|Commander / EDH||Legal|
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Rest for the Weary
Target player gains 4 life.
Landfall If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Rest for the Weary Discussion
4 days ago
Been working on a Teachings control list myself. I have a few thoughts on your list here, based on my own experiences. Since you're not as familiar with cards post-BFZ, allow me to introduce to you some of the great new things we can take advantage of.
Torrential Gearhulk: 5/6 with flash that flashes back a cryptic command for free? Yes please.
Cast Out: Instant speed answer to any problem permanent.
Blessed Alliance: Great sideboard card, if not a 1-of in the main. Wrecks bogles, can help you stabilize against fast aggro.
Shambling Vent: Big advocate of playing one of these since this is a slow deck with a painful mana base and few ways to gain life. Only 1 though, since blue is so important.
Other than that, I have a few miscellaneous thoughts. One, I really hate Remand in this style of deck. Remand is a tempo card, more useful in a deck trying to stall out a few turns rather than try to deny your opponent resources entirely. Besides, returning things to your opponent's hand makes Esper Charm WAY worse on turn 3. Second, I think Opt is a trap. I haven't been impressed with the card at all. On paper it seems alright, but I much prefer playing a couple more Think Twice and some other stuff instead, especially since our turn 1 is a golden opportunity to play our manlands or fetch painlessly.
And to the comment above, NEVER underestimate the value of a 1-of sideboard. Think about the type of deck this is; you're not trying to change its identity or its overall game plan going into games 2 and 3, you just want to replace some lackluster cards in the matchup for better ones.
...With that said, 1 spell snare and 1 leyline both seem strange to me. Even Thoughtseize I think would be better suited as more duresses. Think about when you would want to bring those in. Most of the time, it'll be against a control mirror. Against a deck that plays creatures, you don't want thoughtseize anyway. You don't want to cost yourself any additional life when you can afford it. Duress is super good against something like UW control or Blue Moon or something. Dispel too, for that matter. It's a preference thing. If you like the thoughtseizes better, play those.
Leyline is kind of a trap too. What it does is really powerful if you can get it in your opening hand, but otherwise you're just diluting your deck. I think 1 is actually the right number if you want to play it, but against burn, things like Timely, Rest for the Weary, or Blessed Alliance in tandem with your disruption should get the job done. Also Mindbreak Trap is great since storm is so big right now.
Anyway, good luck my dude. Control players gotta stick together in these tough times
5 days ago
5 days ago
5 days ago
Ajani's Pridemate seems like it would be a natural fit here, probably over Debt to the Deathless and Felidar Sovereign. I would recommend Rest for the Weary over Whitesun's Passage. Your land count also looks a little high; 24 or 25 should be plenty. A little more discard might help against combo; Inquisition of Kozilek and Thoughtseize are probably best but Duress is fine against most decks if you want to keep it budget.
3 weeks ago
I know you're not going to take my advice, but if you wanted to make this deck something that could actually work, I'd do this:
1 month ago
1 month ago
Proclamation of Rebirth -Forecast sidesteps counterspell heavy decks, always a 1 of trust me
Spent a year tinkering with aggro-lifegain, was sort of an opposite zoo style deck. If you are going wide and low add in some control like ghostly prision, Path to Exile, Oblivion Ring and both of the soul sisters: Soul Warden and Soul's Attendant (8 of total). If you are going for a fast burn-gain style the cards I listed above would work great, personal advice from a year and a half experiance playong with only lifegain: if you go Soul sisters prepare control, if you go Martyr Proc then prepare for disruption. Also Intervention Pact is highly underrated, it won me a game aginst infect and would be great in the current Death's Shadow meta for modern.
2 months ago
@ReignBeauxRida: The Outlast creatures would be so much better if you could put a +1/+1 on other creatures, as it is now they only put them on themselves. Abzan Falconer and Mer-Ek Nightblade would be interesting though! The other effects we already have.
@AkaAkuma: Thanks! Soldiers are definitely a good option, I toyed with the idea as well. Favor of the Mighty seems good but you have to keep in mind that protection also means we can't enchant or target her, so we can't give her more counters, the equips still work because they don't have a color.
Rest for the Weary looks pretty good, but you'd ideally want it if they blow up Licia and you need to recast her.. Sunspring Expedition might be good as well for the same reason, just wait a little with sacrificing until you need it. I'm still piecing together the heal spells so I'll put this in the maybeboard :). Ordeal of Heliod on Licia wouldn't work that well..
The problem with lifegain spells is that you need them to help you cast Licia. If she's already there, extra life doesn't really matter because just fighting with her can get you pretty much 10 life a turn. Add in all the other tools we have and you can easily get 100 life. Aetherflux Reservoir at that point, would just be mean hahaha