Scorched Ruins


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Scorched Ruins


If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.

Tap: Add to your mana pool.

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Scorched Ruins Discussion

Gleeock on Voltron-with-a-Senior-Edificer (Sram Equipment)

2 weeks ago

Regarding Scorched Ruins that would make a difference if I had such high probability for any opponent to run a Strip Mine any given game. I've only had it happen once, where an opponent played it 1st, but I have about 40 lands in my Sram deck so I just sat with the ruins as a dead card in my hand & played plains until my opponent popped something else. Otherwise, if I can get Scorched Ruins out first and crack it for the 2 ramp I sometimes feel it already gave me the value I was asking for (I feel it is much more of a hindrance with Strip mine played 1st as a deterrent, where you may not even get a chance to tap for mana)...So maybe in a more land-packed Sram deck it is more worth the risk.

Yes! -- Empyrial Plate, that card really forces people to make some decisions faster than they want to!

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

2 weeks ago

Hello Gleeock,

thanks for the review here. In the past I played with Scorched Ruins, but land destruction is something common here. Everyone runs Strip Mine. If they strip this one, than I get a serious blow. But on the otherhand, it is indeed great ramp. How do you feel about this, knowing that strip mines are common here?

Hi CrimsonWings3689,

thanks for sharing your input. I am curious on your stance after my answers;

Cultivator's Caravan : Basically for 3 mana you get to draw a card and get 1 mana available in return. With ramp for the next turns as a result. I feel this is something that helps me equip faster midgame.

Myth Realized : acts as a backup plan. Mainly to make him a bloker on instant speed when needed. It's a try, since I didnt get to play him yet. But I do not plan on equipping him that often. But perhaps it's too narrow to keep?

Opal Palace : Since colorless mana is not a real issue in this deck, then what do I have to lose if I do not use that second ability that often?

Darksteel Axe is on the chopping block and I agree with you about its ineffectiveness for Sram. Basilisk Collar lost its place in the past, but I can see it return for this build again.

Empyrial Plate : This card had some great plays in my deck. I am a fan of it!

Strata Scythe : Although you sac a land, it's still gives lots of value and in our playgroup there are several white players boosting me too :-)


SufferFromEDHD on Freyalise High Tide

1 month ago

+1 from me. good list. Copperhorn Scout and Skyshroud Poacher would be useful in this list in helping achieve hide tide mana. Scorched Ruins is like Cradle/Nykthos in mana production. With Deserted Temple it's 7 colorless. Benefactor's Draught should be in the main. Also, Krosan Grip. There are artifacts and enchantment that wreck this strategy. Liking the idea of Winter Orb thats a dirty stax tax that your deck plays around well.

Leptys on Gitrog Dredge Combo [Primer]

1 month ago


If I was forced to pick between the two, I agree that Lotus Vale would be the primary pick just because we are running so few cards with colorless mana costs to make Scorched Ruins super useful.

n0bunga on Gitrog Dredge Combo [Primer]

1 month ago

Totally; I just figured compared to Scorched Ruins would the Lotus Bloom effect be more viable than ?

Gleeock on Voltron-with-a-Senior-Edificer (Sram Equipment)

2 months ago

I forgot to recommend: Scorched Ruins, That 4 colorless ramp gets ridiculous with Sram fast.

MonoBlackCoffee on The Golden God

2 months ago

no list online right now but basically the important things are Rings of Brighthearth +Deserted Temple/Scorched Ruins or Rings of Brighthearth + Basalt Monolith, and Power Artifact + Basalt Monolith for infinite mana to cast a giant Exsanguinate and sometimes a Villainous Wealth, as well as Basalt Monolith + Mesmeric Orb + Laboratory Maniac as a way to win with lab man other than Doomsday, which I run as well as Gush, High Tide, and Brainstorm to win with Laboratory Maniac, I'll look into moving my updated list online soon but this is the important bit really.

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