: Add or to your mana pool.
, , Sacrifice Boros Cluestone: Draw a card.
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Boros Cluestone Discussion
1 month ago
I run a Boros deck myself and card advantage is really hard to get in these colours. The problem I see is that a lot of your creatures have low CMC. While that isn't a bad thing, you probably have emptied your hand in turn 3/4. Here are some suggestions I would make without altering your strategy too much.
For carddraw you will have to resort to artifacts.
If your idea is to flood the board, you're better of with tokens than with lots of lowcost creatures that empty out your hand.
Assemble the Legion, Knight-Captain of Eos, Captain of the Watch, Darien, King of Kjeldor, Elspeth, Sun's Champion, Hero of Bladehold, Launch the Fleet, Martial Coup, Militia's Pride. These will fill your board nicely, while some can also be used as removal. Some of these cards will bring your opponents in trouble if they don't have removal ready.
For removal (instant/sorceries) I wouldn't rely on damage too much.
First, you are playing way too less instant to decently run Sunforger. That card is not used for +4/+0 but for the solution tutoring it provides.
Condemn, Swords to Plowshares, Path to Exile, Return to Dust, Boros Charm are all must haves. If you're playing a lot against blue players throw in a Pyroblast and/or Red Elemental Blast, because I find them to be most disruptive to aggressive playstyles.
You play a lot of small creatures, meaning your opponents can't block them all. So why not attack multiple times via Aurelia, the Warleader, World at War, Savage Beating, Breath of Fury. Godo, Bandit Warlord doesn't really give you an extra combat, but tutors you an equipment.
Hope this helps.
1 month ago
Okay, let start with your mana ramping concerns. Unlike green, which can just put a lot of lands onto the battlefield, red and white generally have to rely on artifact ramp (although there are some white land rampers, the most ubiquitous are quite expensive). You might be interested in cards such as Boros Cluestone, Boros Keyrune, Boros Signet and possibly Sol Ring if this is a kitchen table deck, as artifacts that help you get access to more mana quickly. Nykthos, Shrine to Nyx on the other hand might be less useful than you think in multicolored decks.
Next, we should look at a few possibly problematic cards. Akroan Crusader for example relies on having spells cast on him to be effective. Your deck, however, only runs two cards (both one of's) that can trigger his heroic ability. You might be better off with a more effective red one drop like a Rakdos Cackler, Vexing Devil, or Stromkirk Noble. Another card that doesn't seem to be doing much work is Angelic Accord. You only have one card (Warleader's Helix) that gains you 4 life, and not many cards that gain you life at all.
What I might recommend as a strategy for working with this deck is to clean up the strategy a bit. Right now you are split between smaller creatures with an aggro build, and large angels with a mid-late game focus. Assuming you want to keep your angels as the main deck theme, you might consider keeping your big bad angels, and throwing out the little guys entirely. Then, in their place, put in some red and white control aspects. Cards like Shock, Lightning Strike and Searing Spear are good removal and damage dealers while cards like Banishing Light and Immolating Glare are good spells for removing creature threats.
Throw together those red and white control spells, a few mana-rocks, and your big bag angels, and you have yourself a cohesive deck. Plus your theme shines through, in the early game you have the divine wrath of red/white angels as seen my their spells, then later in the game the angels themselves show up to finish things off.
1 month ago
Going wide in Boros? Soldier tribal? I'll suggest some cards to cut in your current list. Keep in mind these are suggestions and I don't expect you to accept them without thinking (saying regarding the battleshaper particularly; he's more okay than the others).
These cards are generally too small scale to make a difference. You need to be thinking larger scale than this.
- Bomber Corps
- Boros Battleshaper (very expensive, can be played around by opponent)
- Boros Elite
- Conclave Phalanx (expensive, one-time ETB)
- Duergar Assailant
- Razia, Boros Archangel (incredibly expensive for her effectiveness; you are likely to not be able to play her when she'd matter)
- First Response (small effect, controlled by opponent actions)
- Boros Cluestone (much better alternatives exist for <50 cents)
- Captain's Call
- Even the Odds (small, controlled by opponents - note because of the phrasing, you likely can't use it at all when some low creature decks are present)
- Raise the Alarm
There are some other iffy ones but seems like a good start.
At base, I'd look to increase boardwipes a lot. Should have at least four. A fast Boros deck throws threats at the board fast; it should be able to recover from a boardwipe quickly. If someone is actually faster, you can open with a cheap boardwipe on T3-5 and THEN start playing the real threats, letting everyone's Llanowar Elves and Serra Ascendants bite the dust.
2 months ago
Card draw is the #1 most difficult thing in Boros. Here are a few possibilities:
Temple Bell - Also benefits your opponents
Diviner's Wand - You won't have wizards, but you can pay 4 and draw a card.
Here's a link to my main boros deck: Heavenly Fire from the Vault I use Deathrender plus enchantment/artifact destruction creatures like Keening Apparition and Reckless Reveler to cheat big angels into play. It's an option, and that engine is pretty cheap.
2 months ago
atm this mostly looks like a good stuff + filler cards kind of thing which is a fine place to start with your first commander deck, especially and more so if you're playing in a casual environment....
couple of basic things;
most precon decks come with 40 lands and most ppl modify them and drop the land count to 35-39 depending on the build and the amount of ramp they have....this deck i'd probably play 37-38 lands, not 41
additionally you really have no ramp ... I'd put 5-7 ramp cards.
...are just some of the good options for these.
for a deck thats partially themed on stealing/sacrificing opponent's creatures...i think you are largely missing sac-outlets...
grab the reins and fatal frenzy are one shot deals which is fine...but the only outlets i see are carnage altar / phyrexian vault... i'd try to put a few more in...especially Brion Stoutarm and Ashnod's Altar and maybe find 1-3 more repeatable outlets ...
then it just comes down to playing the deck, figuring out what works, what doesn't and letting the deck evolve from there.
gl & have fun...
3 months ago
Assemble the Legion, Brimaz, King of Oreskos, Raise the Alarm, Secure the Wastes, Ride Down, Deflecting Palm, Angelic Skirmisher, Dragon Fodder, Nykthos, Chained to the Rocks, Banishing Light, Elspeth, Sun's Champion, Oblivion Ring, Brave the Sands, Glory of Warfare?
As far as things to take out... I'd agree that you should probably start with the artifacts. Notably Astral Cornucopia and Fire Diamond simply because I'd think 3x's are kinda steep without green and I don't think the 2 mana for a tapped red is worth it with so few red symbols. To replace the diamond, maybe Boros Cluestone or Boros Signet? I think they're both better than the Fire Diamond.
4 months ago
But I have absolutely no idea what cards to pick from. My last concept contained creatures very scarcely.
Here are some cards that I planned to put in.
Creatures:Stoneforge MysticStone Haven OutfitterTidehollow ScullerPuresteel PaladinBrass Squire (for instant-speed equipping)Kor DuelistHellkite TyrantIroas's ChampionBoros SwiftbladeHearthfire HobgoblinBoros Reckoner
support/fetch:Boros CharmLightning BoltTerminatePath to ExileDeclaration in StoneLightning HelixWarleader's HelixGhirapur AEther Grid (playing red, and has artifacts. Why not?)Steelshaper's GiftOpen the ArmoryEnlightened TutorSigarda's Aid
4 months ago
Okay, here's my two cents:
It appears that your maybeboard is mostly just different versions of removal/mana rocks that you've already got in your deck. A lot of it is redundant, unless you really want to double up on those mechanics (which depends on your meta).
In my opinion, these are the studs of your MB:Stonehewer Giant. You've got enough equipments to make him crazy good. I'd take out Godo for Stony, unless you add in some vigilance to make Godo's second ability worthwhile for your whole board.Hedron Archive in place of Boros Cluestone, unless you need the RW source.Hangarback Walker for Precursor Golem -- the Walker gives you lots of small creatures in the air to benefit from your general's buff, while the Golem copy-spell ability doesn't really benefit from your instant suite (in fact, it'll just make your golems more vulnerable to removal). I like Open the Vaults, and it'd be really helpful with all your artifact sacrificing (not sure what to take out, though). Tamiyo's Journal seems awesome in this deck -- plenty of artifacts to tap or sacrifice with your other cards, tutoring!, and the kind of card draw that white sorely lacks (maybe take out Shimmer Myr, who doesn't seem like he contributes a ton -- you can't equip at instant speed, and it'll be super obvious if you leave 9 mana untapped that you'll be flashing your Darksteel Forge).It looks like the rest of the MB is either replacement mana rocks or other forms of removal. I'd take them all out unless there's a specific threat in your meta you're trying to combat, in which case you can side-board them (I used to run a TON of white exile because my buddy played Avacyn, Angel of Hope...).
A couple of unsolicited suggestions: I'd try Myrsmith as a mana sink and token generator (maybe in place of Lodestone Myr if you're feeling generous to your opponents), and Archetype of Aggression for adding trample if your meta happens to be clogged with Cat tokens. Lastly, Odric, Lunarch Marshal seems like a win condition if you've got anything flying or deathtouch on the field.
Cheers! Good luck brewing.