|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Heliod, God of the Sun
Legendary Enchantment Creature — God
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)
Other creatures you control have vigilance.
: Put a 2/1 white Cleric enchantment creature token onto the battlefield.
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Heliod, God of the Sun Discussion
2 weeks ago
Hey check out my deck Soul Sisters: Angelic Pressure
I went all in on the +1 counters and angel procs.
2 weeks ago
This looks fun and really powerful for a White deck.. I would consider one Leyline of Sanctity and one Heliod, God of the Sun and the reason is because in my opinion is the for the Leyline's three is efficient enough and with the Heliod I just think in most instances more than two Legendary is over-kill unless there is a really good reason to have more than that. I also think that running 28 land is way too much and you don't really need the New Benalia I would take those out. In place of these cards I would put in two Rule of Law , two Smothering Tithe and possibly two other creatures that would make a impact.. either that or maybe two Gideon Blackblade .
3 weeks ago
3 weeks ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
1 month ago
1 month ago
First of all; lore wise: He's a Goddamn Primordial God! Older than even Heliod, God of the Sun ; who is like a King of the Gods for the Plane of Theros; but Kruphix knows more outside of Theros than all its other Gods. He even knew of the Eldrazi's Existence, & that not even all 5 Major Gods & 10 (9 if you count that has no God.) Minor Gods's overall combined power can even effect Ulamog ; who is the Weakest of the 3 Titans. He's also one of my favorite Simic Cards of all time; & I'll mention why...
...Now. He's Indestructible; he's not that hard to cast from the Command Zone, any leftover Mana that would empty from the Mana Pool is retained, & converted to mana, which can be used freely so as long as Kruphix, God of Horizons is in play; in which, you kinda need to Exile him to destroy the Mana Reserve. Oh, & did I also mention HE'S A GODDAMN RELIQUARY TOWER ON LEGS!
I dunno if you get this theme in mind, but: is a big factor in this deck; most notably in the use of Mana Ramp & Card Draw. There are several ways to Ramp for a HUGE number of Mana. Heck, Card Advantage isn't the only thing that benefits from Costed Stuff. This deck uses Creature Advantage by Pumping all that into an cost for a Myriad of abilities; be it a Mana Cost, or even a cost for an effect that requires it; sometimes effects.
Sorry, but I'm not making Chulane anytime soon. Kruphix stays. & I just want some suggestions or cuts from this deck please. Any other ideas? I'll be waiting...
2 months ago
Very surprising that Heliod, God of the Sun isnt in here. He's an awesome mana sync and makes cards that you have like Ethereal Armor and Sphere of Safety soooooo much better. Additionally, All That Glitters and Skybind are pretty good; if you do put in Serra's Sanctum and Heliod, God of the Sun you can make an overwhelming amount of clerics by blinking Serra's Sanctum with the trigger from Skybind and dumping the mana into heliod.
2 months ago
Along with untap shenanigans you could run some vigilance so that your vehicles can be animated on other turns as blockers. Things like Brave the Sands (on point for flavor), Heliod, God of the Sun and Angelic Field Marshal . Also Mirri, Weatherlight Duelist is a great defensive creature to crew your vehicles with.
Heliod, God of the Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%