Heliod, God of the Sun


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all


Heliod, God of the Sun

Legendary Enchantment Creature — God


As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

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Heliod, God of the Sun Discussion

AngelicOverseer88 on Daxos The Returned and Spirits of Enchantments

3 days ago

Heliod, God of the Sun and Erebos, God of the Dead would be sick in your deck, especially since they are creatures AND enchantments. Heliod is great because of his ability to create enchantment creature tokens. Erebos is great because it stops opponents from using any kind of life gain, and paying 2 life for card draw is pretty darn good. Both of these guys are also indestructible, as enchantments and as creatures. They are also big beatdown dudes, who have reasonable (in this particular format) converted mana costs.

hydrothermia on Isamaru, the Good Doggo!

3 weeks ago

@TheRedGoat I really appreciate the input. This has given me some other cards to consider that could possibly streamline this a bit more. I was originally trying to make some sort of blink combo with Call for Unity so I didn't have to rely on creature destruction or exile. By telling me this gives me a better understanding of the card. I'm really bad about trying to find "hard control", I'm still used to pre-8th Edition control, compared to the more "soft control" that happens in the current state of the game.

WhichKing on Trostani, Tokens Voice

1 month ago

Against wraths you have two methods:

  1. Resilient token producers. These are usually enchantment-based or indestructible to get through creature wraths. Mobilization, Heliod, God of the Sun etc. The recently printed Dawn of Hope is great for Trostani.

  2. Burst token production helps you rebuild quickly. Useful when someone plays a universal wipe that takes out all nonland permanents including your enchantment token producers. You already have this covered quite well so I'd focus on the above category.

Lastly, you have very little ways to interfere with your opponents' plans. Most of your cards are aimed at advancing your gameplan. I'd recommend at least 6 instant speed single target removal spells. Path to Exile, Swords to Plowshares, Disenchant, Nature's Claim (great for its low mana cost), Krosan Grip, Beast Within. Part of advancing your game plan is to hinder others after all.

foxinsox on Competitive Solemnity in Selesnya

1 month ago

cheesenips, cheers!

Darth_Savage, that's a great point. I had Luminarch Ascension for the grindier match ups or in case of that eventuality, but Heliod, God of the Sun is a far more reliable alternative. I'll sub that in.

rowdyruffred, I agree. Thanks! I'll take up your suggestion.

Darth_Savage on Competitive Solemnity in Selesnya

1 month ago

This looks interesting so have a +1, off the top of my head Spirit of the Labyrinth and Eidolon of Rhetoric, could both be tutored for, but they would probably be sideboard fodder. My only concern here is that graveyard hate like Rest in Peace or Leyline of the Void break your combo and such hate is prevelant in modern due to Dredge, Hollow One, Phoenix etc. That could leave you in the state where you can't lose the game but you also can't win, which could be frustrating for both players. Maybe Heliod, God of the Sun or Karametra, God of Harvests as an alternative win with good old damage?

Darkshadow327 on Arcades, noob strategist

1 month ago

Nice to see a new player to EDH, if you ever have any questions just ask.

I have a few preliminary suggestions for you.

Taking advantage of the 0 power of your walls is a must here (so avoiding things that give your walls +1/+1 is advisable. Rather, go for effects like Stalwart Shield-Bearers instead).

Giving your walls vigilance (and other things) is a powerful thing to do from my experience.

I have a lot more to suggest, but I'll hold them unless you have specific ideas you are looking for. I also have my own Arcades deck that I have built that I would highly recommend looking at.

All it Takes is Strategy (EDH Tribal Series #17)

Commander / EDH Darkshadow327


I hope that this is of some help! Again, if you ever have questions just go ahead and ask me on my profile; I will do my best to help you.

Saljen on Azkaban: A Prisoner's Primer [W/r Enchantments]

1 month ago

Worship combos with Heliod, God of the Sun and essentially means your life total cannot go below 1 unless one of the pieces is removed. Have 1x Worship in your toolbox to search out with Idyllic Tutor would a great way to stall out most decks.

hkhssweiss on Odric, Master Tactician budget tho

2 months ago


Mmm no worries, Odric is cool but I consider him better for part of the 99 rather at the helm of the deck. However you should play how you like it :)

The other options for tokens going wide would Heliod, God of the Sun, Oketra the True, or Brimaz, King of Oreskos. The reason being, Heliod is not a creature most of the time and is indestructible making him hard to remove, providing you with tokens when your sitting still. Oketra provides the same but is easier to deal with as opposed with Heliod. Brimaz is more of an aggressive token deck.

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Heliod, God of the Sun occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.03%

White: 0.22%

Boros: 0.09%

Selesnya: 0.17%

Orzhov: 0.08%

Azorius: 0.05%

Bant: 0.13%

Naya: 0.04%

Mardu: 0.02%

Rainbow/All: 0.04%