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Boros Cluestone Discussion
3 days ago
I would actually urge you to go wide with soldier (token) tribal, boosting your side up from their weenie status, and then giving them trample with Anax and Cymede.
Anax and Cymede provides a mass boost, where the trample is clearly more important than the +1/+1. The goal should be creating a table position where trample matters enough to do a nice bit of damage. I'll get to triggering this effect reliably later.
Red and white both excel at token production, and soldiers are a prominent tribe in both colours. Rise of the Hobgoblins, Martial Coup and any number of "put a crapload of white soldier tokens into play" should help you here. If possible, focus on either creatures as token production, or spells that do something else in addition to token production to get maximum value.
White is good at boosting creatures. Glorious Anthem, Marshal's Anthem, Cathars' Crusade and so on help you a lot. Soldiers as a tribe have some pretty good lords, such as Captain of the Watch, Auriok Steelshaper, Aven Brigadier (which has pretty cool art, btw), even including oddballs like Cenn's Tactician. Also, focusing on soldiers as a tribe allows you to benefit from Obelisk of Urd, Coat of Arms and Konda's Banner. This should make your dudes big enough for the trample to be an actual threat.
You'll want to reliably trigger Anax and Cymede once your board is good and ready to blow out. To this end, I'd veer away from instants and sorceries, and rather focus on enchantments: both red and white have a bunch enchantments with built in bounce: Conviction, Crown of Flames (and its many variants, there's a number of these things), Flickering Ward and Mark of Fury to name a few. These cards mean that you can repeatedly trigger your commander's Heroic ability. Then there's stuff like Spirit Loop, which you can't bounce at will, but will get back if Anax and Cymede die.
Card draw is a challenge for these colours. You should look into artifact options like Mind's Eye and so on to guarantee a full grip. Inheritance is a pretty ghetto white option, and red has a number of Wheel of Fortune effects. Also, focusing on ramp which can be cashed in as cards later helps: Mind Stone, Commander's Sphere and Boros Cluestone at least. White has tutors for enchantments and artifacts, look into those for consistency.
Finally, support and removal: Purphoros, God of the Forge is really strong with a token strategy, Aurelia, the Warleader is really good too. Maybe stuff like Angelic Skirmisher would do: remember that you get a multiplied benefit from any mass effect like that if you have the most dudes on the board. Legion's Initiative and Boros Charm protect you from boardwipes nicely. As for removal, well, white is the best colour for wraths, you should play into that. Also, there's reusable stuff like Shackles to tie in nicely with the enchantment use in general, which is good for making the most of tutors (and you can even Shackles your own Anax and Cymede in a pinch :D).
1 month ago
Well, here's some suggestions on what I've seen work.
Artifacts: cut Coalition Relic, Infiltration Lens, Thran Dynamo, Worn Powerstone, Spectral Searchlight. Add Sol Ring, Boros Cluestone, Boros Signet, Crawlspace, and Sword of Feast and Famine (with Aggravated Assault for combo).
Creatures: cut Accorder Paladin, Agrus Kos, Butcher Orgg, Dragonscale General, Hero of Oxid Ridge, Goblin Wardriver, Laccolith Titan, and Rustmouth Ogre. Add Angel of Glory's Rise, Basandra, Battle Seraph, Boros Battleshaper, Hamletback Goliath, Silent Arbiter, Sunblast Angel, Preeminent Captain, Lightning Mauler.
Instants: cut Master Warcraft and Savage Beating. Add Boros Charm and Riot Control.
3 months ago
3 months ago
This is impressively budget, and still looks fun! Kudos!
(And I thought my I Call Her Vera: Sidisi EDH, in its original iteration, was budget at $40! The most expensive deck I've seen here was over $11000, and made by an elitist idiot.)
Also, I wish that I could acquire a Sunhome :P it's a card I just can't find around.
It is hard to suggest improvements for budget decks, because I don't know what would be too expensive. Any suggestions I make, of course, may be naive because I've never played with your deck and thus I don't know the synergies, but here we go...I'm trying to make most of my suggestions commons and uncommons so it's cheap.
I would cut the following, for the given reasons:
-Cut Kabira Crossroads for Plains or perhaps Sejiri Steppe: the 2 life is nice but in any fast deck (and RW should be fast) you want your lands untapped as soon as you play them. SS is broken though and can allow a creature to attack unblocked easily.
-I would cut Transguild Promenade for...about anything actually. It's a fantastic card (I think so at least, but most people don't) but in 2-color the detriments outweigh the benefits.
I also found the following cards very, very helpful:
-Betrothed of Fire: Old but cheap. Allows you to either strike for unexpected commander damage, or sac something expendable to pump everything.
-Rally the Peasants is powerful, cheap, and repeatable.
-If you want to strike for commander damage, all of the instants/sorceries that give double strike are amazing.
-Ogre Battledriver is a rare and not a soldier, but it's absolutely worth looking for.
-Seeker of the Way isn't a soldier but it's pretty darn good.
Finally, these start getting a bit more expensive, but Daru Warchief, Captain of the Watch, Elite Vanguard, Field Marshal, Catapult Master, and Preeminent Captain are all good soldier tribal cards, if you feel like sinking a bit deeper into tribal. And Obelisk of Urd and friends like tribal decks in general.
If you want to get a lot more soldiers relatively cheaply, you could check out the Elspeth/Tezzeret Duel Deck - Elspeth's deck is almost entirely soldiers, and she herself is amazing. Plus Tezzeret's half, while not applicable here, is full of cool stuff.
6 months ago
The thing to remember when making an EDH deck is: "What is this deck trying to do?" Getting a focus on the theme, and trimming any cards that don't play to that theme, is the first step you should take. Play toward your commander. You chose them for a reason, and they're always accessible to you. USE them.
One of the most important things to remember in EDH is that because you can only have a single copy of any card, each card has to hold its own weight and be important by itself. Cards like Lightning Bolt and Lightning Strike are great burn cards in regular 1v1 games where your opponent only has 20 life, but in big multiplayer EDH matches where each of your opponents starts with 40, they will probably just feel like dead weight. If you are using them for creature removal, consider this: there are two major types of "creature structures" in EDH decks: big guys, and a lot of guys. If you're facing a token deck that has swarms of soldiers, zombies, saprolings, or whatever else, a Magma Spray here and a Magma Jet there might get rid of one or two of them, but there will always be more. If your opponent has "big" creatures, then you will have to play two or even three of these cards just to get rid of one creature. All that does is destroy your own hand while wasting your own cards.
Next is land. EDH is the best format for "mana rocks" (artifacts that produce mana). Look into things such as Sol Ring (an EDH staple), Boros Signet, Boros Cluestone, and Boros Keyrune (the signet especially). Some other lands to look at (for starters) are Command Tower (a staple just like Sol Ring), Opal Palace, Sacred Foundry, Clifftop Retreat, and Boros Garrison.
Also, you have two copies of Act of Treason and are short one card. I hope this will give you a good start on the never-ending process of tuning and tweaking. Good luck!
10 months ago
You can take out Gamble , unless you really like shitty tutors and bouts of disappointment, but I couldn't really find another indestructible creature that was a great fit for what you're doing with this deck.