Heliod, God of the Sun

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Heliod, God of the Sun

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

Heliod, God of the Sun Discussion

landstalker10 on Twokeys

2 weeks ago

Hey check out my deck Soul Sisters: Angelic Pressure

I went all in on the +1 counters and angel procs.

Angel of Vitality and Heliod, God of the Sun are currently my only non synergy players but they work. I need input, so tell me what you think.

uJar_Gamer on Mono-White Prison

2 weeks ago

This looks fun and really powerful for a White deck.. I would consider one Leyline of Sanctity and one Heliod, God of the Sun and the reason is because in my opinion is the for the Leyline's three is efficient enough and with the Heliod I just think in most instances more than two Legendary is over-kill unless there is a really good reason to have more than that. I also think that running 28 land is way too much and you don't really need the New Benalia I would take those out. In place of these cards I would put in two Rule of Law , two Smothering Tithe and possibly two other creatures that would make a impact.. either that or maybe two Gideon Blackblade .

king-saproling on pioneer enchantress

3 weeks ago

This looks really good, great idea! What do you think of these? Aegis of the Gods , Heliod, God of the Sun , Myth Realized , Mana Bloom

Gprinziv on In-work Voltron

3 weeks ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

Daveslab2022 on inb4 the bans

1 month ago

Heliod, God of the Sun doesn’t belong in a deck trying to “break the format,” and no Treasure Cruise ?!

BMHKain on Help Wanted for Kruphix MASS ...

1 month ago

@cascadien: Yeah... I agree that Chulane is easily the better Legend. But one thing was left out of the Gates of Nyx as to WHY I chose Kruphix, God of Horizons instead:

  1. First of all; lore wise: He's a Goddamn Primordial God! Older than even Heliod, God of the Sun ; who is like a King of the Gods for the Plane of Theros; but Kruphix knows more outside of Theros than all its other Gods. He even knew of the Eldrazi's Existence, & that not even all 5 Major Gods & 10 (9 if you count that has no God.) Minor Gods's overall combined power can even effect Ulamog ; who is the Weakest of the 3 Titans. He's also one of my favorite Simic Cards of all time; & I'll mention why...

  2. ...Now. He's Indestructible; he's not that hard to cast from the Command Zone, any leftover Mana that would empty from the Mana Pool is retained, & converted to mana, which can be used freely so as long as Kruphix, God of Horizons is in play; in which, you kinda need to Exile him to destroy the Mana Reserve. Oh, & did I also mention HE'S A GODDAMN RELIQUARY TOWER ON LEGS!

  3. I dunno if you get this theme in mind, but: is a big factor in this deck; most notably in the use of Mana Ramp & Card Draw. There are several ways to Ramp for a HUGE number of Mana. Heck, Card Advantage isn't the only thing that benefits from Costed Stuff. This deck uses Creature Advantage by Pumping all that into an cost for a Myriad of abilities; be it a Mana Cost, or even a cost for an effect that requires it; sometimes effects.

4 FINAL. Did you even read the rules text for Unbound Flourishing ? This card is why I wanted to try Kruphix, God of Horizons one more time.

Sorry, but I'm not making Chulane anytime soon. Kruphix stays. & I just want some suggestions or cuts from this deck please. Any other ideas? I'll be waiting...

RNR_Gaming on Tuvasa - Enchantment Deck

2 months ago

Very surprising that Heliod, God of the Sun isnt in here. He's an awesome mana sync and makes cards that you have like Ethereal Armor and Sphere of Safety soooooo much better. Additionally, All That Glitters and Skybind are pretty good; if you do put in Serra's Sanctum and Heliod, God of the Sun you can make an overwhelming amount of clerics by blinking Serra's Sanctum with the trigger from Skybind and dumping the mana into heliod.

Tribor on Emmara Mad Max

2 months ago

Along with untap shenanigans you could run some vigilance so that your vehicles can be animated on other turns as blockers. Things like Brave the Sands (on point for flavor), Heliod, God of the Sun and Angelic Field Marshal . Also Mirri, Weatherlight Duelist is a great defensive creature to crew your vehicles with.

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Heliod, God of the Sun occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.43%