Pulse Tracker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
Worldwake (WWK) Common

Combos Browse all

Pulse Tracker

Creature — Vampire Rogue

Whenever Pulse Tracker attacks, each opponent loses 1 life.

Price & Acquistion Set Price Alerts

DDM

WWK

Ebay

Pulse Tracker Discussion

StopShot on Alesha, Who Smiles at Extra Combat

2 days ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

MrCuddlefish on monob aggro

5 days ago

Wait... Isn't Thornbow Archer strictly better than Pulse Tracker?

Edzew on From dusk till dawn - Orzhov vampires

1 month ago

Captivating Vampire & Indulgent Aristocrat are really good together if you can get enough cheap vamps out fast enough to start stealing the other players critters.

one or two of these Bloodline Keeper  Flip are also pretty good, not only can they pump out more blockers or sacrifice fodder but can also act as another lord to pump up your vamps.

3 really good cheap casting cost vamps Duskborne Skymarcher , Guul Draz Assassin , Pulse Tracker i also like using Blood Seeker as well. for the most part almost everything i suggested are fairly cheap, Captivating Vamp, bloodline keeper are sorta kinda up there but not too bad and i wouldn't use more than two of the keepers.

for critters though i would try and keep their casting cost down to 3 and under. that way you are not sitting with a hand full of high casting cost critters and waiting on 1 or 2 more land to drop.

and just because i like to suggest these next two cards for decks that use black Darkness & Dash Hopes one is getting up there in price but the other not too much. Both are really good though and tends to throw people off when you play them and thats a good thing!!

Lord_Olga on

4 months ago

So basically, I think this deck just needs some more focus. Have you heard of the rule of 9? It’s where you pick 9 cards that are going to be the core of your deck, adding 4 of each of them, and then adding 24 lands. That gets you to 60. Then you can mess with it from there. It’s a great way to trim the fat and make sure the decks you build operate efficiently.

Aside from that, just some random things.

Wit's End is incredibly expensive to use at 7 mana to do something that doesn’t really have much to do with anything. If you’re gonna spend that much, you’ll want it to be something like a complete board wipe or some game changing combo.

Grisly Spectacle is just unnecessary. You don’t need the mill that comes with it. You’re better off just adding another Murder.

Another thing, being a vampire tribal deck, you have an opportunity to take huge advantage of your creature type being uniform, and you aren’t really capitalizing on it.

All that in mind, here are just some random cards to look at.

Anowon, the Ruin Sage

Bloodline Keeper  Flip

Feast of Blood

Indulgent Aristocrat

Kalastria Highborn

Pulse Tracker

Sanctum Seeker

Stromkirk Captain

Urge to Feed

Sanguine Bond

Exquisite Blood

Bloodchief Ascension

nUKe13 on Darkness is Eternal [Mono-B Vampires]

5 months ago

zephyr_chang how do I go about upvoting the comment you gave? ;)

I really appreciate all the time and effort you put into giving me advice and criticism. It was incredibly helpful and thorough.

I checked online about the the mono-black vampire builds that Tom Ross made and he literally said he was embarrassed about Pulse Tracker and Vampire Lacerator! I had never seen that discussion before so thank you for referring me to it!

To get straight to the point, I took your advice and rearranged the build. I substituted Viscera Seer in for Vampire Lacerator. I took out Indulgent Aristocrat and Captivating Vampire for Bloodghast and 2 more Sign in Blood. I hope this helps the build to be more consistent and more competitive. I wish Bloodghast was cheaper, but there is a reason it is expensive, being as good as it is.

As for the lands, I'm going to leave it the way it is for now, with the next big investment being Marsh Flats since I am a Mardu player through and through.

Lastly, I took out 2 Stromkirk Condemned for 2 Victim of Night for extra removal.

All in all, and everything considered, what do you think of the build? Is there anything else you would suggest for the sideboard? Thank you again for the dedicated response!

elgosu1337 on Edgar Markov's Vampires and The Light

6 months ago

Edgar decks need to be fast. Replace the tapped lands with lands that don't come into play tapped as far as possible. Play lots of small vampires, since Edgar will make them big anyway.

You could probably cut some of the more expensive creatures. Put in cheaper Vampires like Drana, Liberator of Malakir, Bloodcrazed Paladin, Malakir Cullblade, Yahenni, Undying Partisan, Indulgent Aristocrat, Stromkirk Noble, Vicious Conquistador, Pulse Tracker, Shadow Alley Denizen, Markov Blademaster to get multiple tokens. Inspiring Cleric doesn't have enough of an impact.

Replace Sorin, Grim Nemesis with Sorin, Solemn Visitor or Sorin, Lord of Innistrad since they are cheaper and synergize better with your large number of tokens.

You could potentially replace Avacyn with Eldrazi Monument for the earlier indestructible and +1/+1.

Elbrus is too expensive and not very useful. You should also drop Angelic Destiny and Noble Purpose.

Magickamek on House Markov

6 months ago

You can make this deck a lot faster without losing to much value by reducing some cards with hight mana cost, at this moment its sees like a mid range kinda trying to be aggro but to slow: Sorin, Grim Nemesis, Sorin Markov, New Blood, Black Market,Bloodsworn Steward, Olivia Voldaren,Bloodlord of Vaasgoth, Decree of Pain then you can add 1 mana drops, the presure you can generate is impressing, Pulse Tracker, Vicious Conquistador, Shadow Alley Denizen, Vampire Cutthroat. Consider Purphoros, God of the Forge for hard killing potential x 2 because of edgar and Erebos, God of the Dead as indestructible greed that cancels life gain and can hit eventually. with cheap vampires i would use Legion's Landing and Springleaf Drum instead of signets and/or 3 mana rocks. from here i would improve the quallity and refinement of some cards: do you really need Mindcrank? do i want to give lifes in an agroo deckSwords to Plowshares or better a land Path to Exile? is it worth a Dismember over Go for the Throat or Hero's Downfall?. Ultimatly it depends ond how you want the deck to work, this is an agrro recomendation but if you want to consolidate midrange, i would suggest to go with a ton of life link and life gaining gimmiks.

Load more