|Commander / EDH||Legal|
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If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
Tap: Add to your mana pool.
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Scorched Ruins Discussion
10 hours ago
Since Crucible of Worlds and Glacial Chasm were already recommended, I may as well toss a recommendation for Lotus Vale and Scorched Ruins. They're moderately expensive, but I sure don't regret getting them for my Gitrog deck since they let you draw two with Gitrog's effects and work for some good ramp.
1 week ago
3 weeks ago
When I was in elementary school Darude Sandstorm was the jam.
I really do like this list, very mean. I'm going to suggest some cards not out of necessity only to brainstorm with you and see what you think.
1 month ago
What ramp is best, what to cut?
1 month ago
1 month ago
Title says it all. Looking to unload a few cards below tcgplayer mid price. Paypal gift or add 4%. Tracking for anything over $20. Prices are as follows:
1x LP Argothian Enchantress EMA 3.75
2x LP Blasting Station 2.25 ea
4x LP Utopia Sprawl 3.00 ea, 11 for playset SOLD
1X LP Scorched Ruins 3.25
5x LP Chromatic Star TSP 1.75 ea, $5 for a playset
1x NM Wooded Foothills 11.00 SOLD
1x LP Tasigur, the Golden Fang Prerelease Foil 7.50
2x HP Elvish Visionary FNM promo 6.00 ea
2x MP Krark-Clan Ironworks 4.50 ea
1x HP Swarmyard 6.00
1x NM Reyhan, Last of the Abzan 4.50
1x NM Liliana of the Veil MM17 70.00
2x LP Blood Crypt RTR 7.50 ea
2x LP Amulet of Vigor 5.00 ea
I also have a sealed pack of snow basics from coldsnap, which I value at $55.
I ALSO have 30/60 cards for affinity (the cheap half) that id like to sell all together for $20.00. Here is what I have for affinity:
1x Welding Jar
4x Signal Pest
4x Vault Skirge
Cash only at this time sorry, no trades. U.S. only. Thanks for looking!
3 months ago
Regarding Scorched Ruins that would make a difference if I had such high probability for any opponent to run a Strip Mine any given game. I've only had it happen once, where an opponent played it 1st, but I have about 40 lands in my Sram deck so I just sat with the ruins as a dead card in my hand & played plains until my opponent popped something else. Otherwise, if I can get Scorched Ruins out first and crack it for the 2 ramp I sometimes feel it already gave me the value I was asking for (I feel it is much more of a hindrance with Strip mine played 1st as a deterrent, where you may not even get a chance to tap for mana)...So maybe in a more land-packed Sram deck it is more worth the risk.
Yes! -- Empyrial Plate, that card really forces people to make some decisions faster than they want to!
3 months ago
thanks for the review here. In the past I played with Scorched Ruins, but land destruction is something common here. Everyone runs Strip Mine. If they strip this one, than I get a serious blow. But on the otherhand, it is indeed great ramp. How do you feel about this, knowing that strip mines are common here?
thanks for sharing your input. I am curious on your stance after my answers;
Cultivator's Caravan : Basically for 3 mana you get to draw a card and get 1 mana available in return. With ramp for the next turns as a result. I feel this is something that helps me equip faster midgame.
Myth Realized : acts as a backup plan. Mainly to make him a bloker on instant speed when needed. It's a try, since I didnt get to play him yet. But I do not plan on equipping him that often. But perhaps it's too narrow to keep?
Opal Palace : Since colorless mana is not a real issue in this deck, then what do I have to lose if I do not use that second ability that often?
Empyrial Plate : This card had some great plays in my deck. I am a fan of it!
Strata Scythe : Although you sac a land, it's still gives lots of value and in our playgroup there are several white players boosting me too :-)