Heliod, God of the Sun
Legendary Enchantment Creature — God
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (6)||silver374 , oegi , tarnash , Sporefrog91 , hk403 , LoudZoo|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Heliod, God of the Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
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Latest Decks as Commander
Heliod, God of the Sun Discussion
1 month ago
First off, you'll want a couple more lands, commander when you can't play anything sucks
I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:
(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)
Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents
Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)
Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr
Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero
1 month ago
silvra13: The issue with Heliod, God of the Sun is the double white in his activation. It's harder to generate as many tokens when you need WWWWWW to generate 3 tokens, for example. We'd rather go for quantity over quality here, when the difference is just between a 2/1 and a 1/1.
1 month ago
I usually flip through my cards, see what legendaries I have, and how I would build around them, until the inspiration hits.
Sometimes I start with a color combination, sometimes a creature speaks to me, but it always starts with the commander, and then I'll build the rest of the deck around it.
My first deck was built out of necessity, I used to play 60 card casual kitchen table magic with my friends, until they started playing commander, and I had to build a deck to tag along. The first unique legendary creature I started building around was Noyan Dar, Roil Shaper (I opened one in BFZ prerelease), and the deck was flashy and fun, but really easy to foil, if the table managed to keep my commander off the board. I took it apart not long after, and built a Mina and Denn, Wildborn lands matter deck, which was a lot more beginner-friendly to pilot. I took out the red later, the new commander was Rhonas the Indomitable, and now that's my oldest, most trustworthy deck that I still really like playing.
There's a charm in beating an opponent senseless with a 18/18 darksteel citadel though, I might revive the Noyan Dar idea someday, now that I actually know how to build a commander deck ^^
My current favourite decks apart from Rhonas are:
Omnath, Locus of the Roil: M20 Omnath with a lot of lands, a lot of drawing cards, a lot of spellslinger payoffs, and a few elemental synergies. I liked the idea of spellslinger instead of the obvious elemental tribal, and it's pretty much a collage of temur cards I found in my collection, almost no focused purchases to improve this deck.
Neheb, Dreadhorde Champion: my mono red voltron/wheel/extra combat deck. This is my actual favourite and probably best deck, it's the most blinged out with the most expensive cards in it. The commander is a Hour of Devastation prerelease promo, and red is my favourite color, and Etali, Primal Storm scared people too much to make it fun for me to play. The deck pretty much builds itself, not a lot of inspiration was required to make it work, but I'm still very content with the result :D
Heliod, God of the Sun: with mono green and mono red succesfully constructed, I wanted to focus and complete the mono colored cycle. I'm still struggling with ideas for black and blue, but flipping through my mono white legendary creatures, Heliod was the one I accidentally stumbled upon and it spoke to me. The new Heliod had just released, but that one screams "I WILL COMBO YOU TO DEATH", and that's not the message I want to radiate to the table (that combo is still in there though, it's just not the focus). The old Heliod had the most fun hidden (and obvious) synergies out of every mono white legendary I had, and I've had a lot of fun building this. The deck is an amalgam of everything white does well, with enchantments (duh, the commander makes enchantment tokens '^^), lifegain, "if an opponent controls more lands, search your library for Plains", boardwipes, hate creatures like Aven Mindcensor and Grand Abolisher, and the staxy combo of Blind Obedience and Meekstone which keeps positively surprising me with its effectiveness, especially if you consider that Heliod grants your team Vigilance.
Vaevictis Asmadi, the Dire: a 100% permanents deck, built to grind out value and drastically transform the board with each attack. Turning opponents' Sol Rings into Kozileks never ceases to amuse me. This was another legendary creature in my collection that begged me to build around, and the restriction of only permanent cards was self imposed, to keep it interesting instead of going for optimal. It's a battlecruiser deck at its finest, with almost no instant speed interaction, and many opponents complimented me with how fun the deck is to play against. (I once was targeted with Bribery and my opponent had such a fun time browsing targets that he took my Greenwarden of Murasa just so he could do it again)
I am still waiting for inspiration for the mono blue and mono black decks that I really want to make. In my LGS, there's a lot of commander games right before or after the FNM, but not many people have their own decks yet (they started only playing post-Ixalan and don't own a big cardpool yet, FNM in my LGS is Standard only). Many will borrow decks of the ones that do have multiple, so for those people I'd like to be able to ask: "what color do you want to play?" and then be able to give them what they like, or give them a 5 color deck in case they don't care '^^
1 month ago
Your deck is cool, my dude. GW auras is always fun. You should try Heliod, God of the Sun to give you a card draw engine for 2WW when combined with stuff like Setessan Champion, Mesa Enchantress, etc.
2 months ago
It’s Heliod, Sun-Crowned that goes infinite with Walking Ballista not Heliod, God of the Sun. Also Serra Ascendant is the best beater for any Soul Sisters deck, especially with Giver of Runes for protection.
2 months ago
Hey there friend, first off, I really enjoy seeing an Estrid deck any day of the week. I run a Chain Veil Estrid deck, and I love playing it. Have you thought of running Blind Obedience for an alternate wincon? you're already running the chain veil and once you get infinite walker activations and mana with enchanted lands you can extort the table to death by recasting estrid over and over. Just a thought. Another card I enjoy running is Heliod, God of the Sun. He gives your beaters vigilance, plus can pop out enchantment creatures to boost up your Setessan Champion and draw you cards from her trigger when they etb.
2 months ago
Depends on your personal preference, your format, your meta, etc.
However I think broad generalizations can be made
: Best at nope'ing your way out of a game of Magic. Also lovely if you like card draw and artifacts.
: Best at targeted hate. Were talking burn spells, burn-triggered enchantments, land destruction and artifact destruction. If you like to play fast and hard, red is the color for you.
: Best at generalized removal. If it's in your way, chances are green has some method to remove it. It might not be as plentiful as other colors, but it has a little bit of everything. Also best for ramping and going big. Rivals tokens with red and white. Black is good too with Zombies. Blue is the weakest for tokens.
: Best at taking out multiple opponents at once. Lots of "Each opponent..." kind of stuff. If you want the most value for your dollar, black is where it's at. When one card affects three opponents, that card just pulled the weight of three cards. Looking at you, Arterial Flow.
No one color is "bad", they just have formats and metas they each work best and worst in.
4 months ago
Here's some suggestions:
Would auto include the following cards:
Eldrazi Monument : Cause you have a ton of tokens to keep this up
- Teferi's Protection : Needs no explanation
- Enlightened Tutor : Tutoring is great
- Idyllic Tutor : What's better than 1 tutor? 2 tutors
- Storm Herd : You have lots of life gain and this card is hella funny as a finisher too. Death By flying horses
- Secure the Wastes : Lots of tokens fast/ Specially good late game with lots of mana to burn on it
- Rootborn Defenses : Gives all your creatures and tokens indestructible. The populate is extra spice
- Luminarch Ascension : Staple in White token decks, also very good early game cause they can't contest it easily
Worth considering: - Slate of Ancestry Can lead to a huge card draw if lots of tokens are out
- Heliod, God of the Sun Gives Vigilance and can create more tokens