Heliod, God of the Sun
Legendary Enchantment Creature — God
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
|Have (4)||Forkbeard , lizardwarrior , metalmagic , gildan_bladeborn|
|Want (11)||Suicune , Arkelf , souzaphone711 , gotsprite , rruz001 , AndrewsLuz , Aspieus , metergram , Mastadontti , mccduff , brom|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Heliod, God of the Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Recommendations View more recommendations
Latest Decks as Commander
Heliod, God of the Sun Discussion
1 month ago
Here's some suggestions:
Would auto include the following cards:
Eldrazi Monument : Cause you have a ton of tokens to keep this up
- Teferi's Protection : Needs no explanation
- Enlightened Tutor : Tutoring is great
- Idyllic Tutor : What's better than 1 tutor? 2 tutors
- Storm Herd : You have lots of life gain and this card is hella funny as a finisher too. Death By flying horses
- Secure the Wastes : Lots of tokens fast/ Specially good late game with lots of mana to burn on it
- Rootborn Defenses : Gives all your creatures and tokens indestructible. The populate is extra spice
- Luminarch Ascension : Staple in White token decks, also very good early game cause they can't contest it easily
Worth considering: - Slate of Ancestry Can lead to a huge card draw if lots of tokens are out
- Heliod, God of the Sun Gives Vigilance and can create more tokens
1 month ago
I'd suggest, out of cards in your collection already, Swiftfoot Boots , Swords to Plowshares , Rampant Growth , Boros Charm , Generous Gift and Smothering Tithe in the deck, all are excellent cards for pretty much every Commander deck with their colors, and worth a try. If I made a Ghired deck, or almost any R/W/G Commander deck for that matter, I'd likely include all of those.
You could maybe use some more card draw, Guardian Project is a favorite of mine.
Having played against a Ghired deck a lot, I noticed the deck got a lot more efficient when it became focused more on Ghired himself and less on some of the other token producers taking up space. A card like Tendershoot Dryad for example has little synergy with Ghired. Great in a go-wide type of deck, but Ghired wants big stuff, having nothing to populate but a Saproling would be a shame. Plus, as a five-drop it's competing with Ghired to be cast on the same turn.
I'm curious about your inclusion of Johan as well. Awesome Darth Maul lookin art aside, is it really that necessary to grant vigilance? If so, other cards like Heliod, God of the Sun , Brave the Sands , or Angelic Field Marshal all do it more efficiently.
I'm curious, are Rienne, Angel of Rebirth and Mayael the Anima working well in gameplay? Both have cool effects, but are fairly situational, so it's best to pay attention to how much those effects will actually help in gameplay. If it's not enough, there's plenty of other cards that will be effective.
Anyway, sorry to ramble on. It's a cool deck and definitely more cohesive than my early commander decks! Hope I could be some help, and have fun populating rhinos and wurms!
2 months ago
Hey check out my deck Soul Sisters: Angelic Pressure
I went all in on the +1 counters and angel procs.
2 months ago
This looks fun and really powerful for a White deck.. I would consider one Leyline of Sanctity and one Heliod, God of the Sun and the reason is because in my opinion is the for the Leyline's three is efficient enough and with the Heliod I just think in most instances more than two Legendary is over-kill unless there is a really good reason to have more than that. I also think that running 28 land is way too much and you don't really need the New Benalia I would take those out. In place of these cards I would put in two Rule of Law , two Smothering Tithe and possibly two other creatures that would make a impact.. either that or maybe two Gideon Blackblade .
2 months ago
2 months ago
Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.
Reya is probably too expensive.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.
Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.
Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax
3 months ago
4 months ago
First of all; lore wise: He's a Goddamn Primordial God! Older than even Heliod, God of the Sun ; who is like a King of the Gods for the Plane of Theros; but Kruphix knows more outside of Theros than all its other Gods. He even knew of the Eldrazi's Existence, & that not even all 5 Major Gods & 10 (9 if you count that has no God.) Minor Gods's overall combined power can even effect Ulamog ; who is the Weakest of the 3 Titans. He's also one of my favorite Simic Cards of all time; & I'll mention why...
...Now. He's Indestructible; he's not that hard to cast from the Command Zone, any leftover Mana that would empty from the Mana Pool is retained, & converted to mana, which can be used freely so as long as Kruphix, God of Horizons is in play; in which, you kinda need to Exile him to destroy the Mana Reserve. Oh, & did I also mention HE'S A GODDAMN RELIQUARY TOWER ON LEGS!
I dunno if you get this theme in mind, but: is a big factor in this deck; most notably in the use of Mana Ramp & Card Draw. There are several ways to Ramp for a HUGE number of Mana. Heck, Card Advantage isn't the only thing that benefits from Costed Stuff. This deck uses Creature Advantage by Pumping all that into an cost for a Myriad of abilities; be it a Mana Cost, or even a cost for an effect that requires it; sometimes effects.
Sorry, but I'm not making Chulane anytime soon. Kruphix stays. & I just want some suggestions or cuts from this deck please. Any other ideas? I'll be waiting...