Scorched Ruins

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Weatherlight Rare

Combos Browse all

Scorched Ruins

Land

If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

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1.34 TIX $2.97 Foil

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Scorched Ruins Discussion

FearCutsDeeper on One Thopter to Rule Them All...

1 week ago

Dross Scorpion goes infinite with a lot of cards you already have.

Rings of Brighthearth because.

Lotus Bloom with prototype portal. At worst, it's 3 free mana.

Mirrorworks

Precursor Golem

Conjurer's Closet

Cauldron of Souls

Scorched Ruins

Lotus Vale

Liquid Metal Coating

TheHelvault on "Mate in 8", a Maelstrom Wanderer Combo Deck

3 weeks ago

AceGambitDragonfly, The man-lands aren't that important in this deck. I know what you're thinking with them, but the man-lands don't appear nearly as consistently as they would need to in here if they were going to protect me at all. Instead of adding man-lands, I'm saving those spots for the consistency of 75 basic lands, as well as other lands like Tolaria West, Vesuva, and Maze of Ith, which are, in my opinion, far more useful. I have another list of 15-20 lands that I'll be adding in here, specifically lands that will enable me to combo off before turn 8, such as Temple of the False God and Scorched Ruins.

DISTURBED125 on Eldrazi Titans EDH

3 weeks ago

Silent Arbiter looks great! Bought a copy of it as well! It'll be a great swap for Ugin's Construct.

Also picked up Vesuva, Cloudpost, Glimmerpost and Maze of Ith. Will figure out what to swap them for when they arrive.

Debating Ancient Tomb vs picking up both Scorched Ruins/Deserted Temple. Might save the last bit of my current budget to pick up a few creature swaps and save these to pick up later.

spotmarkedx on Let Me Play Among the Stars

3 weeks ago

Well, given two people are strongly advocating for it, I'll give Crucible of Worlds a few tries, probably in place of Expropriate, which I'm testing right now. I can certainly see that it will be awesome if I have Trade Routes or Soratami Cloudskater. It will get some value if I have played Lotus Vale or Scorched Ruins or if an opponent has some land destruction... any other time, it will be a dead card, which is my worry. Only one way to find out if the benefits outweigh the disadvantages :D

As for Evacuation, I like it over Wash Out since my creatures are rarely out in large numbers, so I prefer the symmetrical effect since I am sure it will hit everything of my opponents, and it is at instant speed. If I had extra space in the deck for more of these kinds of effects, I'd be adding these in, but for now, they will be sidelined.

runninonwater on The End is Here

3 weeks ago

I like the deck, it has a lot of cards i would play and that i have played before but there's some pointers.

I think i would try to find another land than Temple of the False God, i've had quite a few bad experiences with it, but if it works it works.Nev disk is a cute interaction with Forge and Lattice, but i don't quite like to run such a card in our deck since we're so dependant on our board.

other things:Jellous of some of your foils you got, i need some of them!And im totally gonna try Scorched Ruins, just gotta get one.

irmsilver on Eldrazi Titans EDH

3 weeks ago

Some lands you could look at are Vesuva, which is similar to Thespian's Stage, copying something as it comes down. If you acquire a Vesuva, then you could try looking at Cloudpost next. It's usefulness in Commander is a lot lower when you can play only one, but if you're running Vesuva and Thespian's Stage in addition to Glimmerpost, then it will occasionally give you a boost. If you have a good budget, Ancient Tomb should definitely be considered. A risky choice is City of Traitors. If your playgroup isn't into land destruction, then Scorched Ruins might be an option. Deserted Temple is good utility for untapping lands, providing ramp if a land taps for three, or adding Charge Counters to Mage-Ring Network. Maze of Ith is just a good card that also works with Thespian's Stage, Vesuva, and Deserted Temple. Even without the latter two, it's still a solid choice.

TheDeckMaker2300 on 5 Nights at Zendikar

1 month ago

Nice job this is pretty good

Here's a few suggestions

Lands (replace some wastes with these.)

Strip Mine

Ghost QuarterBoth for more land destruction

Buried RuinReanimate artifacts

Tower of the MagistrateThe to protect your stuff from artifact stuff and a trick if you give a creature opponment controls with equipment that creature will be forced to take the equipment off.

Scorched RuinsSac 2 wastes for 4 mana And Deserted Temple to make to make 7 mana with just 1 land (a alternate way of getting all 3 urza lands)

Artifacts

Strionic Resonator I'm surprised this is not In the deck you can double dip cast abilities and annilator with this (trigger abilities) like Ulamog, the Ceaseless Hunger exile 4 things instead of 2

Voltaic Key the 3 mana tap artifacts will be upgraded to 5 with this and go to beyond 100 mana with the Doubling Cube

Nevinyrral's Disk another board sweep with All Is Dust and combos with Soul of New Phyrexia

Blinkmoth Urn you get the most benefit and really ramps your mana fast especially with Tamiyo's Journal

If your considering abilities in your deck than Rings of Brighthearth and Thran Turbine are your best friends (don't let the turbine fool you it's immensely better than it looks example your draw one and discard one land ability picture doing it without tapping a single land.)

Prototype Portal let's make a army of Sol Rings or anything else useful. (You can also clone the Darksteel Citadel with this

Unwinding Clock + Shimmer Myr/Vedalken Orrery your tap artifacts plus giving everything flash = let's bring stuff out on every turn

Spine of Ish Sah great removal and boomerangs to your hand when it enters the graveyard so you can do it again

Trading Post another artifact reanimator and makes a wall for ya for defense.

Ugin's Nexus put it in makes Emrakul, the Promised End better and a safety net for decks that do the despicable Tons of extra turns combos and you can break it with so something for a extra turn

And lastly for artifact I notice there's not enough draw so I would suggest Howling Mine or Temple Bell reason is I doubt they will destroy a draw mutiple cards that give it to them too. If not then Staff of Nin shoot at 1 toughness stuff with it

Creatures

Not much

Only Pentavus I can suggest

For air defense

Tap 1 land after attack make a token block with it then tap another mana sac it then it gets it counter back and the attacker failed to get threw to you (excluding trample ofcoarse)

Bhaal666 on How to build Superfriends?

2 months ago

i only did superfriends a little while since i got frustrated with mine but when it was successful The Chain Veil and Contagion Engine were amazing cards to have. i was heavy artifact and you may not want to go that route but i found Tezzeret the Seeker to combo well with Mycosynth Lattice + The Chain Veil + Scorched Ruins to give infinite loyalty ability uses. just add in one more walker that does something like Saheeli Rai +1 to win. obviously you cant use saheeli but there are plenty of others to choose from she just came to mind as an example.

running more than 30 walkers would be detrimental to most decks. I would stay around 20-25.

you want a lot of control, run effects that make your opponents spend mana to attack you or a walker you control. give yourself shroud or hexproof to protect you and your walkers from Lava Axe. Ajani Steadfast emblem + Orbs of Warding = take no creature damage and only 1 from everything else. Silent Arbiter to keep from being overwhelmed by a million 1/1s. Price of Glory since your "spells" are walker abilities.

just some thoughts of course but these are the things that seemed to work best for me. oh and i wouldnt put too much effort into protecting atraxa maybe a Whispersilk Cloak to put on her but most your protective effects should be for walkers. Darksteel Plate might be fine too since you will wrath the board whenever it gets too scary.

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