Heliod, God of the Sun

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Heliod, God of the Sun

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

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Heliod, God of the Sun Discussion

drakereid on DinaSAWERS

5 days ago

Looks good. Here are some suggestions;

Ramp: These cards will help you get your dinosaurs out faster. Urza's Incubator, Explosive Vegetation, , FarseekTutor: These will help you get the cards you want out when you need them. Worldly Tutor, Green Sun's Zenith, Enlightened Tutor

Removal: These are going to help with the shenanigans that your opponents are pulling. Swords to Plowshares, Path to Exile, Boros Charm, Beast Within, Krosan Grip, Decimate

Dinosaurs: You know you need dinosaurs and you've got lots. I would suggest you try and get some of the others from this set that would be helpful, such as regisaur alpha and Wakening Sun's Avatar.

Gods: The various gods in your colours could be extremely useful to you granting your dinosaurs additional abilities. Plus with your creatures, they are likely to be additional indestructable attackers and blockers you can use. Nylea, God of the Hunt, Heliod, God of the Sun, Xenagos, God of Revels and Iroas, God of Victory could be game winners for your board.

Those are some suggestions as to what to add. As for what to cut, I would make the following suggestions;

  • Equipment: You've got really strong creatures that have high power and toughness. You really don't need the equipment

  • Dinosaurs: You've got lots of dinosaurs, but some probably aren't that useful to your overall strategy (i.e. Ravenous Daggertooth)

RUST-O on Daxos

5 days ago

Excellent start. A lot of the enchantments you have are excellent for a go wide kind of strategy. You should look into more mass token producing cards to facilitate that.

To start:

Army of the Damned

White Sun's Zenith

Entreat the Angels

Increasing Devotion

Luminarch Ascension

Emeria Angel

Captain of the Watch

Heliod, God of the Sun

Elspeth, Sun's Champion

Dont worry about what tokens they are just make a shit load. Then play other shit that is good because of that.

Geist-Honored Monk

Elesh Norn, Grand Cenobite

Pieguy396 on Modern is Enchanting

2 weeks ago

Awesome, ThunderLemon, glad you enjoyed it! If you're finding that Eidolon of Blossoms are dying too much, you can try a couple of Greater Auramancys in the main to protect them. Maybe take out a couple of Abundant Growths, or perhaps a couple Herald of the Pantheons? I would run Greater Auramancys here, but they're a little too expensive for me. Also, its price will drop to like $5 or so if it's reprinted, so there's that too. As for Heliod, God of the Sun and Karametra, God of Harvests, I feel like they could both be run, but I think they're too much mana for too little effect. I'm open, though :)

ThunderLemon on Modern is Enchanting

2 weeks ago

Heliod, God of the Sun could be a good sinker. I wonder if Karametra, God of Harvests could be also played.

UnlikelyParadox on Oketra the True

2 weeks ago

So, you ask for more warrior tribal?

Steward of Solidarity, Take Up Arms

...Damn, you're right, there isn't much warrior tribal.There is, however, anthem tribal:

Call for Unity, Builder's Blessing, and/or Castle (because Oketra makes warriors with Vigilance), Crescendo of War, Dictate of Heliod, Glorious Anthem, Honor of the Pure, Marshal's Anthem, Path of Bravery, Spear of Heliod, and Valor in Akros

Non-Anthem anthem effects: (abilities) Brave the Sands, Heliod, God of the Sun? (maybe? He makes Clerics for cheap late game, and with the anthem effects, they turn out to be like 4 mana 9/9s with Vigilance.), True Conviction (AUTO INCLUDE IN ANY WHITE WIDE DECK EVER)

Helps?

NV_1980 on It's stompin' time!

2 weeks ago

Thanks for the massive comment Seraph_Six and a great deal of helpful advice, you've given me loads to think about. If you don't mind, I'll reply in reverse order :)

Burgeoning: I agree that this card usually only helps during the first few turns. However, when it CAN be used early, the advantage I get usually determines how the game ends. Therefore, I intend to keep it for now.

Elemental Bond: I love this card because it's cheap and gives me extra draw (which isn't something you get often when playing green). However, Soul of the Harvest would be a great addition to the deck's draw capabilities; so I've decided to replace Ruric Thar, the Unbowed with it.

Strionic Resonator: there are so many permanents this artifacts synchronizes with, that I wouldn't dream of parting with it in this deck. It can double the amount of sacrifices caused by the Eldrazi, it can generate twice the amount of dragons generated with Utvara Hellkite, it can help me draw additional cards from Elemental Bond, just to name but a few examples.

Domri Rade: I agree he's due to be replaced. Mostly he's in here because of his ridiculous ultimate. If I'd replace him with anything, it would probably be with Wurmcoil Engine.

Xenagos, the Reveler: He's truly been invaluable in this deck. Thanks purely to him and Selvala, Heart of the Wilds I've managed to both use Mayael AND summon something game- determining by turn 5-6. These cards will both remain in the deck.

Sylvan Caryatid/Rampant Growth: Getting rid of ramp? No, sorry. Sure, these mayb the weakest ramp cards but this deck is so dependent on large amounts of mana that I wouldn't want to consider getting rid of any of its current sources.

Void Winnower: I've considered this card before but decided to scrap it. I feel it's just a bit too much with the other cards preventing stuff in the deck. Besides, I think Angelic Arbiter is better.

Rhonas the Indomitable: Fantastic card indeed, but currently outside my price range.

Novablast Wurm: Interesting card and does work well with Avacyn. But unfortunately, ONLY with Avacyn. This deck is too dependent on its creatures to blow everything up.

Heliod, God of the Sun: Giving everything vigilance would be nice. I think in the end that might be more useful than a creature like Pathrazer of Ulamog. I'll make the replacement.

Exquisite Archangel: Wow, this looks powerful. If I had her, I'd probably replace Iona, Shield of Emeria with her. I'll look into acquiring one.

Akroma, Angel of Fury, Akroma, Angel of Wrath, Baneslayer Angel, Carnage Titan and Dragonlord Atarka: I want the creatures in this deck to be more than just powerful by themselves; I want their strength to add to the strength of the others. So although these creatures are all awesome individually, I've decided not to include them.

Blightsteel Colossus: Way outside my price range and it also has infect (which has been banned by my playgroup).

Atarka, World Render: Actually, there are only three dragons in deck (four, if you would count Atarka too). Adding her I'd therefore consider to be an inferior choice over the other support options I've made. However, you might be pleased to hear she's the commander of one of my dragon decks (which I still need to post).

Well, that's it. Thanks for bearing with me and thanks for all your advice. I hope you agree that it's been put to good use. Thanks again and happy gaming!

_raeofsunlight on White Power

3 weeks ago

I'm with Vayder84, change the name lol. Definitely consider Suture Priest, Ajani's Pridemate, Odric, Lunarch Marshal (this would be fund with that indestructible Heliod, God of the Sun). Witchbane Orb or Arcane Lighthouse might also work out well.

Seraph_Six on It's stompin' time!

3 weeks ago

Always love seeing a Mayael deck and how different people make them. Typically, I prefer at least 35-40 creatures just to bring that miss percentage down. You can mathematically assume that 40 creatures will give you a 2 choices out of that 5 almost every time.

That being said, here's a list of some of my favorite big Naya creatures:

Akroma, Angel of Fury (Protection from stuff.)

Akroma, Angel of Wrath (Protection from stuff.)

Atarka, World Render (Especially since you have a fair bit of dragons.)

Baneslayer Angel (Protection from stuff.)

Blightsteel Colossus ($$$, but typically worth the investment.)

Carnage Tyrant (New card!! And super awesome. Flavor text is the best.)

Dragonlord Atarka (Big and stompy and a dragon.)

Exquisite Archangel ('Oh crap' button. Platinum Angel is only 4 power.)

Heliod, God of the Sun (Vigilance for all. Kinda just a maybe.)

Novablast Wurm (Sometimes you just gotta blow everything up. Works well with Avacyn.)

Rhonas the Indomitable (This guy is bonkers good in this deck.)

Void Winnower (Sometimes it's acceptable to lose friends to play this card.)

Wurmcoil Engine ($$, but SO good)

Things I don't see much of a need for:

Ruric Thar, the Unbowed (Probably going to hurt you more than help you.)

Sylvan Caryatid/Rampant Growth (Losing one ramp source won't hurt and these are the weakest.)

Domri Rade/Xenagos, the Reveler (PWs are fun, but they don't add much to Mayael. One puts creatures in your hand when you want them in your deck. The other requires creatures in play to make mana.)

Strionic Resonator (I always end up cutting this from decks because it's just not good enough. Win-more mana-sink.)

Elemental Bond (Could play Soul of the Harvest instead.)

Burgeoning (Maaaaybe, just because it requires lands in hand. Typically a dead card later in the game. Only good turn 1 or 2.)

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