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Scorched Ruins Discussion
2 days ago
So, proposed edit list
I ran a list with a similar number of ramp spells to make Sen Triplets work, and 3-drop artifacts are really hard on your early game. 2-drops curve out so nicely in comparison. Here are a few changes on that note:
Lose: Tormenting Voice for Cathartic Reunion. I've run both and if your hand is sad enough to want to blow mana on card advantage, you probably want to cycle as much hand as possible. If budget allows, Wheel of Fortune is oodles better, or the "miracle" wheel the name of which I cannot remember.
Lightning Reaver because awesome for multiplayer.
Coldsteel Heart Is a great rock for 2 mana. Take a look at your artifact base when all the edits are done and see where/if you can fit it.
Scorched Ruins is an amazing way to hedge mana against Rakdos if your meta isn't blowing up targeted lands. Or if you have a crucible... ;)
Grenzo, Havoc Raiser is so incredibly badass when you're connecting with demons. No backswing to worry about, and more damage to your opponents. In multiplayer this guy is king.
Necropotence suits the suicidey theme and refills your hand better than any card in the game.
Rakdos, Lord of Riots I think is really good in this deck.
Give Larceny some consideration after playing the deck a bit. See how much your demons are actually connecting. Great value.
Pain Magnification is a solid include given all your flying shenanigans.
1 month ago
Oh, another thing. You are gonna want more lands that tap for 2 mana. Coral Atoll, Everglades, Lake of the Dead, Scorched Ruins, Depletion lands etc. Most are cheap and increase the power of Turnabout.
1 month ago
Price of Progress is probably the biggest bomb in the deck. Don't live in fear! Play it! The suite of bounce lands, Lotus Vale, Scorched Ruins, and mana rocks all helps. Delaying Shield and Solitary Confinement do too. The CMC vs damage potential for that card is crazy.
2 months ago
Thinking about utility lands lately, I started to consider Thespian's Stage and Vesuva. At the least, they both come into play and are mana producing lands, potentially any colored. Both would copy a Maze of Ith or Kor Haven for added protection. They could both copy any of my multiple mana producing lands like Lotus Vale, Scorched Ruins, Boros Garrison, Orzhov Basilica, or Rakdos Carnarium for some extra ramp. They both could copy a Sea Gate Wreckage, Rogue's Passage, or Slayers' Stronghold for value in those areas. Vesuva could be dropped early to copy any mana producing land and then bounced with a bounceland like Boros Garrison, Orzhov Basilica, or Rakdos Carnarium. Thespian's Stage would not need to be bounced to continue to produce the most value for me throughout the game. I am pretty sure I would not want to run a Dark Depths myself, but it would open the possibility if I ever wanted to, and in a pinch it could counter those pesky Dark Depths combo decks out there that I may eventually face (I know, likely a rare occurrence, but wouldn't that just be amazingly dramatic?).
Anyway, does anyone have any opinion on both Thespian's Stage and Vesuva? I am leaning more toward Thespian's Stage if I only use one, since it comes into the battlefield untapped and seems more flexible than Vesuva, but I could be convinced to run both.
2 months ago
Flamekin Village - Haste for my Master of Cruelties, as well as other attacks. It can be used to make other people's creatures have haste, so it adds another political element to the deck, and a pseudo-Pillow Fort in a similar vein to Duelist's Heritage.
Rogue's Passage - Making a big Hatred or Master of Cruelties attack unblockable is a game ender. Also possible to use as a pseudo-Pillow Fort, you just have to wait until they declare attackers and who they are attacking before using it or you could find yourself on the wrong end of a backstabbing unblockable attack.