Heliod, God of the Sun


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all


Heliod, God of the Sun

Legendary Enchantment Creature — God


As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

Heliod, God of the Sun Discussion

winthrop on An Enchantress Evening

1 week ago

Could also maybe squeeze in a Heliod, God of the Sun to help speed up the beatdown..?

Ripwater on Orzhov Legendary

3 weeks ago


Have you considered Arvad the Cursed ? I might even play him as your commander, since he gives an anthem effect (+2/+2) and drop Athreos in the 99. Honestly Atreos shines when he protects low CMC creatures. I don't think you will find a lot of people not paying the 3 life when 1 of your, often very powerfull, creatures dies. Next to that you play black and have a range of (under $9) tutors to fetch him.

You could throw in a little token/lifegain theme as support (very Orzhov) and play your deck as the guild extorting people and if they don't pay up exile their creatures. (Then Atreos might be super on theme again).

Legendaries I would run in a token/lifegain theme are: Ayli, Eternal Pilgrim Teysa, Orzhov Scion Karlov of the Ghost Council Kambal, Consul of Allocation Obzedat, Ghost Council Teysa Karlov Teysa, Envoy of Ghosts Regna, the Redeemer / Krav, the Unredeemed Ghost Council of Orzhova Vona, Butcher of Magan Aryel, Knight of Windgrace Elenda, the Dusk Rose Kalitas, Traitor of Ghet Endrek Sahr, Master Breeder Yomiji, Who Bars the Way Whisper, Blood Liturgist Darien, King of Kjeldor Heliod, God of the Sun Brimaz, King of Oreskos Teshar, Ancestor's Apostle Oketra the True Elspeth, Sun's Champion Sorin, Lord of Innistrad Kaya, Orzhov Usurper Eight-and-a-Half-Tails

Support these guys with the following cards: Soul's Attendant Soul Warden Dictate of Erebos Grave Pact Smothering Tithe Ethereal Absolution Dawn of Hope Skullclamp Suture Priest Blood Artist Zulaport Cutthroat Crested Sunmare Regal Bloodlord Pious Evangel  Flip Authority of the Consuls Blind Obedience Anointed Procession Hidden Stockpile Vindictive Vampire Twilight Drover Mentor of the Meek Priest of Forgotten Gods Pitiless Plunderer High Market Shizo, Death's Storehouse Divine Visitation Intangible Virtue Attrition

A few sac outlets like Ashnod's Altar

And ofc, you have your generic Orzhov stuff like Path to Exile , Anguished Unmaking , Utter End , Wrath of God , Merciless Eviction

What maybe would also work are all the Afterlife dudes like: Ministrant of Obligation , Tithe Taker

Of course all of this above is just a suggestion. I think in this way you can easily you can keep the Legendary theme alive in your deck, but point in a bit more towards the Orzhov Syndicate. (wich in my opinion is an awesome guild!!) I think I kept a bit on a eye on your budget of $9 a card. If I missed a few my apologies.

th3giv3r on Legendary Sorceries with a Theros ...

4 weeks ago

I think the question is self-explanatory, and it's probably self-evident so forgive my redundancy if so, but can I cast an Urza's Ruinous Blast if I control a Heliod, God of the Sun that isn't a creature, due to insufficient devotion or some other reason, with no other Legendary permanents on my battlefield?

Thanks for the input.

Feridia on Mono/White Angel/Human

1 month ago

I assume you meant this to be a modern deck, if so a few recommendations; look into Herald of War and Heliod, God of the Sun . They are great at getting the angels out there and keep them out there. Second recommendation is to lower you cmc curve or at least add in a card like Mana Tithe or Path to Exile to remove threats early on. Third recommendation is to add more land, you have a few cards that are seven and above so you need to be laying down a land each turn. Deck looks like it would be great fun to play, hope it brings you many wins.

pedroedmarcos on Homeward Path and Gods

1 month ago

Hey there,

I think I know the answers but I just want to make sure. 1 - If I control a theros's god like Heliod, God of the Sun (And he is a creature in my control) and my opponent steals him with Control Magic , or something like that. Will heliod become a enchantment without if my opponent don't have the devotion and return to me? 2 - Is there anyway of my opponent just "steal" my Gods permanently? Even with Homeward Path in the battlefield?

AngelicOverseer88 on Daxos The Returned and Spirits of Enchantments

2 months ago

Heliod, God of the Sun and Erebos, God of the Dead would be sick in your deck, especially since they are creatures AND enchantments. Heliod is great because of his ability to create enchantment creature tokens. Erebos is great because it stops opponents from using any kind of life gain, and paying 2 life for card draw is pretty darn good. Both of these guys are also indestructible, as enchantments and as creatures. They are also big beatdown dudes, who have reasonable (in this particular format) converted mana costs.

hydrothermia on Isamaru, the Good Doggo!

2 months ago

@TheRedGoat I really appreciate the input. This has given me some other cards to consider that could possibly streamline this a bit more. I was originally trying to make some sort of blink combo with Call for Unity so I didn't have to rely on creature destruction or exile. By telling me this gives me a better understanding of the card. I'm really bad about trying to find "hard control", I'm still used to pre-8th Edition control, compared to the more "soft control" that happens in the current state of the game.

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Heliod, God of the Sun occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.43%