Boros Cluestone

Boros Cluestone

Artifact

: Gain or .

, , Sacrifice Boros Cluestone: Draw a card.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2015 (C15) Common
Dragon's Maze (DGM) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Pioneer Legal
1v1 Commander Legal
Commander / EDH Legal
Pauper EDH Legal
Tiny Leaders Legal

Boros Cluestone occurrence in decks from the last year

Latest Decks as Commander

Boros Cluestone Discussion

Joe_Ken_ on Gisela, Blade of Goldnight 3

2 weeks ago

Have you thought of swapping Boros Cluestone for Smothering Tithe

Skyclave Relic is just a better Darksteel Ingot in the late game

Myriad Landscape is good in the land slot to help you ramp

Burnished Hart is a creature I always find myself using in Boros decks for ramp especially if you add in a Sun Titan which can also get back the previously mentioned myriad landscape.

Ignite the Future is a newer card I've grown to like since it does an impulse draw effect for three and in the late game it will let you cast some additional cards.

jakeyuki12 on You Can't HANDLE the Troops

1 month ago

One note- I do not recommend you run Boros Locket or Boros Cluestone as they only give you one mana and cost three. Typically Manalith with upside isn't very good. If you're going to replace the 4-cmc mana rocks make sure you replace them with good ones. As overrated as 2-cmc mana rocks are, it's indisputable that they are more efficient than 3-cmc mana rocks that only tap for one mana.

doctorstrangedays on You Can't HANDLE the Troops

1 month ago

Oh wow, thanks so much for providing these details jakeyuki12! This is a lot of food-for-thought so thanks for that. You hit the nail on the head for Heliod, God of the Sun, I am going to take him out for a Selesyna build I am working on. Commander Eesha is a total pet card haha. I used to run a soldier tribal deck back around Odyssey block and used Eesha to great effect. I used the bones of that deck to make this one, so there are definitely some leftovers in here. This was one of my first Commander decks so I am glad it is getting some fine-tuning to keep up with my meta. I sat down and took a look at what cards I had available to make some swaps and came up with:

Hedron Archive out for Boros Locket

Thran Dynamo out for Boros Cluestone

Return to Dust out for Wear / Tear

Kalemne, Disciple of Iroas out for Ballyrush Banneret

Heliod, God of the Sun out for Skyknight Vanguard

I am going to playtest this in some games tonight to see how it goes and adjust from there. I think next steps for me is to look at adding in additional card draw (I'm thinking I need to a Skullclamp to start). Thanks again for taking the time and for the help, it means a lot.

Pill0wDipsauce on Syr Gwyn Super Budget Tribal Extravaganza ($30)

4 months ago

Came by this deck while looking for budget ideas for my own Gwyn deck.

I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:

You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.

Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.

When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.

You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.

I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds

Terramorphic Expanse

Buried Ruin

Mortuary Mire

Chariot of Victory

Murder

Thalia's Lancers

Mortify

Unlicensed Disintegration

Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)

Despark

Knights of the Black Rose

Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)

Fireshrieker

Knights' Charge

Sign in Blood

pummelhuff on Aurelia - Weapons of War

8 months ago

What are your thoughts about
- Boros Keyrune, Boros Cluestone and Boros Locket? Are they worthy budget replacements for the more expensive mana rocks?
- is Coveted Jewel good in a attack friendly deck like this?
- Destructive Urge? I saw it in another list and am curious about your experience
- Anya, Merciless Angel? Does not do much except being a pain to remove. Is it worth it?

Have you tried the Heavenly Blademaster?
How important are haste or double strike enablers in the deck?

Caerwyn on

10 months ago

First, I'd run a bit more aggressive removal package.

Personally, I'd lean into a group slug theme--burn everyone equally, with the hope of buffing Anya. She's already running Manabarbs, which is a great option. Burning Earth is another great option. Spellshock can be quite powerful as well in some metas, providing everyone else is casting more spells per turn than she is (she has some large angels, so that's not infeasible).

Furnace of Wrath is devastating with the above, and has the bonus fun of comboing with Heartless Hidetsugu to kill a player in one shot.

Or, if she does not want to go a hyper-aggressive group-burn route, Red and White have some great ways to slow down the game. Stranglehold and Aven Mindcensor take away a lot of other deck's primary advantages. Blood Moon can be a nightmare to play around considering how common nonbasics are in EDH. Rest in Peace is an all-around good card and can even take out players if you combo it with Helm of Obedience.

Smothering Tithe is a great option for Ramp, something Boros is lacking and this deck in particular really wants.

I would recommend cutting Boros Garrison, Evolving Wilds, and Terramorphic Expanse - they slow you down so much that they're arguably worse than a basic. Clifftop Retreat would be a good addition.

Talisman of Conviction is another ramp card to consider. I'd say it's vastly superior to Boros Cluestone.

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