Heliod, God of the Sun


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all


Heliod, God of the Sun

Legendary Enchantment Creature — God


As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

Price & Acquistion Set Price Alerts



Recent Decks

Heliod, God of the Sun Discussion

paperstax on Zetalpa, Primal Voltron

6 days ago

I will admit that the three Kaldra pieces are 'win more' type cards and the reason I originally added them was so that I could actually assemble Kaldra. However, that being said, the have come in handy on multiple occasions. With Zetalpa being 8 CMC, it doesn't many exile effects (Path to Exile, Swords to Plowshares, Merciless Eviction, and their ilk) to put him out of range of being cast for a few turns. When that happens I have to result to suiting up my 'backup' generals in the 99 (Balan, Wandering Knight, Armory Automaton, Heliod, God of the Sun, and Oketra the True).

If I were to remove them, I think I would look at lower CMC Equipment like Basilisk Collar or Golem-Skin Gauntlets

Tmonster on Dusk rose tokens

1 week ago

General Recommendations: Coat of Arms, Door of Destinies, Metallic Mimic, Vanquisher's Banner, Konda's Banner, Adaptive Automaton, Mavren Fein, Dusk Apostle, Indulgent Aristocrat, Sanctum Seeker, Profane Procession, Bloodline Keeper  Flip, Necropolis Regent, Secure the Wastes, Martial Coup, Elspeth, Sun's Champion, Elspeth Tirel, Darien, King of Kjeldor, Heliod, God of the Sun, Ravos, Soultender, Vona, Butcher of Magan , Debtors' Knell, Merciless Eviction, Teysa, Envoy of Ghosts, Teysa, Orzhov Scion, Vish Kal, Blood Arbiter, Deathbringer Liege, Righteous War, Pillar of Origins, Cavern of Souls, Unclaimed Territory (meh), Intangible Virtue (meh), Kindred Boon (meh), Eldrazi Monument (meh).

Austere Command, because you can save your tokens.

Strionic Resonator mainly for your general, but it can work for anything that triggers.

I won't try to sell this to you that much, but Mirage Mirror or Mirror of the Forebears can have some trickery to it if you play it right. Can also feel bad if you don't have any creatures on the field.

Late game when you don't need mana: Barren Moor, Polluted Mire, Desert of the Glorified, Desert of the True, Drifting Meadow, Secluded Steppe

redace10 on Chiberia

1 month ago

Ah, I apologize I looked at your description and didn't read pretty much any of the comments, sorry bout that. Comment could have been shorter, least it didn't fill up much space haha :)

I didn't mention, how do you find this deck fairs against gravepact type effects? I see two token generators, has Heliod, God of the Sun ever been a consideration? I adore him a lot, as he's tutorable, very hard to remove, gives vigilance and spawns an army as a mana sink or in response to sacrifice effects. scrolls up Nope don't see it mentioned.

EternalBrewmaster on Ertai Final Draft

1 month ago

Needs more Guile,Puppeteer Clique, and Nether Traitor. Probably Thespian's Stage to go with that Dark Depths too. Starfield of Nyx seems good too to at least get your fodder back to sac to Ertai again. Id consider the Doomwake Giant+Heliod, God of the Sun combo too. Heliod makes dudes to reserve for sacs and (although its mana intensive) you can dump extra mana to wipe out their stuff low to the ground. Seal of Cleansing seems like some decent extra reusable removal,Auramancer is Good recursion, and Mesa Enchantress is some extra cards. Love the Solemnity interactions. Cant think of any you dont have.

Daedalus19876 on Heliod, God of the Cowards

1 month ago

I like the inclusion of Azor's Gateway  Flip here, since Heliod, God of the Sun is a decent mana sink. However, the deck might want a Solitary Confinement to pillow-fort even harder, and it could use some more card draw (Alms Collector or Land Tax/Scroll Rack). If you're looking for cuts, I'd remove most of the effects like Spirit Loop: they just don't do enough for your gameplan.

Load more

Latest Commander