Boros Cluestone

Boros Cluestone

Artifact

T: Add R or W to your mana pool.

RW, T, Sacrifice Boros Cluestone: Draw a card.

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Boros Cluestone Discussion

Karns_Pyromancer on Because hugs are awesome.

1 month ago

Also, Azorius Cluestone, Boros Cluestone and Izzet Cluestone. I offer these because they offer draw of you need it; just bare in mind Azorius Keyrune, Boros Keyrune and Izzet Keyrune are OK too. I know you have plans to change the land base later, but you should consider Rainbow Vale since it works beautifully with Zedruu.

SorinDankov on A Declaration of War

1 month ago

Some of your suggestions are already in this deck. I'll address the others.

Chromatic Lantern is awesome to me but I just don't know what I would drop. Commander's Sphere is more justified in a three color deck and the Boros Cluestone just doesn't do it for me. They both help with draw once and with the cluestone, you have to even pay to do it. Just not worth dropping something for.

The Boros Keyrune is interesting since it IS a soldier and it DOES have double strike. I'll maybeboard it. Knight of the White Orchid doesn't cut it for me. A soldier and needs recursion.

Sword of Fire and Ice is a definite maybe. Just need to find something to drop. A big no to Otherworld Atlas. Sorry. Don't want to give my opponent any advantage. Being R/W makes me a target. Tower of Fortunes is a bit too costly for my taste. If it were less mana for less cards, I'd be game.

I checked your deck out and I dig it! Not what I'm looking to do precisely with this one, but I can definitely see how it can be a pain in the arse. lol

Thanks for the suggestions and please give a +1 if you like mine! :D

Karns_Pyromancer on A Declaration of War

1 month ago

I would move Chromatic Lantern to the main deck and add Commander's Sphere and Boros Cluestone as they will help with ramp and draw.

Stuff that ramps: Boros Signet, Boros Keyrune, Knight of the White Orchid, Land Tax.

Stuff that draws: Mentor of the Meek(though I really don't suggest him in this format), Sword of Fire and Ice, Otherworld Atlas, Tower of Fortunes.

You might check out God of Battleshaping too. My brother runs it and has a pretty consistent win streak.

pahamaki on Need some advice on how ...

1 month ago

I would actually urge you to go wide with soldier (token) tribal, boosting your side up from their weenie status, and then giving them trample with Anax and Cymede.

  • Anax and Cymede provides a mass boost, where the trample is clearly more important than the +1/+1. The goal should be creating a table position where trample matters enough to do a nice bit of damage. I'll get to triggering this effect reliably later.

  • Red and white both excel at token production, and soldiers are a prominent tribe in both colours. Rise of the Hobgoblins, Martial Coup and any number of "put a crapload of white soldier tokens into play" should help you here. If possible, focus on either creatures as token production, or spells that do something else in addition to token production to get maximum value.

  • White is good at boosting creatures. Glorious Anthem, Marshal's Anthem, Cathars' Crusade and so on help you a lot. Soldiers as a tribe have some pretty good lords, such as Captain of the Watch, Auriok Steelshaper, Aven Brigadier (which has pretty cool art, btw), even including oddballs like Cenn's Tactician. Also, focusing on soldiers as a tribe allows you to benefit from Obelisk of Urd, Coat of Arms and Konda's Banner. This should make your dudes big enough for the trample to be an actual threat.

  • You'll want to reliably trigger Anax and Cymede once your board is good and ready to blow out. To this end, I'd veer away from instants and sorceries, and rather focus on enchantments: both red and white have a bunch enchantments with built in bounce: Conviction, Crown of Flames (and its many variants, there's a number of these things), Flickering Ward and Mark of Fury to name a few. These cards mean that you can repeatedly trigger your commander's Heroic ability. Then there's stuff like Spirit Loop, which you can't bounce at will, but will get back if Anax and Cymede die.

  • Card draw is a challenge for these colours. You should look into artifact options like Mind's Eye and so on to guarantee a full grip. Inheritance is a pretty ghetto white option, and red has a number of Wheel of Fortune effects. Also, focusing on ramp which can be cashed in as cards later helps: Mind Stone, Commander's Sphere and Boros Cluestone at least. White has tutors for enchantments and artifacts, look into those for consistency.

  • Finally, support and removal: Purphoros, God of the Forge is really strong with a token strategy, Aurelia, the Warleader is really good too. Maybe stuff like Angelic Skirmisher would do: remember that you get a multiplied benefit from any mass effect like that if you have the most dudes on the board. Legion's Initiative and Boros Charm protect you from boardwipes nicely. As for removal, well, white is the best colour for wraths, you should play into that. Also, there's reusable stuff like Shackles to tie in nicely with the enchantment use in general, which is good for making the most of tutors (and you can even Shackles your own Anax and Cymede in a pinch :D).

Karns_Pyromancer on 2015-06-05 update of "Menace" to ...

3 months ago

Well, here's some suggestions on what I've seen work.

Artifacts: cut Coalition Relic, Infiltration Lens, Thran Dynamo, Worn Powerstone, Spectral Searchlight. Add Sol Ring, Boros Cluestone, Boros Signet, Crawlspace, and Sword of Feast and Famine (with Aggravated Assault for combo).

Creatures: cut Accorder Paladin, Agrus Kos, Butcher Orgg, Dragonscale General, Hero of Oxid Ridge, Goblin Wardriver, Laccolith Titan, and Rustmouth Ogre. Add Angel of Glory's Rise, Basandra, Battle Seraph, Boros Battleshaper, Hamletback Goliath, Silent Arbiter, Sunblast Angel, Preeminent Captain, Lightning Mauler.

Enchantments: cut Powerstone Minefield and Crescendo of War. Add Sublime Archangel and Assemble the Legion/Legion's Initiative.

Instants: cut Master Warcraft and Savage Beating. Add Boros Charm and Riot Control.

Sorceries: cut Alpha Brawl, Blasphemous Act, Chain Reaction, and World at War. Add Land Tax, Comet Storm, Cathars' Crusade, Balefire Liege.

Land: cut Plains x2 and Mountain x1. Add Sacred Foundry, Mistveil Plains, and Clifftop Retreat.

Color(s) Red White
Cost 3
Converted cost 3

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Dragon's Maze Common

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