Boros Cluestone


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Dragon's Maze Common

Combos Browse all

Boros Cluestone


mana symbol t: Add mana symbol r or mana symbol w to your mana pool.

mana symbol rmana symbol w, mana symbol t, Sacrifice Boros Cluestone: Draw a card.

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0.01 TIX $0.01 Foil


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Boros Cluestone Discussion

AmazingGrace15 on Aurelia Boros Voltron

1 month ago

Again, really great start on this deck. It looks awesome, you have a very solid foundation. I'll lay out some suggestions for you and explain them:

Creatures:Angel of Deliverance I don't see being a huge asset to you. The chances of you having 4 or more types of cards in your graveyard is kind of unlikely, considering you'll probably only have instants, sorceries, and creatures. Granted, you may have a few artifacts or enchantments, but the majority of the time you won't.

Blood Knight is a little bit of a weak card, and you may need to replace him over time. For now, he can stay, but maybe think of something with a little more umph for a 2 drop.

Emeria Shepherd is a good card. This card can definitely stay, but I also suggest Sun Titan. He's an absolute MUST!

Flameblade Angel I don't see being very helpful. Its ability isn't all that significant, because it is only 1 damage which in the EDH format isn't all that much.

Platinum Angel is also a very good card, but I'm not sure if it truly fits. Play with it and see how you like it, but if you feel like you're missing something you might want to reconsider having this card.

For creatures, I suggest Iroas, God of Victory and Stonehewer Giant. Iroas is just insanely powerful in general and Stonehewer will help you get equipment onto the battlefield faster.


Your choice for instants looks pretty good! I do suggest Path to Exile, Wing Shards, Condemn and Enlightened Tutor. Path to Exile, Wing Shards, and Condemn are extremely helpful in protecting yourself and taking care of the big threats. I can't tell you how many times Wing Shards has saved my butt! As for Enlightened Tutor, that will also help you get equipment or enchantments out, ultimately leading to bringing Aurelia out faster.


Defy Death might not be the best. It is very specific, and if you are planning to take out Angels then it won't be that useful. Putting Sun Titan in will definitely help with the idea of bringing back your creatures. Or, you can always use something like Breath of Life, even though that returns a creature to your hand and not the graveyard.

Vandalblast is a decent card as a sorcery, but it would be better as an instant. I think you have the bases covered as far as board wipes go, so I don't think you need this one at all.

Storm Herd is also an amazing card that can make your life total a weapon!!!!


Great job here! Defninitely working the protection to stall until you cast Aurelia.

Ordeal of Purphoros I don't see being very much help, because it only deals 3 damage to a creature or player, and that isn't all that much damage. You can definitely keep it here for now, but look into alternatives such as Scourge of the Nobilis. I also suggest True Conviction, because it would be AWESOME!


Inquisitor's Flail I think would do more harm than good to you. I think you would be better off with just Fireshrieker or Grappling Hook, or better yet Quietus Spike or Basilisk Collar!

I don't see Tormod's Crypt doing much for you either. Although it is a 0 drop, you only get to play it once unless you somehow bring it back. Unless you're playing someone who utilizes their graveyard to win, I don't think you'll need it.

Whispersilk Cloak is also very good! I also suggest Lightning Greaves, that will help you a ton.

Overall for artifacts you'll need a bunch that buff Aurelia and make her unstoppable. Darksteel Plate is a MUST! Also, Boros Signet or Boros Cluestone is always helpful to have.

As for planeswalkers, I'm not sure how helpful Elspeth would be besides the fact her -8 is amazing. I do suggest Ajani Goldmane or even Ajani Steadfast. Ajani Vengeant might be good if you're looking for a more aggressive approach, but he'll quickly become a target. You'll be able to deal some hefty damage before he dies though! Elspeth Tirel would be good too.

Sorry if this seems a little overwhelming. I am doing this sort of quickly because I've been busy, so if you have any questions let me know! You have a great start, keep it up! Play around with some ideas and have fun!

Groovelord on It's me, ur lover

1 month ago

Anax and Cymede? Neat choice. But I see you're over the deck limit, and some of your cards could be replaced.

Cathars' Crusade is an upgrade over Valor in Akros.

Reckless Charge is better than Uncanny Speed.

Journey to Nowhere is better than Suspension Field.

Path to Exile or Return to Dust over Celestial Purge.

Boros Signet over Boros Cluestone.

Swords to Plowshares over Devouring Light.

You don't have enough card draw to need Thought Vessel. Mind Stone or Coldsteel Heart is a better 2-mana rock. Also lose Springleaf Drum; you want to attack with your creatures, not tap them for mana.

Kabira Vindicator, Hand of Justice and Foundry Champion all cost too much for what they do. Better options are Soltari Champion, Pianna, Nomad Captain and Catapult Master, but you might not have enough soldiers to use Catapult Master to the fullest. In any case, don't run Hand of Justice.

Anoint, Seething Anger and Mark of Fury are nice as reusable heroic spells. I'd cut Hold the Line and Righteousness since they're dead when you're not blocking.

You badly, badly need a Sunforger to find your combat tryxxx, and its good pal Mistveil Plains to keep doing it again. Odric, Master Tactician is also a must to make sure your army gets through.

Tempt with Glory should be Ajani Steadfast.

Wear / Tear over Shattering Blow.

You don't have enough +1/+1 counter stuff for Elite Scaleguard to be worth it, but that can be remedied with some more bolster and outlast cards like Anafenza, Kin-Tree Spirit and Abzan Falconer. I think the Scaleguard could really shine in this deck with the right support.

Cut all the battalion creatures. Battle cry is much better (Hero of Bladehold, Accorder Paladin, Hero of Oxid Ridge, Goblin Wardriver, maybe Signal Pest).

Zada, Hedron Grinder is kind of like a backup Anax and Cymede. Note that the copies won't trigger your heroic guys cuz copying and casting aren't the same. But I'd cut all the heroic creatures anyway, except Phalanx Leader and maybe Fabled Hero.

Veteran Swordsmith should be Spear of Heliod. You're running too many non-soldier creatures for the Swordsmith to be worth it. Veteran Armorer is not worth running at all.

Paragon of New Dawns should be Angel of Jubilation.

First Response should be Mobilization, Heliod, God of the Sun or Goblin Assault. Most decks won't be hitting you often enough to get soldiers consistently.

Fury of the Horde should be Increasing Devotion or Conqueror's Pledge. It's more important to focus on building and protecting an army than to get into extra combat shenanigans.

Opaline Unicorn should be Chromatic Lantern

Crusader of Odric could be...Young Pyromancer maybe? I'd keep the creature curve pretty low to get the most out of Return to the Ranks.

Peace, and have fun Borosing

Shadow_Tack on Flamewright PDH

1 month ago

You're missing quite a few things when it comes down to mana fixing, such as Wind-Scarred Crag Boros Garrison Boros Cluestone Boros Signet maybe Boros Keyrune since peasant? Things like Evolving Wilds and Naya Panorama are helpful too

Entari0 on The Titans of Theros

1 month ago

I'm not very familiar with boros, but I'll give it a shot.

Firstly, your mana curve is erratic. In my experience, you want a spike in the 1-4 drop range, and then a taper thereafter. This makes it more likely for you to have those early game plays that help set up the rest of your game. I would also suggest some more mana rocks, Thought Vessel and Boros Cluestone jump to mind for that. Nothing else really jumps to mind in terms of what to change, looks like fun to play.

Entari0 on Advertise your COMMANDER deck!

1 month ago


Commander / EDH* Entari0


@Faytl, I'm not very familiar with boros, but I'll give it a shot.

Firstly, your mana curve is erratic. In my experience, you want a spike in the 1-4 drop range, and then a taper thereafter. This makes it more likely for you to have those early game plays that help set up the rest of your game. I would also suggest some more mana rocks, Thought Vessel and Boros Cluestone jump to mind for that. Nothing else really jumps to mind in terms of what to change, looks like fun to play.

I'm also putting this as a comment on your deck's page.

Gidgetimer on Why does this deck suck?! ...

2 months ago

I would consider finding room for at the very least Sol Ring, Boros Signet, Mind Stone, and Boros Cluestone. Four rocks would mean you see them more often and it would really help with you feeling you are getting stuck at certain mana levels. As a side note T1 Sol Ring into a signet into 5 mana turn 2 is a great feeling when it happens.

Gidgetimer on Why does this deck suck?! ...

2 months ago

You have too few lands for not having any mana rocks. I think the solution is actually more rocks, not more lands. I personally like starting with 40 lands and dropping one for every two rocks as a base point. If you find this ends up giving you too much mana you can always drop cards later. Without further ado here is a list of mana rocks at or under and $5 that are legal in your deck.

Sol Ring

Boros Signet

Coldsteel Heart

Fellwar Stone

Fire Diamond

Fractured Powerstone

Gold Myr

Guardian Idol

Iron Myr


Marble Diamond


Mind Stone

Plague Myr

Prismatic Lens

Star Compass

Thought Vessel

Alloy Myr

Boros Cluestone

Boros Keyrune

Commander's Sphere

Darksteel Ingot

Foriysian Totem

Heart of Ramos

Honor-Worn Shaku

Kyren Toy

Magnifying Glass

Mana Prism


Opaline Unicorn

Palladium Myr

Phyrexian Lens

Pristine Talisman


Seer's Lantern

Sol Grail

Spectral Searchlight

Thunder Totem

Tooth of Ramos

Unstable Obelisk

Vessel of Endless Rest

Warden of the Wall

Worn Powerstone

As you can see I went with creating a comprehensive list instead of picking which ones are playable. In addition to these there are a few more cards that have to do with creating mana that are't strictly mana rocks you may want to think about. The first two are the mana producing altars Ashnod's Altar and Phyrexian Altar. They provide a sacrifice outlet and allow you to turn your opponent's creatures that you have stolen into mana for casting your own spells. Ventifact Bottle allows you to have a big turn by tapping down any unused lands and transferring that mana to your next turn. Basalt Monolith does something along the same lines. It can only "store" exactly 3 mana, but can be use once after casting without further investment; does not "lose" any mana, and keeps the mana stored over multiple turns. Admittedly the last two cards I mentioned aren't very good, but they are interesting.

Omeros on Why does this deck suck?! ...

2 months ago

As the others have said, RW is a weak pairing in Commander. But! You wanted advice on improving this deck and saying "change commanders" isn't particularly useful for the deck you want to play.

Here's what I would do:

  1. You're in poor colors for ramp, but you want to have ~something~ to speed your game plan. I saw you said you couldn't afford Land Tax (although you have a Plateau? Huh.) here's a list of cards that are on the cheaper end. Colored mana ramp: Boros Signet, Boros Cluestone, Boros Keyrune. Land ramp: Expedition Map, Wayfarer's Bauble, Solemn Simulacrum. Colorless: You have no Sol Ring. Also, Mind Stone, Thran Dynamo.

  2. Additional card draw will keep you from running out of gas. Unfortunately, you're in terrible colors for this as well. Red does have a number of looting effects, though (draw, then discard) which you can take advantage of to at least sculpt better hands. Here's a Gatherer link to what should be every looter or cycling effect at CMC 0-4 in your colors. Also, Browbeat is not the card draw you want. Five damage is something people will be entirely willing to take to prevent another player drawing 3, yet it's little enough that it doesn't represent a real threat either.

  3. Your mana curve is really, really high - and this is made even worse by how little ramp you're running. I recommend trimming about half of all the cards you have at CMC 4 or higher in favor of CMC 1-3 cards. I'm not going to recommend exactly what to do here because we're talking something like 20 cards as you have 38 cards at CMC 4+. I think you'll find things going very differently when you build the deck to support and synergize with a small number of haymakers rather than trying to make so many.

  4. Removal. Creature, artifact, and enchantment. You want more than you're currently running. In a scan of your list I could only find Purify, Wake of Destruction, Oblation, maaaaybe Ajani Vengeant, Weight of Conscience, Grasp of Fate, Banishing Light, Duergar Hedge-Mage. That's not a whole lot. Judging by your deck I'm going to assume you're in a "battlecruiser" meta. Everybody plays it slow for a few turns and then casts all their favorite fatties turn after turn and beats each other down. About right? If that's the case, then having choice removal for your opponent's big creatures will effectively give you free turns. Things like: Oblivion Ring, Stasis Snare, Swords to Plowshares, Chained to the Rocks, Journey to Nowhere, Suspension Field.

Whatever else you do, remove Wake of Destruction unless most of the people you play with are using either mono-color decks or a ton of basic lands of the same type. Against decks with even budget dual lands it becomes the most expensive Stone Rain ever. If you really want to get spicy with land destruction go in for Armageddon.

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