Hanweir Militia Captain

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Westvale Cult Leader  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

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Set Rarity
Shadows over Innistrad Rare

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Tokens

Hanweir Militia Captain

Creature — Human Soldier

At the beginning of your upkeep ,if you control four or more creatures, transform Hanweir Militia Captain.

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Hanweir Militia Captain Discussion

Austin_Smith_of_Cards on Sigarda, the last good guy

2 days ago

In human tribal, Devout Chaplain is a premium removal card that gets to repeatedly exile artifacts and enchantments. Gives you something additional to do with your Human Soldier tokens Sigarda creates.

Increasing Devotion churns out Human tokens, but can also be replayed from your graveyard for extra value. When games run long and you're reduced to topdecking, this is a good card to have.

Hanweir Militia Captain  Flip is a strong Human that starts pumping out tokens once you get to flip her. Scales with the number of creatures you control, too.

Hamlet Captain is a pretty nice cheap Human lord in green.

Herald of War makes all your creature spells cost less, and is an evasive flier herself that grows over time.

Odric, Master Tactician creates favorable combat steps, or makes all your defending opponents forced to not block and thereby swing in for lethal damage.

Noctem on A Test of Solidarity

2 days ago

Heya, I've been working on my own version of mono white humans. Though mine has a red splash to give it some spice after sideboard. I'll link it in case you want to take a look:

Boros new meta

So to give feedback on your deck. Starting with creatures:

Devoted Crop-Mate is cute but I'm not sure it can be as strong as I would like it to be. 3CMC is already expensive for this kind of effect and odds are it dies the moment it ETB's or your opponent uses a board wipe and it dies along with the rest. It's kind of the reason why Trueheart Duelist is also kinda meh. At 3CMC I want to be playing Always Watching , Gideon of the Trials or a 1CMC + 2CMC card. That's why I think there's reasons not to run this kind of on attack effect even though it might look good on paper. A better creature I think would be Gust Walker.

The same can be said of Lone Rider  Flip which never really found a home. Being a human 1/1 for 2CMC is awful. If you flip it, it's no longer human which means it doesn't benefit from the human tribal aspect of the deck. You also need to gain life, which can only be achieved via Glory-Bound Initiate or having to jump through multiple hoops to achieve, in order to flip him into a good creature. Bleh. Imo, cut that and instead put Thalia, Heretic Cathar in the main. Much better creature quality imo.

Stasis Snare is really an awful card when it comes down to it. Cast Out is much better and can help you in the early game if you ever get stuck on land or need to draw to find an answer.

SB is kinda weird. Aven Mindcensor, Hanweir Militia Captain  Flip and even perhaps Immolating Glare don't seem to fit the aggressive nature of a deck that plans to kill the opponent ASAP.

LordDerrien on Delerium - Silence ft. Elspeth & The Sunbears

2 weeks ago

Oh damn, I not that feeling. For the past year I have almost exclusively been playing my Inquisition deck. Everyone know, what cards it includes, because I do not change anything (it is perfect at the moment; except for Hanweir Militia Captain  Flip - I do not like the changing). Turns out, if you are playing Ghostly Prison, Archangel of Tithes and Luminarch Ascension really everyone wants to see you dead.

LCJ38 on G/W Humans

2 weeks ago

I like the build. I have also made a G/W Humans deck, but it doesn't have stuff like Oath of Ajani and Verdurous Gearhulk.

I would suggest Lambholt Pacifist  Flip, Hanweir Militia Captain  Flip, Westvale Abbey  Flip, and Archangel Avacyn  Flip for the obvious reasons. :)

All in all I really like this deck, +1

LordDerrien on The Good Church of War

2 weeks ago

Hiho Pierre!

I was looking through my decks and kinda remembered, that you had some awesome decks, too. So here I am.

I like the idea of the deck, but i am not really enthused by it. You have an aggressive theme, but also 25 lands were 22 would be enough and overall you are lacking one card (59 instead of 60). In the following I will make a dozen of suggestion based on this deck being modern, a human triabl, green and white as well as Collected Company-centric.

Thalia, Heretic Cathar - This one is able to sustain your aggro-beatdown by preventing fresh blockers from becoming active immediatly. She is able to trade fairly well due to First Strike and is searchable with Collected Company in response to tokens or other creatures coming in that need to be tapped. It also disrupts Modern's greedy mana bases.

Banisher Priest and Fiend Hunter - Those might be fairly weak in combat, but they are enourmous tempo-swings, if played on your turn and even worse if called in with a Collected Company. Sadly, they are also a tad on the weaker side of removal. Put them in, if you want to make insane tempo plays.

Renegade Rallier - The body is on curve and provides generally 2 for 1 value, if triggered. That trigger can even be provided by yourself, if you crack a fetchland. You might wanna play more than four, if you want to utilized him independed of your enemy.

Precinct Captain and Hanweir Militia Captain  Flip - The first one is stronger on his own and not depended on being triggered, but not as synergistic, because he just produces non-human, soldier tokens. The latter has to be played on a full board to be anything beyond a bear and good get stone-walled by an opponent, who uses the condition against you. If you can get past that, you have a human token producing giant that thrieves on a wide board state.

Knight of the Reliquary - This one makes Renegade Rallier more consistant due to the ability to sacrifice lands. It also comes with the advantage to reliably search for Gavony Township. Not to speak of the synergy with fetchlands and the beater she could become.

Thraben Inspector - Might be good to have an additional one-drop to build the board early and and get the clue in for some carddraw and synergy with Tireless Tracker.

Duskwatch Recruiter  Flip and Lambholt Pacifist  Flip - Those might be part werewolf, but would make a great addition towards Mayor of Avabruck  Flip. The former, Duskwatch Recruiter  Flip, provides carddraw to keep your onslught of creatures going and also transforms into a "ramper" for other creatures. The latter, Lambholt Pacifist  Flip, is an excellent beat-stick. Your lord-type effects will enable her to attack more often than not. 3/3 and 4/4 for CMC2 is very far ahead of the curve and should provide some value.

Aside from creatures there are some more suggestions, like: Dromoka's Command and Always Watching .

I hope I was of some help to you! :)

VineFynn on

2 weeks ago

Ah, I don't need to splash blue? That makes it SO much easier. Honestly just knowing that would've led me to remove all of the ramping and change my colour balance completely. This helps a lot. I play green and white ordinarily so thanks for putting me back in my comfort zone :D

I did a lot of goldfishing and it seemed okay. The stalling with creatures was the objective with Narnam Renegade, but because I'm not familiar with a wide variety of cards I'm probably forgetting a billion different 1ds in green and white that do the same thing.

In the absence of blue, I can focus a lot harder on creature spamming, yeah. I prefer my early creatures to be white, my mid curve ones green and my wincons white. I really struggled in the required balance between guaranteeing the turn 2 Island with many forests and ramps, and the need for an early plains and then getting the early Hanweir Militia Captain  Flip for putting stuff on Juniper Order Ranger, yada yada. Too much going on honestly and I was floored that it appeared to be working okay in testing.

Problem being having an easy response to everything in blue required the deck to be too slow. Knowing that I don't need to splash blue and can just repurpose like 15% of the cards in my deck is an absolute godsend.

Magic is hard.

xyr0s on Silly little humans

3 weeks ago

In my opinion, Grand Abolisher belongs in the sideboard. Occassionally, not getting interrupted is nice - at other times, it simply isn't all that relevant (not many counterspells for creatures in modern). And when the ability is irrelevant, all you have left is a bear. Thalia, Guardian of Thraben does roughly the same, but her first strike is a considerable bonus against a lot of decks. Aegis of the Gods also seem to a sideboard card - extremely useful in some games, extremely irrelevant in others.

Loyal Sentry also seems very conditional. It's good against an opponent who has no removal, and a few big beefy attackers, and sucks against opponents with Snapcaster+Lightning Bolt or piles of tokens. It's a card that doesn't really try to win. And since it's a 1/1 that lives to block, you get to trade 1-for-1 with it, conditional to non-evasive attacking creatures only. Of course you can protect it with Brave the Elements or Emerge Unscathed - which still makes it a 1-for-1.

Is there any particular reason to avoid cards like Avacyn's Pilgrim (which is great with coco), Gather the Townsfolk (Hanweir Militia Captain  Flip would be better with this, coco a bit worse), and Mayor of Avabruck  Flip? Or mutavult (I know, boring... but played a lot by tribal decks for very obvious reasons)...

And if you want to make something out of Abzan Falconer, you could bring Metallic Mimic and Gavony Township, just to make sure there's +1/+1 counters on all your creatures.

Darth_Savage on

3 weeks ago

VineFynn you don't have enough land. Even a mono coloured deck (normally red) with a low mana curve, nothing over , runs a minimum of 18 lands. You need at least 23-25 probably 4 of them should be Seaside Citadel, if you want to stay 3 colour.

Next issue is you only have 12 creatures and it takes 4 to flip Hanweir Militia Captain  Flip, you either need more creatures or cheap token producing spells. A good drop is Champion of the Parish. Another consideration is using creatures to provide your stalling, either deathtouch or creature with abilities like Archangel of Tithes.

In modern you don't need to splash blue for counter spells; Mana Tithe, Lapse of Certainty and Dawn Charm all provide that trick, in the case of the charm a couple of other options too. If I'm honest I'd remove all the ramping spells and switch the deck to be a one with a bit more focus.

Hope this helps.

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