T: Add R or W to your mana pool.
RW, T, Sacrifice Boros Cluestone: Draw a card.
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Boros Cluestone Discussion
4 days ago
Also, Azorius Cluestone, Boros Cluestone and Izzet Cluestone. I offer these because they offer draw of you need it; just bare in mind Azorius Keyrune, Boros Keyrune and Izzet Keyrune are OK too. I know you have plans to change the land base later, but you should consider Rainbow Vale since it works beautifully with Zedruu.
1 week ago
Some of your suggestions are already in this deck. I'll address the others.
Chromatic Lantern is awesome to me but I just don't know what I would drop. Commander's Sphere is more justified in a three color deck and the Boros Cluestone just doesn't do it for me. They both help with draw once and with the cluestone, you have to even pay to do it. Just not worth dropping something for.
Sword of Fire and Ice is a definite maybe. Just need to find something to drop. A big no to Otherworld Atlas. Sorry. Don't want to give my opponent any advantage. Being R/W makes me a target. Tower of Fortunes is a bit too costly for my taste. If it were less mana for less cards, I'd be game.
I checked your deck out and I dig it! Not what I'm looking to do precisely with this one, but I can definitely see how it can be a pain in the arse. lol
Thanks for the suggestions and please give a +1 if you like mine! :D
1 week ago
You might check out God of Battleshaping too. My brother runs it and has a pretty consistent win streak.
1 week ago
So, here is the deck as of now.....
Blood Baron of Vizkopa
Sorin, Solemn Visitor
Herald of War
Seraph of Dawn
Akroma, Angel of Wrath
Angel of Jubilation
Decree of Justice
Roar of the Kha
Decree of Pain
Wrath of God
Read the Bones
Sign in Blood
Open the Vaults
Songs of the Damned
Sigil of the Empty Throne
Shadows of the Past
Curse of Exhaustion
Tin Street Market
Gift of Orzhova
4 weeks ago
I would actually urge you to go wide with soldier (token) tribal, boosting your side up from their weenie status, and then giving them trample with Anax and Cymede.
Anax and Cymede provides a mass boost, where the trample is clearly more important than the +1/+1. The goal should be creating a table position where trample matters enough to do a nice bit of damage. I'll get to triggering this effect reliably later.
Red and white both excel at token production, and soldiers are a prominent tribe in both colours. Rise of the Hobgoblins, Martial Coup and any number of "put a crapload of white soldier tokens into play" should help you here. If possible, focus on either creatures as token production, or spells that do something else in addition to token production to get maximum value.
White is good at boosting creatures. Glorious Anthem, Marshal's Anthem, Cathars' Crusade and so on help you a lot. Soldiers as a tribe have some pretty good lords, such as Captain of the Watch, Auriok Steelshaper, Aven Brigadier (which has pretty cool art, btw), even including oddballs like Cenn's Tactician. Also, focusing on soldiers as a tribe allows you to benefit from Obelisk of Urd, Coat of Arms and Konda's Banner. This should make your dudes big enough for the trample to be an actual threat.
You'll want to reliably trigger Anax and Cymede once your board is good and ready to blow out. To this end, I'd veer away from instants and sorceries, and rather focus on enchantments: both red and white have a bunch enchantments with built in bounce: Conviction, Crown of Flames (and its many variants, there's a number of these things), Flickering Ward and Mark of Fury to name a few. These cards mean that you can repeatedly trigger your commander's Heroic ability. Then there's stuff like Spirit Loop, which you can't bounce at will, but will get back if Anax and Cymede die.
Card draw is a challenge for these colours. You should look into artifact options like Mind's Eye and so on to guarantee a full grip. Inheritance is a pretty ghetto white option, and red has a number of Wheel of Fortune effects. Also, focusing on ramp which can be cashed in as cards later helps: Mind Stone, Commander's Sphere and Boros Cluestone at least. White has tutors for enchantments and artifacts, look into those for consistency.
Finally, support and removal: Purphoros, God of the Forge is really strong with a token strategy, Aurelia, the Warleader is really good too. Maybe stuff like Angelic Skirmisher would do: remember that you get a multiplied benefit from any mass effect like that if you have the most dudes on the board. Legion's Initiative and Boros Charm protect you from boardwipes nicely. As for removal, well, white is the best colour for wraths, you should play into that. Also, there's reusable stuff like Shackles to tie in nicely with the enchantment use in general, which is good for making the most of tutors (and you can even Shackles your own Anax and Cymede in a pinch :D).
2 months ago
Well, here's some suggestions on what I've seen work.
Artifacts: cut Coalition Relic, Infiltration Lens, Thran Dynamo, Worn Powerstone, Spectral Searchlight. Add Sol Ring, Boros Cluestone, Boros Signet, Crawlspace, and Sword of Feast and Famine (with Aggravated Assault for combo).
Creatures: cut Accorder Paladin, Agrus Kos, Butcher Orgg, Dragonscale General, Hero of Oxid Ridge, Goblin Wardriver, Laccolith Titan, and Rustmouth Ogre. Add Angel of Glory's Rise, Basandra, Battle Seraph, Boros Battleshaper, Hamletback Goliath, Silent Arbiter, Sunblast Angel, Preeminent Captain, Lightning Mauler.
Instants: cut Master Warcraft and Savage Beating. Add Boros Charm and Riot Control.
3 months ago
4 months ago
This is impressively budget, and still looks fun! Kudos!
(And I thought my I Call Her Vera: Sidisi EDH, in its original iteration, was budget at $40! The most expensive deck I've seen here was over $11000, and made by an elitist idiot.)
Also, I wish that I could acquire a Sunhome :P it's a card I just can't find around.
It is hard to suggest improvements for budget decks, because I don't know what would be too expensive. Any suggestions I make, of course, may be naive because I've never played with your deck and thus I don't know the synergies, but here we go...I'm trying to make most of my suggestions commons and uncommons so it's cheap.
I would cut the following, for the given reasons:
-Cut Kabira Crossroads for Plains or perhaps Sejiri Steppe: the 2 life is nice but in any fast deck (and RW should be fast) you want your lands untapped as soon as you play them. SS is broken though and can allow a creature to attack unblocked easily.
-I would cut Transguild Promenade for...about anything actually. It's a fantastic card (I think so at least, but most people don't) but in 2-color the detriments outweigh the benefits.
I also found the following cards very, very helpful:
-Betrothed of Fire: Old but cheap. Allows you to either strike for unexpected commander damage, or sac something expendable to pump everything.
-Rally the Peasants is powerful, cheap, and repeatable.
-If you want to strike for commander damage, all of the instants/sorceries that give double strike are amazing.
-Ogre Battledriver is a rare and not a soldier, but it's absolutely worth looking for.
-Seeker of the Way isn't a soldier but it's pretty darn good.
Finally, these start getting a bit more expensive, but Daru Warchief, Captain of the Watch, Elite Vanguard, Field Marshal, Catapult Master, and Preeminent Captain are all good soldier tribal cards, if you feel like sinking a bit deeper into tribal. And Obelisk of Urd and friends like tribal decks in general.
If you want to get a lot more soldiers relatively cheaply, you could check out the Elspeth/Tezzeret Duel Deck - Elspeth's deck is almost entirely soldiers, and she herself is amazing. Plus Tezzeret's half, while not applicable here, is full of cool stuff.