Gideon, Champion of Justice

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Mythic Rare

Combos Browse all

Gideon, Champion of Justice

Planeswalker — Gideon

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.

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Gideon, Champion of Justice Discussion

Kjartan on Blue/White Planeswalkers

14 minutes ago

You seem to have a lot of cards that really doesn't belong here...

Ajani, Caller of the Pride... He's basicly just pay three mana get a permanent that exists.

Elspeth Tirel - Well she does things, can't argue with that, but with the amount of support you have for her, when is she ever going to be worth 5 mana?

Venser, the Sojourner - He's seriously a good card, but what use you have of him comes down to resetting planeswalkers that are low on counters until he ults. That's really underpowered.

Tamiyo, Field Researcher - She's better than the others, but again with your lack of support, I don't thing she's worth splashing an entire colour for. Especially not in a deck with Cryptic Command.

Gideon, Champion of Justice - He's just one of the worst cards ever printed in modern magic.

Jace, Cunning Castaway - Worst jace, and you are extremely low on support for his first ability.

Narset Transcendent - Is surprisingly bad for her cost. I think you can run her if you want, but with so few sorceries, you should at least consider cutting her.

The Chain Veil - I know you've kinda build the deck around this, and I understand if you wish to keep it, but it's really, really underpowered.


Doomed Traveler - He's fine, but you can find a better spot to replace him.

Sage of Epityr - He's also fine, but again, you can easily find a better card.


I would look into getting a better protective game. Wall of Omens is a fine and protective creature.

Gideon Jura + Gideon, Ally of Zendikar + Gideon of the Trials is a really good package in a superfirends style deck. There is also Jace, Architect of Thought And/or Elspeth, Sun's Champion. But ultimately you should watch out, having too many planeswalkers is rarely a good idea.

If you really do want to go balls deep into the planeswalker theme, (which I do not recommand), Savor the Moment is much, much better than The Chain Veil, and Temporal Mastery is also at least playable in that case. Also Contagion Engine is a possibility, but it's pretty slow, and probably shouldn't be in the main.

miracleHat on

1 week ago

I know that this might burst your bubble, but emeria is really bad for this deck. Tapped lands are a big no-no for aggro decks and if you are at the stage of the game where the land is proccing then you have already lost. Basic plains are better. Ajani, Caller of the Pride's and Gideon, Champion of Justice's abilities are weak in this setup. Lastly, martyr of sands is questionable in this list, as it does nothing to support your tokens and it is not what you want draw at any point in the game.

Consider Raise the Alarm or Gather the Townsfolk, they are both good for tokens. Hero of Bladehold is another possibility to consider.

Kjartan on Can't we all just be friends here?

1 month ago

If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.

The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:

Serum Visions and Opt are the best consistancy spells. They Allow yoy to filter your draws as the game progresses.

Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.

As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.

Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.

Esper Charm is flexible card advantage. It's great.

As for Mass Removal. I would run a couple Supreme Verdict, but Wrath of God is also an option.


As for what to cut from your current list, I feel like your very worst cards currently consist of:

Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.

KIngWiggins on H: Final-ish List of Needed ...

1 month ago

After a bunch of trades from you great people, I have a lot less cards I need to pseudo-complete my commander decks (as I believe they are never truly complete). Nevertheless, here are cards I need to complete-ish the 3 decks:

Superfriends:
Gideon, Champion of Justice
Garruk, Apex Predator
Koth of the Hammer (prefer original art, will accept either)
Venser, the Sojourner (prefer original art, will accept either)
Silent Arbiter
Full Art Foil Amonkhet/Hour Island, Forest, Mountain, Swamp
(Also need random fetches)

Vamps
Yahenni, Undying Partisan
Anointed Procession
Vampire Nocturnus
Indulgent Aristocrat
Mer-Ek Nightblade
Skullclamp
Cathars' Crusade

Other:
Indentured Djinn
Hunted Wumpus
Charmed Griffin

I am also willing to look at binders for filler/other wants if I have anything you would like.

I have my Binder and unlisted stuff if need be.

KIngWiggins on W: Super Long Updated List ...

2 months ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

KIngWiggins on H: Update Binder, W: Walkers, ...

2 months ago

Hello friends. Things have improved and I'm back into playing. I am attempting to finish my Superfriends EDH deck (and one other project), as well as helping someone make her new EDH deck.

I have started updating My Binder, will continue to add more though.

Here is a list of what I need most for Superfriends:
Garruk, Apex Predator
Freyalise, Llanowar's Fury
Gideon, Ally of Zendikar or Gideon, Champion of Justice Either would do, just need one though
Tibalt, the Fiend-Blooded (AVR preferred but will take either)
Venser, the Sojourner (SOM Preferred, likely will take either)
Dack Fayden
Ramos, Dragon Engine
Captain Sisay
Necropotence (I really only want deckmasters, but might accept Ice Age)
Full Art Foils Island, Mountain, Swamp, Forest (one of each from Amonkhet)
Fetches/Shocks (Including foils/expeditions)

For other projects (Mainly Foil Vampires, and non foils of the more expensive one):
Edgar Markov (Will over-value)
Mathas, Fiend Seeker
Licia, Sanguine Tribune
Sanctum Seeker (would accept not foil)
Vampire Nocturnus
Captivating Vampire
Baron Sengir
The other Vamp lords and big cards are still needed so just ask.

Some foils Id really like (Will Keep Update):
Vampire Cutthroat
Tithe Drinker
Blood Bairn
Guul Draz Assassin
Havengul Vampire
Indulgent Aristocrat
Stromkirk Captain
Voldaren Pariah  Flip
Stensia Banquet

Looking for other Vamp synergies as well so feel free to recommend and offer.

Funkydiscogod on Modern Gideon Tribal

2 months ago

You can even add in Kytheon, Hero of Akros  Flip, Gideon, Champion of Justice, Gideon, Martial Paragon for more Gideon action.

Then, Deploy the Gatewatch, and "Oops! All Gideons!"

Cast Gideons earlier in the game with Nykthos, Shrine to Nyx, Leyline of the Meek (goes well with Oath of Gideon or Gideon, Ally of Zendikar tokens). Get even more devotion action with Evangel of Heliod.

Do you think you'd need Mirror Gallery?

Ah, I don't know, don't take anything I say seriously. Like the deck, though.

Jamminmagician on Super Friends Commander/EDH

3 months ago

Cards that I struggle to see the relevance of:Dictate of Karametra seems bad to me, you don't play many instants so after 1 game your opponents will begin to see it coming and it only gives you a small advantage at first, your opponents can likely take a lot more advantage of it than you.
Elspeth, Knight-Errant seems like a very weak planeswalker and could easily be removed in order to facilitate better support.Garruk, Primal Hunter also seems weaker, his only relevant effect on landing being to make you a 3/3 which will get steam rolled by any creature strategy.
Gideon, Champion of Justice is terrible isn't it?How often do you find Kiora, the Crashing Wave to be a waste of 4 mana to prevent 1 source's damage?Ob Nixilis of the Black Oath is fairly irrelevant, you drop him and gain a teeny bit of life or get a 5/5 token but reduce his loyalty to ping-range or wait for an irrelevant emblem.The remaining planeswalkers are all okay or at least obviously usable when they drop or if they attain critical mass. Speaking of which, there are obvious upgrades that are missing here.Doubling Season, you just have to play this card. You can't not play this card in EDH superfriends if you have green access. It sets up planeswalkers to instant-ult and doubles tokens you produce to block with.Rings of Brighthearth means every planeswalker ability gets doubled. Unfortunately this does not double the counters added.
You could go harder into token doublers with Primal Vigor,Parallel Lives, and Anointed Procession, which might give you enough blockers over time to start building the justice league.If you are going instead to preventing damage to planeswalkers you need cards like:Moat, Magus of the Moat, Humility, Sphere of Safety, Contagion Clasp, Contagion Engine, maybe Privileged PositionYou need more tutors. Planeswalker-specific or not. Demonic Tutor, Vampiric Tutor for a start.It's usually good in blue to have one or two instant-speed responses like counterspells. The most relevant one I can think of is Fuel for the Cause although it's not a great one anyway. You seem like you have board control fairly well locked. This is probably your only answer to cards like Merciless Eviction or the new red spell from Ixalan I forget. Also, since you're always wiping the board and filling everyone else's graveyard why not run a Rise of the Dark Realms as an alternate win-con?

Obvious missing planeswalkers:If you choose to run very few creatures who are all extremely relevant, the duel deck Ajani, Valiant Protector actually acts as a pseudo-tutor for them, which could be very relevant with deepglow skate.
Ashiok, Nightmare Weaver can remove some serious threats, make players more wary about reorganizing the top of their library, and potentially net you blockers, dorks, etc. if it sticks. The ult is a win-con.
Elspeth Tirel can create token blockers, can setup to ult the following turn as a boardwipe, incidental life gain if you are going hard with tokens.
Gideon, Ally of Zendikar similar to Elspeth he makes tokens but his ult is more relevant to building a token-defensive board state, can be used right away, and if he sticks around he can beat face for damage while gaining loyalty. Rotating out of standard so he will be cheaper now.Jace Beleren, less of a "I win card" but less likely to be shot down right away in a political meta. Everyone drawing a card doesn't draw attention, and you can selectively choose to replace him in your hand with the minus as well if you just want to "cycle" him. The ult is fairly irrelevant so you can basically treat this as a semi-permanent draw engine.
If you upgrade your land base and throw in an urborg/cabal coffers combination you should go for Liliana of the Dark Realms since she can tutor for dual types, turn your swamps into super-engines and act as a removal for even indestructibles if you get there.Nissa, Vastwood Seer can also be good, she gives you land drop, she's relevant if you draw her late and flip her, you can potentially get tricky and flip her using lands like Evolving Wilds after you block an opponent, and her flip side provides ramp/filtration, a token blocker, or potentially a board of 6/6 creatures. also she re-enters so works with doubling seasonTamiyo, the Moon Sage can protect itself somewhat, or remove a threat on board which can politically let you leverage your opponents. Against creature-wide strats can draw you a full hand worth and its ult is very hard to fight against.
Teferi, Temporal Archmage combos with Chainveil if you replay it same turn and you NEED THIS ULT.Tezzeret the Seeker tutors for sol ring, nuff said.
Venser, the Sojourner resets your other planeswalker loyalties, I mean seriously flicker is always good. The ult acts as almost a win con.

Moi expensivo:Your mana base should be fetches and duals, enough said.Jace, the Mind SculptorKarn LiberatedUgin, the Spirit DragonLiliana of the VeilThe AbyssCaptain Sisay since all planeswalkers are retro-actively legendary.

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