Scorched Ruins

Land

If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

Price & Acquistion

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Scorched Ruins Discussion

Saljen on Omnath, Locus of Armageddon v2.6

2 weeks ago

I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.

Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.

Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.

Decimate is a really solid piece of removal.

The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".

Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.

Lotus Vale and Scorched Ruins are great ways to both ramp and trigger Titania, Protector of Argoth while Dust Bowl also helps here quite a lot.

Madblind Mountain is a Mountain and provides a ton of value when paired with Sensei's Divining Top. Look at the top 3 of your library, don't like em? Shuffle them away and do it again.

Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.

Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.

ElTacoDude on Waiting for Godo - cEDH primer

2 months ago

Have you considered Scorched Ruins? There might be enough ways to get red mana for it to worth it. Just a thought.

griffstick on The Commanding Wings Of Heaven

2 months ago

You average converted mana cost is around 4.8 that exstreamly high for a mono white deck. 47 lands is good enough. 33 creatures is in the high side I'd settle with 28. You're not really running an enchantment heavy deck so Sigil of the Empty Throne is not good here. You need lots of ramp if you want to do what you are saying you want to do so you'll need mana doublers like Caged Sun and Extraplanar Lens and Gauntlet of Power you'll need to focus of the ramp package that ramps for more then 1. You'll need the ones like Coalition Relic, Worn Powerstone, Ur-Golem's Eye, Sisay's Ring, Mana Vault and Mana Crypt. Also run the land ramp package Ancient Tomb, Scorched Ruins, Myriad Landscape, and Terrain Generator

Kaleo42 on Waiting for Godo - cEDH primer

3 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

skoobysnackz on Gitrotha

3 months ago

Thanks for the suggestions shub! I like Scorched Ruins a lot, so I also added Lotus Vale. Caustic Caterpillar is indeed probably a better fit than Reclamation Sage the problem remains that I don't know how to fit it in the deck

shub on Gitrotha

3 months ago

This commander has so many options. Consider Scorched Ruins for land shenanigans. Caustic Caterpillar is probably better than Reclamation Sage.

Tomagotchi on The Gitrog Monster

4 months ago

Since Crucible of Worlds and Glacial Chasm were already recommended, I may as well toss a recommendation for Lotus Vale and Scorched Ruins. They're moderately expensive, but I sure don't regret getting them for my Gitrog deck since they let you draw two with Gitrog's effects and work for some good ramp.

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