Heliod, God of the Sun

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Theros Mythic Rare

Combos Browse all

Tokens

Heliod, God of the Sun

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

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Heliod, God of the Sun Discussion

Oloro_Magic on W/U Prison

1 week ago

You only need the one Entreat the Angels, the 3 Wall of Omens could work but I would personally play either Runed Halo, or Porphyry Nodes for the lock with Heliod, God of the Sun. The other options would be Luminarch Ascension, Propaganda, or Starfield of Nyx.

Kiriyama on Odric, Lunarch Marshal - Casual Multiplayer

1 week ago

Redace878 Soon as I can afford to pick up Heliod, God of the Sun I will and give it a try.

Thank you.

VraskaTheCursed on Mono White Prison Control

2 weeks ago

i like the freshness of this deck.

You should probably run some fetches, and instead of 1x Endless Horizons and 1x Heliod, God of the Sun, you should consider running 2x Supreme Verdict mainboard. i also would HIGHLY recommend at least 3x Path to Exile between the sideboard and mainboard, path is the premier removal spell in terms of efficiency for modern.

good luck!

Oloro_Magic on W/U Prison

2 weeks ago

I have run mono-white prison before honestly there is a big upside to that with Heliod, God of the Sun, the reason to play blue though is Supreme Verdict, Detention Sphere, and most importantly the ability to play Negate in the side, having a counter helps you land your prison pieces which is key.

sylvannos on Curses

2 weeks ago

Looking at your deck right now, have you considered 8-Rack? You're basically playing the deck already and have some of the more expensive pieces out of the way (Ensnaring Bridge, Damnation).

As far as winning with curses goes, I think the others are right. You're gonna need to switch colors around, at the very least. R/W with Curse of Exhaustion, Curse of the Pierced Heart, Possibility Storm, and Porphyry Nodes + whatever gods (Heliod, God of the Sun is amazing here) seems like your best bet. Combined with your Ghostly Prisons and removal, you shouldn't have too many problems stalling the game until you lock your opponent out with Possibility Storm.

Alternatively, there's some good U/W Enchantment Control decks floating around online. Here is one recently posted on MtG Goldfish. Here's a mono-white version posted on Star City Games that can easily be altered to include what you want to play.

gonki on Arcades Games *$50 Budget Enchantress*

2 weeks ago

So I had a nice big list of suggestions and they went poof. I'm gonna summarize my main points and give a short list of cheap and less cheap cards. First is that if you're going to run such a healthy amount of card draw AND Eidolon of Rhetoric you ought to have some kind of no max hand size. Second is that Arcades gets help from Vigilance. The following list is choices of cards to fulfill those two functions (in various price ranges) as well as a couple other cards I run in similar decks. I know some of them would require you to free up a significant amount in your budget but I feel I'd be remiss not to mention them.

hwagner on rockleemyhero

2 weeks ago

How about a Heliod, God of the Sun?

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