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If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
Tap: Add to your mana pool.
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Scorched Ruins Discussion
1 week ago
You'll want to run all 4 relevant fetch lands, Wooded Foothills, Windswept Heath, Verdant Catacombs, and Misty Rainforest. Every time you trigger a fetch land, you'll get a 5/3. Same goes for Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Blighted Woodland.
Here are some more lands that will trigger your commanders effect: Dust Bowl lets you have repeated land removal while synergizing with your commander. Lotus Vale and Scorched Ruins ramp up while sac'ing lands. Thespian's Stage + Dark Depths is a fun land combo, when both are in play and Stage is made a copy of DD both get sac'd and you end out with a 20/20 indestructible flier and two 5/3 tokens. Petrified Field lets you grab lands from your graveyard while triggering your commander.
I play a red/green deck that uses Titania and a lot of land effects, so this is coming from experience having played with Titania.
4 weeks ago
In regards to Extraplanar Lens, it's amazing. I'd replace like 20-30 of these situational lands with Wastes, put it, Endless Atlas, Solemn Simulacrum, Wayfarer's Bauble, and Isolated Watchtower in. It will help your curve and consistency sooo much.
Every time you play a land, I would ask just yourself how often you actually use its perk. If you can't see yourself ever searching for it with Expedition Map, then it's a good sign that it doesn't have enough utility to be in the deck.
How often are 3 urza lands in at the same time? How often do you spend 7 to activate Urza's Factory instead of playing eldrazi spells? How often do you get a spirit from Gods' Eye, Gate to the Reikai and is a 1/1 really that good? How often do you have an empty hand for Sea Gate Wreckage? How often do you morph Zoetic Cavern? How often does Scorched Ruins get targeted for land destruction?
1 month ago
I think Rites of Flourishing is in the wrong place under Mana Doublers. Ghirapur Orrery could also be added to Group Hug. Sylvan Advocate should also be under Lords. You could add Nature's Will and Earthcraft to untappers. Life and Limb is another Animator. Turntimber Sower goes under Token Generators. Storm Cauldron is amazing under Play Extra Lands and Stax. Not sure if you'd want to include Scorched Ruins and Lotus Vale as some sort of sac outlet and ramp. Khalni Gem could go under bounce along with Mina and Denn, and also Golgari Rot Farm, Gruul Turf, Rakdos Carnarium, and Darigaaz's Caldera.
You can also look at my Windgrace deck for any other cards I missed.
1 month ago
3 months ago
I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.
Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.
Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.
Decimate is a really solid piece of removal.
The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".
Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.
Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.
Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.
4 months ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.
4 months ago
Have you considered Scorched Ruins? There might be enough ways to get red mana for it to worth it. Just a thought.
5 months ago
You average converted mana cost is around 4.8 that exstreamly high for a mono white deck. 47 lands is good enough. 33 creatures is in the high side I'd settle with 28. You're not really running an enchantment heavy deck so Sigil of the Empty Throne is not good here. You need lots of ramp if you want to do what you are saying you want to do so you'll need mana doublers like Caged Sun and Extraplanar Lens and Gauntlet of Power you'll need to focus of the ramp package that ramps for more then 1. You'll need the ones like Coalition Relic, Worn Powerstone, Ur-Golem's Eye, Sisay's Ring, Mana Vault and Mana Crypt. Also run the land ramp package Ancient Tomb, Scorched Ruins, Myriad Landscape, and Terrain Generator