|Commander / EDH||Legal|
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Rest for the Weary
Target player gains 4 life.
Landfall If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Rest for the Weary Discussion
4 days ago
I actually play a version of this deck as a casual modern deck that I sometimes bring to FNM. Trust me, you want to play the four copies of Wall of Shards. The wall is a pure beast, and you can simply not pay the cumulative upkeep, or you can sac it to Devour Flesh to gain 8 life.
As far as the mana base goes, you don't actually need fetches or shocks, believe it or not. You do need at least 2 Shambling Vent, 2 Isolated Chapel, and 2 Concealed Courtyard, as well as 2-4 copies of Ghost Quarter. (Ghost quartering your own land to activate landfall with a remedy on board, to cast two Rest for the Weary to make your opponent lose 16 life is just priceless.
Another card you simply need a playset of in the mainboard is , Blessed Alliance. It's so good and you can make them sac an attacking creature and give yourself 4 life while you dont yet have a remedy on the field. Since I don't have the budget for the Idyllic Tutors, I run two copies of Dimir Machinations, since it lets you search for tainted remedy.
5 days ago
Here are what i think are the weaker cards in your deck. I'm not saying that everything I don't mention is ideal or that the ones i'm suggesting cutting are awful but this is where i'd personally start if I was trimming my own deck as possible cards to consider cutting:
Cliffside Lookout: This card seems a bit out of place. If you want a 1-drop ally Hada Freeblade is better. If you want to focus more on life gain, Soul's Attendant, Soul Warden, or Serra Ascendant would be a better fit.
Angel of Renewal/Conclave Phalanx: While they can gain you some life, they cost a bit more mana than i'd like. I feel that for 6 mana Sorin, Grim Nemesis is a better threat as it can still gain you life while taking down a creature the turn it comes into play or draw you some cards. Either way 6 mana is still a lot so be careful you don't but too many high cmc spells in the deck. Conclave is a bit better since it has convoke but i still don't think it does enough.
Court Street Denizen: In a two color deck you will still get some value out of this but I prefer cards like Gideon's Lawkeeper/Goldmeadow Harrier as you can tap them on your opponents "Declare Attackers" step to prevent them from attacking you, and they remain tapped until their next turn meaning they can't block either.
Pulse Tracker: This is a pretty aggressive card for your deck. Also even if they play a 1/2, you can't attack safely into them anymore.
Curse of the Forsaken: Good in multiplayer games but in 1v1 it's not ideal.
1 week ago
Have you considered replacing Whitesun's Passage with Rest for the Weary? Also, I'd consider replacing Gideon's Reproach with a way to recover/last against control decks, as control (specifically the wrath effects) is hard for white weenie/mono white humans to deal with. Ranger of Eos could be very helpful for recovering on board. Good luck with the brew!
1 week ago
This combo results in an infinite loop. I might be preaching to the choir, but unless you can stop the combo the game will end in a draw. Especially with Sanguine Bond. Rest for the Weary works as a buffer early game and can trigger Sanguine Bond if you go that route.
2 weeks ago
To begin, when I was designing this deck I was initially going to opt in for blue with a higher emphasis on card draw, but I switched over to red when I realized it just had some good cheap damage with scry. My mentality was that I could use those cheap red cards to provide some scry advantage while also shutting down cheap creatures that my opponent plays. I figured the red additions would provide a sort of "tech option" since there isn't much card draw present in the deck, and I would rather use my major removal cards like Swords to Plowshares on bigger more threatening minions.
I really like Laquatus's Champion (The fact that the card isn't spelled Laquatus' Champion bothers me thoroughly) in this deck as the sort of "giant value beatstick" but I think it is really worth noting how sticky it is. Since this deck runs very, VERY few permanents, the ones in the deck are huge targets for removal. Luminate Primordial is an absolutely sick drop, but I think it would be removed very quickly. The champion is a threat that sticks around and provides some excellent burn when he's played and likely when he dies. Here's a combo to get your appetite wet.
Using Laquatus's Champion in the extra late game with Tainted Remedy in play could create some interesting plays. Firstly, you could kill it with your own removal, regenerate it, and kill it again for some insane burn. It would start at 6 damage, then die, deal 6 more, and then come back and deal 6 more. If that wasn't enough, you could potentially False Cure the 6 health heal and turn it into a 12 health burn, bringing the damage up to 24 in a single turn...I like that a lot.
Healing Hands will certainly replace Chaplain's Blessing, I had spent a short amount of time searching for cards to replace it, and I considered Rest for the Weary before, but I honestly forgot about it. I prefer healing hands because of the nice draw, which I think this deck could use more of.
Hope you enjoyed the short novel, with regards, Alch.
2 weeks ago
I like it, mate :) It's brutal, effective, and mean! I'm curious as to why you include red - and then only so little? I mean, burn, and scrying is nice, but you've got removal, and with you forcefeeding the opponent life, you've got them on a clock anyways :)I'd probably sibstitute chaplains blessing for something like Healing Hands or Rest for the Weary, as you can target them at the opponent, or reap the benefits for yourself.
Luminate Primordial would be a bomb!
As would Laquatus's Champion :)
I'd probably include a few tutors, or maybe a transmute card, to make sure you get your crown pieces.
Those would be my two cents. Your deck looks smashing, mate. Keep up the good work :) stay frosty!
3 weeks ago
I like what you're doing here, Dash Hopes is vicious! I think I might add it to my own deck.
There is a couple of things I don't quite agree with:
1) The play set of Wicked Akuba. It would benefit from some type of evasion, or even deathtouch, but it doesn't. More often than not, it's a bear. I think I'd rather see either another type of removal, or Chittering Rats, which has the always effective ETB effect. If your looking for something to help the devotion, another decent creature could be Dauthi Slayer: opponent can't chump block, which forces them to expend a removal spell.
2) Pharika's Cure seems too cute of a card. It's essentially a 2 cmc 4 life gain, strictly worse than Lone Missionary or Rest for the Weary, but in Black. Once again, I'd rather see some type of removal, or hand disruption, something that impacts the board state a bit more.
Thanks for sharing! You got an upvote!
3 weeks ago
solarbeam, I've been looking into improving the "Burn Package" and found a few cards that do the trick (Rest for the Weary and Life Burst were part of the package). I also discovered that Heroes' Reunion works well too. I'm just in the process of making cuts.