: Add or to your mana pool.
, , Sacrifice Boros Cluestone: Draw a card.
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Boros Cluestone Discussion
9 hours ago
Okay, let start with your mana ramping concerns. Unlike green, which can just put a lot of lands onto the battlefield, red and white generally have to rely on artifact ramp (although there are some white land rampers, the most ubiquitous are quite expensive). You might be interested in cards such as Boros Cluestone, Boros Keyrune, Boros Signet and possibly Sol Ring if this is a kitchen table deck, as artifacts that help you get access to more mana quickly. Nykthos, Shrine to Nyx on the other hand might be less useful than you think in multicolored decks.
Next, we should look at a few possibly problematic cards. Akroan Crusader for example relies on having spells cast on him to be effective. Your deck, however, only runs two cards (both one of's) that can trigger his heroic ability. You might be better off with a more effective red one drop like a Rakdos Cackler, Vexing Devil, or Stromkirk Noble. Another card that doesn't seem to be doing much work is Angelic Accord. You only have one card (Warleader's Helix) that gains you 4 life, and not many cards that gain you life at all.
What I might recommend as a strategy for working with this deck is to clean up the strategy a bit. Right now you are split between smaller creatures with an aggro build, and large angels with a mid-late game focus. Assuming you want to keep your angels as the main deck theme, you might consider keeping your big bad angels, and throwing out the little guys entirely. Then, in their place, put in some red and white control aspects. Cards like Shock, Lightning Strike and Searing Spear are good removal and damage dealers while cards like Banishing Light and Immolating Glare are good spells for removing creature threats.
Throw together those red and white control spells, a few mana-rocks, and your big bag angels, and you have yourself a cohesive deck. Plus your theme shines through, in the early game you have the divine wrath of red/white angels as seen my their spells, then later in the game the angels themselves show up to finish things off.
1 week ago
Going wide in Boros? Soldier tribal? I'll suggest some cards to cut in your current list. Keep in mind these are suggestions and I don't expect you to accept them without thinking (saying regarding the battleshaper particularly; he's more okay than the others).
These cards are generally too small scale to make a difference. You need to be thinking larger scale than this.
- Bomber Corps
- Boros Battleshaper (very expensive, can be played around by opponent)
- Boros Elite
- Conclave Phalanx (expensive, one-time ETB)
- Duergar Assailant
- Razia, Boros Archangel (incredibly expensive for her effectiveness; you are likely to not be able to play her when she'd matter)
- First Response (small effect, controlled by opponent actions)
- Boros Cluestone (much better alternatives exist for <50 cents)
- Captain's Call
- Even the Odds (small, controlled by opponents - note because of the phrasing, you likely can't use it at all when some low creature decks are present)
- Raise the Alarm
There are some other iffy ones but seems like a good start.
At base, I'd look to increase boardwipes a lot. Should have at least four. A fast Boros deck throws threats at the board fast; it should be able to recover from a boardwipe quickly. If someone is actually faster, you can open with a cheap boardwipe on T3-5 and THEN start playing the real threats, letting everyone's Llanowar Elves and Serra Ascendants bite the dust.
3 weeks ago
Card draw is the #1 most difficult thing in Boros. Here are a few possibilities:
Temple Bell - Also benefits your opponents
Diviner's Wand - You won't have wizards, but you can pay 4 and draw a card.
Here's a link to my main boros deck: Heavenly Fire from the Vault I use Deathrender plus enchantment/artifact destruction creatures like Keening Apparition and Reckless Reveler to cheat big angels into play. It's an option, and that engine is pretty cheap.
1 month ago
atm this mostly looks like a good stuff + filler cards kind of thing which is a fine place to start with your first commander deck, especially and more so if you're playing in a casual environment....
couple of basic things;
most precon decks come with 40 lands and most ppl modify them and drop the land count to 35-39 depending on the build and the amount of ramp they have....this deck i'd probably play 37-38 lands, not 41
additionally you really have no ramp ... I'd put 5-7 ramp cards.
...are just some of the good options for these.
for a deck thats partially themed on stealing/sacrificing opponent's creatures...i think you are largely missing sac-outlets...
grab the reins and fatal frenzy are one shot deals which is fine...but the only outlets i see are carnage altar / phyrexian vault... i'd try to put a few more in...especially Brion Stoutarm and Ashnod's Altar and maybe find 1-3 more repeatable outlets ...
then it just comes down to playing the deck, figuring out what works, what doesn't and letting the deck evolve from there.
gl & have fun...
2 months ago
Assemble the Legion, Brimaz, King of Oreskos, Raise the Alarm, Secure the Wastes, Ride Down, Deflecting Palm, Angelic Skirmisher, Dragon Fodder, Nykthos, Chained to the Rocks, Banishing Light, Elspeth, Sun's Champion, Oblivion Ring, Brave the Sands, Glory of Warfare?
As far as things to take out... I'd agree that you should probably start with the artifacts. Notably Astral Cornucopia and Fire Diamond simply because I'd think 3x's are kinda steep without green and I don't think the 2 mana for a tapped red is worth it with so few red symbols. To replace the diamond, maybe Boros Cluestone or Boros Signet? I think they're both better than the Fire Diamond.
2 months ago
But I have absolutely no idea what cards to pick from. My last concept contained creatures very scarcely.
Here are some cards that I planned to put in.
Creatures:Stoneforge MysticStone Haven OutfitterTidehollow ScullerPuresteel PaladinBrass Squire (for instant-speed equipping)Kor DuelistHellkite TyrantIroas's ChampionBoros SwiftbladeHearthfire HobgoblinBoros Reckoner
support/fetch:Boros CharmLightning BoltTerminatePath to ExileDeclaration in StoneLightning HelixWarleader's HelixGhirapur AEther Grid (playing red, and has artifacts. Why not?)Steelshaper's GiftOpen the ArmoryEnlightened TutorSigarda's Aid
3 months ago
Okay, here's my two cents:
It appears that your maybeboard is mostly just different versions of removal/mana rocks that you've already got in your deck. A lot of it is redundant, unless you really want to double up on those mechanics (which depends on your meta).
In my opinion, these are the studs of your MB:Stonehewer Giant. You've got enough equipments to make him crazy good. I'd take out Godo for Stony, unless you add in some vigilance to make Godo's second ability worthwhile for your whole board.Hedron Archive in place of Boros Cluestone, unless you need the RW source.Hangarback Walker for Precursor Golem -- the Walker gives you lots of small creatures in the air to benefit from your general's buff, while the Golem copy-spell ability doesn't really benefit from your instant suite (in fact, it'll just make your golems more vulnerable to removal). I like Open the Vaults, and it'd be really helpful with all your artifact sacrificing (not sure what to take out, though). Tamiyo's Journal seems awesome in this deck -- plenty of artifacts to tap or sacrifice with your other cards, tutoring!, and the kind of card draw that white sorely lacks (maybe take out Shimmer Myr, who doesn't seem like he contributes a ton -- you can't equip at instant speed, and it'll be super obvious if you leave 9 mana untapped that you'll be flashing your Darksteel Forge).It looks like the rest of the MB is either replacement mana rocks or other forms of removal. I'd take them all out unless there's a specific threat in your meta you're trying to combat, in which case you can side-board them (I used to run a TON of white exile because my buddy played Avacyn, Angel of Hope...).
A couple of unsolicited suggestions: I'd try Myrsmith as a mana sink and token generator (maybe in place of Lodestone Myr if you're feeling generous to your opponents), and Archetype of Aggression for adding trample if your meta happens to be clogged with Cat tokens. Lastly, Odric, Lunarch Marshal seems like a win condition if you've got anything flying or deathtouch on the field.
Cheers! Good luck brewing.
3 months ago
You made an Adriana deck interesting! That's awesome. This deck is actually ridiculously sweet. Seriously, awesome job!
So one thing I would say is that you should definitely include more ramp/fast mana. Your deck is pretty top-heavy for an aggro deck. That's fine, as those high-CMC spells you've included are really high impact, but you definitely need a way to power them out fast - after all, the faster you can get them out, the easier you can overwhelm the board. You only have a very few pieces of artifact ramp; I'd fix that. Mana Crypt and Mana Vault are the obvious fast mana staples, but they (or at least Mana Crypt) may be out of your budget. Thran Dynamo, Worn Powerstone, Mind Stone and Hedron Archive are good colourless sources - the last two can also cycle themselves well, which is, of course, very relevant in Boros. Commander's Sphere is also a great one, giving you coloured mana, and cycling itself even when it's tapped. Other good options for artifact ramp include Everflowing Chalice, Fire Diamond/Marble Diamond, Darksteel Ingot, Fellwar Stone, Coldsteel Heart, Grim Monolith, Boros Cluestone, Boros Keyrune, Basalt Monolith, Chromatic Lantern, and Gilded Lotus. Obviously you don't need to run ALL of these, nor should you, but I'd add at least a few. Playing Scourge of the Throne is awesome - but playing Scourge of the Throne on turn four is even MORE awesome. Also, as a miscellaneous ramp suggestion, I honestly think every single non-green deck should at least consider running Sword of the Animist.
I'd also include some insurance against board wipes. Sweepers are the bane of Boros - you have so little card draw that it's easy to establish a board, have someone play a Wrath of God or something similar, and then be left topdecking for the rest of the game, unable to get anything else going. Something like Selfless Spirit would go a long way toward protecting your board state. Archangel Avacyn Flip could also be a huge bomb.
In case you DO get wrathed out of the game, I'd try to find a bit more card draw. I highly recommend including Wheel of Fate, Reforge the Soul, Wheel of Fortune, Magus of the Wheel, or other wheel effects. It's really easy to get into topdeck mode in Boros, and once you're in that mode, instantly drawing seven off a single inexpensive card is right where you want to be.
You should probably include a wrath or two. Wrathing your own board sucks, and isn't something you ever want to do in Boros, but I can guarantee you that you'll end up at least a few times in a situation where your board is being dealt with effectively and you're way behind, while everyone else is sculpting a huge army of their own. Wraths are great insurance for those moments. No matter how much of a nonbo they seem in deck construction, you will always end up in a situation where you wish you had one in hand. Wrath of God is, of course, the classic staple for this. I also recommend Blasphemous Act, and maybe Day of Judgment.
Finally, as a random recommendation, Entreat the Angels seems like it could be pretty sweet here. Avacyn, Angel of Hope would also be a great top end of your curve, and basically instantly solidify your position.