MagicalHacker - List of All 2-Card Infinite Combos

4 years ago

one-card combo:
Recruiter of the Guard / Imperial Recruiter
- cast whichever recruiter, search up Spellseeker into Withdraw .
- Bounce Spellseeker and Recruiter, recast both, search up Chain of Vapor and Trophy Mage .
- Cast Trophy Mage into Basalt Monolith .
- Cast Chain of Vapor on Trophy Mage and Recruiter, recast Trophy Mage into Rings of Brighthearth .
- Rings of Brighthearth + Basalt Monolith makes infinite mana, then recast Recruiter (for 1 colored mana) into Walking Ballista to kill.

That costs 30 mana, with 8 slots -- If you can use white cards, you can replace Withdraw with Momentary Blink to save 3 mana (most of flashback cost paid with infinite colorless mana), or replace Withdraw with Ephemerate to save 7 mana (at the cost of a turn), or replace both Withdraw and Chain of Vapor with Ephemerate and Momentary Blink to save 9 mana (21 mana instead of 30) if Chain of Vapor isn't already generating 2+ mana with fast-mana artifacts ( Mana Vault and such). Other replacements for Withdraw include Saving Grasp , Selective Snare , Scapegoat . Only Scapegoat saves mana, just 1 -- use Chain first, then Scapegoat, saccing Spellseeker. But that's worse than Chain then Momentary Blink.

I'm sure there's a way to do this without Spellseeker, going Recruiter into Mistmeadow Witch , or Recruiter into Recruiter into Planar Guide , possibly using cards like Brago, King Eternal , Felidar Guardian / Flickerwisp , but I haven't worked those out yet. Maybe it's possible without blue.

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