Creature — Human Soldier
Battalion Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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Boros Elite Discussion
1 month ago
Hi. I'll comment assuming this is not meant to be a standard legal deck.
Me and my friend came back to magic in the first innistrad block as a form of gathering again. We established some rules: each one choses a pre-constructed deck from the innistrad block and we could buy 2-3 booster por month and only use those cards to build our decks and we could only trade with each other. That aside, I choose the WR agressive humans deck and my all-star card was (4 copies, of course) Brimstone Volley.
The deck objective was to aggro early on and put my friend down to 10 life or less. After that it was pretty easy to close the games since I would have 3-4 week creatures and they would have 1-2 bigger ones, allowing me to attack with all and putting them in the spot where they needed to block but knew I would have Brimstone Volley with morbid online! (I actually won a game dealing 13 damage with 3 Volleys. Wasn't 15 because I didn't need the morbid in the last one :P)
If you manage to have tons of humans, then Champion of the Parish is your men. Boros Elite, Wojek Halberdiers, Ash Zealot, Thalia's Lieutenant, Stormblood Berserker, Glory-Bound Initiate, Unruly Mob, Lightning Mauler, Silverblade Paladin, Nearheath Pilgrim.
Legion Loyalist, Goblin Guide, Thalia, Guardian of Thraben and Thalia, Heretic Cathar (yeah, I know what you said about budget, but I'm just listing), Bomat Courier, Skyknight Legionnaire is nice (and actually remembers me about the new dude from Ixalan Sky Terror). I love Hellrider, especially if you can get wide. Maybe build around Oketra's Monument? Charging Monstrosaur could be the top end of the deck's curve. In my deck back in the day, Zealous Conscripts was the top end. Speaking of 5-drops and top end of curve Glorybringer, Urabrask the Hidden, Thundermaw Hellkite and Stormbreath Dragon.
You need to change your mana base cause there are too many taplands. Some Sacred Foundry would be nice, there is Kaladesh's Inspiring Vantage. Otherwise I would say to use a few taplands, like 2-3 and get some Evolving Wilds. If the land is going to be tapped, at least Evolving Wilds will thin your deck so you have more chance to draw spells rather than lands.
1 month ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 month ago
Since Boros Elite enters attacking but isn't declared an attacker, it's battalion won't trigger. "Whenever blank attacks" always refers to when it is declared an attacker.
1 month ago
Match Reports One:
So as I mentioned earlier I tested your deck against some of the better decks in modern as well as some personal and fringe decks. I will preface each matchup with a brief description of the deck you were facing as well as my own experience facing and piloting them, that will be followed by a match report and general comments, if you have any questions about any of these matchups just let me know.
vs. U/B Turns 1-2
List: Taking All the Turns
My personal modern deck, U/B Turns aims to take as many turns as possible before awakening a Card: Part the Waterveil for the game. Whilst setting up the combo turns will deny its opponent mana and stability in the wake of comboing off.
This is a matchup where instant speed means a lot. As a turns player, any manner of burn decks are really my worst matchup as they can Bolt, Helix, etc all at instant speed in response to Gigadrowse, it's like starting at 10 life. This is what happened in game one, your deck drew into burn spells that stole you the game as I was a turn from comboing off. Game two and three highlighted the need for a sideboard, both games turns was able to play both Thing in the Ice Flip and have it flip, and Chalice of the Void on one (game 2) or two (game 3). Like most matches with turns it was close but your deck just wasn't fast enough (I also take into account my experience with turns as a contributing factor).
vs. 4-Color Allies 0-2
Allies is a list I have been tinkering with to see what can be done but really my point in testing your deck against a very fringe deck like allies was to see how you hold up against agro. Game one you stood no chance in the wake of a Kabira Evangel pro-red, and 3 Akoum Battlesinger giving two unblockable (because of Evangel) 5/5 Oran-Rief Survivalist all their triggers, it was certain death. Game two you got out-tempoed with the aforementioned Aether Vial. Overall, in the agro mirror it seemed to me like your deck just can't keep up consistently but remember to take that with a grain of salt as the decks I was testing against are largely tuned for competitive play.
vs. U/B Faeries 1-2
A personal favorite deck of mine and one of my favorite tribes, faeries is a deck that was once one of the most dominant decks in magic, however it has lacked a sufficient upgrade for many years now.
Game one got incredibly lucky topdecking Lightning Bolt the turn before losing putting opponent at one and dead to their Bitterblossom. Game two lost to Bitterblossom beats and interaction. Game three got locked out by Spellstutter Sprite basically.
vs. Titan Shift 0-2
Titan Shift is an interesting deck operating in the upper tiers of the modern format, essentially it aims to kill it's opponent with a multitude of Valakut, the Molten Pinnacle triggers enabled by the card Scapeshift, once it happens you are dead no two ways about it so it's important to move fast in this matchup.
vs. Grixis Shadow 1-2
Personally I consider Death's Shadow to be a midrange deck. Against your deck it's susceptibility against burn shone through as game one constant beats followed by a flurry of burn spells was easily good enough. Game two and three was marked by bad luck on your part with having to mull aggressively both times; sometimes the heart of the cards just isn't there.
WHAT IS NEXT
Going to try and test against G/R Vengevine a deck that has been popping up around my meta recently, my friends Seismic Swans deck, and Polymorph combo.
2 months ago
As the metagame is very very agressive right now, I'm considering maybe 2x Boros Elite or Monastery Swiftspear to ajust the mana curve, and taking out 1 Anax and Cymede or a Martial Glory. Anyway, it's a work in progress, suggestion are really welcome!
2 months ago
By running Dispatch you are hurting yourself even if it is a placeholder instead use Banishing Light, Cast Out, or Declaration in Stone as those don't require a ton of artifacts to be useful. In terms of the creatures I would remove everything but Champion of the Parish, Boros Elite, Thalia's Lieutenant, Hanweir Militia Captain Flip, Glory-Bound Initiate, and Knight of the White Orchid. everything else is really surplus to requirements and can be replaced by better cards that synergize better with your deck and agro plan, for example Thalia, Heretic Cathar is not agro she is control.
Personally I would run 4x Boros Elite, 4x Champion of the Parish, 4x Thalia's Lieutenant, 4x Hanweir Militia Captain Flip, 3x Glory-Bound Initiate, and 2x Knight of the White Orchid. The rest can be filled out be other creatures that work with the deck like Bygone Bishop, Student of Warfare, Gisela, the Broken Blade, Doomed Traveler, Frontline Medic, and maybe even a couple eldrazi.
2 months ago
The list feels way to spread out, my advice would be to focus down on a few core cards as that way the deck can be much more consistent, Glory-Bound Initiate, Thalia's Lieutenant, and Champion of the Parish are a good starting point.
You will need another one drop of which Student of Warfare, Doomed Traveler, or Boros Elite would be good choices, I would cut all the equipment as a starting point and go from there. Humans tends to be BW for more interaction but the mono-white agro can work. I'd like to continue to help if you want so let me know any specific areas you want help on.
3 months ago
Gather the Townsfolk wont receive any benefits from Field Marshal so maybe Raise the Alarm or other Soldier token spell would be better. On that note, Fairgrounds Warden also benefit from such bonus unlike Fiend Hunter.
Since you are running so many humans Champion of the Parish is an excellent option. Otherwise you should consider running some Kithkin spells like Ballyrush Banneret which offers a lower mana cost for most of your creatures and Preeminent Captain that simply spawns a Precinct Captain or Boros Elite out of nowhere.