Heliod, God of the Sun


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all


Heliod, God of the Sun

Legendary Enchantment Creature — God


As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

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Heliod, God of the Sun Discussion

Razulghul on W: Foil Gods & Zombies ...

1 week ago

Hi all, I'm looking for foils of Heliod, God of the Sun, Mogis, God of Slaughter and Ephara, God of the Polis as well as various zombies. My binder was just updated with tons of new cards. Please feel free to check it out, thanks!

Mick-Tis on Welcome to Rikers Island

2 weeks ago

Shinwizzles First off before I forget; Thanks for the review.

To answer some of the choices you suggested. I had Thalia, Guardian of Thraben but it hurt me more than my opponents.Bonds of Mortality also gets rid of indestructible. which is good against those type of creatures like the mono colored deities.Joiner Adept believe or not; puts in work. She is left alone a lot of the time. IDK how I don't have a Chromatic Lantern in there. I think i have both in I have Heliod, God of the Sun so I don't have to use derevi's ability to untap my dudes. Teeg is too expensive for me right now. I like the way you think though. Vedalken Mastermind is mostly to bounce my stasis at the end of my opponent's turn. ooze is just there for spot graveyard removal. Upon further review; there's some cards on this list that I know i cut.

Shinwizzles on Welcome to Rikers Island

2 weeks ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

BotaNickill on Sex-Proof Selesnyabians

4 weeks ago

epajula, thanks for taking the time to get back to me with some cuts man. I appreciate the suggestions. While I don't have all the cards you suggested, I did go ahead and move some cards to the "sideboard" so you can see what I cut, and I threw in a few cards that I did have like the Bow of Nylea, Heliod, God of the Sun, Nylea, God of the Hunt, Archetype of Courage, Celestial Archon, and Arrest. I keep an eye out for some of the other cards and try to get some playtesting in to see how I like the changes. Thanks again for the constructive advice, much appreciated.

nickmavrick on The Alliance of Kjeldor

1 month ago

Heliod, God of the Sun and Spear of Heliod also wouldn't be bad here

epajula on Sex-Proof Selesnyabians

1 month ago

Sram, Senior Edificer, Ghostblade Eidolon, Snake Umbra, Unquestioned Authority, Bow of Nylea, Spear of Heliod, Heliod, God of the Sun, Mother of Runes, Celestial Mantle, Grasp of Fate, Shield of the Oversoul, Dawn to Dusk, Archetype of Courage, Celestial Archon, Eidolon of Rhetoric, Nylea, God of the Hunt, and Spirit of the Labyrinth all work with this deck pretty well. I apologize if I am repeating suggestions, or missed it in your deck. I feel they're inclusion is intuitive however if you want me to elaborate on a card I would be happy to.

TzickyT on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 month ago

My - Issues i had with the deck ( at my place )

Mostly i only drew Equipments and when i drew a creature it was eitherway blown up or gone with the wind when i was attacking. poorly enough much exile and -1/-1 players at my locals that night

  • in the games i played i felt like i wasn't getting any creatures out with the problem of above. so when i had Sunforger on the field and could make it work to go off it was basicly useless couse totaly no protection in the later game i had from it

  • also the feeling i have to concider is maybe putting in Heliod, God of the Sun to basicly have at least one creature on the field that can do something.

  • Also i myself started to run both Nahiri and Elspeth. couse both are basicly verry important in my oppinion in the deck. they die fast but its possible to keep a steady space between my planeswakers and my lifepoints.

  • pretty hard considering Chaos Warp in the deck to basicly have some more protection to the deck

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