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Creature — Human Cleric
(3)(White), Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.
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Planar Guide Discussion
5 months ago
6 months ago
Kakie ludi! :-D
Privet Antoh!!! Kak jizn'? Kak otpusk prohodit? vse sobiraus pozvonit' poboltat' i vse chto-to ne kak -_-Davnen'ko ti tyt ne ob'iavlialsia =) S proshedshim tebia, nadeus moia sms s pozdravleniami doshla i s mannoi y vas vse v poriadke sudar' ;-P
Planar Guide vrode ne ploh poprobyu v kake=)
6 months ago
I strongly recommend to use Planar Guide, protects Karlov from SR and blinks all the creatures!
6 months ago
Also, needs less Dazzling Reflection, Fog (play Constant Mists if you really want this effect), Angelic Purge, Daring Demolition (there are dozens of cheaper versions of this effect, including Terminate), Murderous Compulsion, and Encrust.
1 year ago
1 year ago
Sounds like a good plan to me, Drana's Chosen definitely isn't necessary. Another benefit of Planar Guide over Ghostway (besides the fact that he affects your opponents' creatures as well as your own) is that he might not be countered as readily, and he can act as removal bait or as a chump blocker, but if I had the cash, I'd probably run both in my ETB-focused Alesha, Who Smiles at Death.
Ah ok, I totally overlooked the fact that you have the lairs in the Maybe list; however, I think you are missing Darigaaz's Caldera. There's definitely a trade-off between fast and slow mana. It may be too slow to run both sets of Shard-colored lands, along with the other slow lands, but it really depends on how fast you want to play this deck, and how fast you'll need to respond to your opponents.
1 year ago
GobboE, Thanks again for the great advice! I own a metric crapload of the Panorama fetches ( Jund Panorama , for instance). Would you recommend those for mana-fixing in this deck? I also own a bunch of each of the Obelisks ( Obelisk of Esper , etc). I'm leery of the tri-land sac cards like Geothermal Crevice . They don't seem as optimal but I'm no expert and my M:TG instincts aren't fully developed. I could add Guildgates and the Lifelands but they're all tapped upon entry. I heard one shouldn't have a majority of one's lands be slow but I'm willing to defer to veterans' judgement on the subject. Would you recommend a set of the bounce lands (Rakdos Carnarium, etc)? Banners, cluestones, signets?
I want a Harabaz Druid , for instance, but it won't be in the 1.0 version of the deck for budget reasons but will find its way in quite early on, I'm sure. It's just too good and $6 isn't the end of the world. I mean, I'm scraping together couch change for this month's rent but by the time I build this deck that won't be a thing ;)
The Orchards are on my short-list, Lotus Vale perhaps, Ancient Ziggurat for sure, Gemstone Mine is a little pricey, City of Brass would work well I believe, Unknown Shores seems legit, Mana Confluence is pricey but a candidate, Mirrodin's Core seems okay, Springjack Pasture seems funny but isn't blowing me away, Thran Quarry would be good but it's a little up there in price for me, and likewise for Undiscovered Paradise .
Henge of Ramos seems outdated, Tendo Ice Bridge is too expensive, Reflecting Pool seems like it won't help me much and is expensive to boot, Archaeological Dig seems meh, same for Forsaken City , Rainbow Vale , School of the Unseen , and Tarnished Citadel.
Plenty of fixing rocks out there I suppose. Would you recommend those? Coalition Relic is a no-brainer but out of the initial budget, ditto for Gilded Lotus but more so, Khalni Gem maybe, $Lotus Bloom$, Lotus Blossom on the other hand seems neat, Prophetic Prism seems nice and is cheaper than Mana Prism (but doesn't give a colorless for free), Phyrexian Lens seems okay, Prismatic Lens is cheap, Spectral Searchlight seems okay too, Springleaf Drum might be all right,
Some five-color decks I've seen utilize a lot of Green spells like Dawn's Reflection, Divergent Growth , Fertile Ground , $Food Chain$, Manamorphose, Metamorphosis , Multani's Harmony , Overlaid Terrain , $Prismatic Omen$, Trace of Abundance , Utopia Sprawl, and Utopia Vow . Might be a good idea to include a few, huh.
Such an intricate dance...
Balancing lands vs fetches vs rocks vs spells is tricky! I might have to do some guess-and-check once the deck is build in the meatspace.
The two cards you recommended are excelent for this deck and even my Goblin deck so consider them strongly considered. I was trying to keep all un-owned cards under a dollar for the 1.0 version but those are both cheap and brilliant so if they don't go into the initial build they will be in the very first wave of upgrades. I can't thank you enough for all of your assistance.
DaringApprentice, excellent suggestions. My newb-ass didn't even now about Captain's Claws . Drana's Chosen is dope too. I might leave her out for the initial build and see if I need the beef. Planar Guide is one I hadn't seen before, too. Cheaper than ghostaway , that's for true.
I initially had all the Lairs in the deck (you may notice they're all in the Maybe list) but I was worried about having too many slow lands. I'll probably buy a set anyway and experiment with them. Thanks for reminding me. Mana-fixing vs slow mana... a hard debate when working with a budget deck! Do y'all think it's worth it? Thanks for your suggestions!
1 year ago
Nice deck! For more Ally goodness, Captain's Claws could be a good option, and Drana's Chosen can get you Zombies if you need more creatures. Planar Guide is nice for removing opponents' tokens and for bouncing your nontoken creatures for multiple enter-the-battlefield effects. Another set of Shard tri-lands besides the Alara ones are Treva's Ruins, Dromar's Cavern , Crosis's Catacombs, Darigaaz's Caldera, and Rith's Grove.