Might of the Masses


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Might of the Masses


Target creature gets +1/+1 until end of turn for each creature you control.

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Might of the Masses Discussion

KingofCorns on Legacy's Toll Outline

1 day ago

Surely you chuck in the Midnight Guard + Presence of Gond, and, Sporemound + Life and Limb infinite combos. I enjoy cards like Fungal Sprouting, Second Harvest, Ivy Lane Denizen, Anointer Priest and Might of the Masses when I'm going big/wide.

seshiro_of_the_orochi on COWABUNGA!!! Turtle power is a great toughness!

1 day ago

_raeofsunlight: sorry i didn't answer yet, obviously i didn't notice the notification for it back in march...regarding your suggestion: i'm not exactly sure why Might of the Masses would be an auto-include here. It pumps, that's true. But as the deck isn't a token swarm deck, might isn't at its best here.

HashMasta on Snap! Crackle! Pop!

1 month ago

just a little thought, instead of Might of the Masses should try Chorus of Might of might or maybe Elvish Herder to garuntee big damage.

I also think that you only need 2 of Lys Alana Huntmaster. Would get 1 more Elvish Visionary and Llanowar Elves instead.

Birchlore Rangers is also a great elf in pauper (considering Heritage Druid is only in modern :C )

Finally I would get a Nettle Sentinel as a 4 of in this deck. Drop your Silhana Ledgewalker and Thornweald Archer. Would maybe throw archers in sideboard cause without opposing flyers, it doesnt seem all that great.

Sorry if it was a bit mean but it is a good deck dont get me wrong. just if your gonna run 16 lands, you need more mana sources to make up for it and less cmc creatures.

_raeofsunlight on COWABUNGA!!! Turtle power is a great toughness!

1 month ago

I love this, but I'm kind of surprised by the lack of Might of the Masses

HaXepBce on Release the Saprolings

1 month ago

Some improvements for the decks after messing with it. Noticed that the biggest counter to the deck is control. Currently takes quite a lot to get the deck going, and having stuff blow up sucks. Definitely turn 4 (or earlier if you can ramp) get Tana out, and next turn play Sidar and start swinging with Tana to start getting saprolings out ASAP.Early game needs to focus on ramping and getting both commanders out and pumping out Saprolings ASAP. I noticed that hydras were a bit of dead draws. I never really wanted to play them over buffing on Tana.

Card Draw:Skullclamp Can use a few saprolings for good card drawHunter's Insight Play this on Tana. Worst case 2 cards, best case a lot more (if she's buffed)Keen Sense While only one card, 1 mana for guaranteed card draw per turn is nice.Regal Force Luckily Saprolings are green, so this can be a juicy card drawer.Fecundity With skullclamp = lots of cards. Otherwise a board wipe isn't an issue eitherSlate of Ancestry Gets rid of that bad hand for more cards, especially if hand is getting empty.

Buff Cards (replacing some blood rush could be helpful):
Chorus of Might
Intangible Virtue Can be beneficial if you only apply 1 buff to saprolings (so they cant be blocked)Might of the Masses Give Tana a huge buff for 1 mana
Triumph of the Hordes Can easily win with infect, or kill people with it
Brave the Sands Have an army of blockers and attackers constantlyGratuitous Violence Double damage without double strike

More Saprolings:Second Harvest
Parallel LivesPrimal Vigor
Verdant Force This one is amazing
Selesnya Evangel Helps get the early saprolings out.
Growing Ranks Again 1 saproling per turnSecure the Wastes While not saprolings, you can just make some soldiers instantly

More removal:Aura Shards This will shit on Zur so hard.

More ramp (Accelerates game, mana fixes, and reduces chance of annoying land draw):Harvest Season Swing in with saprolings and Tana and double landObelisk of Naya Fixes mana a bit since it is 3 colorsExplore
Natural Growth

Nature's Lore Pair this with one of those dual color cards that have Forest type for good mana fixing

Land:Getting some more dual colored lands can be helpful. Especially those scry lands.Also potentially Naya Panorama if you think mana fixing could be useful (green has good ramp to do the fixing you would want anyway).

Planeswalker:Elspeth, Sun's Champion Does what you'd wantDomri Rade That ultimate wins you the game. The first power is good too for bloodrush/more bodies.

Infinite Combats and win:Breath of Fury

Dismal on $10 Infect

2 months ago

Not sure what I feel about Might of the Masses, but I feel that plain old Giant Growth would be more consistent and overall better at getting quick infect in.

linkinpark187 on G/W Slivers

3 months ago

I would highly recommend Quick Sliver as well. I played against a couple Delver decks at my shop's FNM, and they helped quite a bit. I would also recommend, for buff, Might of the Masses. You're going to have quite a few Slivers on the field meaning Might of the Masses can get out of hand pretty quick.

I hadn't thought of using Sigil Blessing, though. I like it, may have to think about putting it in my own deck. If you want, feel free to check it out: Selesnya Slivers

NumberoftheJon on Zada's Wolf Pack

3 months ago

Cool deck! One of my first semi-successful brews was Zada combo. From my time playing it, I think you want more targeting cantrips. In green, there's Aggressive Urge - smaller P/T boost than Titanic Growth, but you have Might of the Masses for serious, game-ending P/T - also the cantrip will likely win you the game if you are able to copy it a few times. It's out of your colors, but Slip Through Space and Refocus were great for me and may be enough to consider blue.

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